/* DarkPlaces file system Copyright (C) 2003-2005 Mathieu Olivier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef FS_H #define FS_H // ------ Types ------ // typedef struct qfile_s qfile_t; #ifdef WIN32 //typedef long fs_offset_t; // 32bit typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64) #else typedef long long fs_offset_t; #endif // ------ Variables ------ // extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; extern char fs_userdir [MAX_OSPATH]; // list of active game directories (empty if not running a mod) #define MAX_GAMEDIRS 16 extern int fs_numgamedirs; extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; // ------ Main functions ------ // // IMPORTANT: the file path is automatically prefixed by the current game directory for // each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care const char *FS_WhichPack(const char *filename); void FS_CreatePath (char *path); int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet); qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet); qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet); int FS_Close (qfile_t* file); void FS_RemoveOnClose(qfile_t* file); fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); int FS_Print(qfile_t* file, const char *msg); int FS_Printf(qfile_t* file, const char* format, ...) DP_FUNC_PRINTF(2); int FS_VPrintf(qfile_t* file, const char* format, va_list ap); int FS_Getc (qfile_t* file); int FS_UnGetc (qfile_t* file, unsigned char c); int FS_Seek (qfile_t* file, fs_offset_t offset, int whence); fs_offset_t FS_Tell (qfile_t* file); fs_offset_t FS_FileSize (qfile_t* file); void FS_Purge (qfile_t* file); const char *FS_FileWithoutPath (const char *in); const char *FS_FileExtension (const char *in); int FS_CheckNastyPath (const char *path, qboolean isgamedir); extern const char *const fs_checkgamedir_missing; // "(missing)" const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing typedef struct { char name[MAX_OSPATH]; char description[8192]; } gamedir_t; extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name extern int fs_all_gamedirs_count; qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); qboolean FS_IsRegisteredQuakePack(const char *name); int FS_CRCFile(const char *filename, size_t *filesizepointer); void FS_Rescan(void); typedef struct fssearch_s { int numfilenames; char **filenames; // array of filenames char *filenamesbuffer; } fssearch_t; fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet); void FS_FreeSearch(fssearch_t *search); unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count); qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len); // ------ Other functions ------ // void FS_StripExtension (const char *in, char *out, size_t size_out); void FS_DefaultExtension (char *path, const char *extension, size_t size_path); #define FS_FILETYPE_NONE 0 #define FS_FILETYPE_FILE 1 #define FS_FILETYPE_DIRECTORY 2 int FS_FileType (const char *filename); // the file can be into a package int FS_SysFileType (const char *filename); // only look for files outside of packages qboolean FS_FileExists (const char *filename); // the file can be into a package qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages void FS_mkdir (const char *path); unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool); unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool); qboolean FS_HasZlib(void); #endif