#include "quakedef.h" #include "image.h" #include "jpeg.h" cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048"}; cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256"}; cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0"}; cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"}; cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"}; cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; static mempool_t *texturemempool; static mempool_t *texturedatamempool; static mempool_t *textureprocessingmempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded #define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed #define GLTEXF_DESTROYED 0x00040000 // size of images which hold fragment textures, ignores picmip and max_size static int block_size; typedef struct { int textype; int inputbytesperpixel; int internalbytesperpixel; int glformat; int glinternalformat; } textypeinfo_t; static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3}; static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3}; static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3}; static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4}; static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4}; static textypeinfo_t textype_dsdt = {TEXTYPE_DSDT , 2, 2, GL_DSDT_NV, GL_DSDT8_NV}; // a tiling texture (most common type) #define GLIMAGETYPE_TILE 0 // a fragments texture (contains one or more fragment textures) #define GLIMAGETYPE_FRAGMENTS 1 #define GLTEXTURETYPE_1D 0 #define GLTEXTURETYPE_2D 1 #define GLTEXTURETYPE_3D 2 #define GLTEXTURETYPE_CUBEMAP 3 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB}; static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB}; static int gltexturetypedimensions[4] = {1, 2, 3, 2}; static int cubemapside[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB }; // a gltextureimage can have one (or more if fragments) gltextures inside typedef struct gltextureimage_s { struct gltextureimage_s *imagechain; int texturecount; int type; // one of the GLIMAGETYPE_ values int texturetype; // one of the GLTEXTURETYPE_ values int sides; // 1 or 6 depending on texturetype int texnum; // GL texture slot number int width, height, depth; // 3D texture support int bytesperpixel; // bytes per pixel int glformat; // GL_RGB or GL_RGBA int glinternalformat; // 3 or 4 int flags; short *blockallocation; // fragment allocation (2D only) } gltextureimage_t; typedef struct gltexture_s { // this field is exposed to the R_GetTexture macro, for speed reasons // (must be identical in rtexture_t) int texnum; // GL texture slot number // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain struct gltexture_s *chain; // pointer into gltextureimage array gltextureimage_t *image; // name of the texture (this might be removed someday), no duplicates char *identifier; // location in the image, and size int x, y, z, width, height, depth; // copy of the original texture(s) supplied to the upload function, for // delayed uploads (non-precached) qbyte *inputtexels; // original data size in *inputtexels int inputdatasize; // flags supplied to the LoadTexture function // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags int flags; // pointer to one of the textype_ structs textypeinfo_t *textype; // one of the GLTEXTURETYPE_ values int texturetype; // palette if the texture is TEXTYPE_PALETTE const unsigned int *palette; } gltexture_t; #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD typedef struct gltexturepool_s { unsigned int sentinel; struct gltextureimage_s *imagechain; struct gltexture_s *gltchain; struct gltexturepool_s *next; } gltexturepool_t; static gltexturepool_t *gltexturepoolchain = NULL; static qbyte *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; static qbyte *texturebuffer; static int texturebuffersize = 0; static int realmaxsize = 0; static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { if (flags & TEXF_ALPHA) { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette_alpha; case TEXTYPE_RGB: Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n"); return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format\n"); return NULL; } } else { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette; case TEXTYPE_RGB: return &textype_rgb; case TEXTYPE_RGBA: return &textype_rgba; case TEXTYPE_DSDT: return &textype_dsdt; default: Host_Error("R_GetTexTypeInfo: unknown texture format\n"); return NULL; } } } static void R_UploadTexture(gltexture_t *t); static void R_PrecacheTexture(gltexture_t *glt) { int precache; precache = false; if (glt->flags & TEXF_ALWAYSPRECACHE) precache = true; else if (r_precachetextures.integer >= 2) precache = true; else if (r_precachetextures.integer >= 1) if (glt->flags & TEXF_PRECACHE) precache = true; if (precache) R_UploadTexture(glt); } int R_RealGetTexture(rtexture_t *rt) { if (rt) { gltexture_t *glt; glt = (gltexture_t *)rt; if (glt->flags & GLTEXF_UPLOAD) R_UploadTexture(glt); glt->texnum = glt->image->texnum; return glt->image->texnum; } else return 0; } void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; gltextureimage_t *image, **gltimagepointer; glt = (gltexture_t *)rt; if (glt == NULL) Host_Error("R_FreeTexture: texture == NULL\n"); for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain); if (*gltpointer == glt) *gltpointer = glt->chain; else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier); // note: if freeing a fragment texture, this will not make the claimed // space available for new textures unless all other fragments in the // image are also freed if (glt->image) { image = glt->image; image->texturecount--; if (image->texturecount < 1) { for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain); if (*gltimagepointer == image) *gltimagepointer = image->imagechain; else Host_Error("R_FreeTexture: image not linked in pool\n"); if (image->texnum) qglDeleteTextures(1, &image->texnum); if (image->blockallocation) Mem_Free(image->blockallocation); Mem_Free(image); } } if (glt->identifier) Mem_Free(glt->identifier); if (glt->inputtexels) Mem_Free(glt->inputtexels); Mem_Free(glt); } /* static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier) { gltexture_t *glt; if (!identifier) return NULL; for (glt = pool->gltchain;glt;glt = glt->chain) if (glt->identifier && !strcmp (identifier, glt->identifier)) return glt; return NULL; } */ rtexturepool_t *R_AllocTexturePool(void) { gltexturepool_t *pool; if (texturemempool == NULL) return NULL; pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); if (pool == NULL) return NULL; pool->next = gltexturepoolchain; gltexturepoolchain = pool; pool->sentinel = TEXTUREPOOL_SENTINEL; return (rtexturepool_t *)pool; } void R_FreeTexturePool(rtexturepool_t **rtexturepool) { gltexturepool_t *pool, **poolpointer; if (rtexturepool == NULL) return; if (*rtexturepool == NULL) return; pool = (gltexturepool_t *)(*rtexturepool); *rtexturepool = NULL; if (pool->sentinel != TEXTUREPOOL_SENTINEL) Host_Error("R_FreeTexturePool: pool already freed\n"); for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next); if (*poolpointer == pool) *poolpointer = pool->next; else Host_Error("R_FreeTexturePool: pool not linked\n"); while (pool->gltchain) R_FreeTexture((rtexture_t *)pool->gltchain); if (pool->imagechain) Sys_Error("R_FreeTexturePool: not all images freed\n"); Mem_Free(pool); } typedef struct { char *name; int minification, magnification; } glmode_t; static glmode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; static void GL_TextureMode_f (void) { int i; GLint oldbindtexnum; gltextureimage_t *image; gltexturepool_t *pool; if (Cmd_Argc() == 1) { for (i = 0;i < 6;i++) { if (gl_filter_min == modes[i].minification) { Con_Printf("%s\n", modes[i].name); return; } } Con_Print("current filter is unknown???\n"); return; } for (i = 0;i < 6;i++) if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; if (i == 6) { Con_Print("bad filter name\n"); return; } gl_filter_min = modes[i].minification; gl_filter_mag = modes[i].magnification; // change all the existing mipmap texture objects // FIXME: force renderer(/client/something?) restart instead? for (pool = gltexturepoolchain;pool;pool = pool->next) { for (image = pool->imagechain;image;image = image->imagechain) { // only update already uploaded images if (!(image->flags & GLTEXF_UPLOAD) && !(image->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))) { qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum); qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum); if (image->flags & TEXF_MIPMAP) qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min); else qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag); qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag); qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum); } } } } static int R_CalcTexelDataSize (gltexture_t *glt) { int width2, height2, depth2, size, picmip; if (glt->flags & TEXF_FRAGMENT) size = glt->width * glt->height * glt->depth; else { picmip = 0; if (glt->flags & TEXF_PICMIP) picmip = gl_picmip.integer; if (gl_max_size.integer > realmaxsize) Cvar_SetValue("gl_max_size", realmaxsize); // calculate final size for (width2 = 1;width2 < glt->width;width2 <<= 1); for (height2 = 1;height2 < glt->height;height2 <<= 1); for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1); for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1); for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1); for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1); if (width2 < 1) width2 = 1; if (height2 < 1) height2 = 1; if (depth2 < 1) depth2 = 1; size = 0; if (glt->flags & TEXF_MIPMAP) { while (width2 > 1 || height2 > 1 || depth2 > 1) { size += width2 * height2 * depth2; if (width2 > 1) width2 >>= 1; if (height2 > 1) height2 >>= 1; if (depth2 > 1) depth2 >>= 1; } size++; // count the last 1x1 mipmap } else size = width2 * height2 * depth2; } size *= glt->textype->internalbytesperpixel * glt->image->sides; return size; } void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal) { int glsize; int isloaded; int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0; int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0; gltexture_t *glt; gltexturepool_t *pool; if (printeach) Con_Print("glsize input loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { pooltotal = 0; pooltotalt = 0; pooltotalp = 0; poolloaded = 0; poolloadedt = 0; poolloadedp = 0; for (glt = pool->gltchain;glt;glt = glt->chain) { glsize = R_CalcTexelDataSize(glt); isloaded = !(glt->flags & GLTEXF_UPLOAD); pooltotal++; pooltotalt += glsize; pooltotalp += glt->inputdatasize; if (isloaded) { poolloaded++; poolloadedt += glsize; poolloadedp += glt->inputdatasize; } if (printeach) Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : ""); } if (printpool) Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); sumtotal += pooltotal; sumtotalt += pooltotalt; sumtotalp += pooltotalp; sumloaded += poolloaded; sumloadedt += poolloadedt; sumloadedp += poolloadedp; } if (printtotal) Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0); } static void R_TextureStats_f(void) { R_TextureStats_Print(true, true, true); } char engineversion[40]; static void r_textures_start(void) { // deal with size limits of various drivers (3dfx in particular) qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize); CHECKGLERROR // LordHavoc: allow any alignment qglPixelStorei(GL_UNPACK_ALIGNMENT, 1); CHECKGLERROR // use the largest scrap texture size we can (not sure if this is really a good idea) for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1); texturemempool = Mem_AllocPool("Texture Info", 0, NULL); texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)", 0, NULL); textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers", 0, NULL); // Disable JPEG screenshots if the DLL isn't loaded if (! JPEG_OpenLibrary ()) Cvar_SetValueQuick (&scr_screenshot_jpeg, 0); } static void r_textures_shutdown(void) { rtexturepool_t *temp; JPEG_CloseLibrary (); while(gltexturepoolchain) { temp = (rtexturepool_t *) gltexturepoolchain; R_FreeTexturePool(&temp); } resizebuffersize = 0; texturebuffersize = 0; resizebuffer = NULL; colorconvertbuffer = NULL; texturebuffer = NULL; Mem_FreePool(&texturemempool); Mem_FreePool(&texturedatamempool); Mem_FreePool(&textureprocessingmempool); } static void r_textures_newmap(void) { } void R_Textures_Init (void) { Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f); Cmd_AddCommand("r_texturestats", R_TextureStats_f); Cvar_RegisterVariable (&gl_max_scrapsize); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&r_precachetextures); Cvar_RegisterVariable (&gl_texture_anisotropy); R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } void R_Textures_Frame (void) { static int old_aniso = 0; // could do procedural texture animation here, if we keep track of which // textures were accessed this frame... // free the resize buffers resizebuffersize = 0; if (resizebuffer) { Mem_Free(resizebuffer); resizebuffer = NULL; } if (colorconvertbuffer) { Mem_Free(colorconvertbuffer); colorconvertbuffer = NULL; } if (old_aniso != gl_texture_anisotropy.integer) { gltextureimage_t *image; gltexturepool_t *pool; GLint oldbindtexnum; old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); for (pool = gltexturepoolchain;pool;pool = pool->next) { for (image = pool->imagechain;image;image = image->imagechain) { // only update already uploaded images if (!