/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" /* =============== Mod_AliasInit =============== */ void Mod_AliasInit (void) { } aliashdr_t *pheader; typedef struct { int v[3]; vec3_t n; } temptris_t; temptris_t *temptris; //stvert_t stverts[MAXALIASVERTS]; //mtriangle_t triangles[MAXALIASTRIS]; // a pose is a single set of vertexes. a frame may be // an animating sequence of poses //trivertx_t *poseverts[MAXALIASFRAMES]; int posenum; byte **player_8bit_texels_tbl; byte *player_8bit_texels; float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations void Mod_ConvertAliasVerts (int numverts, int numtris, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) { int i, j; vec3_t t1, t2; struct { vec3_t v; vec3_t n; int count; } tempvert[MD2MAX_VERTS]; temptris_t *tris; // decompress vertices for (i = 0;i < numverts;i++) { VectorCopy(v[i].v, out[i].v); tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0]; tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1]; tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2]; tempvert[i].n[0] = tempvert[i].n[1] = tempvert[i].n[2] = 0; tempvert[i].count = 0; // update bounding box if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0]; if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1]; if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2]; if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0]; if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1]; if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2]; } // calculate surface normals tris = temptris; for (i = 0;i < numtris;i++) { VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1); VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2); CrossProduct(t1, t2, tris->n); VectorNormalize(tris->n); // add surface normal to vertices for (j = 0;j < 3;j++) { VectorAdd(tris->n, tempvert[tris->v[j]].n, tempvert[tris->v[j]].n); tempvert[tris->v[j]].count++; } tris++; } // average normals and write out 1.7bit format for (i = 0;i < pheader->numtris;i++) { VectorNormalize(tempvert[i].n); out[i].n[0] = (signed char) (tempvert[i].n[0] * 127.0); out[i].n[1] = (signed char) (tempvert[i].n[1] * 127.0); out[i].n[2] = (signed char) (tempvert[i].n[2] * 127.0); } } /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) { trivertx_t *pinframe; int i; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (frame->name, pdaliasframe->name); frame->firstpose = posenum; frame->numposes = 1; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) } pinframe = (trivertx_t *)(pdaliasframe + 1); // poseverts[posenum] = pinframe; Mod_ConvertAliasVerts(pheader->numverts, pheader->numtris, pheader->scale, pheader->scale_origin, pinframe, (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); // // LordHavoc: copy the frame data // memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), pinframe, sizeof(trivertx_t) * pheader->numverts); posenum++; pinframe += pheader->numverts; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) { daliasgroup_t *pingroup; int i, numframes; daliasinterval_t *pin_intervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); frame->firstpose = posenum; frame->numposes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; frame->bboxmax.v[i] = pingroup->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) } pin_intervals = (daliasinterval_t *)(pingroup + 1); frame->interval = LittleFloat (pin_intervals->interval); pin_intervals += numframes; ptemp = (void *)pin_intervals; for (i=0 ; inumverts, pheader->numtris, pheader->scale, pheader->scale_origin, (void *)((daliasframe_t *)ptemp + 1), (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); // // LordHavoc: copy the frame data // memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), (void *)((daliasframe_t *)ptemp + 1), sizeof(trivertx_t) * pheader->numverts); posenum++; ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts; } return ptemp; } //========================================================= /* ================= Mod_FloodFillSkin Fill background pixels so mipmapping doesn't have haloes - Ed ================= */ typedef struct { short x, y; } floodfill_t; extern unsigned d_8to24table[]; // must be a power of 2 #define FLOODFILL_FIFO_SIZE 0x1000 #define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) #define FLOODFILL_STEP( off, dx, dy ) \ { \ if (pos[off] == fillcolor) \ { \ pos[off] = 255; \ fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ } \ else if (pos[off] != 255) fdc = pos[off]; \ } void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) { byte fillcolor = *skin; // assume this is the pixel to fill floodfill_t fifo[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; int filledcolor = -1; int i; if (filledcolor == -1) { filledcolor = 0; // attempt to find opaque black for (i = 0; i < 256; ++i) if (d_8to24table[i] == (255 << 0)) // alpha 1.0 { filledcolor = i; break; } } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); return; } fifo[inpt].x = 0, fifo[inpt].y = 0; inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; while (outpt != inpt) { int x = fifo[outpt].x, y = fifo[outpt].y; int fdc = filledcolor; byte *pos = &skin[x + skinwidth * y]; outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); skin[x + skinwidth * y] = fdc; } } /* =============== Mod_LoadAllSkins =============== */ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int bytesperpixel) { int i, j, k; char name[32]; int s; byte *skin; byte *texels; daliasskingroup_t *pinskingroup; int groupskins; daliasskininterval_t *pinskinintervals; skin = (byte *)(pskintype + 1); if (numskins < 1 || numskins > MAX_SKINS) Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); s = pheader->skinwidth * pheader->skinheight; for (i = 0;i < numskins;i++) { if (pskintype->type == ALIAS_SKIN_SINGLE) { if (bytesperpixel == 1) Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); // save 8 bit texels for the player model to remap // if (!strcmp(loadmodel->name,"progs/player.mdl")) { texels = Hunk_AllocName(s, loadname); pheader->texels[i] = texels - (byte *)pheader; memcpy (texels, (byte *)(pskintype + 1), s); // } sprintf (name, "%s_%i", loadmodel->name, i); pheader->gl_texturenum[i][0] = pheader->gl_texturenum[i][1] = pheader->gl_texturenum[i][2] = pheader->gl_texturenum[i][3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false, bytesperpixel); pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); } else { // animating skin group. yuck. pskintype++; pinskingroup = (daliasskingroup_t *)pskintype; groupskins = LittleLong (pinskingroup->numskins); pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); pskintype = (void *)(pinskinintervals + groupskins); for (j = 0;j < groupskins;j++) { if (bytesperpixel == 1) Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); if (j == 0) { texels = Hunk_AllocName(s, loadname); pheader->texels[i] = texels - (byte *)pheader; memcpy (texels, (byte *)(pskintype), s); } sprintf (name, "%s_%i_%i", loadmodel->name, i,j); pheader->gl_texturenum[i][j&3] = GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false, bytesperpixel); pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); } k = j; for (;j < 4;j++) pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; } } return (void *)pskintype; } //========================================================================= //void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); /* ================= Mod_LoadAliasModel ================= */ #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%g exceeds %g - %g)\n", mod->name, VALUE, MIN, MAX); void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i, j, version, numframes, size, start, end, total; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; daliasframetype_t *pframetype; daliasskintype_t *pskintype; // LordHavoc: 32bit textures int bytesperpixel; unsigned short *poutvertindices; float *pouttexcoords, scales, scalet; temptris_t *tris; start = Hunk_LowMark (); if (!temptris) temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION && version != ALIAS32_VERSION) Host_Error ("%s has wrong version number (%i should be %i or %i)", mod->name, version, ALIAS_VERSION, ALIAS32_VERSION); mod->type = ALIASTYPE_MDL; // // allocate space for a working header, plus all the data except the frames, // skin and group info // // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pinmodel->frames[0])); size = sizeof (aliashdr_t); size += LittleLong (pinmodel->numverts) * sizeof(float[2][2]); size += LittleLong (pinmodel->numtris) * sizeof(unsigned short[3]); size += LittleLong (pinmodel->numframes) * (sizeof(trivert2) * LittleLong (pinmodel->numverts) + sizeof(maliasframedesc_t)); BOUNDI(size,256,4194304); pheader = Hunk_AllocName (size, loadname); mod->flags = LittleLong (pinmodel->flags); mod->type = mod_alias; // endian-adjust and copy the data, starting with the alias model header pheader->boundingradius = LittleFloat (pinmodel->boundingradius); BOUNDF(pheader->boundingradius,0,65536); pheader->numskins = LittleLong (pinmodel->numskins); BOUNDI(pheader->numskins,0,256); pheader->skinwidth = LittleLong (pinmodel->skinwidth); BOUNDI(pheader->skinwidth,0,4096); pheader->skinheight = LittleLong (pinmodel->skinheight); BOUNDI(pheader->skinheight,0,1024); //LordHavoc: 32bit textures bytesperpixel = version == ALIAS32_VERSION ? 