#ifndef MESHQUEUE_H #define MESHQUEUE_H // VorteX: seems this value is hardcoded in other several defines as it's changing makes mess #define MESHQUEUE_TRANSPARENT_BATCHSIZE 256 typedef enum meshqueue_sortcategory_e { MESHQUEUE_SORT_SKY, MESHQUEUE_SORT_DISTANCE, MESHQUEUE_SORT_HUD, } meshqueue_sortcategory_t; void R_MeshQueue_BeginScene(void); void R_MeshQueue_AddTransparent(meshqueue_sortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight); void R_MeshQueue_RenderTransparent(void); #endif