(image->flags & GLTEXF_UPLOAD)) { qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum); qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum); qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum); } } } } } void R_MakeResizeBufferBigger(int size) { if (resizebuffersize < size) { resizebuffersize = size; if (resizebuffer) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) Host_Error("R_Upload: out of memory\n"); } } static void GL_SetupTextureParameters(int flags, int texturetype) { int textureenum = gltexturetypeenums[texturetype]; int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT; CHECKGLERROR if (gl_support_anisotropy) { int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); if (gl_texture_anisotropy.integer != aniso) Cvar_SetValueQuick(&gl_texture_anisotropy, aniso); qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR if (gltexturetypedimensions[texturetype] >= 3) { qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR } CHECKGLERROR if (flags & TEXF_FORCENEAREST) { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR } else if (flags & TEXF_FORCELINEAR) { if (flags & TEXF_MIPMAP) { if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR } } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR } else { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } CHECKGLERROR } static void R_Upload(gltexture_t *glt, qbyte *data) { int i, mip, width, height, depth; GLint oldbindtexnum; qbyte *prevbuffer; prevbuffer = data; CHECKGLERROR glt->texnum = glt->image->texnum; // we need to restore the texture binding after finishing the upload qglGetIntegerv(gltexturetypebindingenums[glt->image->texturetype], &oldbindtexnum); qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum); CHECKGLERROR glt->flags &= ~GLTEXF_UPLOAD; if (glt->flags & TEXF_FRAGMENT) { if (glt->image->flags & GLTEXF_UPLOAD) { glt->image->flags &= ~GLTEXF_UPLOAD; Con_DPrint("uploaded new fragments image\n"); R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); switch(glt->image->texturetype) { case GLTEXTURETYPE_1D: qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer); CHECKGLERROR break; case GLTEXTURETYPE_2D: qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer); CHECKGLERROR break; case GLTEXTURETYPE_3D: qglTexImage3D(GL_TEXTURE_3D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer); CHECKGLERROR break; default: Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n"); break; } GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype); } if (prevbuffer == NULL) { R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); memset(resizebuffer, 0, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else if (glt->textype->textype == TEXTYPE_PALETTE) { // promote paletted to RGBA, so we only have to worry about RGB and // RGBA in the rest of this code R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->sides * glt->image->bytesperpixel); Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette); prevbuffer = colorconvertbuffer; } switch(glt->image->texturetype) { case GLTEXTURETYPE_1D: qglTexSubImage1D(GL_TEXTURE_1D, 0, glt->x, glt->width, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR break; case GLTEXTURETYPE_2D: qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR break; case GLTEXTURETYPE_3D: qglTexSubImage3D(GL_TEXTURE_3D, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR break; default: Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n"); break; } } else { glt->image->flags &= ~GLTEXF_UPLOAD; // these are rounded up versions of the size to do better resampling for (width = 1;width < glt->width ;width <<= 1); for (height = 1;height < glt->height;height <<= 1); for (depth = 1;depth < glt->depth ;depth <<= 1); R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel); if (prevbuffer == NULL) { width = glt->image->width; height = glt->image->height; depth = glt->image->depth; memset(resizebuffer, 0, width * height * depth * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else { if (glt->textype->textype == TEXTYPE_PALETTE) { // promote paletted to RGBA, so we only have to worry about RGB and // RGBA in the rest of this code Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette); prevbuffer = colorconvertbuffer; } } // cubemaps contain multiple images and thus get processed a bit differently if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP) { if (glt->width != width || glt->height != height || glt->depth != depth) { Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); prevbuffer = resizebuffer; } } mip = 0; switch(glt->image->texturetype) { case GLTEXTURETYPE_1D: qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } } break; case