#include "quakedef.h" #include "image.h" #include "jpeg.h" #include "image_png.h" cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, limited by hardware capabilities (typically 2048, 4096, or 8192)"}; cvar_t gl_max_lightmapsize = {CVAR_SAVE, "gl_max_lightmapsize", "1024", "maximum allowed texture size for lightmap textures, use larger values to improve rendering speed, as long as there is enough video memory available (setting it too high for the hardware will cause very bad performance)"}; cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"}; cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"}; cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"}; cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"}; cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"}; cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"}; cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"}; cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"}; cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"}; cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; static mempool_t *texturemempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded #define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed #define GLTEXF_DESTROYED 0x00040000 // dynamic texture (treat texnum == 0 differently) #define GLTEXF_DYNAMIC 0x00080000 typedef struct textypeinfo_s { textype_t textype; int inputbytesperpixel; int internalbytesperpixel; float glinternalbytesperpixel; int glformat; int glinternalformat; int gltype; } textypeinfo_t; static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 3, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 4, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_shadowmap16 = {TEXTYPE_SHADOWMAP,2,2, 2.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_ARB, GL_UNSIGNED_SHORT}; static textypeinfo_t textype_shadowmap24 = {TEXTYPE_SHADOWMAP,4,4, 4.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24_ARB, GL_UNSIGNED_INT}; static textypeinfo_t textype_alpha = {TEXTYPE_ALPHA , 1, 4, 4.0f, GL_ALPHA , 4, GL_UNSIGNED_BYTE}; static textypeinfo_t textype_alpha_compress = {TEXTYPE_ALPHA , 1, 4, 1.0f, GL_ALPHA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; typedef enum gltexturetype_e { GLTEXTURETYPE_2D, GLTEXTURETYPE_3D, GLTEXTURETYPE_CUBEMAP, GLTEXTURETYPE_RECTANGLE, GLTEXTURETYPE_TOTAL } gltexturetype_t; static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_RECTANGLE_ARB}; static int gltexturetypebindingenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB}; static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {2, 3, 2, 2}; static int cubemapside[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB }; typedef struct gltexture_s { // this field is exposed to the R_GetTexture macro, for speed reasons // (must be identical in rtexture_t) int texnum; // GL texture slot number // dynamic texture stuff [11/22/2007 Black] // used to hold the texture number of dirty textures int dirtytexnum; updatecallback_t updatecallback; void *updatacallback_data; // --- [11/22/2007 Black] // stores backup copy of texture for deferred texture updates (r_nopartialtextureupdates cvar) unsigned char *bufferpixels; qboolean buffermodified; // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain struct gltexture_s *chain; // name of the texture (this might be removed someday), no duplicates char identifier[MAX_QPATH + 32]; // original data size in *inputtexels int inputwidth, inputheight, inputdepth; // copy of the original texture(s) supplied to the upload function, for // delayed uploads (non-precached) unsigned char *inputtexels; // original data size in *inputtexels int inputdatasize; // flags supplied to the LoadTexture function // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags int flags; // pointer to one of the textype_ structs textypeinfo_t *textype; // one of the GLTEXTURETYPE_ values int texturetype; // palette if the texture is TEXTYPE_PALETTE const unsigned int *palette; // actual stored texture size after gl_picmip and gl_max_size are applied // (power of 2 if vid.support.arb_texture_non_power_of_two is not supported) int tilewidth, tileheight, tiledepth; // 1 or 6 depending on texturetype int sides; // bytes per pixel int bytesperpixel; // GL_RGB or GL_RGBA or GL_DEPTH_COMPONENT int glformat; // 3 or 4 int