/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "image.h" #include "r_shadow.h" void Mod_AliasInit (void) { } void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f) { if (mesh->num_vertexboneweights) { int i, k, blends; surfmeshvertexboneweight_t *v; float *out, *matrix, m[12], bonepose[256][12]; // vertex weighted skeletal // interpolate matrices and concatenate them to their parents for (i = 0;i < model->num_bones;i++) { for (k = 0;k < 12;k++) m[k] = 0; for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++) { matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12; for (k = 0;k < 12;k++) m[k] += matrix[k] * frameblend[blends].lerp; } if (model->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); else for (k = 0;k < 12;k++) bonepose[i][k] = m[k]; } // blend the vertex bone weights memset(out3f, 0, mesh->num_vertices * sizeof(float[3])); v = mesh->data_vertexboneweights; for (i = 0;i < mesh->num_vertexboneweights;i++, v++) { out = out3f + v->vertexindex * 3; matrix = bonepose[v->boneindex]; // FIXME: this can very easily be optimized with SSE or 3DNow out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3]; out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7]; out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11]; } } else { int i, vertcount; float lerp1, lerp2, lerp3, lerp4; const float *vertsbase, *verts1, *verts2, *verts3, *verts4; // vertex morph if (!mesh->data_morphvertex3f) Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name); vertsbase = mesh->data_morphvertex3f; vertcount = mesh->num_vertices; verts1 = vertsbase + frameblend[0].frame * vertcount * 3; lerp1 = frameblend[0].lerp; if (frameblend[1].lerp) { verts2 = vertsbase + frameblend[1].frame * vertcount * 3; lerp2 = frameblend[1].lerp; if (frameblend[2].lerp) { verts3 = vertsbase + frameblend[2].frame * vertcount * 3; lerp3 = frameblend[2].lerp; if (frameblend[3].lerp) { verts4 = vertsbase + frameblend[3].frame * vertcount * 3; lerp4 = frameblend[3].lerp; for (i = 0;i < vertcount * 3;i++) VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i); } else for (i = 0;i < vertcount * 3;i++) VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i); } else for (i = 0;i < vertcount * 3;i++) VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i); } else memcpy(out3f, verts1, vertcount * sizeof(float[3])); } } int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) { const float *boneframe; float tempbonematrix[12], bonematrix[12]; Matrix4x4_CreateIdentity(outmatrix); if (model->num_bones) { if (tagindex < 0 || tagindex >= model->num_bones) return 4; if (poseframe >= model->num_poses) return 6; boneframe = model->data_poses + poseframe * model->num_bones * 12; memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12])); while (model->data_bones[tagindex].parent >= 0) { memcpy(tempbonematrix, bonematrix, sizeof(float[12])); R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); tagindex = model->data_bones[tagindex].parent; } outmatrix->m[0][0] = bonematrix[0]; outmatrix->m[0][1] = bonematrix[1]; outmatrix->m[0][2] = bonematrix[2]; outmatrix->m[0][3] = bonematrix[3]; outmatrix->m[1][0] = bonematrix[4]; outmatrix->m[1][1] = bonematrix[5]; outmatrix->m[1][2] = bonematrix[6]; outmatrix->m[1][3] = bonematrix[7]; outmatrix->m[2][0] = bonematrix[8]; outmatrix->m[2][1] = bonematrix[9]; outmatrix->m[2][2] = bonematrix[10]; outmatrix->m[2][3] = bonematrix[11]; outmatrix->m[3][0] = 0; outmatrix->m[3][1] = 0; outmatrix->m[3][2] = 0; outmatrix->m[3][3] = 1; } else if (model->num_tags) { if (tagindex < 0 || tagindex >= model->num_tags) return 4; if (poseframe >= model->num_tagframes) return 6; *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix; } return 0; } int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname) { int i; if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames) for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++) if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name)) return i + 1; if (model->num_bones) for (i = 0;i < model->num_bones;i++) if (!strcasecmp(tagname, model->data_bones[i].name)) return i + 1; if (model->num_tags) for (i = 0;i < model->num_tags;i++) if (!strcasecmp(tagname, model->data_tags[i].name)) return i + 1; return 0; } static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh) { frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}}; mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4])); mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3; mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6; mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9; Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f); Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true); } static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) { int i, linetrace; float segmentmins[3], segmentmaxs[3]; frameblend_t frameblend[4]; msurface_t *surface; surfmesh_t *mesh; colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL; matrix4x4_t startmatrix, endmatrix; memset(trace, 0, sizeof(*trace)); trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; segmentmins[0] = min(boxstartmins[0], boxendmins[0]); segmentmins[1] = min(boxstartmins[1], boxendmins[1]); segmentmins[2] = min(boxstartmins[2], boxendmins[2]); segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs); if (!linetrace) { // box trace, performed as brush trace