#include void fractalnoise(unsigned char *noise, int size) { int x, y, g, g2, amplitude, min, max, size1 = size - 1; int *noisebuf; #define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)] noisebuf = calloc(size*size, sizeof(int)); amplitude = 32767; g2 = size; n(0,0) = 0; for (;(g = g2 >> 1) >= 1;g2 >>= 1) { // subdivide, diamond-square algorythm (really this has little to do with squares) // diamond for (y = 0;y < size;y += g2) for (x = 0;x < size;x += g2) n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2; // square for (y = 0;y < size;y += g2) for (x = 0;x < size;x += g2) { n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2; n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2; } // brownian motion theory amplitude >>= 1; for (y = 0;y < size;y += g) for (x = 0;x < size;x += g) n(x,y) += (rand()&litude); } // find range of noise values min = max = 0; for (y = 0;y < size;y++) for (x = 0;x < size;x++) { if (n(x,y) < min) min = n(x,y); if (n(x,y) > max) max = n(x,y); } max -= min; // normalize noise and copy to output for (y = 0;y < size;y++) for (x = 0;x < size;x++) *noise++ = (n(x,y) - min) * 255 / max; free(noisebuf); #undef n }