#include "quakedef.h" cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"}; cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"}; cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"}; cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"}; cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; static mempool_t *texturemempool; static mempool_t *texturedatamempool; static mempool_t *textureprocessingmempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded #define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed #define GLTEXF_DESTROYED 0x00040000 // size of images which hold fragment textures, ignores picmip and max_size static int block_size; // really this number only governs gltexnuminuse #define MAX_GLTEXTURES 65536 // since there is only one set of GL texture numbers, we have to track them // globally, everything else is per texture pool static qbyte *gltexnuminuse; typedef struct { int textype; int inputbytesperpixel; int internalbytesperpixel; int glformat; int glinternalformat; int align; } textypeinfo_t; static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3, 1}; static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3, 3}; static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3, 1}; static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4, 1}; static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4, 1}; // a tiling texture (most common type) #define GLIMAGETYPE_TILE 0 // a fragments texture (contains one or more fragment textures) #define GLIMAGETYPE_FRAGMENTS 1 // a gltextureimage can have one (or more if fragments) gltextures inside typedef struct gltextureimage_s { struct gltextureimage_s *imagechain; int texturecount; int type; // one of the GLIMAGETYPE_ values int texnum; // GL texture slot number int width, height; int bytesperpixel; // bytes per pixel int glformat; // GL_RGB or GL_RGBA int glinternalformat; // 3 or 4 int flags; short *blockallocation; // fragment allocation } gltextureimage_t; typedef struct gltexture_s { // this field is exposed to the R_GetTexture macro, for speed reasons // (must be identical in rtexture_t) int texnum; // GL texture slot number // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain struct gltexture_s *chain; // pointer into gltextureimage array gltextureimage_t *image; // name of the texture (this might be removed someday), no duplicates char *identifier; // location in the image, and size int x, y, width, height; // copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached) qbyte *inputtexels; // to identify cache mismatchs (this might be removed someday) int crc; // flags supplied to the LoadTexture function // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags int flags; // pointer to one of the textype_ structs textypeinfo_t *textype; } gltexture_t; #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD typedef struct gltexturepool_s { int sentinel; struct gltextureimage_s *imagechain; struct gltexture_s *gltchain; struct gltexturepool_s *next; } gltexturepool_t; static gltexturepool_t *gltexturepoolchain = NULL; static qbyte *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; static qbyte *texturebuffer; static int texturebuffersize = 0; static int realmaxsize = 0; static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { if (flags & TEXF_ALPHA) { switch(textype) { case TEXTYPE_QPALETTE: return &textype_qpalette_alpha; case TEXTYPE_RGB: Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n"); return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format\n"); return NULL; } } else { switch(textype) { case TEXTYPE_QPALETTE: return &textype_qpalette; case TEXTYPE_RGB: return &textype_rgb; case TEXTYPE_RGBA: return &textype_rgba; default: Host_Error("R_GetTexTypeInfo: unknown texture format\n"); return NULL; } } } static void R_UploadTexture(gltexture_t *t); static void R_PrecacheTexture(gltexture_t *glt) { int precache; precache = false; if (glt->flags & TEXF_ALWAYSPRECACHE) precache = true; else if (r_precachetextures.integer >= 2) precache = true; else if (r_precachetextures.integer >= 1) if (glt->flags & TEXF_PRECACHE) precache = true; if (precache) R_UploadTexture(glt); } int R_RealGetTexture(rtexture_t *rt) { if (rt) { gltexture_t *glt; glt = (gltexture_t *)rt; if (glt->flags & GLTEXF_UPLOAD) R_UploadTexture(glt); glt->texnum = glt->image->texnum; return glt->image->texnum; } else return 0; } void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; gltextureimage_t *image, **gltimagepointer; GLuint