/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "image.h" #include "r_shadow.h" #include "polygon.h" #include "curves.h" // note: model_shared.c sets up r_notexture, and r_surf_notexture qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8]; //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; cvar_t halflifebsp = {0, "halflifebsp", "0"}; cvar_t r_novis = {0, "r_novis", "0"}; cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"}; cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"}; cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"}; cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"}; cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"}; cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"}; cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"}; cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"}; cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"}; cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"}; cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"}; static void Mod_Q1BSP_Collision_Init (void); void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&halflifebsp); Cvar_RegisterVariable(&r_novis); Cvar_RegisterVariable(&r_miplightmaps); Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_subdivisions_tolerance); Cvar_RegisterVariable(&r_subdivisions_minlevel); Cvar_RegisterVariable(&r_subdivisions_maxlevel); Cvar_RegisterVariable(&r_subdivisions_maxvertices); Cvar_RegisterVariable(&r_subdivisions_collision_tolerance); Cvar_RegisterVariable(&r_subdivisions_collision_minlevel); Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel); Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices); Cvar_RegisterVariable(&mod_q3bsp_curves_collisions); Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline); Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush); memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis)); Mod_Q1BSP_Collision_Init(); } static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) { mnode_t *node; if (model == NULL) return NULL; Mod_CheckLoaded(model); // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; } static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize) { int i; mleaf_t *leaf; leaf = Mod_Q1BSP_PointInLeaf(model, p); if (leaf) { i = min(outsize, (int)sizeof(leaf->ambient_sound_level)); if (i) { memcpy(out, leaf->ambient_sound_level, i); out += i; outsize -= i; } } if (outsize) memset(out, 0, outsize); } static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) { int clusterindex, side, nodestackindex = 0; mnode_t *node, *nodestack[1024]; node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; for (;;) { if (node->plane) { // node - recurse down the BSP tree side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; if (side < 2) { // box is on one side of plane, take that path node = node->children[side]; } else { // box crosses plane, take one path and remember the other if (nodestackindex < 1024) nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } } else { // leaf - check cluster bit clusterindex = ((mleaf_t *)node)->clusterindex; if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; } else { // nothing to see here, try another path we didn't take earlier if (nodestackindex == 0) break; node = nodestack[--nodestackindex]; } } } // it is not visible return false; } /* static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) { mnode_t *node; if (model == NULL) return CONTENTS_EMPTY; Mod_CheckLoaded(model); // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return ((mleaf_t *)node)->contents; } */ typedef struct findnonsolidlocationinfo_s { vec3_t center; vec_t radius; vec3_t nudge; vec_t bestdist; model_t *model; } findnonsolidlocationinfo_t; #if 0 extern cvar_t samelevel; #endif static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf) { int i, surfnum, k, *tri, *mark; float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3]; #if 0 float surfnormal[3]; #endif msurface_t *surf; for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++) { surf = info->model->brushq1.surfaces + *mark; if (surf->flags & SURF_SOLIDCLIP) { #if 0 VectorCopy(surf->plane->normal, surfnormal); if (surf->flags & SURF_PLANEBACK) VectorNegate(surfnormal, surfnormal); #endif for (k = 0;k < surf->mesh.num_triangles;k++) { tri = surf->mesh.data_element3i + k * 3; VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]); VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]); VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]); VectorSubtract(vert[1], vert[0], edge[0]); VectorSubtract(vert[2], vert[1], edge[1]); CrossProduct(edge[1], edge[0], facenormal); if (facenormal[0] || facenormal[1] || facenormal[2]) { VectorNormalize(facenormal); #if 0 if (VectorDistance(facenormal, surfnormal) > 0.01f) Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]); #endif f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); if (f <= info->bestdist && f >= -info->bestdist) { VectorSubtract(vert[0], vert[2], edge[2]); VectorNormalize(edge[0]); VectorNormalize(edge[1]); VectorNormalize(edge[2]); CrossProduct(facenormal, edge[0], edgenormal[0]); CrossProduct(facenormal, edge[1], edgenormal[1]); CrossProduct(facenormal, edge[2], edgenormal[2]); #if 0 if (samelevel.integer & 1) VectorNegate(edgenormal[0], edgenormal[0]); if (samelevel.integer & 2) VectorNegate(edgenormal[1], edgenormal[1]); if (samelevel.integer & 4) VectorNegate(edgenormal[2], edgenormal[2]); for (i = 0;i < 3;i++) if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f) Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]); #endif // face distance if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0]) && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1]) && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2])) { // we got lucky, the center is within the face dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal); if (dist < 0) { dist = -dist; if (info->bestdist > dist) { info->bestdist = dist; VectorScale(facenormal, (info->radius - -dist), info->nudge); } } else { if (info->bestdist > dist) { info->bestdist = dist; VectorScale(facenormal, (info->radius - dist), info->nudge); } } } else { // check which edge or vertex the center is nearest for (i = 0;i < 3;i++) { f = DotProduct(info->center, edge[i]); if (f >= DotProduct(vert[0], edge[i]) && f <= DotProduct(vert[1], edge[i])) { // on edge VectorMA(info->center, -f, edge[i], point); dist = sqrt(DotProduct(point, point)); if (info->bestdist > dist) { info->bestdist = dist; VectorScale(point, (info->radius / dist), info->nudge); } // skip both vertex checks // (both are further away than this edge) i++; } else { // not on edge, check first vertex of edge VectorSubtract(info->center, vert[i], point); dist = sqrt(DotProduct(point, point)); if (info->bestdist > dist) { info->bestdist = dist; VectorScale(point, (info->radius / dist), info->nudge); } } } } } } } } } } static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node) { if (node->contents) { if (((mleaf_t *)node)->nummarksurfaces) Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node); } else { float f = PlaneDiff(info->center, node->plane); if (f >= -info->bestdist) Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]); if (f <= info->bestdist) Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]); } } static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius) { int i; findnonsolidlocationinfo_t info; if (model == NULL) { VectorCopy(in, out); return; } VectorCopy(in, info.center); info.radius = radius; info.model = model; i = 0; do { VectorClear(info.nudge); info.bestdist = radius; Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); VectorAdd(info.center, info.nudge, info.center); } while (info.bestdist < radius && ++i < 10); VectorCopy(info.center, out); } int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents) { switch(nativecontents) { case CONTENTS_EMPTY: return 0; case CONTENTS_SOLID: return SUPERCONTENTS_SOLID; case CONTENTS_WATER: return SUPERCONTENTS_WATER; case CONTENTS_SLIME: return SUPERCONTENTS_SLIME; case CONTENTS_LAVA: return SUPERCONTENTS_LAVA; case CONTENTS_SKY: return SUPERCONTENTS_SKY; } return 0; } int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents) { if (supercontents & SUPERCONTENTS_SOLID) return CONTENTS_SOLID; if (supercontents & SUPERCONTENTS_SKY) return CONTENTS_SKY; if (supercontents & SUPERCONTENTS_LAVA) return CONTENTS_LAVA; if (supercontents & SUPERCONTENTS_SLIME) return CONTENTS_SLIME; if (supercontents & SUPERCONTENTS_WATER) return CONTENTS_WATER; return CONTENTS_EMPTY; } typedef struct { // the hull we're tracing through const hull_t *hull; // the trace structure to fill in trace_t *trace; // start, end, and end - start (in model space) double start[3]; double end[3]; double dist[3]; } RecursiveHullCheckTraceInfo_t; // 1/32 epsilon to keep floating point happy #define DIST_EPSILON (0.03125) #define HULLCHECKSTATE_EMPTY 0 #define HULLCHECKSTATE_SOLID 1 #define HULLCHECKSTATE_DONE 2 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) { // status variables, these don't need to be saved on the stack when // recursing... but are because this should be thread-safe // (note: tracing against a bbox is not thread-safe, yet) int ret; mplane_t *plane; double t1, t2; // variables that need to be stored on the stack when recursing dclipnode_t *node; int side; double midf, mid[3]; // LordHavoc: a goto! everyone flee in terror... :) loc0: // check for empty if (num < 0) { num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); if (!t->trace->startfound) { t->trace->startfound = true; t->trace->startsupercontents |= num; } if (num & SUPERCONTENTS_LIQUIDSMASK) t->trace->inwater = true; if (num == 0) t->trace->inopen = true; if (num & t->trace->hitsupercontentsmask) { // if the first leaf is solid, set startsolid if (t->trace->allsolid) t->trace->startsolid = true; #if COLLISIONPARANOID >= 3 Con_Print("S"); #endif return HULLCHECKSTATE_SOLID; } else { t->trace->allsolid = false; #if COLLISIONPARANOID >= 3 Con_Print("E"); #endif return HULLCHECKSTATE_EMPTY; } } // find the point distances node = t->hull->clipnodes + num; plane = t->hull->planes + node->planenum; if (plane->type < 3) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; } else { t1 = DotProduct (plane->normal, p1) - plane->dist; t2 = DotProduct (plane->normal, p2) - plane->dist; } if (t1 < 0) { if (t2 < 0) { #if COLLISIONPARANOID >= 3 Con_Print("<"); #endif num = node->children[1]; goto loc0; } side = 1; } else { if (t2 >= 0) { #if COLLISIONPARANOID >= 3 Con_Print(">"); #endif num = node->children[0]; goto loc0; } side = 0; } // the line intersects, find intersection point // LordHavoc: this uses the original trace for maximum accuracy #if COLLISIONPARANOID >= 3 Con_Print("M"); #endif if (plane->type < 3) { t1 = t->start[plane->type] - plane->dist; t2 = t->end[plane->type] - plane->dist; } else { t1 = DotProduct (plane->normal, t->start) - plane->dist; t2 = DotProduct (plane->normal, t->end) - plane->dist; } midf = t1 / (t1 - t2); midf = bound(p1f, midf, p2f); VectorMA(t->start, midf, t->dist, mid); // recurse both sides, front side first ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid); // if this side is not empty, return what it is (solid or done) if (ret != HULLCHECKSTATE_EMPTY) return ret; ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2); // if other side is not solid, return what it is (empty or done) if (ret != HULLCHECKSTATE_SOLID) return ret; // front is air and back is solid, this is the impact point... if (side) { t->trace->plane.dist = -plane->dist; VectorNegate (plane->normal, t->trace->plane.normal); } else { t->trace->plane.dist = plane->dist; VectorCopy (plane->normal, t->trace->plane.normal); } // calculate the true fraction t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist; t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist; midf = t1 / (t1 - t2); t->trace->realfraction = bound(0, midf, 1); // calculate the return fraction which is nudged off the surface a bit midf = (t1 - DIST_EPSILON) / (t1 - t2); t->trace->fraction = bound(0, midf, 1); #if COLLISIONPARANOID >= 3 Con_Print("D"); #endif return HULLCHECKSTATE_DONE; } #if COLLISIONPARANOID < 2 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num) { while (num >= 0) num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist]; num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); t->trace->startsupercontents |= num; if (num & SUPERCONTENTS_LIQUIDSMASK) t->trace->inwater = true; if (num == 0) t->trace->inopen = true; if (num & t->trace->hitsupercontentsmask) { t->trace->allsolid = t->trace->startsolid = true; return HULLCHECKSTATE_SOLID; } else { t->trace->allsolid = t->trace->startsolid = false; return HULLCHECKSTATE_EMPTY; } } #endif static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) { // this function currently only supports same size start and end double boxsize[3]; RecursiveHullCheckTraceInfo_t rhc; memset(&rhc, 0, sizeof(rhc)); memset(trace, 0, sizeof(trace_t)); rhc.trace = trace; rhc.trace->hitsupercontentsmask = hitsupercontentsmask; rhc.trace->fraction = 1; rhc.trace->realfraction = 1; rhc.trace->allsolid = true; VectorSubtract(boxstartmaxs, boxstartmins, boxsize); if (boxsize[0] < 3) rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 else if (model->brush.ishlbsp) { // LordHavoc: this has to have a minor tolerance (the .1) because of // minor float precision errors from the box being transformed around if (boxsize[0] < 32.1) { if (boxsize[2] < 54) // pick the nearest of 36 or 72 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36 else rhc.hull = &model->brushq1.hulls[1]; // 32x32x72 } else rhc.hull = &model->brushq1.hulls[2]; // 64x64x64 } else { // LordHavoc: this has to have a minor tolerance (the .1) because of // minor float precision errors from the box being transformed around if (boxsize[0] < 32.1) rhc.hull = &model->brushq1.hulls[1]; // 32x32x56 else rhc.hull = &model->brushq1.hulls[2]; // 64x64x88 } VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start); VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end); VectorSubtract(rhc.end, rhc.start, rhc.dist); #if COLLISIONPARANOID >= 2 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]); Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); Con_Print("\n"); #else if (DotProduct(rhc.dist, rhc.dist)) Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); else Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode); #endif } static hull_t box_hull; static dclipnode_t box_clipnodes[6]; static mplane_t box_planes[6]; static void Mod_Q1BSP_Collision_Init (void) { int i; int side; //Set up the planes and clipnodes so that the six floats of a bounding box //can just be stored out and get a proper hull_t structure. box_hull.clipnodes = box_clipnodes; box_hull.planes = box_planes; box_hull.firstclipnode = 0; box_hull.lastclipnode = 5; for (i = 0;i < 6;i++) { box_clipnodes[i].planenum = i; side = i&1; box_clipnodes[i].children[side] = CONTENTS_EMPTY; if (i != 5) box_clipnodes[i].children[side^1] = i + 1; else box_clipnodes[i].children[side^1] = CONTENTS_SOLID; box_planes[i].type = i>>1; box_planes[i].normal[i>>1] = 1; } } void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) { #if 1 colbrushf_t cbox; colplanef_t cbox_planes[6]; cbox.supercontents = boxsupercontents; cbox.numplanes = 6; cbox.numpoints = 0; cbox.numtriangles = 0; cbox.planes = cbox_planes; cbox.points = NULL; cbox.elements = NULL; cbox.markframe = 0; cbox.mins[0] = 0; cbox.mins[1] = 0; cbox.mins[2] = 0; cbox.maxs[0] = 0; cbox.maxs[1] = 0; cbox.maxs[2] = 0; cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0]; cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0]; cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1]; cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1]; cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2]; cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2]; memset(trace, 0, sizeof(trace_t)); trace->hitsupercontentsmask = hitsupercontentsmask; trace->fraction = 1; trace->realfraction = 1; Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox); #else RecursiveHullCheckTraceInfo_t rhc; // fill in a default trace memset(&rhc, 0, sizeof(rhc)); memset(trace, 0, sizeof(trace_t)); //To keep everything totally uniform, bounding boxes are turned into small //BSP trees instead of being compared directly. // create a temp hull from bounding box sizes box_planes[0].dist = cmaxs[0] - mins[0]; box_planes[1].dist = cmins[0] - maxs[0]; box_planes[2].dist = cmaxs[1] - mins[1]; box_planes[3].dist = cmins[1] - maxs[1]; box_planes[4].dist = cmaxs[2] - mins[2]; box_planes[5].dist = cmins[2] - maxs[2]; #if COLLISIONPARANOID >= 3 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]); #endif // trace a line through the generated clipping hull //rhc.boxsupercontents = boxsupercontents; rhc.hull = &box_hull; rhc.trace = trace; rhc.trace->hitsupercontentsmask = hitsupercontentsmask; rhc.trace->fraction = 1; rhc.trace->realfraction = 1; rhc.trace->allsolid = true; VectorCopy(start, rhc.start); VectorCopy(end, rhc.end); VectorSubtract(rhc.end, rhc.start, rhc.dist); Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos); if (rhc.trace->startsupercontents) rhc.trace->startsupercontents = boxsupercontents; #endif } static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz) { int side, distz = endz - startz; float front, back; float mid; loc0: if (node->contents < 0) return false; // didn't hit anything switch (node->plane->type) { case PLANE_X: node = node->children[x < node->plane->dist]; goto loc0; case PLANE_Y: node = node->children[y < node->plane->dist]; goto loc0; case PLANE_Z: side = startz < node->plane->dist; if ((endz < node->plane->dist) == side) { node = node->children[side]; goto loc0; } // found an intersection mid = node->plane->dist; break; default: back = front = x * node->plane->normal[0] + y * node->plane->normal[1]; front += startz * node->plane->normal[2]; back += endz * node->plane->normal[2]; side = front < node->plane->dist; if ((back < node->plane->dist) == side) { node = node->children[side]; goto loc0; } // found an intersection mid = startz + distz * (front - node->plane->dist) / (front - back); break; } // go down front side if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid)) return true; // hit something else { // check for impact on this node if (node->numsurfaces) { int i, ds, dt; msurface_t *surf; surf = cl.worldmodel->brushq1.surfaces + node->firstsurface; for (i = 0;i < node->numsurfaces;i++, surf++) { if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples) continue; // no lightmaps ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0]; dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1]; if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1]) { qbyte *lightmap; int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; lmwidth = ((surf->extents[0]>>4)+1); lmheight = ((surf->extents[1]>>4)+1); line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++) { scale = d_lightstylevalue[surf->styles[maps]]; r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale; r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale; r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale; r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale; lightmap += size3; } /* LordHavoc: here's the readable version of the interpolation code, not quite as easy for the compiler to optimize... dsfrac is the X position in the lightmap pixel, * 16 dtfrac is the Y position in the lightmap pixel, * 16 r00 is top left corner, r01 is top right corner r10 is bottom left corner, r11 is bottom right corner g and b are the same layout. r0 and r1 are the top and bottom intermediate results first we interpolate the top two points, to get the top edge sample r0 = (((r01-r00) * dsfrac) >> 4) + r00; g0 = (((g01-g00) * dsfrac) >> 4) + g00; b0 = (((b01-b00) * dsfrac) >> 4) + b00; then we interpolate the bottom two points, to get the bottom edge sample r1 = (((r11-r10) * dsfrac) >> 4) + r10; g1 = (((g11-g10) * dsfrac) >> 4) + g10; b1 = (((b11-b10) * dsfrac) >> 4) + b10; then we interpolate the top and bottom samples to get the middle sample (the one which was requested) r = (((r1-r0) * dtfrac) >> 4) + r0; g = (((g1-g0) * dtfrac) >> 4) + g0; b = (((b1-b0) * dtfrac) >> 4) + b0; */ ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f); ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f); ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f); return true; // success } } } // go down back side node = node->children[side ^ 1]; startz = mid; distz = endz - startz; goto loc0; } } void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); } static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend) { int c; qbyte *outstart = out; while (out < outend) { if (in == inend) { Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } c = *in++; if (c) *out++ = c; else { if (in == inend) { Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } for (c = *in++;c > 0;c--) { if (out == outend) { Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); return; } *out++ = 0; } } } } static void Mod_Q1BSP_LoadTextures(lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; miptex_t *dmiptex; texture_t *tx, *tx2, *anims[10], *altanims[10]; dmiptexlump_t *m; qbyte *data, *mtdata; char name[256]; loadmodel->brushq1.textures = NULL; // add two slots for notexture walls and notexture liquids if (l->filelen) { m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->brushq1.numtextures = m->nummiptex + 2; } else { m = NULL; loadmodel->brushq1.numtextures = 2; } loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t)); // fill out all slots with notexture for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++) { tx->number = i; strcpy(tx->name, "NO TEXTURE FOUND"); tx->width = 16; tx->height = 16; tx->skin.base = r_notexture; if (i == loadmodel->brushq1.numtextures - 1) tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; else tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; tx->currentframe = tx; } if (!m) return; // just to work around bounds checking when debugging with it (array index out of bounds error thing) dofs = m->dataofs; // LordHavoc: mostly rewritten map texture loader for (i = 0;i < m->nummiptex;i++) { dofs[i] = LittleLong(dofs[i]); if (dofs[i] == -1 || r_nosurftextures.integer) continue; dmiptex = (miptex_t *)((qbyte *)m + dofs[i]); // make sure name is no more than 15 characters for (j = 0;dmiptex->name[j] && j < 15;j++) name[j] = dmiptex->name[j]; name[j] = 0; mtwidth = LittleLong(dmiptex->width); mtheight = LittleLong(dmiptex->height); mtdata = NULL; j = LittleLong(dmiptex->offsets[0]); if (j) { // texture included if (j < 40 || j + mtwidth * mtheight > l->filelen) { Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); continue; } mtdata = (qbyte *)dmiptex + j; } if ((mtwidth & 15) || (mtheight & 15)) Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name); // LordHavoc: force all names to lowercase for (j = 0;name[j];j++) if (name[j] >= 'A' && name[j] <= 'Z') name[j] += 'a' - 'A'; tx = loadmodel->brushq1.textures + i; strcpy(tx->name, name); tx->width = mtwidth; tx->height = mtheight; if (!tx->name[0]) { sprintf(tx->name, "unnamed%i", i); Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name); } // LordHavoc: HL sky textures are entirely different than quake if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) { if (loadmodel->isworldmodel) { data = loadimagepixels(tx->name, false, 0, 0); if (data) { if (image_width == 256 && image_height == 128) { R_InitSky(data, 4); Mem_Free(data); } else { Mem_Free(data); Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name); if (mtdata != NULL) R_InitSky(mtdata, 1); } } else if (mtdata != NULL) R_InitSky(mtdata, 1); } } else { if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true)) { // did not find external texture, load it from the bsp or wad3 if (loadmodel->brush.ishlbsp) { // internal texture overrides wad qbyte *pixels, *freepixels, *fogpixels; pixels = freepixels = NULL; if (mtdata) pixels = W_ConvertWAD3Texture(dmiptex); if (pixels == NULL) pixels = freepixels = W_GetTexture(tx->name); if (pixels != NULL) { tx->width = image_width; tx->height = image_height; tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); if (Image_CheckAlpha(pixels, image_width * image_height, true)) { fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4); for (j = 0;j < image_width * image_height * 4;j += 4) { fogpixels[j + 0] = 255; fogpixels[j + 1] = 255; fogpixels[j + 2] = 255; fogpixels[j + 3] = pixels[j + 3]; } tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); Mem_Free(fogpixels); } } if (freepixels) Mem_Free(freepixels); } else if (mtdata) // texture included Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); } } if (tx->skin.base == NULL) { // no texture found tx->width = 16; tx->height = 16; tx->skin.base = r_notexture; } if (tx->name[0] == '*') { // turb does not