##### Variables that you may want to modify ##### # Choose the compiler you want to use CC=gcc # K6/athlon optimizations #CPUOPTIMIZATIONS=-march=k6 # Note: don't use -march=athlon, every gcc which has it currently (2.96-3.1) # have optimizer bugs (like entities disappearing randomly - a bug with # compiling BOX_ON_PLANE_SIDE in mathlib.h) #CPUOPTIMIZATIONS=-march=athlon # 686 optimizations #CPUOPTIMIZATIONS=-march=i686 # No specific CPU CPUOPTIMIZATIONS= ##### Variables that you shouldn't care about ##### # Sound objects OBJ_COMMONSOUND=ogg.o snd_dma.o snd_mem.o snd_mix.o OBJ_NOSOUND=snd_null.o # CD objects OBJ_COMMONCD=cd_shared.o OBJ_NOCD=cd_null.o # Common objects OBJ_COMMON= \ cgame.o \ cgamevm.o \ cl_collision.o \ cl_demo.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_particles.o \ cl_screen.o \ cl_video.o \ cmd.o \ collision.o \ common.o \ console.o \ crc.o \ curves.o \ cvar.o \ dpvsimpledecode.o \ filematch.o \ fractalnoise.o \ fs.o \ gl_backend.o \ gl_draw.o \ gl_models.o \ gl_rmain.o \ gl_rsurf.o \ gl_textures.o \ host.o \ host_cmd.o \ image.o \ jpeg.o \ keys.o \ lhnet.o \ mathlib.o \ matrixlib.o \ menu.o \ meshqueue.o \ model_alias.o \ model_brush.o \ model_shared.o \ model_sprite.o \ netconn.o \ palette.o \ portals.o \ pr_cmds.o \ pr_edict.o \ pr_exec.o \ protocol.o \ prvm_cmds.o \ prvm_edict.o \ prvm_exec.o \ r_crosshairs.o \ r_explosion.o \ r_lerpanim.o \ r_light.o \ r_lightning.o \ r_modules.o \ r_shadow.o \ r_sky.o \ r_sprites.o \ sbar.o \ sv_main.o \ sv_move.o \ sv_phys.o \ sv_user.o \ sys_shared.o \ ui.o \ vid_shared.o \ view.o \ wad.o \ wavefile.o \ winding.o \ world.o \ zone.o # note that builddate.c is very intentionally not compiled to a .o before # being linked, because it should be recompiled every time an executable is # built to give the executable a proper date string OBJ_SV= builddate.c sys_linux.o vid_null.o $(OBJ_NOSOUND) $(OBJ_NOCD) $(OBJ_COMMON) OBJ_SDL= builddate.c sys_sdl.o vid_sdl.o $(OBJ_NOSOUND) $(OBJ_NOCD) $(OBJ_COMMON) # Compilation # CFLAGS_COMMON=-MD -Wall -Werror CFLAGS_COMMON=-MD -Wall CFLAGS_DEBUG=-ggdb CFLAGS_PROFILE=-g -pg -ggdb CFLAGS_RELEASE= OPTIM_DEBUG= OPTIM_RELEASE=-O2 -fno-strict-aliasing -ffast-math -fexpensive-optimizations $(CPUOPTIMIZATIONS) DO_CC=$(CC) $(CFLAGS) -c $< -o $@ # Link LDFLAGS_DEBUG=-g -ggdb LDFLAGS_PROFILE=-g -pg LDFLAGS_RELEASE= ##### UNIX specific variables ##### OBJ_GLX= builddate.c sys_linux.o vid_glx.o $(OBJ_SOUND) $(OBJ_CD) $(OBJ_COMMON) LDFLAGS_UNIXCOMMON=-lm LDFLAGS_UNIXCL=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm $(LIB_SOUND) LDFLAGS_UNIXSDL=`sdl-config --libs` EXE_UNIXCL=darkplaces-glx EXE_UNIXSV=darkplaces-dedicated EXE_UNIXSDL=darkplaces-sdl CMD_UNIXRM=rm -rf ##### Linux specific variables ##### # Recommended for: anyone not using ALSA 0.5 OBJ_LINUXSOUND=$(OBJ_COMMONSOUND) snd_oss.o LIB_LINUXSOUND= # Recommended for: anyone using ALSA 0.5 #OBJ_LINUXSOUND=$(OBJ_COMMONSOUND) snd_alsa_0_5.o #LIB_LINUXSOUND=-lasound # Recommended for: no one (this driver needs to be updated, it doesn't compile anymore) #OBJ_LINUXSOUND=$(OBJ_COMMONSOUND) snd_alsa_0_9.o #LIB_LINUXSOUND=-lasound # Recommended for: anyone who can't use the above drivers #OBJ_LINUXSOUND=$(OBJ_NOSOUND) #LIB_LINUXSOUND= # If you want CD sound in Linux OBJ_LINUXCD=$(OBJ_COMMONCD) cd_linux.o # If you want no CD audio #OBJ_LINUXCD=$(OBJ_NOCD) # Link LDFLAGS_LINUXCL=$(LDFLAGS_UNIXCOMMON) -ldl $(LDFLAGS_UNIXCL) LDFLAGS_LINUXSV=$(LDFLAGS_UNIXCOMMON) -ldl LDFLAGS_LINUXSDL=$(LDFLAGS_UNIXCOMMON) -ldl $(LDFLAGS_UNIXSDL) ##### BSD specific variables ##### OBJ_BSDSOUND=$(OBJ_COMMONSOUND) snd_bsd.o #OBJ_BSDSOUND=$(OBJ_NOSOUND) LIB_BSDSOUND= #if you want CD sound in BSD OBJ_BSDCD=$(OBJ_COMMONCD) cd_bsd.o #if you want no CD audio #OBJ_BSDCD=$(OBJ_NOCD) # Link LDFLAGS_BSDCL=$(LDFLAGS_UNIXCOMMON) -lutil $(LDFLAGS_UNIXCL) LDFLAGS_BSDSV=$(LDFLAGS_UNIXCOMMON) LDFLAGS_BSDSDL=$(LDFLAGS_UNIXCOMMON) $(LDFLAGS_UNIXSDL) ##### Win32 specific variables ##### OBJ_WINSOUND=$(OBJ_COMMONSOUND) snd_win.o #OBJ_WINSOUND=$(OBJ_NOSOUND) LIB_WINSOUND= #if you want CD sound in Win32 OBJ_WINCD=$(OBJ_COMMONCD) cd_win.o #if you want no CD audio #OBJ_WINCD=$(OBJ_NOCD) OBJ_WGL= builddate.c sys_win.o vid_wgl.o conproc.o $(OBJ_WINSOUND) $(OBJ_WINCD) $(OBJ_COMMON) # Link LDFLAGS_WINCOMMON=-lwinmm -lwsock32 LDFLAGS_WINCL=$(LDFLAGS_WINCOMMON) -mwindows -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 LDFLAGS_WINSV=$(LDFLAGS_WINCOMMON) -mconsole -lwinmm -lwsock32 LDFLAGS_WINSDL=$(LDFLAGS_WINCOMMON) -mwindows -luser32 -lgdi32 -ldxguid -ldinput -lcomctl32 EXE_WINCL=darkplaces.exe EXE_WINSV=darkplaces-dedicated.exe EXE_WINSDL=darkplaces-sdl.exe ##### Commands ##### .PHONY : clean help \ debug profile release \ cl-debug cl-profile cl-release \ sv-debug sv-profile sv-release \ sdl-debug sdl-profile sdl-release help: @echo @echo "===== Choose one =====" @echo "* $(MAKE) clean : delete all files produced by the build" @echo "* $(MAKE) help : this help" @echo "* $(MAKE) debug : make client and server binaries (debug versions)" @echo "* $(MAKE) profile : make client and server binaries (profile versions)" @echo "* $(MAKE) release : make client and server binaries (release versions)" @echo "* $(MAKE) cl-debug : make client (debug version)" @echo "* $(MAKE) cl-profile : make client (profile version)" @echo "* $(MAKE) cl-release : make client (release version)" @echo "* $(MAKE) sv-debug : make dedicated server (debug version)" @echo "* $(MAKE) sv-profile : make dedicated server (profile version)" @echo "* $(MAKE) sv-release : make dedicated server (release version)" @echo "* $(MAKE) sdl-debug : make SDL client (debug version)" @echo "* $(MAKE) sdl-profile : make SDL client (profile version)" @echo "* $(MAKE) sdl-release : make SDL client (release version)" @echo debug : $(MAKE) cl-debug sv-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) profile : $(MAKE) cl-profile sv-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) release : $(MAKE) cl-release sv-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) cl-debug : $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)" cl-profile : $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)" cl-release : $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)" sv-debug : $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)" sv-profile : $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)" sv-release : $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)" sdl-debug : $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)" sdl-profile : $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)" sdl-release : $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)" bin-debug : @echo @echo "========== $(EXE) (debug) ==========" $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_DEBUG) $(OPTIM_DEBUG)"\ LDFLAGS="$(LDFLAGS_DEBUG) $(LDFLAGS_COMMON)" bin-profile : @echo @echo "========== $(EXE) (profile) ==========" $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_PROFILE) $(OPTIM_RELEASE)"\ LDFLAGS="$(LDFLAGS_PROFILE) $(LDFLAGS_COMMON)" bin-release : @echo @echo "========== $(EXE) (release) ==========" $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \ CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_RELEASE) $(OPTIM_RELEASE)"\ LDFLAGS="$(LDFLAGS_RELEASE) $(LDFLAGS_COMMON)" strip $(EXE) vid_glx.o: vid_glx.c $(DO_CC) -I/usr/X11R6/include vid_sdl.o: vid_sdl.c $(DO_CC) `sdl-config --cflags` sys_sdl.o: sys_sdl.c $(DO_CC) `sdl-config --cflags` .c.o: $(DO_CC) $(EXE_CL): $(OBJ_CL) $(DO_LD) $(EXE_SV): $(OBJ_SV) $(DO_LD) $(EXE_SDL): $(OBJ_SDL) $(DO_LD) clean: -$(CMD_RM) $(EXE_CL) -$(CMD_RM) $(EXE_SV) -$(CMD_RM) $(EXE_SDL) -$(CMD_RM) *.o -$(CMD_RM) *.d