#ifndef GLQUAKE_H #define GLQUAKE_H #include #ifdef USE_GLES2 #include #else #include #include #endif // disable data conversion warnings #ifdef _MSC_VER #pragma warning(disable : 4310) // LadyHavoc: MSVC++ 2008 x86: cast truncates constant value #pragma warning(disable : 4245) // LadyHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch #pragma warning(disable : 4204) // LadyHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer //#pragma warning(disable : 4267) // LadyHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data //#pragma warning(disable : 4244) // LadyHavoc: MSVC++ 4 x86, double/float //#pragma warning(disable : 4305) // LadyHavoc: MSVC++ 6 x86, double/float //#pragma warning(disable : 4706) // LadyHavoc: MSVC++ 2008 x86, assignment within conditional expression //#pragma warning(disable : 4127) // LadyHavoc: MSVC++ 2008 x86, conditional expression is constant //#pragma warning(disable : 4100) // LadyHavoc: MSVC++ 2008 x86, unreferenced formal parameter //#pragma warning(disable : 4055) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer //#pragma warning(disable : 4054) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif //==================================================== #define DEBUGGL #ifdef DEBUGGL #ifdef USE_GLES2 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} #else #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}} #endif extern int gl_errornumber; void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif #ifndef USE_GLES2 extern GLboolean(GLAPIENTRY *qglIsBuffer) (GLuint buffer); extern GLboolean(GLAPIENTRY *qglIsEnabled)(GLenum cap); extern GLboolean(GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); extern GLboolean(GLAPIENTRY *qglIsQuery)(GLuint qid); extern GLboolean(GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); extern GLboolean(GLAPIENTRY *qglUnmapBuffer) (GLenum target); extern GLenum(GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); extern GLenum(GLAPIENTRY *qglGetError)(void); extern GLint(GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); extern GLint(GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); extern GLuint(GLAPIENTRY *qglCreateProgram)(void); extern GLuint(GLAPIENTRY *qglCreateShader)(GLenum shaderType); extern GLuint(GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); extern GLuint(GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName); extern GLvoid(GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); extern GLvoid(GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); extern GLvoid(GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern GLvoid(GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); extern GLvoid(GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); extern GLvoid(GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern GLvoid(GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid(GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLvoid(GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); extern GLvoid(GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern GLvoid(GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); extern GLvoid(GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); extern GLvoid(GLAPIENTRY *qglGenerateMipmap)(GLenum target); extern GLvoid(GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern GLvoid(GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); extern GLvoid(GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid(GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access); extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); extern void (GLAPIENTRY *qglActiveTexture)(GLenum texture); extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); extern void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid); extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer); extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); extern void (GLAPIENTRY *qglBindVertexArray)(GLuint array); extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); extern void (GLAPIENTRY *qglClear)(GLbitfield mask); extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); extern void (GLAPIENTRY *qglClearStencil)(GLint s); extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); extern void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglCullFace)(GLenum mode); extern void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam); extern void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); extern void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers); extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); extern