4 : 1; // if (pheader->skinheight > MAX_LBM_HEIGHT) // Host_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pheader->numverts = LittleLong (pinmodel->numverts); BOUNDI(pheader->numverts,0,MAXALIASVERTS); /* if (pheader->numverts <= 0) Host_Error ("model %s has no vertices", mod->name); if (pheader->numverts > MAXALIASVERTS) Host_Error ("model %s has too many vertices", mod->name); */ pheader->numtris = LittleLong (pinmodel->numtris); BOUNDI(pheader->numtris,0,65536); // if (pheader->numtris <= 0) // Host_Error ("model %s has no triangles", mod->name); pheader->numframes = LittleLong (pinmodel->numframes); BOUNDI(pheader->numframes,0,65536); numframes = pheader->numframes; // if (numframes < 1) // Host_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; BOUNDF(pheader->size,0,65536); mod->synctype = LittleLong (pinmodel->synctype); BOUNDI(pheader->synctype,0,2); mod->numframes = pheader->numframes; for (i=0 ; i<3 ; i++) { pheader->scale[i] = LittleFloat (pinmodel->scale[i]); BOUNDF(pheader->scale[i],0,65536); pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); BOUNDF(pheader->scale_origin[i],-65536,65536); pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); BOUNDF(pheader->eyeposition[i],-65536,65536); } // load the skins pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype, bytesperpixel); // load base s and t vertices pinstverts = (stvert_t *)pskintype; pouttexcoords = (float *)&pheader->frames[numframes]; pheader->texcoords = (int) pouttexcoords - (int) pheader; // LordHavoc: byteswap and convert stvert data scales = 1.0 / pheader->skinwidth; scalet = 1.0 / pheader->skinheight; for (i = 0;i < pheader->numverts;i++) { pouttexcoords[i*2] = LittleLong (pinstverts[i].s) * scales; pouttexcoords[i*2+1] = LittleLong (pinstverts[i].t) * scalet; pouttexcoords[(i+pheader->numverts)*2] = LittleLong (pinstverts[i].s) * scales + 0.5; pouttexcoords[(i+pheader->numverts)*2+1] = LittleLong (pinstverts[i].t) * scalet; if (pouttexcoords[i*2] >= 0.5) // already a back side coordinate { pouttexcoords[i*2] -= 0.5; pouttexcoords[(i+pheader->numverts)*2] -= 0.5; } BOUNDF(pouttexcoords[i*2],0,1); BOUNDF(pouttexcoords[i*2+1],0,1); BOUNDF(pouttexcoords[(i+pheader->numverts)*2],0,1); BOUNDF(pouttexcoords[(i+pheader->numverts)*2+1],0,1); } // load triangle data pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; poutvertindices = (unsigned short *)&pouttexcoords[pheader->numverts*4]; pheader->vertindices = (int) poutvertindices - (int) pheader; // LordHavoc: sort triangles into front and back lists // so they can be drawn refering to different texture coordinate arrays, // but sharing vertex data pheader->frontfaces = 0; pheader->backfaces = 0; tris = temptris; for (i=0 ; inumtris ; i++) { if (LittleLong(pintriangles[i].facesfront)) { pheader->frontfaces++; for (j=0 ; j<3 ; j++) *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); } for (j=0 ; j<3 ; j++) tris->v[j] = LittleLong (pintriangles[i].vertindex[j]); tris++; } for (i=0 ; inumtris ; i++) { if (!LittleLong(pintriangles[i].facesfront)) { pheader->backfaces++; for (j=0 ; j<3 ; j++) *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); } } // load the frames posenum = 0; pheader->posedata = (int) poutvertindices - (int) pheader; pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; for (i=0 ; itype); if (frametype == ALIAS_SINGLE) pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); else pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); } pheader->numposes = posenum; // LordHavoc: fixed model bbox - was //FIXME: do this right //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; for (j = 0;j < 3;j++) { mod->mins[j] = aliasbboxmin[j]; mod->maxs[j] = aliasbboxmax[j]; } // move