Matrix4x4_CreateIdentity(&startmatrix); Matrix4x4_CreateIdentity(&endmatrix); thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); } memset(frameblend, 0, sizeof(frameblend)); frameblend[0].frame = frame; frameblend[0].lerp = 1; for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) { mesh = surface->groupmesh; Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f); if (linetrace) Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); else Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); } } static void Mod_CalcAliasModelBBoxes (void) { int vnum, meshnum; float dist, yawradius, radius; surfmesh_t *mesh; float *v; VectorClear(loadmodel->normalmins); VectorClear(loadmodel->normalmaxs); yawradius = 0; radius = 0; for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++) { mesh = loadmodel->meshlist[meshnum]; for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3) { if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0]; if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1]; if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2]; if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0]; if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1]; if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2]; dist = v[0] * v[0] + v[1] * v[1]; if (yawradius < dist) yawradius = dist; dist += v[2] * v[2]; if (radius < dist) radius = dist; } } radius = sqrt(radius); yawradius = sqrt(yawradius); loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; loadmodel->yawmins[2] = loadmodel->normalmins[2]; loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; loadmodel->radius = radius; loadmodel->radius2 = radius * radius; } static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap) { int i, j; vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; j = vertremap[i]; // not onseam if (j >= 0) VectorCopy(temp, out3f + j * 3); j = vertremap[i+inverts]; // onseam if (j >= 0) VectorCopy(temp, out3f + j * 3); } } static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap) { int i, f, pose, groupframes; float interval; daliasframetype_t *pframetype; daliasframe_t *pinframe; daliasgroup_t *group; daliasinterval_t *intervals; animscene_t *scene; pose = 0; scene = loadmodel->animscenes; for (f = 0;f < loadmodel->numframes;f++) { pframetype = (daliasframetype_t *)datapointer; datapointer += sizeof(daliasframetype_t); if (LittleLong (pframetype->type) == ALIAS_SINGLE) { // a single frame is still treated as a group interval = 0.1f; groupframes = 1; } else { // read group header group = (daliasgroup_t *)datapointer; datapointer += sizeof(daliasgroup_t); groupframes = LittleLong (group->numframes); // intervals (time per frame) intervals = (daliasinterval_t *)datapointer; datapointer += sizeof(daliasinterval_t) * groupframes; interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups if (interval < 0.01f) { Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); interval = 0.1f; } } // get scene name from first frame pinframe = (daliasframe_t *)datapointer; strcpy(scene->name, pinframe->name); scene->firstframe = pose; scene->framecount = groupframes; scene->framerate = 1.0f / interval; scene->loop = true; scene++; // read frames for (i = 0;i < groupframes;i++) { pinframe = (daliasframe_t *)datapointer; datapointer += sizeof(daliasframe_t); Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap); datapointer += sizeof(trivertx_t) * inverts; pose++; } } } static skinframe_t missingskinframe; static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe) { // hack if (skinframe == NULL) { skinframe = &missingskinframe; memset(skinframe, 0, sizeof(*skinframe)); skinframe->base = r_texture_notexture; } skin->skin = *skinframe; skin->currentframe = skin; skin->basematerialflags = MATERIALFLAG_WALL; if (skin->skin.fog) skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; skin->currentmaterialflags = skin->basematerialflags; } static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) { int i; skinfileitem_t *skinfileitem; skinframe_t tempskinframe; if (skinfile) { // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces] for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces) { memset(skin, 0, sizeof(*skin)); for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) { // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { memset(&tempskinframe, 0, sizeof(tempskinframe)); if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("failed to load skin \"%s\"\n", shadername); Mod_BuildAliasSkinFromSkinFrame(skin, NULL); } } } } } } else { memset(&tempskinframe, 0, sizeof(tempskinframe)); if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); Mod_BuildAliasSkinFromSkinFrame(skin, NULL); } } } #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); extern void R_Q1BSP_Draw(entity_render_t *ent); extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist); void Mod_IDP0_Load(model_t *mod, void *buffer) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; float scales, scalet, scale[3], translate[3], interval; msurface_t *surface; qbyte *data; mdl_t *pinmodel; stvert_t *pinstverts; dtriangle_t *pintriangles; daliasskintype_t *pinskintype; daliasskingroup_t *pinskingroup; daliasskininterval_t *pinskinintervals; daliasframetype_t *pinframetype; daliasgroup_t *pinframegroup; qbyte *datapointer, *startframes, *startskins; char name[MAX_QPATH]; skinframe_t