block movement tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; // LordHavoc: some turbulent textures should be fullbright and solid if (!strncmp(tx->name,"*lava",5) || !strncmp(tx->name,"*teleport",9) || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA; else tx->flags |= SURF_WATERALPHA; } else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP; else tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP; // start out with no animation tx->currentframe = tx; } // sequence the animations for (i = 0;i < m->nummiptex;i++) { tx = loadmodel->brushq1.textures + i; if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0) continue; if (tx->anim_total[0] || tx->anim_total[1]) continue; // already sequenced // find the number of frames in the animation memset(anims, 0, sizeof(anims)); memset(altanims, 0, sizeof(altanims)); for (j = i;j < m->nummiptex;j++) { tx2 = loadmodel->brushq1.textures + j; if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= '0' && num <= '9') anims[num - '0'] = tx2; else if (num >= 'a' && num <= 'j') altanims[num - 'a'] = tx2; else Con_Printf("Bad animating texture %s\n", tx->name); } max = altmax = 0; for (j = 0;j < 10;j++) { if (anims[j]) max = j + 1; if (altanims[j]) altmax = j + 1; } //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax); incomplete = false; for (j = 0;j < max;j++) { if (!anims[j]) { Con_Printf("Missing frame %i of %s\n", j, tx->name); incomplete = true; } } for (j = 0;j < altmax;j++) { if (!altanims[j]) { Con_Printf("Missing altframe %i of %s\n", j, tx->name); incomplete = true; } } if (incomplete) continue; if (altmax < 1) { // if there is no alternate animation, duplicate the primary // animation into the alternate altmax = max; for (k = 0;k < 10;k++) altanims[k] = anims[k]; } // link together the primary animation for (j = 0;j < max;j++) { tx2 = anims[j]; tx2->animated = true; tx2->anim_total[0] = max; tx2->anim_total[1] = altmax; for (k = 0;k < 10;k++) { tx2->anim_frames[0][k] = anims[k]; tx2->anim_frames[1][k] = altanims[k]; } } // if there really is an alternate anim... if (anims[0] != altanims[0]) { // link together the alternate animation for (j = 0;j < altmax;j++) { tx2 = altanims[j]; tx2->animated = true; // the primary/alternate are reversed here tx2->anim_total[0] = altmax; tx2->anim_total[1] = max; for (k = 0;k < 10;k++) { tx2->anim_frames[0][k] = altanims[k]; tx2->anim_frames[1][k] = anims[k]; } } } } } static void Mod_Q1BSP_LoadLighting(lump_t *l) { int i; qbyte *in, *out, *data, d; char litfilename[1024]; loadmodel->brushq1.lightdata = NULL; if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight { loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); for (i=0; ifilelen; i++) loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } else // LordHavoc: bsp version 29 (normal white lighting) { // LordHavoc: hope is not lost yet, check for a .lit file to load strlcpy (litfilename, loadmodel->name, sizeof (litfilename)); FS_StripExtension (litfilename, litfilename, sizeof (litfilename)); strlcat (litfilename, ".lit", sizeof (litfilename)); data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false); if (data) { if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { Con_DPrintf("loaded %s\n", litfilename); loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8); Mem_Free(data); return; } else { Con_Printf("Unknown .lit file version (%d)\n", i); Mem_Free(data); } } else { if (fs_filesize == 8) Con_Print("Empty .lit file, ignoring\n"); else Con_Print("Corrupt .lit file (old version?), ignoring\n"); Mem_Free(data); } } // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write out = loadmodel->brushq1.lightdata; memcpy(in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { d = *in++; *out++ = d; *out++ = d; *out++ = d; } } } static void Mod_Q1BSP_LoadLightList(void) { int a, n, numlights; char lightsfilename[1024], *s, *t, *lightsstring; mlight_t *e; strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename)); FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename)); strlcat (lightsfilename, ".lights", sizeof (lightsfilename)); s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false); if (s) { numlights = 0; while (*s) { while (*s && *s != '\n') s++; if (!*s) { Mem_Free(lightsstring); Host_Error("lights file must end with a newline\n"); } s++; numlights++; } loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); s = lightsstring; n = 0; while (*s && n < numlights) { t = s; while (*s && *s != '\n') s++; if (!*s) { Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } e = loadmodel->brushq1.lights + n; *s = 0; a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); *s = '\n'; if (a != 14) { Mem_Free(lightsstring); Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1); } s++; n++; } if (*s) { Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } loadmodel->brushq1.numlights = numlights; Mem_Free(lightsstring); } } static void Mod_Q1BSP_LoadVisibility(lump_t *l) { loadmodel->brushq1.num_compressedpvs = 0; loadmodel->brushq1.data_compressedpvs = NULL; if (!l->filelen) return; loadmodel->brushq1.num_compressedpvs = l->filelen; loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen); } // used only for HalfLife maps static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { char key[128], value[4096]; char wadname[128]; int i, j, k; if (!data) return; if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] != '{') return; // error while (1) { if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strcpy(key, com_token + 1); else strcpy(key, com_token); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken(&data, false)) return; // error strcpy(value, com_token); if (!strcmp("wad", key)) // for HalfLife maps { if (loadmodel->brush.ishlbsp) { j = 0; for (i = 0;i < 4096;i++) if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':') break; if (value[i]) { for (;i < 4096;i++) { // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'... if (value[i] == '\\' || value[i] == '/' || value[i] == ':') j = i+1; else if (value[i] == ';' || value[i] == 0) { k = value[i]; value[i] = 0; strcpy(wadname, "textures/"); strcat(wadname, &value[j]); W_LoadTextureWadFile(wadname, false); j = i+1; if (!k) break; } } } } } } } static void Mod_Q1BSP_LoadEntities(lump_t *l) { loadmodel->brush.entities = NULL; if (!l->filelen) return; loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); if (loadmodel->brush.ishlbsp) Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities); } static void Mod_Q1BSP_LoadVertexes(lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.vertexes = out; loadmodel->brushq1.numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat(in->point[0]); out->position[1] = LittleFloat(in->point[1]); out->position[2] = LittleFloat(in->point[2]); } } static void Mod_Q1BSP_LoadSubmodels(lump_t *l) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.submodels = out; loadmodel->brush.numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat(in->mins[j]) - 1; out->maxs[j] = LittleFloat(in->maxs[j]) + 1; out->origin[j] = LittleFloat(in->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong(in->headnode[j]); out->visleafs = LittleLong(in->visleafs); out->firstface = LittleLong(in->firstface); out->numfaces = LittleLong(in->numfaces); } } static void Mod_Q1BSP_LoadEdges(lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq1.edges = out; loadmodel->brushq1.numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } static void Mod_Q1BSP_LoadTexinfo(lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, k, count, miptex; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq1.texinfo = out; loadmodel->brushq1.numtexinfo = count; for (i = 0;i < count;i++, in++, out++) { for (k = 0;k < 2;k++) for (j = 0;j < 4;j++) out->vecs[k][j] = LittleFloat(in->vecs[k][j]); miptex = LittleLong(in->miptex); out->flags = LittleLong(in->flags); out->texture = NULL; if (loadmodel->brushq1.textures) { if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures) Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures); else out->texture = loadmodel->brushq1.textures + miptex; } if (out->flags & TEX_SPECIAL) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP) out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1); } else { // if texture chosen is NULL, force to notexture if (out->texture == NULL) out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2); } } } #if 0 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs) { int i, j; float *v; mins[0] = mins[1] = mins[2] = 9999; maxs[0] = maxs[1] = maxs[2] = -9999; v = verts; for (i = 0;i < numverts;i++) { for (j = 0;j < 3;j++, v++) { if (*v < mins[j]) mins[j] = *v; if (*v > maxs[j]) maxs[j] = *v; } } } #define MAX_SUBDIVPOLYTRIANGLES 4096 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3) static int subdivpolyverts, subdivpolytriangles; static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3]; static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3]; static int subdivpolylookupvert(vec3_t v) { int i; for (i = 0;i < subdivpolyverts;i++) if (subdivpolyvert[i][0] == v[0] && subdivpolyvert[i][1] == v[1] && subdivpolyvert[i][2] == v[2]) return i; if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS) Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size"); VectorCopy(v, subdivpolyvert[subdivpolyverts]); return subdivpolyverts++; } static void SubdividePolygon(int numverts, float *verts) { int i, i1, i2, i3, f, b, c, p; vec3_t mins, maxs, front[256], back[256]; float m, *pv, *cv, dist[256], frac; if (numverts > 250) Host_Error("SubdividePolygon: ran out of verts in buffer"); BoundPoly(numverts, verts, mins, maxs); for (i = 0;i < 3;i++) { m = (mins[i] + maxs[i]) * 0.5; m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5); if (maxs[i] - m < 8) continue; if (m - mins[i] < 8) continue; // cut it for (cv = verts, c = 0;c < numverts;c++, cv += 3) dist[c] = cv[i] - m; f = b = 0; for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3) { if (dist[p] >= 0) { VectorCopy(pv, front[f]); f++; } if (dist[p] <= 0) { VectorCopy(pv, back[b]); b++; } if (dist[p] == 0 || dist[c] == 0) continue; if ((dist[p] > 0) != (dist[c] > 0) ) { // clip point frac = dist[p] / (dist[p] - dist[c]); front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]); front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]); front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]); f++; b++; } } SubdividePolygon(f, front[0]); SubdividePolygon(b, back[0]); return; } i1 = subdivpolylookupvert(verts); i2 = subdivpolylookupvert(verts + 3); for (i = 2;i < numverts;i++) { if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES) { Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n"); return; } i3 = subdivpolylookupvert(verts + i * 3); subdivpolyindex[subdivpolytriangles][0] = i1; subdivpolyindex[subdivpolytriangles][1] = i2; subdivpolyindex[subdivpolytriangles][2] = i3; i2 = i3; subdivpolytriangles++; } } //Breaks a polygon up along axial 64 unit //boundaries so that turbulent and sky warps //can be done reasonably. static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf) { int i, j; surfvertex_t *v; surfmesh_t *mesh; subdivpolytriangles = 0; subdivpolyverts = 0; SubdividePolygon(surf->poly_numverts, surf->poly_verts); if (subdivpolytriangles < 1) Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n"); surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); mesh->num_vertices = subdivpolyverts; mesh->num_triangles = subdivpolytriangles; mesh->vertex = (surfvertex_t *)(mesh + 1); mesh->index = (int *)(mesh->vertex + mesh->num_vertices); memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t)); for (i = 0;i < mesh->num_triangles;i++) for (j = 0;j < 3;j++) mesh->index[i*3+j] = subdivpolyindex[i][j]; for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++) { VectorCopy(subdivpolyvert[i], v->v); v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]); v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]); } } #endif static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles) { surfmesh_t *mesh; mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float)); mesh->num_vertices = numverts; mesh->num_triangles = numtriangles; mesh->data_vertex3f = (float *)(mesh + 1); mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3; mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2; mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2; mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2); mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3; mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3; mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3); mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices; mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3; return