GLTEXTURETYPE_2D: qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } } break; case GLTEXTURETYPE_3D: qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } } break; case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels texturebuffer = prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; texturebuffer += glt->width * glt->height * glt->depth * glt->textype->inputbytesperpixel; if (glt->width != width || glt->height != height || glt->depth != depth) { Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); prevbuffer = resizebuffer; } mip = 0; qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } } } break; } GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype); } qglBindTexture(gltexturetypeenums[glt->image->texturetype], oldbindtexnum); } static void R_FindImageForTexture(gltexture_t *glt) { int i, j, best, best2, x, y, z, w, h, d, picmip; textypeinfo_t *texinfo; gltexturepool_t *pool; gltextureimage_t *image, **imagechainpointer; texinfo = glt->textype; pool = glt->pool; // remains -1 until uploaded glt->texnum = -1; x = 0; y = 0; z = 0; w = glt->width; h = glt->height; d = glt->depth; if (glt->flags & TEXF_FRAGMENT) { for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain) { image = *imagechainpointer; if (image->type != GLIMAGETYPE_FRAGMENTS) continue; if (image->texturetype != glt->texturetype) continue; if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) continue; if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat) continue; if (glt->width > image->width || glt->height > image->height || glt->depth > image->depth) continue; // got a fragments texture, find a place in it if we can for (best = image->width, i = 0;i < image->width - w;i++) { for (best2 = 0, j = 0;j < w;j++) { if (image->blockallocation[i+j] >= best) break; if (best2 < image->blockallocation[i+j]) best2 = image->blockallocation[i+j]; } if (j == w) { // this is a valid spot x = i; y = best = best2; } } if (best + h > image->height) continue; for (i = 0;i < w;i++) image->blockallocation[x + i] = best + h; glt->x = x; glt->y = y; glt->z = 0; glt->image = image; image->texturecount++; return; } image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) Sys_Error("R_FindImageForTexture: ran out of memory\n"); image->type = GLIMAGETYPE_FRAGMENTS; // make sure the created image is big enough for the fragment for (image->width = block_size;image->width < glt->width;image->width <<= 1); image->height = 1; if (gltexturetypedimensions[glt->texturetype] >= 2) for (image->height = block_size;image->height < glt->height;image->height <<= 1); image->depth = 1; if (gltexturetypedimensions[glt->texturetype] >= 3) for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1); image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short)); memset(image->blockallocation, 0, image->width * sizeof(short)); x = 0; y = 0; z = 0; for (i = 0;i < w;i++) image->blockallocation[x + i] = y + h; } else { for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain); image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) Sys_Error("R_FindImageForTexture: ran out of memory\n"); image->type = GLIMAGETYPE_TILE; image->blockallocation = NULL; picmip = 0; if (glt->flags & TEXF_PICMIP) picmip = gl_picmip.integer; // calculate final size if (gl_max_size.integer > realmaxsize) Cvar_SetValue("gl_max_size", realmaxsize); for (image->width = 1;image->width < glt->width;image->width <<= 1); for (image->height = 1;image->height < glt->height;image->height <<= 1); for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1); for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1); for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1); for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1); if (image->width < 1) image->width = 1; if (image->height < 1) image->height = 1; if (image->depth < 1) image->depth = 1; } image->texturetype = glt->texturetype; image->glinternalformat = texinfo->glinternalformat; image->glformat = texinfo->glformat; image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; // get a texture number to use qglGenTextures(1, &image->texnum); *imagechainpointer = image; image->texturecount++; glt->x = x; glt->y = y; glt->y = z; glt->image = image; } // note: R_FindImageForTexture must be called before this static void R_UploadTexture (gltexture_t *glt) { if (!