glinternalformat; // GL_UNSIGNED_BYTE or GL_UNSIGNED_INT or GL_UNSIGNED_SHORT or GL_FLOAT int gltype; } gltexture_t; #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD typedef struct gltexturepool_s { unsigned int sentinel; struct gltexture_s *gltchain; struct gltexturepool_s *next; } gltexturepool_t; static gltexturepool_t *gltexturepoolchain = NULL; static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; static const unsigned char *texturebuffer; static int texturebuffersize = 0; static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags) { if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.arb_texture_compression) { if (flags & TEXF_ALPHA) { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette_alpha_compress; case TEXTYPE_RGBA: return &textype_rgba_alpha_compress; case TEXTYPE_BGRA: return &textype_bgra_alpha_compress; case TEXTYPE_ALPHA: return &textype_alpha_compress; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } else { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette_compress; case TEXTYPE_RGBA: return &textype_rgba_compress; case TEXTYPE_BGRA: return &textype_bgra_compress; case TEXTYPE_ALPHA: return &textype_alpha_compress; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } } else { if (flags & TEXF_ALPHA) { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette_alpha; case TEXTYPE_RGBA: return &textype_rgba_alpha; case TEXTYPE_BGRA: return &textype_bgra_alpha; case TEXTYPE_ALPHA: return &textype_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } else { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette; case TEXTYPE_RGBA: return &textype_rgba; case TEXTYPE_BGRA: return &textype_bgra; case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24; case TEXTYPE_ALPHA: return &textype_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } } return NULL; // this line only to hush compiler warnings } // dynamic texture code [11/22/2007 Black] void R_MarkDirtyTexture(rtexture_t *rt) { gltexture_t *glt = (gltexture_t*) rt; if( !glt ) { return; } // dont do anything if the texture is already dirty (and make sure this *is* a dynamic texture after all!) if( !glt->dirtytexnum && glt->flags & GLTEXF_DYNAMIC ) { glt->dirtytexnum = glt->texnum; // mark it as dirty, so R_RealGetTexture gets called glt->texnum = 0; } } void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data) { gltexture_t *glt = (gltexture_t*) rt; if( !glt ) { return; } glt->flags |= GLTEXF_DYNAMIC; glt->updatecallback = updatecallback; glt->updatacallback_data = data; glt->dirtytexnum = 0; } static void R_UpdateDynamicTexture(gltexture_t *glt) { glt->texnum = glt->dirtytexnum; // reset dirtytexnum again (not dirty anymore) glt->dirtytexnum = 0; // TODO: now assert that t->texnum != 0 ? if( glt->updatecallback ) { glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data ); } } void R_PurgeTexture(rtexture_t *rt) { if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) { R_FreeTexture(rt); } } void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; glt = (gltexture_t *)rt; if (glt == NULL) Host_Error("R_FreeTexture: texture == NULL"); for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain); if (*gltpointer == glt) *gltpointer = glt->chain; else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); if (!(glt->flags & GLTEXF_UPLOAD)) { CHECKGLERROR qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR } if (glt->inputtexels) Mem_Free(glt->inputtexels); Mem_Free(glt); } rtexturepool_t *R_AllocTexturePool(void) { gltexturepool_t *pool; if (texturemempool == NULL) return NULL; pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); if (pool == NULL) return NULL; pool->next = gltexturepoolchain; gltexturepoolchain = pool; pool->sentinel = TEXTUREPOOL_SENTINEL; return (rtexturepool_t *)pool; } void R_FreeTexturePool(rtexturepool_t **rtexturepool) { gltexturepool_t *pool, **poolpointer; if (rtexturepool == NULL) return; if (*rtexturepool == NULL) return; pool = (gltexturepool_t *)(*rtexturepool); *rtexturepool = NULL; if (pool->sentinel != TEXTUREPOOL_SENTINEL) Host_Error("R_FreeTexturePool: pool already freed"); for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next); if (*poolpointer == pool) *poolpointer = pool->next; else Host_Error("R_FreeTexturePool: pool not linked"); while (pool->gltchain) R_FreeTexture((rtexture_t *)pool->gltchain); Mem_Free(pool); } typedef struct glmode_s { char *name; int minification, magnification; } glmode_t; static glmode_t modes[6] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; static void GL_TextureMode_f (void) { int i; GLint oldbindtexnum; gltexture_t *glt; gltexturepool_t *pool; if (Cmd_Argc() == 1) { for (i = 0;i < 6;i++) { if (gl_filter_min == modes[i].minification) { Con_Printf("%s\n", modes[i].name); return; } } Con_Print("current filter is unknown???