/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" //#define GL_COLOR_INDEX8_EXT 0x80E5 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; static rtexture_t *char_texture; //============================================================================= /* Support Routines */ #define MAX_CACHED_PICS 256 #define CACHEPICHASHSIZE 256 static cachepic_t *cachepichash[CACHEPICHASHSIZE]; static cachepic_t cachepics[MAX_CACHED_PICS]; static int numcachepics; static rtexturepool_t *drawtexturepool; static byte pointerimage[256] = { "333333332......." "26777761........" "2655541........." "265541.........." "2654561........." "26414561........" "251.14561......." "21...14561......" "1.....141......." ".......1........" "................" "................" "................" "................" "................" "................" }; static rtexture_t *draw_generatemousepointer(void) { int i; byte buffer[256][4]; for (i = 0;i < 256;i++) { if (pointerimage[i] == '.') { buffer[i][0] = 0; buffer[i][1] = 0; buffer[i][2] = 0; buffer[i][3] = 0; } else { buffer[i][0] = (pointerimage[i] - '0') * 16; buffer[i][1] = (pointerimage[i] - '0') * 16; buffer[i][2] = (pointerimage[i] - '0') * 16; buffer[i][3] = 255; } } return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); } // must match NUMCROSSHAIRS in r_crosshairs.c #define NUMCROSSHAIRS 5 static byte *crosshairtexdata[NUMCROSSHAIRS] = { "................" "................" "................" "...33......33..." "...355....553..." "....577..775...." ".....77..77....." "................" "................" ".....77..77....." "....577..775...." "...355....553..." "...33......33..." "................" "................" "................" , "................" "................" "................" "...3........3..." "....5......5...." ".....7....7....." "......7..7......" "................" "................" "......7..7......" ".....7....7....." "....5......5...." "...3........3..." "................" "................" "................" , "................" ".......77......." ".......77......." "................" "................" ".......44......." ".......44......." ".77..44..44..77." ".77..44..44..77." ".......44......." ".......44......." "................" ".......77......." ".......77......." "................" "................" , "................" "................" "................" "................" "................" "................" "................" "................" "........7777777." "........752....." "........72......" "........7......." "........7......." "........7......." "................" "................" , "................" "................" "................" "................" "................" "........7......." "................" "........4......." ".....7.4.4.7...." "........4......." "................" "........7......." "................" "................" "................" "................" }; static rtexture_t *draw_generatecrosshair(int num) { int i; char *in; byte data[16*16][4]; in = crosshairtexdata[num]; for (i = 0;i < 16*16;i++) { if (in[i] == '.') { data[i][0] = 255; data[i][1] = 255; data[i][2] = 255; data[i][3] = 0; } else { data[i][0] = 255; data[i][1] = 255; data[i][2] = 255; data[i][3] = (byte) ((int) (in[i] - '0') * 255 / 7); } } return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); } /* ================ Draw_CachePic ================ */ // FIXME: move this to client somehow cachepic_t *Draw_CachePic (char *path) { int i, crc, hashkey; cachepic_t *pic; qpic_t *p; crc = CRC_Block(path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) return pic; //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++) // if (!strcmp (path, pic->name)) // return pic; if (numcachepics == MAX_CACHED_PICS) Sys_Error ("numcachepics == MAX_CACHED_PICS"); pic = cachepics + (numcachepics++); strcpy (pic->name, path); // link into list pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; // load the pic from disk pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); if (pic->tex == NULL && (p = W_GetLumpName (path))) { if (!strcmp(path, "conchars")) { byte *pix; // conchars is a raw image and with the wrong transparent color pix = (byte *)p; for (i = 0;i < 128 * 128;i++) if (pix[i] == 0) pix[i] = 255; pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } else pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga")) pic->tex = draw_generatecrosshair(0); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga")) pic->tex = draw_generatecrosshair(1); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3.tga")) pic->tex = draw_generatecrosshair(2); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4.tga")) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); if (pic->tex == NULL) Sys_Error ("Draw_CachePic: failed to load %s", path); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); return pic; } /* =============== Draw_Init =============== */ static void gl_draw_start(void) { drawtexturepool = R_AllocTexturePool(); numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); char_texture = Draw_CachePic("conchars")->tex; } static void gl_draw_shutdown(void) { R_FreeTexturePool(&drawtexturepool); numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); } static void gl_draw_newmap(void) { } void GL_Draw_Init (void) { Cvar_RegisterVariable (&scr_conalpha); numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } void GL_BrightenScreen(void) { float f; if (r_brightness.value < 0.1f) Cvar_SetValue("r_brightness", 0.1f); if (r_brightness.value > 5.0f) Cvar_SetValue("r_brightness", 5.0f); if (r_contrast.value < 0.2f) Cvar_SetValue("r_contrast", 0.2f); if (r_contrast.value > 1.0f) Cvar_SetValue("r_contrast", 1.0f); if (!