void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids); extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays); extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); extern void (GLAPIENTRY *qglDisable)(GLenum cap); extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); extern void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglEnable)(GLenum cap); extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); extern void (GLAPIENTRY *qglEndQuery)(GLenum target); extern void (GLAPIENTRY *qglFinish)(void); extern void (GLAPIENTRY *qglFlush)(void); extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers); extern void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); extern void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays); extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); extern void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img); extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params); extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params); extern void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert); extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); extern void (GLAPIENTRY *qglStencilMask)(GLuint mask); extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam); #else #define qglActiveTexture glActiveTexture #define qglAttachShader glAttachShader #define qglBeginQuery glBeginQuery #define qglBindAttribLocation glBindAttribLocation #define qglBindBuffer glBindBuffer #define qglBindBufferBase glBindBufferBase #define qglBindBufferRange glBindBufferRange #define qglBindFragDataLocation glBindFragDataLocation #define qglBindFramebuffer glBindFramebuffer #define qglBindRenderbuffer glBindRenderbuffer #define qglBindTexture glBindTexture #define qglBlendEquation glBlendEquation #define qglBlendFunc glBlendFunc #define qglBlendFuncSeparate glBlendFuncSeparate #define qglBlitFramebuffer glBlitFramebuffer #define qglBufferData glBufferData #define qglBufferSubData glBufferSubData #define qglCheckFramebufferStatus glCheckFramebufferStatus #define qglClear glClear #define qglClearColor glClearColor #define qglClearDepth glClearDepth #define qglClearStencil glClearStencil #define qglColorMask glColorMask #define qglCompileShader glCompileShader #define qglCompressedTexImage2D glCompressedTexImage2D #define qglCompressedTexImage3D glCompressedTexImage3D #define qglCompressedTexSubImage2D glCompressedTexSubImage2D #define qglCompressedTexSubImage3D glCompressedTexSubImage3D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCopyTexSubImage3D glCopyTexSubImage3D #define qglCreateProgram glCreateProgram #define qglCreateShader glCreateShader #define qglCullFace glCullFace #define qglDebugMessageCallbackARB glDebugMessageCallbackARB #define qglDebugMessageControlARB glDebugMessageControlARB #define qglDebugMessageInsertARB glDebugMessageInsertARB #define qglDeleteBuffers glDeleteBuffers #define qglDeleteFramebuffers glDeleteFramebuffers #define qglDeleteProgram glDeleteProgram #define qglDeleteQueries glDeleteQueries #define qglDeleteRenderbuffers glDeleteRenderbuffers #define qglDeleteShader glDeleteShader #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRange glDepthRange #define qglDepthRangef glDepthRangef #define qglDetachShader glDetachShader #define qglDisable glDisable #define qglDisableVertexAttribArray glDisableVertexAttribArray #define qglDrawArrays glDrawArrays #define qglDrawBuffer glDrawBuffer #define qglDrawBuffers glDrawBuffers #define qglDrawElements glDrawElements #define qglEnable glEnable #define qglEnableVertexAttribArray glEnableVertexAttribArray #define qglEndQuery glEndQuery #define qglFinish glFinish #define qglFlush glFlush #define qglFramebufferRenderbuffer glFramebufferRenderbuffer #define qglFramebufferTexture1D glFramebufferTexture1D #define qglFramebufferTexture2D glFramebufferTexture2D #define qglFramebufferTexture3D glFramebufferTexture3D #define qglFramebufferTextureLayer glFramebufferTextureLayer #define qglGenBuffers glGenBuffers #define qglGenFramebuffers glGenFramebuffers #define qglGenQueries glGenQueries #define qglGenRenderbuffers glGenRenderbuffers #define qglGenTextures glGenTextures #define qglGenerateMipmap glGenerateMipmap #define qglGetActiveAttrib glGetActiveAttrib #define qglGetActiveUniform glGetActiveUniform #define qglGetActiveUniformBlockName glGetActiveUniformBlockName #define qglGetActiveUniformBlockiv glGetActiveUniformBlockiv #define qglGetActiveUniformName glGetActiveUniformName #define qglGetActiveUniformsiv glGetActiveUniformsiv #define qglGetAttachedShaders glGetAttachedShaders #define qglGetAttribLocation glGetAttribLocation #define qglGetBooleanv glGetBooleanv #define qglGetCompressedTexImage glGetCompressedTexImage #define qglGetDebugMessageLogARB glGetDebugMessageLogARB #define qglGetDoublev glGetDoublev #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv #define qglGetIntegeri_v glGetIntegeri_v #define qglGetIntegerv glGetIntegerv #define qglGetPointerv glGetPointerv #define qglGetProgramInfoLog glGetProgramInfoLog #define qglGetProgramiv glGetProgramiv #define qglGetQueryObjectiv glGetQueryObjectiv #define qglGetQueryObjectuiv glGetQueryObjectuiv #define qglGetQueryiv glGetQueryiv #define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv #define qglGetShaderInfoLog glGetShaderInfoLog #define qglGetShaderSource glGetShaderSource #define qglGetShaderiv glGetShaderiv #define qglGetString glGetString #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglGetUniformBlockIndex glGetUniformBlockIndex #define qglGetUniformIndices glGetUniformIndices #define qglGetUniformLocation glGetUniformLocation #define qglGetUniformfv glGetUniformfv #define qglGetUniformiv glGetUniformiv #define qglGetVertexAttribPointerv glGetVertexAttribPointerv #define qglGetVertexAttribdv glGetVertexAttribdv #define qglGetVertexAttribfv glGetVertexAttribfv #define qglGetVertexAttribiv glGetVertexAttribiv #define qglHint glHint #define qglIsBuffer glIsBuffer #define qglIsEnabled glIsEnabled #define qglIsFramebuffer glIsFramebuffer #define qglIsQuery glIsQuery #define qglIsRenderbuffer glIsRenderbuffer #define qglLinkProgram glLinkProgram #define qglMapBuffer glMapBuffer #define qglPixelStorei glPixelStorei #define qglPointSize glPointSize #define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRenderbufferStorage glRenderbufferStorage #define qglRenderbufferStorageMultisample glRenderbufferStorageMultisample #define qglSampleCoverage glSampleCoverage #define qglScissor glScissor #define qglShaderSource glShaderSource #define qglStencilFunc glStencilFunc #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglTexImage2D glTexImage2D #define qglTexImage3D glTexImage3D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexSubImage2D glTexSubImage2D #define qglTexSubImage3D glTexSubImage3D #define qglUniform1f glUniform1f #define qglUniform1fv glUniform1fv #define qglUniform1i glUniform1i #define qglUniform1iv glUniform1iv #define qglUniform2f glUniform2f #define qglUniform2fv glUniform2fv #define qglUniform2i glUniform2i #define qglUniform2iv glUniform2iv #define qglUniform3f glUniform3f #define qglUniform3fv glUniform3fv #define qglUniform3i glUniform3i #define qglUniform3iv glUniform3iv #define qglUniform4f glUniform4f #define qglUniform4fv glUniform4fv #define qglUniform4i glUniform4i #define qglUniform4iv glUniform4iv #define qglUniformBlockBinding glUniformBlockBinding #define qglUniformMatrix2fv glUniformMatrix2fv #define qglUniformMatrix3fv glUniformMatrix3fv #define qglUniformMatrix4fv glUniformMatrix4fv #define qglUnmapBuffer glUnmapBuffer #define qglUseProgram glUseProgram #define qglValidateProgram glValidateProgram #define qglVertexAttrib1d glVertexAttrib1d #define qglVertexAttrib1dv glVertexAttrib1dv #define qglVertexAttrib1f glVertexAttrib1f #define qglVertexAttrib1fv glVertexAttrib1fv #define qglVertexAttrib1s glVertexAttrib1s #define qglVertexAttrib1sv glVertexAttrib1sv #define qglVertexAttrib2d glVertexAttrib2d #define qglVertexAttrib2dv glVertexAttrib2dv #define qglVertexAttrib2f glVertexAttrib2f #define qglVertexAttrib2fv glVertexAttrib2fv #define qglVertexAttrib2s glVertexAttrib2s #define qglVertexAttrib2sv glVertexAttrib2sv #define qglVertexAttrib3d glVertexAttrib3d #define qglVertexAttrib3dv glVertexAttrib3dv #define qglVertexAttrib3f glVertexAttrib3f #define qglVertexAttrib3fv glVertexAttrib3fv #define qglVertexAttrib3s glVertexAttrib3s #define qglVertexAttrib3sv glVertexAttrib3sv #define qglVertexAttrib4Nbv glVertexAttrib4Nbv #define qglVertexAttrib4Niv glVertexAttrib4Niv #define qglVertexAttrib4Nsv glVertexAttrib4Nsv #define qglVertexAttrib4Nub glVertexAttrib4Nub #define qglVertexAttrib4Nubv glVertexAttrib4Nubv #define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv #define qglVertexAttrib4Nusv glVertexAttrib4Nusv #define qglVertexAttrib4bv glVertexAttrib4bv #define qglVertexAttrib4d glVertexAttrib4d #define qglVertexAttrib4dv glVertexAttrib4dv #define qglVertexAttrib4f glVertexAttrib4f #define qglVertexAttrib4fv glVertexAttrib4fv #define qglVertexAttrib4iv glVertexAttrib4iv #define qglVertexAttrib4s glVertexAttrib4s #define qglVertexAttrib4sv glVertexAttrib4sv #define qglVertexAttrib4ubv glVertexAttrib4ubv #define qglVertexAttrib4uiv glVertexAttrib4uiv #define qglVertexAttrib4usv glVertexAttrib4usv #define qglVertexAttribPointer glVertexAttribPointer #define qglViewport glViewport #endif #endif