mesh; } static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges) { int i, lindex, j; float *vec, *vert, mins[3], maxs[3], val, *v; mtexinfo_t *tex; // convert edges back to a normal polygon surf->poly_numverts = numedges; vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges); for (i = 0;i < numedges;i++) { lindex = loadmodel->brushq1.surfedges[firstedge + i]; if (lindex > 0) vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position; else vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position; VectorCopy(vec, vert); vert += 3; } // calculate polygon bounding box and center vert = surf->poly_verts; VectorCopy(vert, mins); VectorCopy(vert, maxs); vert += 3; for (i = 1;i < surf->poly_numverts;i++, vert += 3) { if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0]; if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1]; if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2]; } VectorCopy(mins, surf->poly_mins); VectorCopy(maxs, surf->poly_maxs); surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f; surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f; surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f; // generate surface extents information tex = surf->texinfo; mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3]; mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3]; for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3) { for (j = 0;j < 2;j++) { val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3]; if (mins[j] > val) mins[j] = val; if (maxs[j] < val) maxs[j] = val; } } for (i = 0;i < 2;i++) { surf->texturemins[i] = (int) floor(mins[i] / 16) * 16; surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i]; } } static void Mod_Q1BSP_LoadFaces(lump_t *l) { dface_t *in; msurface_t *surf; int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes; surfmesh_t *mesh; float s, t; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); loadmodel->brushq1.numsurfaces = count; loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) { surf->number = surfnum; // FIXME: validate edges, texinfo, etc? firstedge = LittleLong(in->firstedge); numedges = LittleShort(in->numedges); if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges) Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges); i = LittleShort(in->texinfo); if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo); surf->texinfo = loadmodel->brushq1.texinfo + i; surf->flags = surf->texinfo->texture->flags; planenum = LittleShort(in->planenum); if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes) Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes); if (LittleShort(in->side)) surf->flags |= SURF_PLANEBACK; surf->plane = loadmodel->brushq1.planes + planenum; // clear lightmap (filled in later) surf->lightmaptexture = NULL; // force lightmap upload on first time seeing the surface surf->cached_dlight = true; Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges); ssize = (surf->extents[0] >> 4) + 1; tsize = (surf->extents[1] >> 4) + 1; // lighting info for (i = 0;i < MAXLIGHTMAPS;i++) surf->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) surf->samples = NULL; else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30) surf->samples = loadmodel->brushq1.lightdata + i; else // LordHavoc: white lighting (bsp version 29) surf->samples = loadmodel->brushq1.lightdata + (i * 3); if (surf->texinfo->texture->flags & SURF_LIGHTMAP) { if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256)) Host_Error("Bad surface extents"); // stainmap for permanent marks on walls surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); // clear to white memset(surf->stainsamples, 255, ssize * tsize * 3); } } loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) { mesh = &surf->mesh; mesh->num_vertices = surf->poly_numverts; mesh->num_triangles = surf->poly_numverts - 2; mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3; mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2; mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2; mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2; mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3; mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3; mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3; mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts; mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3; mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3; surf->lightmaptexturestride = 0; surf->lightmaptexture = NULL; for (i = 0;i < mesh->num_vertices;i++) { mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0]; mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1]; mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2]; s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]; t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]; mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width; mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height; mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f); mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f); mesh->data_texcoordlightmap2f[i * 2 + 0] = 0; mesh->data_texcoordlightmap2f[i * 2 + 1] = 0; mesh->data_lightmapoffsets[i] = 0; } for (i = 0;i < mesh->num_triangles;i++) { mesh->data_element3i[i * 3 + 0] = 0; mesh->data_element3i[i * 3 + 1] = i + 1; mesh->data_element3i[i * 3 + 2] = i + 2; } Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f); if (surf->texinfo->texture->flags & SURF_LIGHTMAP) { int i, iu, iv, smax, tmax; float u, v, ubase, vbase, uscale, vscale; smax = surf->extents[0] >> 4; tmax = surf->extents[1] >> 4; if (r_miplightmaps.integer) { surf->lightmaptexturestride = smax+1; surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } else { surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); uscale = (uscale - ubase) / (smax + 1); vscale = (vscale - vbase) / (tmax + 1); for (i = 0;i < mesh->num_vertices;i++) { u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0); v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0); mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase; mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase; // LordHavoc: calc lightmap data offset for vertex lighting to use iu = (int) u; iv = (int) v; mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3; } } } } static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_Q1BSP_SetParent(node->children[0], node); Mod_Q1BSP_SetParent(node->children[1], node); } static void Mod_Q1BSP_LoadNodes(lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.nodes = out; loadmodel->brushq1.numnodes = count; for ( i=0 ; imins[j] = LittleShort(in->mins[j]); out->maxs[j] = LittleShort(in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->brushq1.planes + p; out->firstsurface = LittleShort(in->firstface); out->numsurfaces = LittleShort(in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort(in->children[j]); if (p >= 0) out->children[j] = loadmodel->brushq1.nodes + p; else out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p)); } } Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs } static void Mod_Q1BSP_LoadLeafs(lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.data_leafs = out; loadmodel->brushq1.num_leafs = count; // get visleafs from the submodel data loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs; loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3; loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes); for ( i=0 ; imins[j] = LittleShort(in->mins[j]); out->maxs[j] = LittleShort(in->maxs[j]); } // FIXME: this function could really benefit from some error checking out->contents = LittleLong(in->contents); out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces) { Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces); out->firstmarksurface = NULL; out->nummarksurfaces = 0; } out->clusterindex = i - 1; if (out->clusterindex >= loadmodel->brush.num_pvsclusters) out->clusterindex = -1; p = LittleLong(in->visofs); // ignore visofs errors on leaf 0 (solid) if (p >= 0 && out->clusterindex >= 0) { if (p >= loadmodel->brushq1.num_compressedpvs) Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n"); else Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes); } for (j = 0;j < 4;j++) out->ambient_sound_level[j] = in->ambient_level[j]; // FIXME: Insert caustics here } } static void Mod_Q1BSP_LoadClipnodes(lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); loadmodel->brushq1.clipnodes = out; loadmodel->brushq1.numclipnodes = count; if (loadmodel->brush.ishlbsp) { hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -36; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 36; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->brushq1.hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 18; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); } else { hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); } for (i=0 ; iplanenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); if (out->children[0] >= count || out->children[1] >= count) Host_Error("Corrupt clipping hull(out of range child)\n"); } } //Duplicate the drawing hull structure as a clipping hull static void Mod_Q1BSP_MakeHull0(void) { mnode_t *in; dclipnode_t *out; int i; hull_t *hull; hull = &loadmodel->brushq1.hulls[0]; in = loadmodel->brushq1.nodes; out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t)); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = loadmodel->brushq1.numnodes - 1; hull->planes = loadmodel->brushq1.planes; for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++) { out->planenum = in->plane - loadmodel->brushq1.planes; out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes; out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes; } } static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l) { int i, j; short *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name); loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in); loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int)); for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++) { j = (unsigned) LittleShort(in[i]); if (j >= loadmodel->brushq1.numsurfaces) Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number"); loadmodel->brushq1.marksurfaces[i] = j; } } static void Mod_Q1BSP_LoadSurfedges(lump_t *l) { int i; int *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name); loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in); loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int)); for (i = 0;i < loadmodel->brushq1.numsurfedges;i++) loadmodel->brushq1.surfedges[i] = LittleLong(in[i]); } static void Mod_Q1BSP_LoadPlanes(lump_t *l) { int i; mplane_t *out; dplane_t *in; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name); loadmodel->brushq1.numplanes = l->filelen / sizeof(*in); loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out)); for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++) { out->normal[0] = LittleFloat(in->normal[0]); out->normal[1] = LittleFloat(in->normal[1]); out->normal[2] = LittleFloat(in->normal[2]); out->dist = LittleFloat(in->dist); PlaneClassify(out); } } #define MAX_PORTALPOINTS 64 typedef struct portal_s { mplane_t plane; mnode_t *nodes[2]; // [0] = front side of plane struct portal_s *next[2]; int numpoints; double points[3*MAX_PORTALPOINTS]; struct portal_s *chain; // all portals are linked into a list } portal_t; static portal_t *portalchain; /* =========== AllocPortal =========== */ static portal_t *AllocPortal(void) { portal_t *p; p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t)); p->chain = portalchain; portalchain = p; return p; } static void FreePortal(portal_t *p) { Mem_Free(p); } static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node) { // calculate children first if (node->children[0]->contents >= 0) Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]); if (node->children[1]->contents >= 0) Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]); // make combined bounding box from children node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]); node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]); node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]); node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]); node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]); node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]); } static