texnum; glt = (gltexture_t *)rt; if (glt == NULL) Host_Error("R_FreeTexture: texture == NULL\n"); for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain); if (*gltpointer == glt) *gltpointer = glt->chain; else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier); // note: if freeing a fragment texture, this will not make the claimed // space available for new textures unless all other fragments in the // image are also freed image = glt->image; image->texturecount--; if (image->texturecount < 1) { for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain); if (*gltimagepointer == image) *gltimagepointer = image->imagechain; else Host_Error("R_FreeTexture: image not linked in pool\n"); if (image->texnum) { texnum = image->texnum; gltexnuminuse[image->texnum] = 0; qglDeleteTextures(1, &texnum); } if (image->blockallocation) Mem_Free(image->blockallocation); Mem_Free(image); } if (glt->identifier) Mem_Free(glt->identifier); if (glt->inputtexels) Mem_Free(glt->inputtexels); Mem_Free(glt); } static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier) { gltexture_t *glt; if (!identifier) return NULL; for (glt = pool->gltchain;glt;glt = glt->chain) if (glt->identifier && !strcmp (identifier, glt->identifier)) return glt; return NULL; } rtexturepool_t *R_AllocTexturePool(void) { gltexturepool_t *pool; if (texturemempool == NULL) return NULL; pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); if (pool == NULL) return NULL; pool->next = gltexturepoolchain; gltexturepoolchain = pool; pool->sentinel = TEXTUREPOOL_SENTINEL; return (rtexturepool_t *)pool; } void R_FreeTexturePool(rtexturepool_t **rtexturepool) { gltexturepool_t *pool, **poolpointer; if (rtexturepool == NULL) return; if (*rtexturepool == NULL) return; pool = (gltexturepool_t *)(*rtexturepool); *rtexturepool = NULL; if (pool->sentinel != TEXTUREPOOL_SENTINEL) Host_Error("R_FreeTexturePool: pool already freed\n"); for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next); if (*poolpointer == pool) *poolpointer = pool->next; else Host_Error("R_FreeTexturePool: pool not linked\n"); while (pool->gltchain) R_FreeTexture((rtexture_t *)pool->gltchain); if (pool->imagechain) Sys_Error("R_FreeTexturePool: not all images freed\n"); Mem_Free(pool); } typedef struct { char *name; int minification, magnification; } glmode_t; static glmode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; extern int gl_backend_rebindtextures; static void GL_TextureMode_f (void) { int i; gltextureimage_t *image; gltexturepool_t *pool; if (Cmd_Argc() == 1) { for (i = 0;i < 6;i++) { if (gl_filter_min == modes[i].minification) { Con_Printf ("%s\n", modes[i].name); return; } } Con_Printf ("current filter is unknown???\n"); return; } for (i = 0;i < 6;i++) if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; if (i == 6) { Con_Printf ("bad filter name\n"); return; } gl_filter_min = modes[i].minification; gl_filter_mag = modes[i].magnification; // change all the existing mipmap texture objects // FIXME: force renderer(/client/something?) restart instead? for (pool = gltexturepoolchain;pool;pool = pool->next) { for (image = pool->imagechain;image;image = image->imagechain) { // only update already uploaded images if (!(image->flags & GLTEXF_UPLOAD)) { qglBindTexture(GL_TEXTURE_2D, image->texnum); if (image->flags & TEXF_MIPMAP) qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); else qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag); qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag); } } } gl_backend_rebindtextures = true; } static int R_CalcTexelDataSize (gltexture_t *glt) { int width2, height2, size; if (glt->flags & TEXF_FRAGMENT) size = glt->width * glt->height; else { if (r_max_size.integer > realmaxsize) Cvar_SetValue("r_max_size", realmaxsize); // calculate final size for (width2 = 1;width2 < glt->width;width2 <<= 1); for (height2 = 1;height2 < glt->height;height2 <<= 1); for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1); for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1); if (width2 < 1) width2 = 1; if (height2 < 1) height2 = 1; size = 0; if (glt->flags & TEXF_MIPMAP) { while (width2 > 1 || height2 > 1) { size += width2 * height2; if (width2 > 1) width2 >>= 1; if (height2 > 1) height2 >>= 1; } size++; // count the last 1x1 mipmap } else size = width2*height2; } size *= glt->textype->internalbytesperpixel; return size; } void R_TextureStats_PrintTotal(void) { int glsize, inputsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0; gltexture_t *glt; gltexturepool_t *pool; for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { glsize = R_CalcTexelDataSize(glt); inputsize = glt->width * glt->height * glt->textype->inputbytesperpixel; total++; totalt += glsize; totalp += inputsize; if (!