#ifndef IMAGE_H #define IMAGE_H extern int image_width, image_height; // swizzle components (even converting number of components) and flip images // (warning: input must be different than output due to non-linear read/write) // (tip: component indices can contain values | 0x80000000 to tell it to // store them directly into output, so 255 | 0x80000000 would write 255) void Image_CopyMux(unsigned char *outpixels, const unsigned char *inpixels, int inputwidth, int inputheight, qboolean inputflipx, qboolean inputflipy, qboolean inputflipdiagonal, int numoutputcomponents, int numinputcomponents, int *outputinputcomponentindices); // applies gamma correction to RGB pixels, in can be the same as out void Image_GammaRemapRGB(const unsigned char *in, unsigned char *out, int pixels, const unsigned char *gammar, const unsigned char *gammag, const unsigned char *gammab); // converts 8bit image data to BGRA, in can not be the same as out void Image_Copy8bitBGRA(const unsigned char *in, unsigned char *out, int pixels, const unsigned int *pal); void Image_StripImageExtension (const char *in, char *out, size_t size_out); // called by conchars.tga loader in gl_draw.c, otherwise private unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize, int *miplevel); // loads a texture, as pixel data unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel); // loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight); // loads a texture, as a texture rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB); // writes an upside down BGR image into a TGA qboolean Image_WriteTGABGR_preflipped (const char *filename, int width, int height, const unsigned char *data); // writes a BGRA image into a TGA file qboolean Image_WriteTGABGRA (const char *filename, int width, int height, const unsigned char *data); // resizes the image (in can not be the same as out) void Image_Resample32(const void *indata, int inwidth, int inheight, int indepth, void *outdata, int outwidth, int outheight, int outdepth, int quality); // scales the image down by a power of 2 (in can be the same as out) void Image_MipReduce32(const unsigned char *in, unsigned char *out, int *width, int *height, int *depth, int destwidth, int destheight, int destdepth); void Image_HeightmapToNormalmap_BGRA(const unsigned char *inpixels, unsigned char *outpixels, int width, int height, int clamp, float bumpscale); // console command to fix the colors of transparent pixels (to prevent weird borders) void Image_FixTransparentPixels_f(void); extern cvar_t r_fixtrans_auto; #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f)) #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f) #define Image_LinearFloatFromsRGB(c) Image_LinearFloatFromsRGBFloat((c) * (1.0f / 255.0f)) #define Image_sRGBFloatFromLinear(c) Image_sRGBFloatFromLinearFloat((c) * (1.0f / 255.0f)) #define Image_sRGBFloatFromLinear_Lightmap(c) Image_sRGBFloatFromLinearFloat((c) * (2.0f / 255.0f)) * 0.5f void Image_MakeLinearColorsFromsRGB(unsigned char *pout, const unsigned char *pin, int numpixels); void Image_MakesRGBColorsFromLinear_Lightmap(unsigned char *pout, const unsigned char *pin, int numpixels); #endif