void Mod_Q1BSP_FinalizePortals(void) { int i, j, numportals, numpoints; portal_t *p, *pnext; mportal_t *portal; mvertex_t *point; mleaf_t *leaf, *endleaf; // recalculate bounding boxes for all leafs(because qbsp is very sloppy) leaf = loadmodel->brushq1.data_leafs; endleaf = leaf + loadmodel->brushq1.num_leafs; for (;leaf < endleaf;leaf++) { VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); } p = portalchain; while (p) { if (p->numpoints >= 3) { for (i = 0;i < 2;i++) { leaf = (mleaf_t *)p->nodes[i]; for (j = 0;j < p->numpoints;j++) { if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; } } } p = p->chain; } Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes); // tally up portal and point counts p = portalchain; numportals = 0; numpoints = 0; while (p) { // note: this check must match the one below or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { numportals += 2; numpoints += p->numpoints * 2; } p = p->chain; } loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); loadmodel->brushq1.numportals = numportals; loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t)); loadmodel->brushq1.numportalpoints = numpoints; // clear all leaf portal chains for (i = 0;i < loadmodel->brushq1.num_leafs;i++) loadmodel->brushq1.data_leafs[i].portals = NULL; // process all portals in the global portal chain, while freeing them portal = loadmodel->brushq1.portals; point = loadmodel->brushq1.portalpoints; p = portalchain; portalchain = NULL; while (p) { pnext = p->chain; if (p->numpoints >= 3) { // note: this check must match the one above or it will usually corrupt memory // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides if (p->nodes[0] != p->nodes[1] && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY) { // first make the back to front portal(forward portal) portal->points = point; portal->numpoints = p->numpoints; portal->plane.dist = p->plane.dist; VectorCopy(p->plane.normal, portal->plane.normal); portal->here = (mleaf_t *)p->nodes[1]; portal->past = (mleaf_t *)p->nodes[0]; // copy points for (j = 0;j < portal->numpoints;j++) { VectorCopy(p->points + j*3, point->position); point++; } PlaneClassify(&portal->plane); // link into leaf's portal chain portal->next = portal->here->portals; portal->here->portals = portal; // advance to next portal portal++; // then make the front to back portal(backward portal) portal->points = point; portal->numpoints = p->numpoints; portal->plane.dist = -p->plane.dist; VectorNegate(p->plane.normal, portal->plane.normal); portal->here = (mleaf_t *)p->nodes[0]; portal->past = (mleaf_t *)p->nodes[1]; // copy points for (j = portal->numpoints - 1;j >= 0;j--) { VectorCopy(p->points + j*3, point->position); point++; } PlaneClassify(&portal->plane); // link into leaf's portal chain portal->next = portal->here->portals; portal->here->portals = portal; // advance to next portal portal++; } } FreePortal(p); p = pnext; } } /* ============= AddPortalToNodes ============= */ static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back) { if (!front) Host_Error("AddPortalToNodes: NULL front node"); if (!back) Host_Error("AddPortalToNodes: NULL back node"); if (p->nodes[0] || p->nodes[1]) Host_Error("AddPortalToNodes: already included"); // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides p->nodes[0] = front; p->next[0] = (portal_t *)front->portals; front->portals = (mportal_t *)p; p->nodes[1] = back; p->next[1] = (portal_t *)back->portals; back->portals = (mportal_t *)p; } /* ============= RemovePortalFromNode ============= */ static void RemovePortalFromNodes(portal_t *portal) { int i; mnode_t *node; void **portalpointer; portal_t *t; for (i = 0;i < 2;i++) { node = portal->nodes[i]; portalpointer = (void **) &node->portals; while (1) { t = *portalpointer; if (!t) Host_Error("RemovePortalFromNodes: portal not in leaf"); if (t == portal) { if (portal->nodes[0] == node) { *portalpointer = portal->next[0]; portal->nodes[0] = NULL; } else if (portal->nodes[1] == node) { *portalpointer = portal->next[1]; portal->nodes[1] = NULL; } else Host_Error("RemovePortalFromNodes: portal not bounding leaf"); break; } if (t->nodes[0] == node) portalpointer = (void **) &t->next[0]; else if (t->nodes[1] == node) portalpointer = (void **) &t->next[1]; else Host_Error("RemovePortalFromNodes: portal not bounding leaf"); } } } static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) { int i, side; mnode_t *front, *back, *other_node; mplane_t clipplane, *plane; portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp; int numfrontpoints, numbackpoints; double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS]; // if a leaf, we're done if (node->contents) return; plane = node->plane; front = node->children[0]; back = node->children[1]; if (front == back) Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy"); // create the new portal by generating a polygon for the node plane, // and clipping it by all of the other portals(which came from nodes above this one) nodeportal = AllocPortal(); nodeportal->plane = *plane; PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0); nodeportal->numpoints = 4; side = 0; // shut up compiler warning for (portal = (portal_t *)node->portals;portal;portal = portal->next[side]) { clipplane = portal->plane; if (portal->nodes[0] == portal->nodes[1]) Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) { clipplane.dist = -clipplane.dist; VectorNegate(clipplane.normal, clipplane.normal); side = 1; } else Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); for (i = 0;i < nodeportal->numpoints*3;i++) frontpoints[i] = nodeportal->points[i]; PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL); if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS) break; } if (nodeportal->numpoints < 3) { Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n"); nodeportal->numpoints = 0; } else if (nodeportal->numpoints >= MAX_PORTALPOINTS) { Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n"); nodeportal->numpoints = 0; } else { AddPortalToNodes(nodeportal, front, back); // split the portals of this node along this node's plane and assign them to the children of this node // (migrating the portals downward through the tree) for (portal = (portal_t *)node->portals;portal;portal = nextportal) { if (portal->nodes[0] == portal->nodes[1]) Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)"); if (portal->nodes[0] == node) side = 0; else if (portal->nodes[1] == node) side = 1; else Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal"); nextportal = portal->next[side]; other_node = portal->nodes[!side]; RemovePortalFromNodes(portal); // cut the portal into two portals, one on each side of the node plane PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints); if (!numfrontpoints) { if (side == 0) AddPortalToNodes(portal, back, other_node); else AddPortalToNodes(portal, other_node, back); continue; } if (!numbackpoints) { if (side == 0) AddPortalToNodes(portal, front, other_node); else AddPortalToNodes(portal, other_node, front); continue; } // the portal is split splitportal = AllocPortal(); temp = splitportal->chain; *splitportal = *portal; splitportal->chain = temp; for (i = 0;i < numbackpoints*3;i++) splitportal->points[i] = backpoints[i]; splitportal->numpoints = numbackpoints; for (i = 0;i < numfrontpoints*3;i++) portal->points[i] = frontpoints[i]; portal->numpoints = numfrontpoints; if (side == 0) { AddPortalToNodes(portal, front, other_node); AddPortalToNodes(splitportal, back, other_node); } else { AddPortalToNodes(portal, other_node, front); AddPortalToNodes(splitportal, other_node, back); } } } Mod_Q1BSP_RecursiveNodePortals(front); Mod_Q1BSP_RecursiveNodePortals(back); } static void Mod_Q1BSP_MakePortals(void) { portalchain = NULL; Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes); Mod_Q1BSP_FinalizePortals(); } static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool) { #if 0 int surfnum, vertnum, vertnum2, snum, vnum, vnum2; msurface_t *surf, *s; float *v0, *v1, *v2, *v3; for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *)); for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++) { for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3) { if (surf->neighborsurfaces[vertnum]) continue; surf->neighborsurfaces[vertnum] = NULL; for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++) { if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1) || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1) || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1) || s == surf) continue; for (vnum = 0;vnum < s->poly_numverts;vnum++) if (s->neighborsurfaces[vnum] == surf) break; if (vnum < s->poly_numverts) continue; for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3) { if (s->neighborsurfaces[vnum] == NULL && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2]) || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2]))) { surf->neighborsurfaces[vertnum] = s; s->neighborsurfaces[vnum] = surf; break; } } if (vnum < s->poly_numverts) break; } } } #endif } static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model) { int i, j, stylecounts[256], totalcount, remapstyles[256]; msurface_t *surf; memset(stylecounts, 0, sizeof(stylecounts)); for (i = 0;i < model->nummodelsurfaces;i++) { surf = model->brushq1.surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) stylecounts[surf->styles[j]]++; } totalcount = 0; model->brushq1.light_styles = 0; for (i = 0;i < 255;i++) { if (stylecounts[i]) { remapstyles[i] = model->brushq1.light_styles++; totalcount += stylecounts[i] + 1; } } if (!totalcount) return; model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte)); model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); model->brushq1.light_styles = 0; for (i = 0;i < 255;i++) if (stylecounts[i]) model->brushq1.light_style[model->brushq1.light_styles++] = i; j = 0; for (i = 0;i < model->brushq1.light_styles;i++) { model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; j += stylecounts[model->brushq1.light_style[i]] + 1; } for (i = 0;i < model->nummodelsurfaces;i++) { surf = model->brushq1.surfaces + model->firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) if (surf->styles[j] != 255) *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; } j = 0; for (i = 0;i < model->brushq1.light_styles;i++) { *model->brushq1.light_styleupdatechains[i] = NULL; model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; j += stylecounts[model->brushq1.light_style[i]] + 1; } } static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model) { int i, j; for (i = 0;i < model->brushq1.numtextures;i++) model->brushq1.pvstexturechainslength[i] = 0; for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) { if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) { model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j; model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++; } } for (i = 0, j = 0;i < model->brushq1.numtextures;i++) { if (model->brushq1.pvstexturechainslength[i]) { model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j; j += model->brushq1.pvstexturechainslength[i] + 1; } else model->brushq1.pvstexturechains[i] = NULL; } for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j; for (i = 0;i < model->brushq1.numtextures;i++) { if (model->brushq1.pvstexturechainslength[i]) { *model->brushq1.pvstexturechains[i] = NULL; model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i]; } } } //Returns PVS data for a given point //(note: can return NULL) static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) { mnode_t *node; Mod_CheckLoaded(model); node = model->brushq1.nodes; while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; if (((mleaf_t *)node)->clusterindex >= 0) return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; else return NULL; } static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node) { while (node->plane) { float d = PlaneDiff(org, node->plane); if (d > radius) node = node->children[0]; else if (d < -radius) node = node->children[1]; else { // go down both sides Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]); node = node->children[1]; } } // if this leaf is in a cluster, accumulate the pvs bits if (((mleaf_t *)node)->clusterindex >= 0) { int i; qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) pvsbuffer[i] |= pvs[i]; } } //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) { int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3; bytes = min(bytes, pvsbufferlength); if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org)) { memset(pvsbuffer, 0xFF, bytes); return bytes; } memset(pvsbuffer, 0, bytes); Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes); return bytes; } static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs) { vec3_t size; const hull_t *hull; VectorSubtract(inmaxs, inmins, size); if (cmodel->brush.ishlbsp) { if (size[0] < 3) hull = &cmodel->brushq1.hulls[0]; // 0x0x0 else if (size[0] <= 32) { if (size[2] < 54) // pick the nearest of 36 or 72 hull = &cmodel->brushq1.hulls[3]; // 32x32x36 else hull = &cmodel->brushq1.hulls[1]; // 32x32x72 } else hull = &cmodel->brushq1.hulls[2]; // 64x64x64 } else { if (size[0] < 3) hull = &cmodel->brushq1.hulls[0]; // 0x0x0 else if (size[0] <= 32) hull = &cmodel->brushq1.hulls[1]; // 32x32x56 else hull = &cmodel->brushq1.hulls[2]; // 64x64x88 } VectorCopy(inmins, outmins); VectorAdd(inmins, hull->clip_size, outmaxs); } /* void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) { mleaf_t *leaf; for (;;) { if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) return; if (!node->plane) break; Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); node = node->children[1]; } leaf = (mleaf_t *)node; if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) { int marksurfacenum; msurface_t *surf; if (maxleafs && *numleafs < maxleafs) leaflist[(*numleafs)++] = leaf; if (maxsurfaces) { for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) { surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum]; if (surf->shadowmark != shadowmarkcount) { surf->shadowmark = shadowmarkcount; if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces) surfacelist[(*numsurfaces)++] = surf; } } } } } void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces) { // FIXME: support portals if (maxsurfaces) *numsurfaces = 0; if (maxleafs) *numleafs = 0; pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces); } */ extern void R_Q1BSP_DrawSky(entity_render_t *ent); extern void R_Q1BSP_Draw(entity_render_t *ent); extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); void Mod_Q1BSP_Load(model_t *mod, void *buffer) { int i, j, k; dheader_t *header; dmodel_t *bm; mempool_t *mainmempool; float dist, modelyawradius, modelradius, *vec; msurface_t *surf; int numshadowmeshtriangles; mod->type = mod_brushq1; header = (dheader_t *)buffer; i = LittleLong(header->version); if (i != BSPVERSION && i != 30) Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION); mod->brush.ishlbsp = i == 30; mod->soundfromcenter = true; mod->TraceBox = Mod_Q1BSP_TraceBox; mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents; mod->brush.GetPVS = Mod_Q1BSP_GetPVS; mod->brush.FatPVS = Mod_Q1BSP_FatPVS; mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS; mod->brush.LightPoint = Mod_Q1BSP_LightPoint; mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint; mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize; mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf; mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; if (loadmodel->isworldmodel) { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); // until we get a texture for it... R_ResetQuakeSky(); } // swap all the lumps mod_base = (qbyte *)header; header->version = LittleLong(header->version); for (i = 0;i < HEADER_LUMPS;i++) { header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); } // load into heap // store which lightmap format to use mod->brushq1.lightmaprgba = r_lightmaprgba.integer; Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]); Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]); Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]); Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]); Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]); Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]); Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]); Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]); Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]); Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]); Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]); // load submodels before leafs because they contain the number of vis leafs Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]); Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]); Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]); if (!mod->brushq1.lightdata) mod->brush.LightPoint = NULL; if (mod->brushq1.data_compressedpvs) Mem_Free(mod->brushq1.data_compressedpvs); mod->brushq1.data_compressedpvs = NULL; mod->brushq1.num_compressedpvs = 0; Mod_Q1BSP_MakeHull0(); Mod_Q1BSP_MakePortals(); mod->numframes = 2; // regular and alternate animation mainmempool = mod->mempool; Mod_Q1BSP_LoadLightList(); loadmodel = loadmodel; // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) { surf->num_firstshadowmeshtriangle = numshadowmeshtriangles; numshadowmeshtriangles += surf->mesh.num_triangles; } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++) Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); // LordHavoc: to clear the fog around the original quake submodel code, I // will explain: // first of all, some background info on the submodels: // model 0 is the map model (the world, named maps/e1m1.bsp for example) // model 1 and higher are submodels (doors and the like, named *1, *2, etc) // now the weird for loop itself: // the loop functions in an odd way, on each iteration it sets up the // current 'mod' model (which despite the confusing code IS the model of // the number i), at the end of the loop it duplicates the model to become // the next submodel, and loops back to set up the new submodel. // LordHavoc: now the explanation of my sane way (which works identically): // set up the world model, then on each submodel copy from the world model // and set up the submodel with the respective model info. for (i = 0;i < mod->brush.numsubmodels;i++) { // LordHavoc: this code was originally at the end of this loop, but // has been transformed to something more readable at the start here. if (i > 0) { char name[10]; // LordHavoc: only register submodels if it is the world // (prevents external bsp models from replacing world submodels with // their own) if (!loadmodel->isworldmodel) continue; // duplicate the basic information sprintf(name, "*%i", i); mod = Mod_FindName(name); // copy the base model to this one *mod = *loadmodel; // rename the clone back to its proper name strcpy(mod->name, name); // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; } bm = &mod->brushq1.submodels[i]; mod->brushq1.hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; jbrushq1.hulls[j].firstclipnode = bm->headnode[j]; mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; // make the model surface list (used by shadowing/lighting) mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); for (j = 0;j < mod->nummodelsurfaces;j++) mod->surfacelist[j] = mod->firstmodelsurface + j; // this gets altered below if sky is used mod->DrawSky = NULL; mod->Draw = R_Q1BSP_Draw; mod->GetLightInfo = R_Q1BSP_GetLightInfo; mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; mod->DrawLight = R_Q1BSP_DrawLight; if (i != 0) { mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; mod->brush.LightPoint = NULL; mod->brush.AmbientSoundLevelsForPoint = NULL; } mod->brushq1.pvstexturechains = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **)); mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(loadmodel->mempool,(mod->nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *)); mod->brushq1.pvstexturechainslength = Mem_Alloc(loadmodel->mempool, mod->brushq1.numtextures * sizeof(int)); Mod_Q1BSP_BuildPVSTextureChains(mod); Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod); if (mod->nummodelsurfaces) { // LordHavoc: calculate bmodel bounding box rather than trusting what it says mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; modelyawradius = 0; modelradius = 0; for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) { // we only need to have a drawsky function if it is used(usually only on world model) if (surf->texinfo->texture->flags & SURF_DRAWSKY) mod->DrawSky = R_Q1BSP_DrawSky; // LordHavoc: submodels always clip, even if water if (mod->brush.numsubmodels - 1) surf->flags |= SURF_SOLIDCLIP; // calculate bounding shapes for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3) { if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2]; if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0]; if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1]; if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2]; dist = vec[0]*vec[0]+vec[1]*vec[1]; if (modelyawradius < dist) modelyawradius = dist; dist += vec[2]*vec[2]; if (modelradius < dist) modelradius = dist; } } modelyawradius = sqrt(modelyawradius); modelradius = sqrt(modelradius); mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius); mod->yawmins[2] = mod->normalmins[2]; mod->yawmaxs[2] = mod->normalmaxs[2]; mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; mod->radius = modelradius; mod->radius2 = modelradius * modelradius; } else { // LordHavoc: empty submodel(lacrima.bsp has such a glitch) Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name); } Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool); mod->brushq1.num_visleafs = bm->visleafs; } //Mod_Q1BSP_ProcessLightList(); if (developer.integer) Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals); } static void Mod_Q2BSP_LoadEntities(lump_t *l) { } static void Mod_Q2BSP_LoadPlanes(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadVertices(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadVisibility(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadNodes(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadTexInfo(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadFaces(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadLighting(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadLeafs(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadLeafFaces(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadEdges(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadSurfEdges(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadBrushes(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadBrushSides(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadAreas(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadAreaPortals(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } static void Mod_Q2BSP_LoadModels(lump_t *l) { /* d_t *in; m_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel-> = out; loadmodel->num = count; for (i = 0;i < count;i++, in++, out++) { } */ } void static Mod_Q2BSP_Load(model_t *mod, void *buffer) { int i; q2dheader_t *header; Host_Error("Mod_Q2BSP_Load: not yet implemented\n"); mod->type = mod_brushq2; header = (q2dheader_t *)buffer; i = LittleLong(header->version); if (i != Q2BSPVERSION) Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); mod->brush.ishlbsp = false; if (loadmodel->isworldmodel) { Cvar_SetValue("halflifebsp", mod->brush.ishlbsp); // until we get a texture for it... R_ResetQuakeSky(); } mod_base = (qbyte *)header; // swap all the lumps for (i = 0;i < (int) sizeof(*header) / 4;i++) ((int *)header)[i] = LittleLong(((int *)header)[i]); // store which lightmap format to use mod->brushq1.lightmaprgba = r_lightmaprgba.integer; Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]); Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]); Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]); Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]); Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]); Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]); Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]); Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]); Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]); Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]); Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]); Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]); Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]); Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]); Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]); Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]); Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]); // LordHavoc: must go last because this makes the