(glt->flags & GLTEXF_UPLOAD)) return; R_Upload(glt, glt->inputtexels); if (glt->inputtexels) { Mem_Free(glt->inputtexels); glt->inputtexels = NULL; glt->flags |= GLTEXF_DESTROYED; } else if (glt->flags & GLTEXF_DESTROYED) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const qbyte *data, const unsigned int *palette) { int i, size; gltexture_t *glt; gltexturepool_t *pool = (gltexturepool_t *)rtexturepool; textypeinfo_t *texinfo; if (cls.state == ca_dedicated) return NULL; if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D) Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n"); if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap) Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n"); if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d) Sys_Error("R_LoadTexture: 3d texture not supported by driver\n"); /* glt = R_FindTexture (pool, identifier); if (glt) { Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier); R_FreeTexture((rtexture_t *)glt); } */ texinfo = R_GetTexTypeInfo(textype, flags); size = width * height * depth * sides * texinfo->inputbytesperpixel; if (size < 1) Sys_Error("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides); // clear the alpha flag if the texture has no transparent pixels switch(textype) { case TEXTYPE_PALETTE: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 0;i < size;i++) { if (((qbyte *)&palette[data[i]])[3] < 255) { flags |= TEXF_ALPHA; break; } } } } break; case TEXTYPE_RGB: if (flags & TEXF_ALPHA) Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n"); break; case TEXTYPE_RGBA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 3;i < size;i += 4) { if (data[i] < 255) { flags |= TEXF_ALPHA; break; } } } } break; case TEXTYPE_DSDT: break; default: Host_Error("R_LoadTexture: unknown texture type\n"); } glt = Mem_Alloc(texturemempool, sizeof(gltexture_t)); if (identifier) { glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1); strcpy (glt->identifier, identifier); } else glt->identifier = NULL; glt->pool = pool; glt->chain = pool->gltchain; pool->gltchain = glt; glt->width = width; glt->height = height; glt->depth = depth; glt->flags = flags | GLTEXF_UPLOAD; glt->textype = texinfo; glt->texturetype = texturetype; glt->inputdatasize = size; glt->palette = palette; if (data) { glt->inputtexels = Mem_Alloc(texturedatamempool, size); if (glt->inputtexels == NULL) Sys_Error("R_LoadTexture: out of memory\n"); memcpy(glt->inputtexels, data, size); } else glt->inputtexels = NULL; R_FindImageForTexture(glt); R_PrecacheTexture(glt); return (rtexture_t *)glt; } rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); } rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } int R_TextureHasAlpha(rtexture_t *rt) { return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false; } int R_TextureWidth(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->width : 0; } int R_TextureHeight(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->height : 0; } void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2) { gltexture_t *glt; float iwidth, iheight, idepth; if (cls.state == ca_dedicated) { if (x) *x = 0; if (y) *y = 0; if (z) *z = 0; if (fx1 || fy1 || fx2 || fy2) { if (fx1) *fx1 = 0; if (fy1) *fy1 = 0; if (fz1) *fz1 = 0; if (fx2) *fx2 = 1; if (fy2) *fy2 = 1; if (fz2) *fz2 = 1; } return; } if (!rt) Host_Error("R_FragmentLocation: no texture supplied\n"); glt = (gltexture_t *)rt; if (glt->flags & TEXF_FRAGMENT) { if (x) *x = glt->x; if (y) *y = glt->y; if (fx1 || fy1 || fx2 || fy2) { iwidth = 1.0f / glt->image->width; iheight = 1.0f / glt->image->height; idepth = 1.0f / glt->image->depth; if (fx1) *fx1 = glt->x * iwidth; if (fy1) *fy1 = glt->y * iheight; if (fz1) *fz1 = glt->z * idepth; if (fx2) *fx2 = (glt->x + glt->width) * iwidth; if (fy2) *fy2 = (glt->y + glt->height) * iheight; if (fz2) *fz2 = (glt->z + glt->depth) * idepth; } } else { if (x) *x = 0; if (y) *y = 0; if (z) *z = 0; if (fx1 || fy1 || fx2 || fy2) { if (fx1) *fx1 = 0; if (fy1) *fy1 = 0; if (fz1) *fz1 = 0; if (fx2) *fx2 = 1; if (fy2) *fy2 = 1; if (fz2) *fz2 = 1; } } } void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2) { R_FragmentLocation3D(rt, x, y, NULL, fx1, fy1, NULL, fx2, fy2, NULL); } int R_CompatibleFragmentWidth(int width, int textype, int flags) { return width; } void R_UpdateTexture(rtexture_t *rt, qbyte *data) { gltexture_t *glt; if (rt == NULL) Host_Error("R_UpdateTexture: no texture supplied\n"); if (data == NULL) Host_Error("R_UpdateTexture: no data supplied\n"); glt = (gltexture_t *)rt; // if it has not been uploaded yet, update the data that will be used when it is if (glt->inputtexels) memcpy(glt->inputtexels, data, glt->inputdatasize); else R_Upload(glt, data); }