#include "quakedef.h" #include "image.h" #include "jpeg.h" #include "image_png.h" cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5)"}; cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"}; cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"}; cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"}; cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; static mempool_t *texturemempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded #define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed #define GLTEXF_DESTROYED 0x00040000 typedef struct textypeinfo_s { int textype; int inputbytesperpixel; int internalbytesperpixel; int glformat; int glinternalformat; } textypeinfo_t; static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3}; static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3}; static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3}; static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4}; static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4}; #define GLTEXTURETYPE_1D 0 #define GLTEXTURETYPE_2D 1 #define GLTEXTURETYPE_3D 2 #define GLTEXTURETYPE_CUBEMAP 3 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB}; static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB}; static int gltexturetypedimensions[4] = {1, 2, 3, 2}; static int cubemapside[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB }; typedef struct gltexture_s { // this field is exposed to the R_GetTexture macro, for speed reasons // (must be identical in rtexture_t) int texnum; // GL texture slot number // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain struct gltexture_s *chain; // name of the texture (this might be removed someday), no duplicates char identifier[32]; // original data size in *inputtexels int inputwidth, inputheight, inputdepth; // copy of the original texture(s) supplied to the upload function, for // delayed uploads (non-precached) unsigned char *inputtexels; // original data size in *inputtexels int inputdatasize; // flags supplied to the LoadTexture function // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags int flags; // pointer to one of the textype_ structs textypeinfo_t *textype; // one of the GLTEXTURETYPE_ values int texturetype; // palette if the texture is TEXTYPE_PALETTE const unsigned int *palette; // actual stored texture size after gl_picmip and gl_max_size are applied // (power of 2 if gl_support_arb_texture_non_power_of_two is not supported) int tilewidth, tileheight, tiledepth; // 1 or 6 depending on texturetype int sides; // bytes per pixel int bytesperpixel; // GL_RGB or GL_RGBA int glformat; // 3 or 4 int glinternalformat; } gltexture_t; #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD typedef struct gltexturepool_s { unsigned int sentinel; struct gltexture_s *gltchain; struct gltexturepool_s *next; } gltexturepool_t; static gltexturepool_t *gltexturepoolchain = NULL; static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; static unsigned char *texturebuffer; static int texturebuffersize = 0; static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { if (flags & TEXF_ALPHA) { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette_alpha; case TEXTYPE_RGB: Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed"); return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } else { switch(textype) { case TEXTYPE_PALETTE: return &textype_palette; case TEXTYPE_RGB: return &textype_rgb; case TEXTYPE_RGBA: return &textype_rgba; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } } static void R_UploadTexture(gltexture_t *t); static void R_PrecacheTexture(gltexture_t *glt) { int precache; precache = false; if (glt->flags & TEXF_ALWAYSPRECACHE) precache = true; else if (r_precachetextures.integer >= 2) precache = true; else if (r_precachetextures.integer >= 1) if (glt->flags & TEXF_PRECACHE) precache = true; if (precache) R_UploadTexture(glt); } int R_RealGetTexture(rtexture_t *rt) { if (rt) { gltexture_t *glt; glt = (gltexture_t *)rt; if (glt->flags & GLTEXF_UPLOAD) R_UploadTexture(glt); return glt->texnum; } else return 0; } void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; glt = (gltexture_t *)rt; if (glt == NULL) Host_Error("R_FreeTexture: texture == NULL"); for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain); if (*gltpointer == glt) *gltpointer = glt->chain; else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); if (glt->texnum) { CHECKGLERROR qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR } if (glt->inputtexels) Mem_Free(glt->inputtexels); Mem_Free(glt); } rtexturepool_t *R_AllocTexturePool(void) { gltexturepool_t *pool; if (texturemempool == NULL) return NULL; pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); if (pool == NULL) return NULL; pool->next = gltexturepoolchain; gltexturepoolchain = pool; pool->sentinel = TEXTUREPOOL_SENTINEL; return (rtexturepool_t *)pool; } void R_FreeTexturePool(rtexturepool_t **rtexturepool) { gltexturepool_t *pool, **poolpointer; if (rtexturepool == NULL) return; if (*rtexturepool == NULL) return; pool = (gltexturepool_t *)(*rtexturepool); *rtexturepool = NULL; if (pool->sentinel != TEXTUREPOOL_SENTINEL) Host_Error("R_FreeTexturePool: pool already freed"); for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next); if (*poolpointer == pool) *poolpointer = pool->next; else Host_Error("R_FreeTexturePool: pool not linked"); while (pool->gltchain) R_FreeTexture((rtexture_t *)pool->gltchain); Mem_Free(pool); } typedef struct glmode_s { char *name; int minification, magnification; } glmode_t; static glmode_t modes[6] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; static void GL_TextureMode_f (void) { int i; GLint oldbindtexnum; gltexture_t *glt; gltexturepool_t *pool; if (Cmd_Argc() == 1) { for (i = 0;i < 6;i++) { if (gl_filter_min == modes[i].minification) { Con_Printf("%s\n", modes[i].name); return; } } Con_Print("current filter is unknown???\n"); return; } for (i = 0;i < 6;i++) if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; if (i == 6) { Con_Print("bad filter name\n"); return; } gl_filter_min = modes[i].minification; gl_filter_mag = modes[i].magnification; // change all the existing mipmap texture objects // FIXME: force renderer(/client/something?) restart instead? CHECKGLERROR for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { // only update already uploaded images if (!(glt->flags & (GLTEXF_UPLOAD | TEXF_FORCENEAREST | TEXF_FORCELINEAR))) { qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR } else { qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR } qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } } static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth) { int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1; if (gl_max_size.integer > gl_max_texture_size) Cvar_SetValue("gl_max_size", gl_max_texture_size); switch (texturetype) { default: case GLTEXTURETYPE_1D: case GLTEXTURETYPE_2D: maxsize = gl_max_texture_size; break; case GLTEXTURETYPE_3D: maxsize = gl_max_3d_texture_size; break; case GLTEXTURETYPE_CUBEMAP: maxsize = gl_max_cube_map_texture_size; break; } if (flags & TEXF_PICMIP) { maxsize = min(maxsize, gl_max_size.integer); picmip = gl_picmip.integer; } if (outwidth) { if (gl_support_arb_texture_non_power_of_two) width2 = min(inwidth >> picmip, maxsize); else { for (width2 = 1;width2 < inwidth;width2 <<= 1); for (width2 >>= picmip;width2 > maxsize;width2 >>= 1); } *outwidth = max(1, width2); } if (outheight) { if (gl_support_arb_texture_non_power_of_two) height2 = min(inheight >> picmip, maxsize); else { for (height2 = 1;height2 < inheight;height2 <<= 1); for (height2 >>= picmip;height2 > maxsize;height2 >>= 1); } *outheight = max(1, height2); } if (outdepth) { if (gl_support_arb_texture_non_power_of_two) depth2 = min(indepth >> picmip, maxsize); else { for (depth2 = 1;depth2 < indepth;depth2 <<= 1); for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1); } *outdepth = max(1, depth2); } } static int R_CalcTexelDataSize (gltexture_t *glt) { int width2, height2, depth2, size; GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &width2, &height2, &depth2); size = width2 * height2 * depth2; if (glt->flags & TEXF_MIPMAP) { while (width2 > 1 || height2 > 1 || depth2 > 1) { if (width2 > 1) width2 >>= 1; if (height2 > 1) height2 >>= 1; if (depth2 > 1) depth2 >>= 1; size += width2 * height2 * depth2; } } return size * glt->textype->internalbytesperpixel * glt->sides; } void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal) { int glsize; int isloaded; int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0; int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0; gltexture_t *glt; gltexturepool_t *pool; if (printeach) Con_Print("glsize input loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { pooltotal = 0; pooltotalt = 0; pooltotalp = 0; poolloaded = 0; poolloadedt = 0; poolloadedp = 0; for (glt = pool->gltchain;glt;glt = glt->chain) { glsize = R_CalcTexelDataSize(glt); isloaded = !