#ifndef GL_BACKEND_H #define GL_BACKEND_H #define MAX_TEXTUREUNITS 8 extern int c_meshtris, c_meshs; typedef struct { //input to R_Mesh_Draw_GetBuffer int depthwrite; // force depth writing enabled even if polygon is not opaque int depthdisable; // disable depth read/write entirely int blendfunc1; int blendfunc2; int wantoverbright; int tex[MAX_TEXTUREUNITS]; int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present } rmeshstate_t; // overbright rendering scale for the current state extern float mesh_colorscale; extern int *varray_element; extern float *varray_vertex; extern float *varray_color; extern float *varray_texcoord[MAX_TEXTUREUNITS]; extern int mesh_maxverts; extern int mesh_maxtris; // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); // starts mesh rendering for the frame void R_Mesh_Start(float farclip); // ends mesh rendering for the frame // (only valid after R_Mesh_Start) void R_Mesh_Finish(void); // clears depth buffer, used for masked sky rendering // (only valid between R_Mesh_Start and R_Mesh_Finish) void R_Mesh_ClearDepth(void); // sets up the requested transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); // sets up the requested state void R_Mesh_State(const rmeshstate_t *m); // enlarges geometry buffers if they are too small #define R_Mesh_ResizeCheck(numverts, numtriangles) if ((numverts) > mesh_maxverts || (numtriangles) > mesh_maxtris) _R_Mesh_ResizeCheck(numverts, numtriangles); void _R_Mesh_ResizeCheck(int numverts, int numtriangles); // renders the mesh in the varray_* buffers void R_Mesh_Draw(int numverts, int numtriangles); // saves a section of the rendered frame to a .tga file qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame void SCR_UpdateScreen (void); #endif