\n"); return; } for (i = 0;i < 6;i++) if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; if (i == 6) { Con_Print("bad filter name\n"); return; } gl_filter_min = modes[i].minification; gl_filter_mag = modes[i].magnification; // change all the existing mipmap texture objects // FIXME: force renderer(/client/something?) restart instead? CHECKGLERROR GL_ActiveTexture(0); for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { // only update already uploaded images if (!(glt->flags & (GLTEXF_UPLOAD | TEXF_FORCENEAREST | TEXF_FORCELINEAR))) { oldbindtexnum = R_Mesh_TexBound(0, gltexturetypebindingenums[glt->texturetype]); qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR } else { qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR } qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } } static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth) { int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1; switch (texturetype) { default: case GLTEXTURETYPE_2D: maxsize = vid.maxtexturesize_2d; if (flags & TEXF_PICMIP) { maxsize = bound(1, gl_max_size.integer, maxsize); picmip = gl_picmip.integer; } break; case GLTEXTURETYPE_3D: maxsize = vid.maxtexturesize_3d; break; case GLTEXTURETYPE_CUBEMAP: maxsize = vid.maxtexturesize_cubemap; break; } if (outwidth) { if (vid.support.arb_texture_non_power_of_two) width2 = min(inwidth >> picmip, maxsize); else { for (width2 = 1;width2 < inwidth;width2 <<= 1); for (width2 >>= picmip;width2 > maxsize;width2 >>= 1); } *outwidth = max(1, width2); } if (outheight) { if (vid.support.arb_texture_non_power_of_two) height2 = min(inheight >> picmip, maxsize); else { for (height2 = 1;height2 < inheight;height2 <<= 1); for (height2 >>= picmip;height2 > maxsize;height2 >>= 1); } *outheight = max(1, height2); } if (outdepth) { if (vid.support.arb_texture_non_power_of_two) depth2 = min(indepth >> picmip, maxsize); else { for (depth2 = 1;depth2 < indepth;depth2 <<= 1); for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1); } *outdepth = max(1, depth2); } } static int R_CalcTexelDataSize (gltexture_t *glt) { int width2, height2, depth2, size; GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &width2, &height2, &depth2); size = width2 * height2 * depth2; if (glt->flags & TEXF_MIPMAP) { while (width2 > 1 || height2 > 1 || depth2 > 1) { if (width2 > 1) width2 >>= 1; if (height2 > 1) height2 >>= 1; if (depth2 > 1) depth2 >>= 1; size += width2 * height2 * depth2; } } return (int)(size * glt->textype->glinternalbytesperpixel) * glt->sides; } void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal) { int glsize; int isloaded; int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0; int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0; gltexture_t *glt; gltexturepool_t *pool; if (printeach) Con_Print("glsize input loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { pooltotal = 0; pooltotalt = 0; pooltotalp = 0; poolloaded = 0; poolloadedt = 0; poolloadedp = 0; for (glt = pool->gltchain;glt;glt = glt->chain) { glsize = R_CalcTexelDataSize(glt); isloaded = !(glt->flags & GLTEXF_UPLOAD); pooltotal++; pooltotalt += glsize; pooltotalp += glt->inputdatasize; if (isloaded) { poolloaded++; poolloadedt += glsize; poolloadedp += glt->inputdatasize; } if (printeach) Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier); } if (printpool) Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); sumtotal += pooltotal; sumtotalt += pooltotalt; sumtotalp += pooltotalp; sumloaded += poolloaded; sumloadedt += poolloadedt; sumloadedp += poolloadedp; } if (printtotal) Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0); } static void R_TextureStats_f(void) { R_TextureStats_Print(true, true, true); } static void r_textures_start(void) { // LordHavoc: allow any alignment CHECKGLERROR qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR qglPixelStorei(GL_PACK_ALIGNMENT, 1);CHECKGLERROR