the complete, relocatable alias model to the cache end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } /* ================= Mod_LoadQ2AliasModel ================= */ int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight); void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) { int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; md2_t *pinmodel; md2mem_t *pheader; md2triangle_t *pintriangles, *pouttriangles; md2frame_t *pinframe; md2memframe_t *poutframe; char *pinskins; temptris_t *tris; start = Hunk_LowMark (); if (!temptris) temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); pinmodel = (md2_t *)buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", mod->name, version, MD2ALIAS_VERSION); mod->type = mod_alias; mod->aliastype = ALIASTYPE_MD2; framesize = sizeof(md2memframe_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2); // LordHavoc: calculate size for in memory version size = sizeof(md2mem_t) + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) + LittleLong(pinmodel->num_frames) * framesize + LittleLong(pinmodel->num_glcmds) * sizeof(int); if (size <= 0 || size >= MD2MAX_SIZE) Host_Error ("%s is not a valid model", mod->name); pheader = Hunk_AllocName (size, loadname); mod->flags = 0; // there are no MD2 flags mod->numframes = LittleLong(pinmodel->num_frames); mod->synctype = ST_RAND; if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) Host_Error ("%s is not a valid model", mod->name); if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) Host_Error ("%s is not a valid model", mod->name); if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) Host_Error ("%s is not a valid model", mod->name); if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) Host_Error ("%s is not a valid model", mod->name); if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) Host_Error ("%s is not a valid model", mod->name); if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 256) //MD2MAX_FRAMES) Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS) Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); pheader->framesize = framesize; pheader->num_skins = LittleLong(pinmodel->num_skins); pheader->num_xyz = LittleLong(pinmodel->num_xyz); pheader->num_st = LittleLong(pinmodel->num_st); pheader->num_tris = LittleLong(pinmodel->num_tris); pheader->num_frames = LittleLong(pinmodel->num_frames); pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); // load the skins if (pheader->num_skins) { pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); for (i = 0;i < pheader->num_skins;i++) { pheader->gl_texturenum[i] = loadtextureimage (-1, pinskins, TRUE, 0, 0); pinskins += MD2MAX_SKINNAME; } } // load triangles pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); pouttriangles = (void*)&pheader[1]; pheader->ofs_tris = (int) pouttriangles - (int) pheader; tris = temptris; // swap the triangle list for (i=0 ; inum_tris ; i++) { for (j=0 ; j<3 ; j++) { tris->v[j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); if (pouttriangles->index_xyz[j] >= pheader->num_xyz) Host_Error ("%s has invalid vertex indices", mod->name); if (pouttriangles->index_st[j] >= pheader->num_st) Host_Error ("%s has invalid vertex indices", mod->name); } pintriangles++; pouttriangles++; tris++; } // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; // load the frames pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); poutframe = (void*) pouttriangles; pheader->ofs_frames = (int) poutframe - (int) pheader; for (i=0 ; inum_frames ; i++) { for (j = 0;j < 3;j++) { poutframe->scale[j] = LittleFloat(pinframe->scale[j]); poutframe->translate[j] = LittleFloat(pinframe->translate[j]); } Mod_ConvertAliasVerts (pheader->num_xyz, pheader->num_tris, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); pinframe = (void*) &pinframe->verts[j]; poutframe = (void*) &poutframe->verts[j]; } // LordHavoc: model bbox for (j = 0;j < 3;j++) { mod->mins[j] = aliasbboxmin[j]; mod->maxs[j] = aliasbboxmax[j]; } // load the draw list pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); poutglcmd = (void*) poutframe; pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; for (i = 0;i < pheader->num_glcmds;i++) *poutglcmd++ = LittleLong(*pinglcmd++); // move the complete, relocatable alias model to the cache end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); }