tempskinframe; animscene_t *tempskinscenes; texture_t *tempaliasskins; float *vertst; int *vertonseam, *vertremap; skinfile_t *skinfiles; datapointer = buffer; pinmodel = (mdl_t *)datapointer; datapointer += sizeof(mdl_t); version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, ALIAS_VERSION); loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->nummeshes = loadmodel->num_surfaces; data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t)); loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); for (i = 0;i < loadmodel->num_surfaces;i++) { loadmodel->surfacelist[i] = i; loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); } loadmodel->numskins = LittleLong(pinmodel->numskins); BOUNDI(loadmodel->numskins,0,65536); skinwidth = LittleLong (pinmodel->skinwidth); BOUNDI(skinwidth,0,65536); skinheight = LittleLong (pinmodel->skinheight); BOUNDI(skinheight,0,65536); numverts = LittleLong(pinmodel->numverts); BOUNDI(numverts,0,65536); loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris); BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = LittleLong (pinmodel->synctype); BOUNDI(loadmodel->synctype,0,2); loadmodel->flags = LittleLong (pinmodel->flags); for (i = 0;i < 3;i++) { scale[i] = LittleFloat (pinmodel->scale[i]); translate[i] = LittleFloat (pinmodel->scale_origin[i]); } startskins = datapointer; totalskins = 0; for (i = 0;i < loadmodel->numskins;i++) { pinskintype = (daliasskintype_t *)datapointer; datapointer += sizeof(daliasskintype_t); if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE) groupskins = 1; else { pinskingroup = (daliasskingroup_t *)datapointer; datapointer += sizeof(daliasskingroup_t); groupskins = LittleLong(pinskingroup->numskins); datapointer += sizeof(daliasskininterval_t) * groupskins; } for (j = 0;j < groupskins;j++) { datapointer += skinwidth * skinheight; totalskins++; } } pinstverts = (stvert_t *)datapointer; datapointer += sizeof(stvert_t) * numverts; pintriangles = (dtriangle_t *)datapointer; datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles; startframes = datapointer; loadmodel->meshlist[0]->num_morphframes = 0; for (i = 0;i < loadmodel->numframes;i++) { pinframetype = (daliasframetype_t *)datapointer; datapointer += sizeof(daliasframetype_t); if (LittleLong (pinframetype->type) == ALIAS_SINGLE) groupframes = 1; else { pinframegroup = (daliasgroup_t *)datapointer; datapointer += sizeof(daliasgroup_t); groupframes = LittleLong(pinframegroup->numframes); datapointer += sizeof(daliasinterval_t) * groupframes; } for (j = 0;j < groupframes;j++) { datapointer += sizeof(daliasframe_t); datapointer += sizeof(trivertx_t) * numverts; loadmodel->meshlist[0]->num_morphframes++; } } // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int)); vertonseam = vertremap + numverts * 2; scales = 1.0 / skinwidth; scalet = 1.0 / skinheight; for (i = 0;i < numverts;i++) { vertonseam[i] = LittleLong(pinstverts[i].onseam); vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales; vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet; vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5; vertst[(i+numverts)*2+1] = vertst[i*2+1]; } // load triangle data loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles); // read the triangle elements for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) for (j = 0;j < 3;j++) loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]); // validate (note numverts is used because this is the original data) Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__); // now butcher the elements according to vertonseam and tri->facesfront // and then compact the vertex set to remove duplicates for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) if (!LittleLong(pintriangles[i].facesfront)) // backface for (j = 0;j < 3;j++) if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]]) loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts; // count the usage // (this uses vertremap to count usage to save some memory) for (i = 0;i < numverts*2;i++) vertremap[i] = 0; for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++) vertremap[loadmodel->meshlist[0]->data_element3i[i]]++; // build remapping table and compact array loadmodel->meshlist[0]->num_vertices = 0; for (i = 0;i < numverts*2;i++) { if (vertremap[i]) { vertremap[i] = loadmodel->meshlist[0]->num_vertices; vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0]; vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1]; loadmodel->meshlist[0]->num_vertices++; } else vertremap[i] = -1; // not used at all } // remap the elements to the new vertex set for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++) loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]]; // store the texture coordinates loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices); for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++) { loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0]; loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1]; } // load the frames loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices); loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles); Mod_CalcAliasModelBBoxes(); Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]); Mem_Free(vertst); Mem_Free(vertremap); // load the skins skinfiles = Mod_LoadSkinFiles(); loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); loadmodel->num_textures = loadmodel->num_surfaces; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); if (skinfiles) { Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; loadmodel->skinscenes[i].framecount = 1; loadmodel->skinscenes[i].loop = true; loadmodel->skinscenes[i].framerate = 10; } } else { totalskins = 0; datapointer = startskins; for (i = 0;i < loadmodel->numskins;i++) { pinskintype = (daliasskintype_t *)datapointer; datapointer += sizeof(daliasskintype_t); if (pinskintype->type == ALIAS_SKIN_SINGLE) { groupskins = 1; interval = 0.1f; } else { pinskingroup = (daliasskingroup_t *)datapointer; datapointer += sizeof(daliasskingroup_t); groupskins = LittleLong (pinskingroup->numskins); pinskinintervals = (daliasskininterval_t *)datapointer; datapointer += sizeof(daliasskininterval_t) * groupskins; interval = LittleFloat(pinskinintervals[0].interval); if (interval < 0.01f) { Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval); interval = 0.1f; } } sprintf(loadmodel->skinscenes[i].name, "skin %i", i); loadmodel->skinscenes[i].firstframe = totalskins; loadmodel->skinscenes[i].framecount = groupskins; loadmodel->skinscenes[i].framerate = 1.0f / interval; loadmodel->skinscenes[i].loop = true; for (j = 0;j < groupskins;j++) { if (groupskins > 1) sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else sprintf (name, "%s_%i", loadmodel->name, i); if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); datapointer += skinwidth * skinheight; totalskins++; } } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); Mem_Free(tempskinscenes); tempaliasskins = loadmodel->data_textures; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t)); memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); Mem_Free(tempaliasskins); // store the info about the new skin Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; loadmodel->skinscenes[loadmodel->numskins].framecount = 1; loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; loadmodel->skinscenes[loadmodel->numskins].loop = true; //increase skin counts loadmodel->numskins++; totalskins++; } } surface = loadmodel->data_surfaces; surface->texture = loadmodel->data_textures; surface->groupmesh = loadmodel->meshlist[0]; surface->num_firsttriangle = 0; surface->num_triangles = surface->groupmesh->num_triangles; surface->num_firstvertex = 0; surface->num_vertices = surface->groupmesh->num_vertices; } static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) { int i; trivertx_t *in; for (i = 0;i < numverts;i++, out3f += 3) { in = v + vertremap[i]; out3f[0] = in->v[0] * scale[0] + translate[0]; out3f[1] = in->v[1] * scale[1] + translate[1]; out3f[2] = in->v[2] * scale[2] + translate[2]; } } void Mod_IDP2_Load(model_t *mod, void *buffer) { int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts; float *stverts, s, t, scale[3], translate[3]; qbyte *data; msurface_t *surface; md2_t *pinmodel; qbyte *base, *datapointer; md2frame_t *pinframe; char *inskin; md2triangle_t *intri; unsigned short *inst; struct md2verthash_s { struct md2verthash_s *next; int xyz; float st[2]; } *hash, **md2verthash, *md2verthashdata; skinframe_t tempskinframe; skinfile_t *skinfiles; pinmodel = buffer; base = buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, MD2ALIAS_VERSION); loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536) Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536) Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256) Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); end = LittleLong(pinmodel->ofs_end); if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end)) Host_Error ("%s is not a valid model", loadmodel->name); if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end) Host_Error ("%s is not a valid model", loadmodel->name); if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end) Host_Error ("%s is not a valid model", loadmodel->name); if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end) Host_Error ("%s is not a valid model", loadmodel->name); if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); loadmodel->num_surfaces = 1; loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->nummeshes = loadmodel->num_surfaces; data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t)); loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); for (i = 0;i < loadmodel->num_surfaces;i++) { loadmodel->surfacelist[i] = i; loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); } loadmodel->numskins = LittleLong(pinmodel->num_skins); numxyz = LittleLong(pinmodel->num_xyz); numst = LittleLong(pinmodel->num_st); loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris); loadmodel->numframes = LittleLong(pinmodel->num_frames); loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes; loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); loadmodel->flags = 0; // there are no MD2 flags loadmodel->synctype = ST_RAND; // load the skins inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); skinfiles = Mod_LoadSkinFiles(); if (skinfiles) { loadmodel->num_textures = loadmodel->num_surfaces; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); } else if (loadmodel->numskins) { // skins found (most likely not a player model) loadmodel->num_textures = loadmodel->num_surfaces; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); else { Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL); } } } else { // no skins (most likely a player model) loadmodel->numskins = 1; loadmodel->num_textures = loadmodel->num_surfaces; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); } loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; loadmodel->skinscenes[i].framecount = 1; loadmodel->skinscenes[i].loop = true; loadmodel->skinscenes[i].framerate = 10; } // load the triangles and stvert data inst = (void*)(base + LittleLong(pinmodel->ofs_st)); intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); skinwidth = LittleLong(pinmodel->skinwidth); skinheight = LittleLong(pinmodel->skinheight); stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); s = 1.0f / skinwidth; t = 1.0f / skinheight; for (i = 0;i < numst;i++) { j = (unsigned short) LittleShort(inst[i*2+0]); k = (unsigned short) LittleShort(inst[i*2+1]); if (j >= skinwidth || k >= skinheight) { Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i); j = 0; k = 0; } stverts[i*2+0] = j * s; stverts[i*2+1] = k * t; } md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash)); // swap the triangle list num = 0; loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++) { for (j = 0;j < 3;j++) { xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); st = (unsigned short) LittleShort (intri[i].index_st[j]); if (xyz >= numxyz) { Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i); xyz = 0; } if (st >= numst) { Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); st = 0; } s = stverts[st*2+0]; t = stverts[st*2+1]; hashindex = (xyz * 17 + st) & 255; for (hash = md2verthash[hashindex];hash;hash = hash->next) if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) break; if (hash == NULL) { hash = md2verthashdata + num++; hash->xyz = xyz; hash->st[0] = s; hash->st[1] = t; hash->next = md2verthash[hashindex]; md2verthash[hashindex] = hash; } loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata); } } Mem_Free(stverts); numverts = num; loadmodel->meshlist[0]->num_vertices = numverts; vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); for (i = 0;i < num;i++) { hash = md2verthashdata + i; vertremap[i] = hash->xyz; loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0]; loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1]; } Mem_Free(md2verthash); Mem_Free(md2verthashdata); // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3])); for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++) { pinframe = (md2frame_t *)datapointer; datapointer += sizeof(md2frame_t); for (j = 0;j < 3;j++) { scale[j] = LittleFloat(pinframe->scale[j]); translate[j] = LittleFloat(pinframe->translate[j]); } Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap); datapointer += numxyz * sizeof(trivertx_t); strcpy(loadmodel->animscenes[i].name, pinframe->name); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; loadmodel->animscenes[i].loop = true; } Mem_Free(vertremap); loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3])); Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles); Mod_CalcAliasModelBBoxes(); Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]); surface = loadmodel->data_surfaces; surface->groupmesh = loadmodel->meshlist[0]; surface->texture = loadmodel->data_textures; surface->num_firsttriangle = 0; surface->num_triangles = surface->groupmesh->num_triangles; surface->num_firstvertex = 0; surface->num_vertices = surface->groupmesh->num_vertices; } void Mod_IDP3_Load(model_t *mod, void *buffer) { int i, j, k, version; qbyte *data; msurface_t *surface; surfmesh_t *mesh; md3modelheader_t *pinmodel; md3frameinfo_t *pinframe; md3mesh_t *pinmesh; md3tag_t *pintag; skinfile_t *skinfiles; pinmodel = buffer; if (memcmp(pinmodel->identifier, "IDP3", 4)) Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name); version = LittleLong (pinmodel->version); if (version != MD3VERSION) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, MD3VERSION); skinfiles = Mod_LoadSkinFiles(); if (loadmodel->numskins < 1) loadmodel->numskins = 1; loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->flags = LittleLong(pinmodel->flags); loadmodel->synctype = ST_RAND; // set up some global info about the model loadmodel->numframes = LittleLong(pinmodel->num_frames); loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes); // make skinscenes for the skins (no groups) loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; loadmodel->skinscenes[i].framecount = 1; loadmodel->skinscenes[i].loop = true; loadmodel->skinscenes[i].framerate = 10; } // load frameinfo loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) { strcpy(loadmodel->animscenes[i].name, pinframe->name); loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].framerate = 10; loadmodel->animscenes[i].loop = true; } // load tags loadmodel->num_tagframes = loadmodel->numframes; loadmodel->num_tags = LittleLong(pinmodel->num_tags); loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t)); for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++) { strcpy(loadmodel->data_tags[i].name, pintag->name); Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix); for (j = 0;j < 3;j++) { for (k = 0;k < 3;k++) loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); } //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name); } // load meshes loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->nummeshes = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces; data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); for (i = 0;i < loadmodel->num_surfaces;i++) { loadmodel->surfacelist[i] = i; loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); } for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) { if (memcmp(pinmesh->identifier, "IDP3", 4)) Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n"); mesh = loadmodel->meshlist[i]; mesh->num_morphframes = LittleLong(pinmesh->num_frames); mesh->num_vertices = LittleLong(pinmesh->num_vertices); mesh->num_triangles = LittleLong(pinmesh->num_triangles); mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3])); for (j = 0;j < mesh->num_triangles * 3;j++) mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]); for (j = 0;j < mesh->num_vertices;j++) { mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]); mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]); } for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++) { mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f); mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f); mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f); } Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); Mod_Alias_Mesh_CompileFrameZero(mesh); if (LittleLong(pinmesh->num_shaders) >= 1) Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name); else for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); surface = loadmodel->data_surfaces + i; surface->groupmesh = mesh; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = 0; surface->num_triangles = mesh->num_triangles; surface->num_firstvertex = 0; surface->num_vertices = mesh->num_vertices; } Mod_CalcAliasModelBBoxes(); Mod_FreeSkinFiles(skinfiles); } void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { zymtype1header_t *pinmodel, *pheader; qbyte *pbase; int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices; float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f; zymvertex_t *verts, *vertdata; zymscene_t *scene; zymbone_t *bone; char *shadername; skinfile_t *skinfiles; qbyte *data; msurface_t *surface; surfmesh_t *mesh; pinmodel = (void *)buffer; pbase = buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n"); if (BigLong(pinmodel->type) != 1) Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); loadmodel->type = mod_alias; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->flags = 0; // there are no flags on zym models loadmodel->synctype = ST_RAND; // byteswap header pheader = pinmodel; pheader->type = BigLong(pinmodel->type); pheader->filesize = BigLong(pinmodel->filesize); pheader->mins[0] = BigFloat(pinmodel->mins[0]); pheader->mins[1] = BigFloat(pinmodel->mins[1]); pheader->mins[2] = BigFloat(pinmodel->mins[2]); pheader->maxs[0] = BigFloat(pinmodel->maxs[0]); pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); pheader->radius = BigFloat(pinmodel->radius); pheader->numverts = BigLong(pinmodel->numverts); pheader->numtris = BigLong(pinmodel->numtris); pheader->numshaders = BigLong(pinmodel->numshaders); pheader->numbones = BigLong(pinmodel->numbones); pheader->numscenes = BigLong(pinmodel->numscenes); pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length); pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start); pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length); pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start); pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length); pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start); pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length); pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start); pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length); pheader->lump_render.start = BigLong(pinmodel->lump_render.start); pheader->lump_render.length = BigLong(pinmodel->lump_render.length); pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start); pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length); pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); loadmodel->numframes = pheader->numscenes; loadmodel->num_surfaces = pheader->numshaders; skinfiles = Mod_LoadSkinFiles(); if (loadmodel->numskins < 1) loadmodel->numskins = 1; // make skinscenes for the skins (no groups) loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) { loadmodel->skinscenes[i].firstframe = i; loadmodel->skinscenes[i].framecount = 1; loadmodel->skinscenes[i].loop = true; loadmodel->skinscenes[i].framerate = 10; } // model bbox modelradius = pheader->radius; for (i = 0;i < 3;i++) { loadmodel->normalmins[i] = pheader->mins[i]; loadmodel->normalmaxs[i] = pheader->maxs[i]; loadmodel->rotatedmins[i] = -modelradius; loadmodel->rotatedmaxs[i] = modelradius; } corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); if (loadmodel->yawmaxs[0] > modelradius) loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; loadmodel->yawmins[2] = loadmodel->normalmins[2]; loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; loadmodel->radius = modelradius; loadmodel->radius2 = modelradius * modelradius; // go through the lumps, swapping things //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); scene = (void *) (pheader->lump_scenes.start + pbase); numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); for (i = 0;i < pheader->numscenes;i++) { memcpy(loadmodel->animscenes[i].name, scene->name, 32); loadmodel->animscenes[i].firstframe = BigLong(scene->start); loadmodel->animscenes[i].framecount = BigLong(scene->length); loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes); if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); if (loadmodel->animscenes[i].framerate < 0) Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate); scene++; } //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]); loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); poses = (void *) (pheader->lump_poses.start + pbase); for (i = 0;i < pheader->lump_poses.length / 4;i++) loadmodel->data_poses[i] = BigFloat(poses[i]); //zymlump_t lump_bones; // zymbone_t bone[numbones]; loadmodel->num_bones = pheader->numbones; loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t)); bone = (void *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name)); loadmodel->data_bones[i].flags = BigLong(bone[i].flags); loadmodel->data_bones[i].parent = BigLong(bone[i].parent); if (loadmodel->data_bones[i].parent >= i) Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i); } //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); for (i = 0;i < pheader->numverts;i++) { vertbonecounts[i] = BigLong(bonecount[i]); if (vertbonecounts[i] < 1) Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i); } //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); vertdata = (void *) (pheader->lump_verts.start + pbase); for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) { verts[i].bonenum = BigLong(vertdata[i].bonenum); verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); } //zymlump_t lump_texcoords; // float texcoords[numvertices][2]; outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); for (i = 0;i < pheader->numverts;i++) { outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); // flip T coordinate for OpenGL outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]); } //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->nummeshes = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces; data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *); loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); for (i = 0;i < loadmodel->num_surfaces;i++) { loadmodel->surfacelist[i] = i; loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t); } //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) // byteswap, validate, and swap winding order of tris count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); if (pheader->lump_render.length != count) Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); renderlist = (void *) (pheader->lump_render.start + pbase); renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); for (i = 0;i < loadmodel->num_surfaces;i++) { if (renderlist >= renderlistend) Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); count = BigLong(*renderlist);renderlist++; if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend)) Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name); mesh = loadmodel->meshlist[i]; mesh->num_triangles = count; mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); outelements = mesh->data_element3i; for (j = 0;j < mesh->num_triangles;j++) { outelements[2] = BigLong(renderlist[0]); outelements[1] = BigLong(renderlist[1]); outelements[0] = BigLong(renderlist[2]); if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts) Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name); if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0) Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name); renderlist += 3; outelements += 3; } remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices); for (j = 0;j < mesh->num_triangles * 3;j++) mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]]; Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); for (j = 0;j < pheader->numverts;j++) { if (remapvertices[j] >= 0) { mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0]; mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1]; } } mesh->num_vertexboneweights = 0; for (j = 0;j < pheader->numverts;j++) if (remapvertices[j] >= 0) mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]]; mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); mesh->num_vertexboneweights = 0; // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices) l = 0; for (j = 0;j < pheader->numverts;j++) { if (remapvertices[j] < 0) { l += vertbonecounts[j]; continue; } for (k = 0;k < vertbonecounts[j];k++) { // this format really should have had a per vertexweight weight value... mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j]; mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum; mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j]; mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3]; mesh->num_vertexboneweights++; l++; } } shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; // since zym models do not have named sections, reuse their shader // name as the section name if (shadername[0]) Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); else for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); Mod_Alias_Mesh_CompileFrameZero(mesh); surface = loadmodel->data_surfaces + i; surface->groupmesh = mesh; surface->texture = loadmodel->data_textures + i; surface->num_firsttriangle = 0; surface->num_triangles = mesh->num_triangles; surface->num_firstvertex = 0; surface->num_vertices = mesh->num_vertices; } Mem_Free(vertbonecounts); Mem_Free(verts); Mem_Free(outtexcoord2f); }