texturemempool = Mem_AllocPool("texture management", 0, NULL); // Disable JPEG screenshots if the DLL isn't loaded if (! JPEG_OpenLibrary ()) Cvar_SetValueQuick (&scr_screenshot_jpeg, 0); // TODO: support png screenshots? PNG_OpenLibrary (); } static void r_textures_shutdown(void) { rtexturepool_t *temp; JPEG_CloseLibrary (); while(gltexturepoolchain) { temp = (rtexturepool_t *) gltexturepoolchain; R_FreeTexturePool(&temp); } resizebuffersize = 0; texturebuffersize = 0; resizebuffer = NULL; colorconvertbuffer = NULL; texturebuffer = NULL; Mem_FreePool(&texturemempool); } static void r_textures_newmap(void) { } void R_Textures_Init (void) { Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f, "set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)"); Cmd_AddCommand("r_texturestats", R_TextureStats_f, "print information about all loaded textures and some statistics"); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&gl_max_lightmapsize); Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&gl_texture_anisotropy); Cvar_RegisterVariable (&gl_texturecompression); Cvar_RegisterVariable (&gl_texturecompression_color); Cvar_RegisterVariable (&gl_texturecompression_normal); Cvar_RegisterVariable (&gl_texturecompression_gloss); Cvar_RegisterVariable (&gl_texturecompression_glow); Cvar_RegisterVariable (&gl_texturecompression_2d); Cvar_RegisterVariable (&gl_texturecompression_q3bsplightmaps); Cvar_RegisterVariable (&gl_texturecompression_q3bspdeluxemaps); Cvar_RegisterVariable (&gl_texturecompression_sky); Cvar_RegisterVariable (&gl_texturecompression_lightcubemaps); Cvar_RegisterVariable (&gl_nopartialtextureupdates); R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } void R_Textures_Frame (void) { static int old_aniso = 0; // could do procedural texture animation here, if we keep track of which // textures were accessed this frame... // free the resize buffers resizebuffersize = 0; if (resizebuffer) { Mem_Free(resizebuffer); resizebuffer = NULL; } if (colorconvertbuffer) { Mem_Free(colorconvertbuffer); colorconvertbuffer = NULL; } if (old_aniso != gl_texture_anisotropy.integer) { gltexture_t *glt; gltexturepool_t *pool; GLint oldbindtexnum; old_aniso = bound(1, gl_texture_anisotropy.integer, (int)vid.max_anisotropy); Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); CHECKGLERROR GL_ActiveTexture(0); for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { // only update already uploaded images if ((glt->flags & (GLTEXF_UPLOAD | TEXF_MIPMAP)) == TEXF_MIPMAP) { oldbindtexnum = R_Mesh_TexBound(0, gltexturetypebindingenums[glt->texturetype]); qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } } } void R_MakeResizeBufferBigger(int size) { if (resizebuffersize < size) { resizebuffersize = size; if (resizebuffer) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); resizebuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); colorconvertbuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) Host_Error("R_Upload: out of memory"); } } static void GL_SetupTextureParameters(int flags, textype_t textype, int texturetype) { int textureenum = gltexturetypeenums[texturetype]; int wrapmode = (flags & TEXF_CLAMP) ? GL_CLAMP_TO_EDGE : GL_REPEAT; CHECKGLERROR if (vid.support.ext_texture_filter_anisotropic && (flags & TEXF_MIPMAP)) { int aniso = bound(1, gl_texture_anisotropy.integer, (int)vid.max_anisotropy); if (gl_texture_anisotropy.integer != aniso) Cvar_SetValueQuick(&gl_texture_anisotropy, aniso); qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR if (gltexturetypedimensions[texturetype] >= 3) { qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR } CHECKGLERROR if (flags & TEXF_FORCENEAREST) { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR } else if (flags & TEXF_FORCELINEAR) { if (flags & TEXF_MIPMAP) { if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR } } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR } else { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } if (textype == TEXTYPE_SHADOWMAP) { if (vid.support.arb_shadow) { if (flags & TEXF_COMPARE) { qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR } qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR } CHECKGLERROR } static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) { int i, mip, width, height, depth; GLint oldbindtexnum; const unsigned char *prevbuffer; prevbuffer = data; CHECKGLERROR // we need to restore the texture binding after finishing the upload GL_ActiveTexture(0); oldbindtexnum = R_Mesh_TexBound(0, gltexturetypebindingenums[glt->texturetype]); qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR // these are rounded up versions of the size to do better resampling if (vid.support.arb_texture_non_power_of_two || glt->texturetype == GLTEXTURETYPE_RECTANGLE) { width = glt->inputwidth; height = glt->inputheight; depth = glt->inputdepth; } else { for (width = 1;width < glt->inputwidth ;width <<= 1); for (height = 1;height < glt->inputheight;height <<= 1); for (depth = 1;depth < glt->inputdepth ;depth <<= 1); } R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel); R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel); if (prevbuffer == NULL) { memset(resizebuffer, 0, fragwidth * fragheight * fragdepth * glt->bytesperpixel); prevbuffer = resizebuffer; } else if (glt->textype->textype == TEXTYPE_PALETTE) { // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); prevbuffer = colorconvertbuffer; } if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth && (fragx != 0 || fragy != 0 || fragwidth != glt->tilewidth || fragheight != glt->tileheight)) { // update a portion of the image switch(glt->texturetype) { case GLTEXTURETYPE_2D: qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_3D: qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR break; default: Host_Error("R_Upload: partial update of type other than 2D"); break; } } else { if (fragx || fragy || fragz || glt->inputwidth != fragwidth || glt->inputheight != fragheight || glt->inputdepth != fragdepth) Host_Error("R_Upload: partial update not allowed on initial upload or in combination with PICMIP or MIPMAP\n"); // upload the image for the first time glt->flags &= ~GLTEXF_UPLOAD; // cubemaps contain multiple images and thus get processed a bit differently if (glt->texturetype != GLTEXTURETYPE_CUBEMAP) { if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } } mip = 0; if (qglGetCompressedTexImageARB) { if (gl_texturecompression.integer >= 2) qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); else qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST); CHECKGLERROR } switch(glt->texturetype) { case GLTEXTURETYPE_2D: qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_3D: qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels texturebuffer = (unsigned char *)prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel; if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } mip = 0; qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } } break; case GLTEXTURETYPE_RECTANGLE: qglTexImage2D(GL_TEXTURE_RECTANGLE_ARB, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, NULL);CHECKGLERROR break; } GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype); } qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } int R_RealGetTexture(rtexture_t *rt) { if (rt) { gltexture_t *glt; glt = (gltexture_t *)rt; if (glt->flags & GLTEXF_DYNAMIC) R_UpdateDynamicTexture(glt); if (glt->flags & GLTEXF_UPLOAD) { CHECKGLERROR qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); if (glt->inputtexels) { Mem_Free(glt->inputtexels); glt->inputtexels = NULL; glt->flags |= GLTEXF_DESTROYED; } else if (glt->flags & GLTEXF_DESTROYED) Con_Printf("R_GetTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } return glt->texnum; } else return 0; } static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; gltexturepool_t *pool = (gltexturepool_t *)rtexturepool; textypeinfo_t *texinfo; if (cls.state == ca_dedicated) return NULL; if (texturetype == GLTEXTURETYPE_RECTANGLE && !vid.support.arb_texture_rectangle) { Con_Printf ("R_LoadTexture: rectangle texture not supported by driver\n"); return NULL; } if (texturetype == GLTEXTURETYPE_CUBEMAP && !vid.support.arb_texture_cube_map) { Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n"); return NULL; } if (texturetype == GLTEXTURETYPE_3D && !vid.support.ext_texture_3d) { Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n"); return NULL; } texinfo = R_GetTexTypeInfo(textype, flags); size = width * height * depth * sides * texinfo->inputbytesperpixel; if (size < 1) { Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides, size); return NULL; } // clear the alpha flag if the texture has no