/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" int current_skill; char sv_spawnmap[MAX_QPATH]; char sv_loadgame[MAX_OSPATH]; dfunction_t *ED_FindFunction (char *name); /* ================== Host_Quit_f ================== */ extern qboolean host_shuttingdown; void Host_Quit_f (void) { host_shuttingdown = true; CL_Disconnect (); Host_ShutdownServer(false); Sys_Quit (); } /* ================== Host_Status_f ================== */ void Host_Status_f (void) { client_t *client; int seconds, minutes, hours = 0, j; void (*print) (const char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %s build %s\n", gamename, buildstring); if (tcpipAvailable) print ("tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print ("ipx: %s\n", my_ipx_address); print ("map: %s\n", sv.name); print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; jactive) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch) return; sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; if (!((int)sv_player->v->flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch) return; sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET; if (!((int)sv_player->v->flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch) return; if (sv_player->v->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v->movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v->movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ void Host_Fly_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch) return; if (sv_player->v->movetype != MOVETYPE_FLY) { sv_player->v->movetype = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; iactive) continue; total = 0; for (j=0 ; jping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails SCR_BeginLoadingPlaque (); CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu svs.serverflags = 0; // haven't completed an episode yet strcpy (sv_spawnmap, Cmd_Argv(1)); } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ void Host_Changelevel_f (void) { if (Cmd_Argc() != 2) { Con_Printf ("changelevel : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (sv_spawnmap, Cmd_Argv(1)); } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f (void) { if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (sv_spawnmap, sv.name); } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ void Host_Reconnect_f (void) { SCR_BeginLoadingPlaque (); cls.signon = 0; // need new connection messages } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f (void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) CL_Disconnect (); strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); Host_Reconnect_f (); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ #define SAVEGAME_VERSION 5 /* =============== Host_SavegameComment Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current =============== */ void Host_SavegameComment (char *text) { int i; char kills[20]; for (i=0 ; i : save a game\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } for (i=0 ; iv->health <= 0) ) { Con_Printf ("Can't savegame with a dead player\n"); return; } } sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension (name, ".sav"); Con_Printf ("Saving game to %s...\n", name); f = Qopen (name, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } Qprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); Qprintf (f, "%s\n", comment); for (i=0 ; ispawn_parms[i]); Qprintf (f, "%d\n", current_skill); Qprintf (f, "%s\n", sv.name); Qprintf (f, "%f\n",sv.time); // write the light styles for (i=0 ; i : load a game\n"); return; } sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension (sv_loadgame, ".sav"); Con_Printf ("Loading game from %s...\n", sv_loadgame); } void Host_PerformLoadGame(char *name) { QFile *f; char mapname[MAX_QPATH]; float time, tfloat; char buf[32768]; const char *start; char *str; int i, r; edict_t *ent; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; cls.demonum = -1; // stop demo loop in case this fails f = Qopen (name, "rz"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } str = Qgetline (f); sscanf (str, "%i\n", &version); if (version != SAVEGAME_VERSION) { Qclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } SCR_BeginLoadingPlaque (); str = Qgetline (f); for (i = 0;i < NUM_SPAWN_PARMS;i++) { str = Qgetline (f); sscanf (str, "%f\n", &spawn_parms[i]); } // this silliness is so we can load 1.06 save files, which have float skill values str = Qgetline (f); sscanf (str, "%f\n", &tfloat); current_skill = (int)(tfloat + 0.1); Cvar_SetValue ("skill", (float)current_skill); strcpy (mapname, Qgetline (f)); str = Qgetline (f); sscanf (str, "%f\n",&time); CL_Disconnect_f (); SV_SpawnServer (mapname); if (!sv.active) { Con_Printf ("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; // load the light styles for (i = 0;i < MAX_LIGHTSTYLES;i++) { str = Qgetline (f); sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1); strcpy (sv.lightstyles[i], str); } // load the edicts out of the savegame file // -1 is the globals entnum = -1; while (!Qeof(f)) { for (i = 0;i < (int)sizeof(buf) - 1;i++) { r = Qgetc (f); if (r == EOF || !r) break; buf[i] = r; if (r == '}') { i++; break; } } if (i == sizeof(buf)-1) Host_Error ("Loadgame buffer overflow"); buf[i] = 0; start = buf; if (!COM_ParseToken(&start)) { // end of file break; } if (strcmp(com_token,"{")) Host_Error ("First token isn't a brace"); if (entnum == -1) { // parse the global vars ED_ParseGlobals (start); } else { // parse an edict ent = EDICT_NUM(entnum); memset (ent->v, 0, progs->entityfields * 4); ent->free = false; ED_ParseEdict (start, ent); // link it into the bsp tree if (!ent->free) SV_LinkEdict (ent, false); } entnum++; } sv.num_edicts = entnum; sv.time = time; Qclose (f); for (i = 0;i < NUM_SPAWN_PARMS;i++) svs.clients->spawn_parms[i] = spawn_parms[i]; if (cls.state != ca_dedicated) { CL_EstablishConnection ("local"); Host_Reconnect_f (); } } //============================================================================ /* ====================== Host_Name_f ====================== */ void Host_Name_f (void) { char newName[64]; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) strncpy(newName, Cmd_Argv(1), 15); else strncpy(newName, Cmd_Args(), 15); newName[15] = 0; if (cmd_source == src_command) { if (strcmp(cl_name.string, newName) == 0) return; Cvar_Set ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) if (strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy (host_client->name, newName); host_client->edict->v->netname = host_client->name - pr_strings; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } void Host_Version_f (void) { Con_Printf ("Version: %s build %s\n", gamename, buildstring); } void Host_Say(qboolean teamonly) { client_t *client; client_t *save; int j; const char *p1, *p2; // LordHavoc: 256 char say messages unsigned char text[256]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; // turn on color set 1 if (!fromServer) sprintf (text, "%c%s: ", 1, host_client->name); else sprintf (text, "%c<%s> ", 1, hostname.string); save = host_client; p1 = Cmd_Args(); p2 = p1 + strlen(p1); // remove trailing newlines while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; // remove quotes if present if (*p1 == '"') { p1++; if (p2[-1] == '"') p2--; else Con_Printf("Host_Say: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Sys_Printf("%s", &text[1]); } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; const char *p1, *p2; char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) fromServer = true; else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 3) return; if (!fromServer) sprintf (text, "%s: ", host_client->name); else sprintf (text, "<%s> ", hostname.string); p1 = Cmd_Args(); p2 = p1 + strlen(p1); // remove the target name while (p1 < p2 && *p1 != ' ') p1++; while (p1 < p2 && *p1 == ' ') p1++; // remove trailing newlines while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; // remove quotes if present if (*p1 == '"') { p1++; if (p2[-1] == '"') p2--; else Con_Printf("Host_Say: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (Q_strcasecmp(client->name, Cmd_Argv(1))) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } /* ================== Host_Color_f ================== */ void Host_Color_f(void) { int top, bottom; int playercolor; dfunction_t *f; func_t SV_ChangeTeam; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15); Con_Printf ("color <0-15> [0-15]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; // LordHavoc: allow skin colormaps 14 and 15 (was 13) if (top > 15) top = 15; bottom &= 15; // LordHavoc: allow skin colormaps 14 and 15 (was 13) if (bottom > 15) bottom = 15; playercolor = top*16 + bottom; if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) { Con_DPrintf("Calling SV_ChangeTeam\n"); pr_global_struct->time = sv.time; pr_globals[OFS_PARM0] = playercolor; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (SV_ChangeTeam, ""); } else { host_client->colors = playercolor; host_client->edict->v->team = bottom + 1; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } } /* ================== Host_Kill_f ================== */ void Host_Kill_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv_player->v->health <= 0) { SV_ClientPrintf ("Can't suicide -- already dead!\n"); return; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing"); } /* ================== Host_Pause_f ================== */ void Host_Pause_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (!pausable.integer) SV_ClientPrintf ("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v->netname); } else { SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v->netname); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ void Host_PreSpawn_f (void) { if (cmd_source == src_command) { Con_Printf ("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } /* ================== Host_Spawn_f ================== */ void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; func_t RestoreGame; dfunction_t *f; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } // LordHavoc: moved this above the QC calls at FrikaC's request // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // run the entrance script if (sv.loadgame) { // loaded games are fully initialized already // if this is the last client to be connected, unpause sv.paused = false; if ((f = ED_FindFunction ("RestoreGame"))) if ((RestoreGame = (func_t)(f - pr_functions))) { Con_DPrintf("Calling RestoreGame\n"); pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (RestoreGame, ""); } } else { eval_t *val; // set up the edict ent = host_client->edict; memset (ent->v, 0, progs->entityfields * 4); ent->v->colormap = NUM_FOR_EDICT(ent); ent->v->team = (host_client->colors & 15) + 1; ent->v->netname = host_client->name - pr_strings; if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) val->_float = host_client->pmodel; // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time) Sys_Printf ("%s entered the game\n", host_client->name); PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); } // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i=0, client = svs.clients ; imessage, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i=0 ; imessage, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // // send some stats // MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM( 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); for (i=0 ; i < 2 ; i++) MSG_WriteAngle (&host_client->message, ent->v->angles[i] ); MSG_WriteAngle (&host_client->message, 0 ); SV_WriteClientdataToMessage (sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->sendsignon = true; } /* ================== Host_Begin_f ================== */ void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ void Host_Kick_f (void) { char *who; const char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } } else if (pr_global_struct->deathmatch) return; save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) { if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; } else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = Cmd_Args(); COM_ParseToken(&message); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf ("Kicked by %s: %s\n", who, message); else SV_ClientPrintf ("Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ void Host_Give_f (void) { const char *t; int v; eval_t *val; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (pr_global_struct->deathmatch) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if (gamemode == GAME_HIPNOTIC) { if (t[0] == '6') { if (t[1] == 'a') sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; else sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON; else if (t[0] == '0') sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR; else if (t[0] >= '2') sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if (gamemode == GAME_ROGUE) { if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) val->_float = v; } sv_player->v->ammo_shells = v; break; case 'n': if (gamemode == GAME_ROGUE) { if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1))) { val->_float = v; if (sv_player->v->weapon <= IT_LIGHTNING) sv_player->v->ammo_nails = v; } } else { sv_player->v->ammo_nails = v; } break; case 'l': if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails); if (val) { val->_float = v; if (sv_player->v->weapon > IT_LIGHTNING) sv_player->v->ammo_nails = v; } } break; case 'r': if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1); if (val) { val->_float = v; if (sv_player->v->weapon <= IT_LIGHTNING) sv_player->v->ammo_rockets = v; } } else { sv_player->v->ammo_rockets = v; } break; case 'm': if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets); if (val) { val->_float = v; if (sv_player->v->weapon > IT_LIGHTNING) sv_player->v->ammo_rockets = v; } } break; case 'h': sv_player->v->health = v; break; case 'c': if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1); if (val) { val->_float = v; if (sv_player->v->weapon <= IT_LIGHTNING) sv_player->v->ammo_cells = v; } } else { sv_player->v->ammo_cells = v; } break; case 'p': if (gamemode == GAME_ROGUE) { val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma); if (val) { val->_float = v; if (sv_player->v->weapon > IT_LIGHTNING) sv_player->v->ammo_cells = v; } } break; } } edict_t *FindViewthing (void) { int i; edict_t *e; for (i=0 ; iv->classname, "viewthing") ) return e; } Con_Printf ("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false, true, false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv(1)); return; } e->v->frame = 0; cl.model_precache[(int)e->v->modelindex] = m; } /* ================== Host_Viewframe_f ================== */ void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v->modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; e->v->frame = f; } void PrintFrameName (model_t *m, int frame) { if (m->animscenes) Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name); else Con_Printf("frame %i\n", frame); } /* ================== Host_Viewnext_f ================== */ void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v->modelindex]; e->v->frame = e->v->frame + 1; if (e->v->frame >= m->numframes) e->v->frame = m->numframes - 1; PrintFrameName (m, e->v->frame); } /* ================== Host_Viewprev_f ================== */ void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v->modelindex]; e->v->frame = e->v->frame - 1; if (e->v->frame < 0) e->v->frame = 0; PrintFrameName (m, e->v->frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active && !sv_spawnmap[0]) { if (gamemode == GAME_TRANSFUSION) Cbuf_AddText ("map bb1\n"); else Cbuf_AddText ("map start\n"); } return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%i demo(s) in loop\n", c); for (i=1 ; i