#ifndef FT2_PRIVATE_H__ #define FT2_PRIVATE_H__ // anything should work, but I recommend multiples of 8 // since the texture size should be a power of 2 #define FONT_CHARS_PER_LINE 16 #define FONT_CHAR_LINES 16 #define FONT_CHARS_PER_MAP (FONT_CHARS_PER_LINE * FONT_CHAR_LINES) typedef struct glyph_slot_s { qboolean image; // we keep the quad coords here only currently // if you need other info, make Font_LoadMapForIndex fill it into this slot float txmin; // texture coordinate in [0,1] float txmax; float tymin; float tymax; float vxmin; float vxmax; float vymin; float vymax; float advance_x; float advance_y; } glyph_slot_t; struct ft2_font_map_s { Uchar start; struct ft2_font_map_s *next; float size; // the actual size used in the freetype code // by convention, the requested size is the height of the font's bounding box. float intSize; int glyphSize; cachepic_t *pic; qboolean static_tex; glyph_slot_t glyphs[FONT_CHARS_PER_MAP]; // contains the kerning information for the first 256 characters // for the other characters, we will lookup the kerning information ft2_kerning_t kerning; // safes us the trouble of calculating these over and over again double sfx, sfy; // the width_of for the image-font, pixel-snapped for this size float width_of[256]; }; struct ft2_attachment_s { const unsigned char *data; fs_offset_t size; }; //qboolean Font_LoadMapForIndex(ft2_font_t *font, Uchar _ch, ft2_font_map_t **outmap); qboolean Font_LoadMapForIndex(ft2_font_t *font, int map_index, Uchar _ch, ft2_font_map_t **outmap); void font_start(void); void font_shutdown(void); void font_newmap(void); #endif // FT2_PRIVATE_H__