transparent pixels switch(textype) { case TEXTYPE_PALETTE: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 0;i < size;i++) { if (((unsigned char *)&palette[data[i]])[3] < 255) { flags |= TEXF_ALPHA; break; } } } } break; case TEXTYPE_RGBA: case TEXTYPE_BGRA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 3;i < size;i += 4) { if (data[i] < 255) { flags |= TEXF_ALPHA; break; } } } } break; case TEXTYPE_SHADOWMAP: break; case TEXTYPE_ALPHA: flags |= TEXF_ALPHA; break; default: Host_Error("R_LoadTexture: unknown texture type"); } glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t)); if (identifier) strlcpy (glt->identifier, identifier, sizeof(glt->identifier)); glt->pool = pool; glt->chain = pool->gltchain; pool->gltchain = glt; glt->inputwidth = width; glt->inputheight = height; glt->inputdepth = depth; glt->flags = flags | GLTEXF_UPLOAD; glt->textype = texinfo; glt->texturetype = texturetype; glt->inputdatasize = size; glt->palette = palette; glt->glinternalformat = texinfo->glinternalformat; glt->glformat = texinfo->glformat; glt->gltype = texinfo->gltype; glt->bytesperpixel = texinfo->internalbytesperpixel; glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; glt->texnum = 0; // init the dynamic texture attributes, too [11/22/2007 Black] glt->dirtytexnum = 0; glt->updatecallback = NULL; glt->updatacallback_data = NULL; GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); // upload the texture // data may be NULL (blank texture for dynamic rendering) CHECKGLERROR qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR R_Upload(glt, data, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); if ((glt->flags & TEXF_ALLOWUPDATES) && gl_nopartialtextureupdates.integer) glt->bufferpixels = Mem_Alloc(texturemempool, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->sides*glt->bytesperpixel); // texture converting and uploading can take a while, so make sure we're sending keepalives CL_KeepaliveMessage(false); return (rtexture_t *)glt; } rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_RECTANGLE, data, palette); } static int R_ShadowMapTextureFlags(int precision, qboolean filter) { int flags = TEXF_CLAMP; if (filter) flags |= TEXF_FORCELINEAR | TEXF_COMPARE; else flags |= TEXF_FORCENEAREST; if (precision <= 16) flags |= TEXF_LOWPRECISION; return flags; } rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_RECTANGLE, NULL, NULL); } rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_2D, NULL, NULL); } rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_CUBEMAP, NULL, NULL); } int R_TextureWidth(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->inputwidth : 0; } int R_TextureHeight(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->inputheight : 0; } void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height) { gltexture_t *glt = (gltexture_t *)rt; if (data == NULL) Host_Error("R_UpdateTexture: no data supplied"); if (glt == NULL) Host_Error("R_UpdateTexture: no texture supplied"); if (!glt->texnum) Host_Error("R_UpdateTexture: texture has not been uploaded yet"); // update part of the texture if (glt->bufferpixels) { int j; int bpp = glt->bytesperpixel; int inputskip = width*bpp; int outputskip = glt->tilewidth*bpp; const unsigned char *input = data; unsigned char *output = glt->bufferpixels; if (x < 0) { width += x; input -= x*bpp; x = 0; } if (y < 0) { height += y; input -= y*inputskip; y = 0; } if (width > glt->tilewidth - x) width = glt->tilewidth - x; if (height > glt->tileheight - y) height = glt->tileheight - y; if (width < 1 || height < 1) return; glt->buffermodified = true; output += y*outputskip + x*bpp; for (j = 0;j < height;j++, output += outputskip, input += inputskip) memcpy(output, input, width*bpp); if (!(glt->flags & TEXF_MANUALFLUSHUPDATES)) R_FlushTexture(rt); } else R_Upload(glt, data, x, y, 0, width, height, 1); } void R_FlushTexture(rtexture_t *rt) { gltexture_t *glt; if (rt == NULL) Host_Error("R_FlushTexture: no texture supplied"); // update part of the texture glt = (gltexture_t *)rt; if (!glt->buffermodified || !glt->bufferpixels) return; glt->buffermodified = false; R_Upload(glt, glt->bufferpixels, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth); } void R_ClearTexture (rtexture_t *rt) { gltexture_t *glt = (gltexture_t *)rt; R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth ); }