(lighthalf && !hardwaregammasupported) && r_brightness.value < 1.01f && r_contrast.value > 0.99f) return; if (!r_render.integer) return; glDisable(GL_TEXTURE_2D); CHECKGLERROR glEnable(GL_BLEND); CHECKGLERROR f = r_brightness.value; // only apply lighthalf using software color correction if hardware is not available (speed reasons) if (lighthalf && !hardwaregammasupported) f *= 2; if (f >= 1.01f) { glBlendFunc (GL_DST_COLOR, GL_ONE); CHECKGLERROR glBegin (GL_TRIANGLES); while (f >= 1.01f) { if (f >= 2) glColor3f (1, 1, 1); else glColor3f (f-1, f-1, f-1); glVertex2f (-5000, -5000); glVertex2f (10000, -5000); glVertex2f (-5000, 10000); f *= 0.5; } glEnd (); CHECKGLERROR } if (r_contrast.value <= 0.99f) { glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR if (lighthalf && hardwaregammasupported) glColor4f (0.5, 0.5, 0.5, 1 - r_contrast.value); else glColor4f (1, 1, 1, 1 - r_contrast.value); CHECKGLERROR glBegin (GL_TRIANGLES); glVertex2f (-5000, -5000); glVertex2f (10000, -5000); glVertex2f (-5000, 10000); glEnd (); CHECKGLERROR } glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR glEnable (GL_CULL_FACE); CHECKGLERROR glEnable (GL_DEPTH_TEST); CHECKGLERROR glDisable(GL_BLEND); CHECKGLERROR glEnable(GL_TEXTURE_2D); CHECKGLERROR } void R_DrawQueue(void) { int pos, num, chartexnum; float x, y, w, h, s, t, u, v; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; int batch, additive; unsigned int color; if (!r_render.integer) return; glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_ALPHA_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); chartexnum = R_GetTexture(char_texture); additive = false; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); currentpic = ""; pic = NULL; glBindTexture(GL_TEXTURE_2D, 0); color = 0; glColor4ub(0,0,0,0); // LordHavoc: NEAREST mode on text if not scaling up /* if (vid.realwidth <= (int) vid.conwidth) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); CHECKGLERROR } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); CHECKGLERROR glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); CHECKGLERROR } */ batch = false; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); if (dq->flags & DRAWFLAG_ADDITIVE) { if (!additive) { if (batch) { batch = false; glEnd(); } additive = true; glBlendFunc(GL_SRC_ALPHA, GL_ONE); } } else { if (additive) { if (batch) { batch = false; glEnd(); } additive = false; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } if (color != dq->color) { color = dq->color; if (lighthalf) glColor4ub((color >> 25) & 0x7F, (color >> 17) & 0x7F, (color >> 9) & 0x7F, color & 0xFF); else glColor4ub((color >> 24) & 0xFF, (color >> 16) & 0xFF, (color >> 8) & 0xFF, color & 0xFF); } x = dq->x; y = dq->y; w = dq->scalex; h = dq->scaley; switch(dq->command) { case DRAWQUEUE_PIC: str = (char *)(dq + 1); if (*str) { if (strcmp(str, currentpic)) { if (batch) { batch = false; glEnd(); } currentpic = str; pic = Draw_CachePic(str); glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); } if (w == 0) w = pic->width; if (h == 0) h = pic->height; if (!batch) { batch = true; glBegin(GL_QUADS); } //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1); glTexCoord2f (0, 0);glVertex2f (x , y ); glTexCoord2f (1, 0);glVertex2f (x+w, y ); glTexCoord2f (1, 1);glVertex2f (x+w, y+h); glTexCoord2f (0, 1);glVertex2f (x , y+h); } else { if (currentpic[0]) { if (batch) { batch = false; glEnd(); } currentpic = ""; glBindTexture(GL_TEXTURE_2D, 0); } if (!batch) { batch = true; glBegin(GL_QUADS); } //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1); glTexCoord2f (0, 0);glVertex2f (x , y ); glTexCoord2f (1, 0);glVertex2f (x+w, y ); glTexCoord2f (1, 1);glVertex2f (x+w, y+h); glTexCoord2f (0, 1);glVertex2f (x , y+h); } break; case DRAWQUEUE_STRING: str = (char *)(dq + 1); if (strcmp("conchars", currentpic)) { if (batch) { batch = false; glEnd(); } currentpic = "conchars"; glBindTexture(GL_TEXTURE_2D, chartexnum); } if (!batch) { batch = true; glBegin(GL_QUADS); } while ((num = *str++) && x < vid.conwidth) { if (num != ' ') { s = (num & 15)*0.0625f + (0.5f / 256.0f); t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f)); glTexCoord2f (s , t );glVertex2f (x , y ); glTexCoord2f (s+u, t );glVertex2f (x+w, y ); glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h); glTexCoord2f (s , t+v);glVertex2f (x , y+h); } x += w; } break; } } if (batch) glEnd(); CHECKGLERROR glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECKGLERROR GL_BrightenScreen(); glColor3f(1,1,1); CHECKGLERROR }