(glt->flags & GLTEXF_UPLOAD)) { loaded++; loadedt += glsize; loadedp += inputsize; } } } Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0); } static void R_TextureStats_f(void) { int loaded; gltexture_t *glt; gltexturepool_t *pool; Con_Printf("glsize input crc loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { loaded = !(glt->flags & GLTEXF_UPLOAD); Con_Printf("%c%4i%c%c%4i%c %04X %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->width * glt->height * glt->textype->inputbytesperpixel + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->crc, loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : ""); } Con_Printf("pool %10p\n", pool); } R_TextureStats_PrintTotal(); } char engineversion[40]; static void r_textures_start(void) { // deal with size limits of various drivers (3dfx in particular) qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize); CHECKGLERROR // use the largest scrap texture size we can (not sure if this is really a good idea) for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1); texturemempool = Mem_AllocPool("Texture Info"); texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)"); textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers"); gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES); } static void r_textures_shutdown(void) { rtexturepool_t *temp; while(gltexturepoolchain) { temp = (rtexturepool_t *) gltexturepoolchain; R_FreeTexturePool(&temp); } resizebuffersize = 0; texturebuffersize = 0; resizebuffer = NULL; colorconvertbuffer = NULL; texturebuffer = NULL; gltexnuminuse = NULL; Mem_FreePool(&texturemempool); Mem_FreePool(&texturedatamempool); Mem_FreePool(&textureprocessingmempool); } static void r_textures_newmap(void) { } void R_Textures_Init (void) { Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f); Cmd_AddCommand("r_texturestats", R_TextureStats_f); Cvar_RegisterVariable (&r_max_scrapsize); Cvar_RegisterVariable (&r_max_size); Cvar_RegisterVariable (&r_picmip); Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&r_precachetextures); gltexnuminuse = NULL; R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } static void R_Upload(gltexture_t *glt, qbyte *data) { int mip, width, height, internalformat; qbyte *prevbuffer; prevbuffer = data; qglBindTexture(GL_TEXTURE_2D, glt->image->texnum); CHECKGLERROR gl_backend_rebindtextures = true; glt->flags &= ~GLTEXF_UPLOAD; if (glt->flags & TEXF_FRAGMENT) { if (resizebuffersize < glt->image->width * glt->image->height * glt->image->bytesperpixel) { resizebuffersize = glt->image->width * glt->image->height * glt->image->bytesperpixel; if (resizebuffer) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) Host_Error("R_Upload: out of memory\n"); } if (glt->image->flags & GLTEXF_UPLOAD) { Con_DPrintf("uploaded new fragments image\n"); glt->image->flags &= ~GLTEXF_UPLOAD; memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel); qglTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer); CHECKGLERROR qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag); CHECKGLERROR qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag); CHECKGLERROR } if (prevbuffer == NULL) { memset(resizebuffer, 255, glt->width * glt->height * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else if (glt->textype->textype == TEXTYPE_QPALETTE) { // promote paletted to RGBA, so we only have to worry about RGB and // RGBA in the rest of this code Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table); prevbuffer = colorconvertbuffer; } qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR glt->texnum = glt->image->texnum; return; } glt->image->flags &= ~GLTEXF_UPLOAD; // these are rounded up versions of the size to do better resampling for (width = 1;width < glt->width;width <<= 1); for (height = 1;height < glt->height;height <<= 1); if (resizebuffersize < width * height * glt->image->bytesperpixel) { resizebuffersize = width * height * glt->image->bytesperpixel; if (resizebuffer) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) Host_Error("R_Upload: out of memory\n"); } if (prevbuffer == NULL) { width = glt->image->width; height = glt->image->height; memset(resizebuffer, 255, width * height * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else { if (glt->textype->textype == TEXTYPE_QPALETTE) { // promote paletted to RGBA, so we only have to worry about RGB and // RGBA in the rest of this code Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table); prevbuffer = colorconvertbuffer; } if (glt->width != width || glt->height != height) { Image_Resample(prevbuffer, glt->width, glt->height, resizebuffer, width, height, glt->image->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; } // apply picmip/max_size limitations while (width > glt->image->width || height > glt->image->height) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, glt->image->width, glt->image->height, glt->image->bytesperpixel); prevbuffer = resizebuffer; } } // 3 and 4 are converted by the driver to it's preferred format for the current display mode internalformat = 3; if (glt->flags & TEXF_ALPHA) internalformat = 4; mip = 0; qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); CHECKGLERROR qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag); CHECKGLERROR } else { qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag); CHECKGLERROR qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag); CHECKGLERROR } glt->texnum = glt->image->texnum; } static void R_FindImageForTexture(gltexture_t *glt) { int i, j, best, best2, x, y, w, h; textypeinfo_t *texinfo; gltexturepool_t *pool; gltextureimage_t *image, **imagechainpointer; texinfo = glt->textype; pool = glt->pool; // remains -1 until uploaded glt->texnum = -1; x = 0; y = 0; w = glt->width; h = glt->height; if (glt->flags & TEXF_FRAGMENT) { for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain) { image = *imagechainpointer; if (image->type != GLIMAGETYPE_FRAGMENTS) continue; if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat) continue; if (glt->width > image->width || glt->height > image->height) continue; // got a fragments texture, find a place in it if we can for (best = image->width, i = 0;i < image->width - w;i += texinfo->align) { for (best2 = 0, j = 0;j < w;j++) { if (image->blockallocation[i+j] >= best) break; if (best2 < image->blockallocation[i+j]) best2 = image->blockallocation[i+j]; } if (j == w) { // this is a valid spot x = i; y = best = best2; } } if (best + h > image->height) continue; for (i = 0;i < w;i++) image->blockallocation[x + i] = best + h; glt->x = x; glt->y = y; glt->image = image; image->texturecount++; return; } image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) Sys_Error("R_FindImageForTexture: ran out of memory\n"); image->type = GLIMAGETYPE_FRAGMENTS; // make sure the created image is big enough for the fragment for (image->width = block_size;image->width < glt->width;image->width <<= 1); for (image->height = block_size;image->height < glt->height;image->height <<= 1); image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short)); memset(image->blockallocation, 0, image->width * sizeof(short)); x = 0; y = 0; for (i = 0;i < w;i++) image->blockallocation[x + i] = y + h; } else { for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain); image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) Sys_Error("R_FindImageForTexture: ran out of memory\n"); image->type = GLIMAGETYPE_TILE; image->blockallocation = NULL; // calculate final size if (r_max_size.integer > realmaxsize) Cvar_SetValue("r_max_size", realmaxsize); for (image->width = 1;image->width < glt->width;image->width <<= 1); for (image->height = 1;image->height < glt->height;image->height <<= 1); for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1); for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1); if (image->width < 1) image->width = 1; if (image->height < 1) image->height = 1; } image->glinternalformat = texinfo->glinternalformat; image->glformat = texinfo->glformat; image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; for (i = 1;i < MAX_GLTEXTURES;i++) if (!gltexnuminuse[i]) break; if (i < MAX_GLTEXTURES) gltexnuminuse[image->texnum = i] = true; else Sys_Error("R_FindImageForTexture: ran out of GL textures\n"); *imagechainpointer = image; image->texturecount++; glt->x = x; glt->y = y; glt->image = image; } // note: R_FindImageForTexture must be called before this static void R_UploadTexture (gltexture_t *glt) { if (!