(glt->flags & GLTEXF_UPLOAD); pooltotal++; pooltotalt += glsize; pooltotalp += glt->inputdatasize; if (isloaded) { poolloaded++; poolloadedt += glsize; poolloadedp += glt->inputdatasize; } if (printeach) Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier); } if (printpool) Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); sumtotal += pooltotal; sumtotalt += pooltotalt; sumtotalp += pooltotalp; sumloaded += poolloaded; sumloadedt += poolloadedt; sumloadedp += poolloadedp; } if (printtotal) Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0); } static void R_TextureStats_f(void) { R_TextureStats_Print(true, true, true); } static void r_textures_start(void) { // LordHavoc: allow any alignment CHECKGLERROR qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR qglPixelStorei(GL_PACK_ALIGNMENT, 1);CHECKGLERROR texturemempool = Mem_AllocPool("texture management", 0, NULL); // Disable JPEG screenshots if the DLL isn't loaded if (! JPEG_OpenLibrary ()) Cvar_SetValueQuick (&scr_screenshot_jpeg, 0); // TODO: support png screenshots? PNG_OpenLibrary (); } static void r_textures_shutdown(void) { rtexturepool_t *temp; JPEG_CloseLibrary (); while(gltexturepoolchain) { temp = (rtexturepool_t *) gltexturepoolchain; R_FreeTexturePool(&temp); } resizebuffersize = 0; texturebuffersize = 0; resizebuffer = NULL; colorconvertbuffer = NULL; texturebuffer = NULL; Mem_FreePool(&texturemempool); } static void r_textures_newmap(void) { } void R_Textures_Init (void) { Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f, "set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)"); Cmd_AddCommand("r_texturestats", R_TextureStats_f, "print information about all loaded textures and some statistics"); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&r_precachetextures); Cvar_RegisterVariable (&gl_texture_anisotropy); R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } void R_Textures_Frame (void) { static int old_aniso = 0; // could do procedural texture animation here, if we keep track of which // textures were accessed this frame... // free the resize buffers resizebuffersize = 0; if (resizebuffer) { Mem_Free(resizebuffer); resizebuffer = NULL; } if (colorconvertbuffer) { Mem_Free(colorconvertbuffer); colorconvertbuffer = NULL; } if (old_aniso != gl_texture_anisotropy.integer) { gltexture_t *glt; gltexturepool_t *pool; GLint oldbindtexnum; old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); CHECKGLERROR for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) { // only update already uploaded images if ((glt->flags & (GLTEXF_UPLOAD | TEXF_MIPMAP)) == TEXF_MIPMAP) { qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } } } void R_MakeResizeBufferBigger(int size) { if (resizebuffersize < size) { resizebuffersize = size; if (resizebuffer) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); resizebuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); colorconvertbuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) Host_Error("R_Upload: out of memory"); } } static void GL_SetupTextureParameters(int flags, int texturetype) { int textureenum = gltexturetypeenums[texturetype]; int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT; CHECKGLERROR if (gl_support_anisotropy && (flags & TEXF_MIPMAP)) { int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); if (gl_texture_anisotropy.integer != aniso) Cvar_SetValueQuick(&gl_texture_anisotropy, aniso); qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR if (gltexturetypedimensions[texturetype] >= 3) { qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR } CHECKGLERROR if (flags & TEXF_FORCENEAREST) { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR } else if (flags & TEXF_FORCELINEAR) { if (flags & TEXF_MIPMAP) { if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR } } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR } else { if (flags & TEXF_MIPMAP) { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR } else { qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR } qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } CHECKGLERROR } static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) { int i, mip, width, height, depth; GLint oldbindtexnum; unsigned char *prevbuffer; prevbuffer = data; CHECKGLERROR // we need to restore the texture binding after finishing the upload qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR // these are rounded up versions of the size to do better resampling if (gl_support_arb_texture_non_power_of_two) { width = glt->inputwidth; height = glt->inputheight; depth = glt->inputdepth; } else { for (width = 1;width < glt->inputwidth ;width <<= 1); for (height = 1;height < glt->inputheight;height <<= 1); for (depth = 1;depth < glt->inputdepth ;depth <<= 1); } R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel); R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel); if (prevbuffer == NULL) { memset(resizebuffer, 0, fragwidth * fragheight * fragdepth * glt->bytesperpixel); prevbuffer = resizebuffer; } else if (glt->textype->textype == TEXTYPE_PALETTE) { // promote paletted to RGBA, so we only have to worry about RGB and // RGBA in the rest of this code Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); prevbuffer = colorconvertbuffer; } if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth) { // update a portion of the image switch(glt->texturetype) { case GLTEXTURETYPE_1D: qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_2D: qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_3D: qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; default: Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D"); break; } } else { if (fragx || fragy || fragz || glt->inputwidth != fragwidth || glt->inputheight != fragheight || glt->inputdepth != fragdepth) Host_Error("R_Upload: partial update not allowed on initial upload or in combination with PICMIP or MIPMAP\n"); // upload the image for the first time glt->flags &= ~GLTEXF_UPLOAD; // cubemaps contain multiple images and thus get processed a bit differently if (glt->texturetype != GLTEXTURETYPE_CUBEMAP) { if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); prevbuffer = resizebuffer; } } mip = 0; switch(glt->texturetype) { case GLTEXTURETYPE_1D: qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); prevbuffer = resizebuffer; qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_2D: qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); prevbuffer = resizebuffer; qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_3D: qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); prevbuffer = resizebuffer; qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels texturebuffer = prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel; if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); prevbuffer = resizebuffer; } mip = 0; qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); prevbuffer = resizebuffer; qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } } break; } GL_SetupTextureParameters(glt->flags, glt->texturetype); } qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } static void R_UploadTexture (gltexture_t *glt) { if (!(glt->flags & GLTEXF_UPLOAD)) return; CHECKGLERROR qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); if (glt->inputtexels) { Mem_Free(glt->inputtexels); glt->inputtexels = NULL; glt->flags |= GLTEXF_DESTROYED; } else if (glt->flags & GLTEXF_DESTROYED) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; gltexturepool_t *pool = (gltexturepool_t *)rtexturepool; textypeinfo_t *texinfo; if (cls.state == ca_dedicated) return NULL; if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap) { Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n"); return NULL; } if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d) { Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n"); return NULL; } texinfo = R_GetTexTypeInfo(textype, flags); size = width * height * depth * sides * texinfo->inputbytesperpixel; if (size < 1) { Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides, size); return NULL; } // clear the alpha flag if the texture has no transparent pixels switch(textype) { case TEXTYPE_PALETTE: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 0;i < size;i++) { if (((unsigned char *)&palette[data[i]])[3] < 255) { flags |= TEXF_ALPHA; break; } } } } break; case TEXTYPE_RGB: if (flags & TEXF_ALPHA) Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA"); break; case TEXTYPE_RGBA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; if (data) { for (i = 3;i < size;i += 4) { if (data[i] < 255) { flags |= TEXF_ALPHA; break; } } } } break; default: Host_Error("R_LoadTexture: unknown texture type"); } glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t)); if (identifier) strlcpy (glt->identifier, identifier, sizeof(glt->identifier)); glt->pool = pool; glt->chain = pool->gltchain; pool->gltchain = glt; glt->inputwidth = width; glt->inputheight = height; glt->inputdepth = depth; glt->flags = flags | GLTEXF_UPLOAD; glt->textype = texinfo; glt->texturetype = texturetype; glt->inputdatasize = size; glt->palette = palette; glt->glinternalformat = texinfo->glinternalformat; glt->glformat = texinfo->glformat; glt->bytesperpixel = texinfo->internalbytesperpixel; glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; glt->texnum = -1; if (data) { glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size); memcpy(glt->inputtexels, data, size); } else glt->inputtexels = NULL; GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); R_PrecacheTexture(glt); return (rtexture_t *)glt; } rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); } rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } int R_TextureHasAlpha(rtexture_t *rt) { return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false; } int R_TextureWidth(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->inputwidth : 0; } int R_TextureHeight(rtexture_t *rt) { return rt ? ((gltexture_t *)rt)->inputheight : 0; } void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height) { gltexture_t *glt; if (rt == NULL) Host_Error("R_UpdateTexture: no texture supplied"); if (data == NULL) Host_Error("R_UpdateTexture: no data supplied"); glt = (gltexture_t *)rt; // we need it to be uploaded before we can update a part of it if (glt->flags & GLTEXF_UPLOAD) R_UploadTexture(glt); // update part of the texture R_Upload(glt, data, x, y, 0, width, height, 1); }