(glt->flags & GLTEXF_UPLOAD)) return; R_Upload(glt, glt->inputtexels); if (glt->inputtexels) { Mem_Free(glt->inputtexels); glt->inputtexels = NULL; glt->flags |= GLTEXF_DESTROYED; } else if (glt->flags & GLTEXF_DESTROYED) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int crc, int width, int height, int flags, textypeinfo_t *texinfo, qbyte *data) { gltexture_t *glt; glt = Mem_Alloc(texturemempool, sizeof(gltexture_t)); if (identifier) { glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1); strcpy (glt->identifier, identifier); } else glt->identifier = NULL; glt->pool = pool; glt->chain = pool->gltchain; pool->gltchain = glt; glt->crc = crc; glt->width = width; glt->height = height; glt->flags = flags; glt->textype = texinfo; if (data) { glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * texinfo->inputbytesperpixel); if (glt->inputtexels == NULL) Sys_Error("R_SetupTexture: out of memory\n"); memcpy(glt->inputtexels, data, glt->width * glt->height * texinfo->inputbytesperpixel); } else glt->inputtexels = NULL; R_FindImageForTexture(glt); R_PrecacheTexture(glt); return glt; } /* ================ R_LoadTexture ================ */ rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags) { int i; gltexture_t *glt; gltexturepool_t *pool = (gltexturepool_t *)rtexturepool; textypeinfo_t *texinfo; unsigned short crc; if (cls.state == ca_dedicated) return NULL; texinfo = R_GetTexTypeInfo(textype, flags); if (flags & TEXF_FRAGMENT) if ((width * texinfo->internalbytesperpixel) & 3) Host_Error("R_LoadTexture: incompatible width for fragment"); // clear the alpha flag if the texture has no transparent pixels switch(textype) { case TEXTYPE_QPALETTE: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; for (i = 0;i < width * height;i++) { if (data[i] == 255) { flags |= TEXF_ALPHA; break; } } } break; case TEXTYPE_RGB: if (flags & TEXF_ALPHA) Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n"); break; case TEXTYPE_RGBA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; for (i = 0;i < width * height;i++) { if (data[i * 4 + 3] < 255) { flags |= TEXF_ALPHA; break; } } } break; default: Host_Error("R_LoadTexture: unknown texture type\n"); } // LordHavoc: do a CRC to confirm the data really is the same as previous occurances. if (data == NULL) crc = 0; else crc = CRC_Block(data, width*height*texinfo->inputbytesperpixel); // see if the texture is already present if (identifier && (glt = R_FindTexture(pool, identifier))) { if (crc == glt->crc && width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0) { Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier); return (rtexture_t *)glt; // exact match, use existing } Con_Printf("R_LoadTexture: cache mismatch on %s, replacing old texture\n", identifier); R_FreeTexture((rtexture_t *)glt); } return (rtexture_t *)R_SetupTexture(pool, identifier, crc, width, height, flags | GLTEXF_UPLOAD, texinfo, data); } int R_TextureHasAlpha(rtexture_t *rt) { gltexture_t *glt; if (!rt) return false; glt = (gltexture_t *)rt; return (glt->flags & TEXF_ALPHA) != 0; } int R_TextureWidth(rtexture_t *rt) { if (!rt) return false; return ((gltexture_t *)rt)->width; } int R_TextureHeight(rtexture_t *rt) { if (!rt) return false; return ((gltexture_t *)rt)->height; } void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2) { gltexture_t *glt; float iwidth, iheight; if (cls.state == ca_dedicated) { if (x) *x = 0; if (y) *y = 0; if (fx1 || fy1 || fx2 || fy2) { if (fx1) *fx1 = 0; if (fy1) *fy1 = 0; if (fx2) *fx2 = 1; if (fy2) *fy2 = 1; } return; } if (!rt) Host_Error("R_FragmentLocation: no texture supplied\n"); glt = (gltexture_t *)rt; if (glt->flags & TEXF_FRAGMENT) { if (x) *x = glt->x; if (y) *y = glt->y; if (fx1 || fy1 || fx2 || fy2) { iwidth = 1.0f / glt->image->width; iheight = 1.0f / glt->image->height; if (fx1) *fx1 = glt->x * iwidth; if (fy1) *fy1 = glt->y * iheight; if (fx2) *fx2 = (glt->x + glt->width) * iwidth; if (fy2) *fy2 = (glt->y + glt->height) * iheight; } } else { if (x) *x = 0; if (y) *y = 0; if (fx1 || fy1 || fx2 || fy2) { if (fx1) *fx1 = 0; if (fy1) *fy1 = 0; if (fx2) *fx2 = 1; if (fy2) *fy2 = 1; } } } int R_CompatibleFragmentWidth(int width, int textype, int flags) { textypeinfo_t *texinfo = R_GetTexTypeInfo(textype, flags); while ((width * texinfo->internalbytesperpixel) & 3) width++; return width; } void R_UpdateTexture(rtexture_t *rt, qbyte *data) { gltexture_t *glt; if (rt == NULL) Host_Error("R_UpdateTexture: no texture supplied\n"); if (data == NULL) Host_Error("R_UpdateTexture: no data supplied\n"); glt = (gltexture_t *)rt; // if it has not been uploaded yet, update the data that will be used when it is if (glt->inputtexels) memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel); else R_Upload(glt, data); }