submodels Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]); } static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents); static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents); static void Mod_Q3BSP_LoadEntities(lump_t *l) { const char *data; char key[128], value[4096]; float v[3]; loadmodel->brushq3.num_lightgrid_cellsize[0] = 64; loadmodel->brushq3.num_lightgrid_cellsize[1] = 64; loadmodel->brushq3.num_lightgrid_cellsize[2] = 128; if (!l->filelen) return; loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); data = loadmodel->brush.entities; // some Q3 maps override the lightgrid_cellsize with a worldspawn key if (data && COM_ParseToken(&data, false) && com_token[0] == '{') { while (1) { if (!COM_ParseToken(&data, false)) break; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strcpy(key, com_token + 1); else strcpy(key, com_token); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken(&data, false)) break; // error strcpy(value, com_token); if (!strcmp("gridsize", key)) { if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0) VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize); } } } } static void Mod_Q3BSP_LoadTextures(lump_t *l) { q3dtexture_t *in; q3mtexture_t *out; int i, count; int j, c; fssearch_t *search; char *f; const char *text; int flags; char shadername[Q3PATHLENGTH]; char sky[Q3PATHLENGTH]; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_textures = out; loadmodel->brushq3.num_textures = count; for (i = 0;i < count;i++, in++, out++) { out->number = i; strlcpy (out->name, in->name, sizeof (out->name)); out->surfaceflags = LittleLong(in->surfaceflags); out->nativecontents = LittleLong(in->contents); out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents); Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true); out->surfaceparms = -1; } // do a quick parse of shader files to get surfaceparms if ((search = FS_Search("scripts/*.shader", true, false))) { for (i = 0;i < search->numfilenames;i++) { if ((f = FS_LoadFile(search->filenames[i], tempmempool, false))) { text = f; while (COM_ParseToken(&text, false)) { strlcpy (shadername, com_token, sizeof (shadername)); flags = 0; sky[0] = 0; if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{")) { while (COM_ParseToken(&text, false)) { if (!strcasecmp(com_token, "}")) break; else if (!strcasecmp(com_token, "{")) { while (COM_ParseToken(&text, false)) { if (!strcasecmp(com_token, "}")) break; } } else if (!strcasecmp(com_token, "surfaceparm")) { if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) { if (!strcasecmp(com_token, "alphashadow")) flags |= Q3SURFACEPARM_ALPHASHADOW; else if (!strcasecmp(com_token, "areaportal")) flags |= Q3SURFACEPARM_AREAPORTAL; else if (!strcasecmp(com_token, "clusterportal")) flags |= Q3SURFACEPARM_CLUSTERPORTAL; else if (!strcasecmp(com_token, "detail")) flags |= Q3SURFACEPARM_DETAIL; else if (!strcasecmp(com_token, "donotenter")) flags |= Q3SURFACEPARM_DONOTENTER; else if (!strcasecmp(com_token, "fog")) flags |= Q3SURFACEPARM_FOG; else if (!strcasecmp(com_token, "lava")) flags |= Q3SURFACEPARM_LAVA; else if (!strcasecmp(com_token, "lightfilter")) flags |= Q3SURFACEPARM_LIGHTFILTER; else if (!strcasecmp(com_token, "metalsteps")) flags |= Q3SURFACEPARM_METALSTEPS; else if (!strcasecmp(com_token, "nodamage")) flags |= Q3SURFACEPARM_NODAMAGE; else if (!strcasecmp(com_token, "nodlight")) flags |= Q3SURFACEPARM_NODLIGHT; else if (!strcasecmp(com_token, "nodraw")) flags |= Q3SURFACEPARM_NODRAW; else if (!strcasecmp(com_token, "nodrop")) flags |= Q3SURFACEPARM_NODROP; else if (!strcasecmp(com_token, "noimpact")) flags |= Q3SURFACEPARM_NOIMPACT; else if (!strcasecmp(com_token, "nolightmap")) flags |= Q3SURFACEPARM_NOLIGHTMAP; else if (!strcasecmp(com_token, "nomarks")) flags |= Q3SURFACEPARM_NOMARKS; else if (!strcasecmp(com_token, "nomipmaps")) flags |= Q3SURFACEPARM_NOMIPMAPS; else if (!strcasecmp(com_token, "nonsolid")) flags |= Q3SURFACEPARM_NONSOLID; else if (!strcasecmp(com_token, "origin")) flags |= Q3SURFACEPARM_ORIGIN; else if (!strcasecmp(com_token, "playerclip")) flags |= Q3SURFACEPARM_PLAYERCLIP; else if (!strcasecmp(com_token, "sky")) flags |= Q3SURFACEPARM_SKY; else if (!strcasecmp(com_token, "slick")) flags |= Q3SURFACEPARM_SLICK; else if (!strcasecmp(com_token, "slime")) flags |= Q3SURFACEPARM_SLIME; else if (!strcasecmp(com_token, "structural")) flags |= Q3SURFACEPARM_STRUCTURAL; else if (!strcasecmp(com_token, "trans")) flags |= Q3SURFACEPARM_TRANS; else if (!strcasecmp(com_token, "water")) flags |= Q3SURFACEPARM_WATER; else Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token); if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n")) { Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]); goto parseerror; } } else { Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]); goto parseerror; } } else if (!strcasecmp(com_token, "sky")) { if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) if (strlen(com_token) < sizeof(sky)) strcpy(sky, com_token); } else if (!strcasecmp(com_token, "skyparms")) { if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) { if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-")) strcpy(sky, com_token); if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n")) COM_ParseToken(&text, true); } } else { // look for linebreak or } while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}")); // break out to top level if it was } if (!strcasecmp(com_token, "}")) break; } } // add shader to list (shadername and flags) // actually here we just poke into the texture settings for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) { if (!strcasecmp(out->name, shadername)) { out->surfaceparms = flags; if ((flags & Q3SURFACEPARM_SKY) && sky[0]) { // quake3 seems to append a _ to the skybox name, so this must do so as well snprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky); } } } } else { Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token); goto parseerror; } } parseerror: Mem_Free(f); } } } c = 0; for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++) { if (out->surfaceparms == -1) { c++; Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name); out->surfaceparms = 0; // these are defaults if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) out->surfaceparms |= Q3SURFACEPARM_NODRAW; if (!strncmp(out->name, "textures/skies/", 15)) out->surfaceparms |= Q3SURFACEPARM_SKY; if (R_TextureHasAlpha(out->skin.base)) out->surfaceparms |= Q3SURFACEPARM_TRANS; } } Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); } static void Mod_Q3BSP_LoadPlanes(lump_t *l) { q3dplane_t *in; mplane_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_planes = out; loadmodel->brushq3.num_planes = count; for (i = 0;i < count;i++, in++, out++) { out->normal[0] = LittleLong(in->normal[0]); out->normal[1] = LittleLong(in->normal[1]); out->normal[2] = LittleLong(in->normal[2]); out->dist = LittleLong(in->dist); PlaneClassify(out); } } static void Mod_Q3BSP_LoadBrushSides(lump_t *l) { q3dbrushside_t *in; q3mbrushside_t *out; int i, n, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_brushsides = out; loadmodel->brushq3.num_brushsides = count; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(in->planeindex); if (n < 0 || n >= loadmodel->brushq3.num_planes) Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); out->plane = loadmodel->brushq3.data_planes + n; n = LittleLong(in->textureindex); if (n < 0 || n >= loadmodel->brushq3.num_textures) Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); out->texture = loadmodel->brushq3.data_textures + n; } } static void Mod_Q3BSP_LoadBrushes(lump_t *l) { q3dbrush_t *in; q3mbrush_t *out; int i, j, n, c, count, maxplanes; mplane_t *planes; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_brushes = out; loadmodel->brushq3.num_brushes = count; maxplanes = 0; planes = NULL; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(in->firstbrushside); c = LittleLong(in->numbrushsides); if (n < 0 || n + c > loadmodel->brushq3.num_brushsides) Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides); out->firstbrushside = loadmodel->brushq3.data_brushsides + n; out->numbrushsides = c; n = LittleLong(in->textureindex); if (n < 0 || n >= loadmodel->brushq3.num_textures) Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); out->texture = loadmodel->brushq3.data_textures + n; // make a list of mplane_t structs to construct a colbrush from if (maxplanes < out->numbrushsides) { maxplanes = out->numbrushsides; if (planes) Mem_Free(planes); planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes); } for (j = 0;j < out->numbrushsides;j++) { VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal); planes[j].dist = out->firstbrushside[j].plane->dist; } // make the colbrush from the planes out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents); } if (planes) Mem_Free(planes); } static void Mod_Q3BSP_LoadEffects(lump_t *l) { q3deffect_t *in; q3meffect_t *out; int i, n, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_effects = out; loadmodel->brushq3.num_effects = count; for (i = 0;i < count;i++, in++, out++) { strlcpy (out->shadername, in->shadername, sizeof (out->shadername)); n = LittleLong(in->brushindex); if (n < 0 || n >= loadmodel->brushq3.num_brushes) Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); out->brush = loadmodel->brushq3.data_brushes + n; out->unknown = LittleLong(in->unknown); } } static void Mod_Q3BSP_LoadVertices(lump_t *l) { q3dvertex_t *in; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name); loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in); loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4))); loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3; loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2; loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2; loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3; loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3; loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3; for (i = 0;i < count;i++, in++) { loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]); loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]); loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]); loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]); loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]); loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]); loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]); // svector/tvector are calculated later in face loading loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0; loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0; loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0; loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0; loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0; loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0; loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]); loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]); loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]); loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f); loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f); loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f); loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f); } } static void Mod_Q3BSP_LoadTriangles(lump_t *l) { int *in; int *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(int[3])) Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2); loadmodel->brushq3.num_triangles = count / 3; loadmodel->brushq3.data_element3i = out; loadmodel->brushq3.data_neighbor3i = out + count; for (i = 0;i < count;i++, in++, out++) { *out = LittleLong(*in); if (*out < 0 || *out >= loadmodel->brushq3.num_vertices) { Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices); *out = 0; } } } static void Mod_Q3BSP_LoadLightmaps(lump_t *l) { q3dlightmap_t *in; rtexture_t **out; int i, count; if (!l->filelen) return; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_lightmaps = out; loadmodel->brushq3.num_lightmaps = count; for (i = 0;i < count;i++, in++, out++) *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } static void Mod_Q3BSP_LoadFaces(lump_t *l) { q3dface_t *in; q3msurface_t *out; int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles, firstvertex, firstelement, type; //int *originalelement3i; //int *originalneighbor3i; float *originalvertex3f; //float *originalsvector3f; //float *originaltvector3f; //float *originalnormal3f; float *originalcolor4f; float *originaltexcoordtexture2f; float *originaltexcoordlightmap2f; float *v; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_faces = out; loadmodel->brushq3.num_faces = count; for (i = 0;i < count;i++, in++, out++) { // check face type first type = LittleLong(in->type); if (type != Q3FACETYPE_POLYGON && type != Q3FACETYPE_PATCH && type != Q3FACETYPE_MESH && type != Q3FACETYPE_FLARE) { Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; } n = LittleLong(in->textureindex); if (n < 0 || n >= loadmodel->brushq3.num_textures) { Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; n = 0; } out->texture = loadmodel->brushq3.data_textures + n; n = LittleLong(in->effectindex); if (n < -1 || n >= loadmodel->brushq3.num_effects) { Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); n = -1; } if (n == -1) out->effect = NULL; else out->effect = loadmodel->brushq3.data_effects + n; n = LittleLong(in->lightmapindex); if (n < -1 || n >= loadmodel->brushq3.num_lightmaps) { Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); n = -1; } if (n == -1) out->lightmaptexture = NULL; else out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; firstvertex = LittleLong(in->firstvertex); out->num_vertices = LittleLong(in->numvertices); firstelement = LittleLong(in->firstelement); out->num_triangles = LittleLong(in->numelements) / 3; if (out->num_triangles * 3 != LittleLong(in->numelements)) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; } if (firstvertex < 0 || firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; } if (firstelement < 0 || firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; } switch(type) { case Q3FACETYPE_POLYGON: case Q3FACETYPE_MESH: // no processing necessary out->data_vertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; out->data_svector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3; out->data_tvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3; out->data_normal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3; out->data_color4f = loadmodel->brushq3.data_color4f + firstvertex * 4; out->data_element3i = loadmodel->brushq3.data_element3i + firstelement; out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement; break; case Q3FACETYPE_PATCH: patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); if (patchsize[0] < 1 || patchsize[1] < 1) { Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); out->num_vertices = 0; out->num_triangles = 0; type = 0; // error continue; } originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; //originalsvector3f = loadmodel->brushq3.data_svector3f + firstvertex * 3; //originaltvector3f = loadmodel->brushq3.data_tvector3f + firstvertex * 3; //originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3; originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; //originalelement3i = loadmodel->brushq3.data_element3i + firstelement; //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + firstelement; /* originalvertex3f = out->data_vertex3f; //originalsvector3f = out->data_svector3f; //originaltvector3f = out->data_tvector3f; //originalnormal3f = out->data_normal3f; originalcolor4f = out->data_color4f; originaltexcoordtexture2f = out->data_texcoordtexture2f; originaltexcoordlightmap2f = out->data_texcoordlightmap2f; //originalelement3i = out->data_element3i; //originalneighbor3i = out->data_neighbor3i; */ // convert patch to Q3FACETYPE_MESH xlevel = QuadraticBSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10); ylevel = QuadraticBSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10); // bound to user settings xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer); ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer); // bound to sanity settings xlevel = bound(0, xlevel, 10); ylevel = bound(0, ylevel, 10); // bound to user limit on vertices while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) { if (xlevel > ylevel) xlevel--; else ylevel--; } finalwidth = ((patchsize[0] - 1) << xlevel) + 1; finalheight = ((patchsize[1] - 1) << ylevel) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices); out->data_svector3f = out->data_vertex3f + finalvertices * 3; out->data_tvector3f = out->data_svector3f + finalvertices * 3; out->data_normal3f = out->data_tvector3f + finalvertices * 3; out->data_color4f = out->data_normal3f + finalvertices * 3; out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4; out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2; out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles); out->data_neighbor3i = out->data_element3i + finaltriangles * 3; type = Q3FACETYPE_MESH; firstvertex = -1; out->num_vertices = finalvertices; firstelement = -1; out->num_triangles = finaltriangles; // generate geometry // (note: normals are skipped because they get recalculated) QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f); QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f); QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f); QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f); // generate elements e = out->data_element3i; for (y = 0;y < finalheight - 1;y++) { row0 = (y + 0) * finalwidth; row1 = (y + 1) * finalwidth; for (x = 0;x < finalwidth - 1;x++) { *e++ = row0; *e++ = row1; *e++ = row0 + 1; *e++ = row1; *e++ = row1 + 1; *e++ = row0 + 1; row0++; row1++; } } out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f); if (developer.integer) { if (out->num_triangles < finaltriangles) Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); else Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles); } // q3map does not put in collision brushes for curves... ugh // build the lower quality collision geometry xlevel = QuadraticBSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10); ylevel = QuadraticBSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10); // bound to user settings xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer); ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer); // bound to sanity settings xlevel = bound(0, xlevel, 10); ylevel = bound(0, ylevel, 10); // bound to user limit on vertices while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) { if (xlevel > ylevel) xlevel--; else ylevel--; } finalwidth = ((patchsize[0] - 1) << xlevel) + 1; finalheight = ((patchsize[1] - 1) << ylevel) + 1; finalvertices = finalwidth * finalheight; finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); out->num_collisionvertices = finalvertices; out->num_collisiontriangles = finaltriangles; QuadraticBSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f); // generate elements e = out->data_collisionelement3i; for (y = 0;y < finalheight - 1;y++) { row0 = (y + 0) * finalwidth; row1 = (y + 1) * finalwidth; for (x = 0;x < finalwidth - 1;x++) { *e++ = row0; *e++ = row1; *e++ = row0 + 1; *e++ = row1; *e++ = row1 + 1; *e++ = row0 + 1; row0++; row1++; } } out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f); if (developer.integer) { if (out->num_collisiontriangles < finaltriangles) Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles); else Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles); } break; case Q3FACETYPE_FLARE: Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); // don't render it out->num_vertices = 0; out->num_triangles = 0; type = 0; break; } for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices) invalidelements++; if (invalidelements) { Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3); for (j = 0;j < out->num_triangles * 3;j++) { Con_Printf(" %i", out->data_element3i[j]); if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices) out->data_element3i[j] = 0; } Con_Print("\n"); } // for shadow volumes Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles); // for per pixel lighting Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f); // calculate a bounding box VectorClear(out->mins); VectorClear(out->maxs); if (out->num_vertices) { VectorCopy(out->data_vertex3f, out->mins); VectorCopy(out->data_vertex3f, out->maxs); for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3) { out->mins[0] = min(out->mins[0], v[0]); out->maxs[0] = max(out->maxs[0], v[0]); out->mins[1] = min(out->mins[1], v[1]); out->maxs[1] = max(out->maxs[1], v[1]); out->mins[2] = min(out->mins[2], v[2]); out->maxs[2] = max(out->maxs[2], v[2]); } out->mins[0] -= 1.0f; out->mins[1] -= 1.0f; out->mins[2] -= 1.0f; out->maxs[0] += 1.0f; out->maxs[1] += 1.0f; out->maxs[2] += 1.0f; } } // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging) /* { int totalverts, totaltris; int originalnum_vertices; float *originaldata_vertex3f; float *originaldata_texcoordtexture2f; float *originaldata_texcoordlightmap2f; float *originaldata_svector3f; float *originaldata_tvector3f; float *originaldata_normal3f; float *originaldata_color4f; int originalnum_triangles; int *originaldata_element3i; int *originaldata_neighbor3i; totalverts = 0; totaltris = 0; for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++) { if (!out->type) continue; totalverts += out->num_vertices; totaltris += out->num_triangles; } originalnum_vertices = loadmodel->brushq3.num_vertices; originaldata_vertex3f = loadmodel->brushq3.data_vertex3f; originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f; originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f; originaldata_svector3f = loadmodel->brushq3.data_svector3f; originaldata_tvector3f = loadmodel->brushq3.data_tvector3f; originaldata_normal3f = loadmodel->brushq3.data_normal3f; originaldata_color4f = loadmodel->brushq3.data_color4f; originalnum_triangles = loadmodel->brushq3.num_triangles; originaldata_element3i = loadmodel->brushq3.data_element3i; originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i; loadmodel->brushq3.num_vertices = totalverts; loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2))); loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3; loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2; loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2; loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3; loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3; loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3; loadmodel->brushq3.num_triangles = totaltris; loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4); loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3; totalverts = 0; totaltris = 0; for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++) { if (!out->type) continue; Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris); memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float)); memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float)); memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float)); memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float)); memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float)); memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float)); memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float)); memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int)); memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int)); if (out->firstvertex == -1) Mem_Free(out->data_vertex3f); if (out->firstelement == -1) Mem_Free(out->data_element3i); out->firstvertex = totalverts; out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2; out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2; out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; out->firstelement = totaltris * 3; out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; //for (j = 0;j < out->numtriangles * 3;j++) // out->data_element3i[j] += totalverts - out->firstvertex; totalverts += out->num_vertices; totaltris += out->num_triangles; } Mem_Free(originaldata_vertex3f); Mem_Free(originaldata_element3i); } */ } static void Mod_Q3BSP_LoadModels(lump_t *l) { q3dmodel_t *in; q3mmodel_t *out; int i, j, n, c, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_models = out; loadmodel->brushq3.num_models = count; for (i = 0;i < count;i++, in++, out++) { for (j = 0;j < 3;j++) { out->mins[j] = LittleFloat(in->mins[j]); out->maxs[j] = LittleFloat(in->maxs[j]); } n = LittleLong(in->firstface); c = LittleLong(in->numfaces); if (n < 0 || n + c > loadmodel->brushq3.num_faces) Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces); out->firstface = loadmodel->brushq3.data_faces + n; out->numfaces = c; n = LittleLong(in->firstbrush); c = LittleLong(in->numbrushes); if (n < 0 || n + c > loadmodel->brushq3.num_brushes) Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes); out->firstbrush = loadmodel->brushq3.data_brushes + n; out->numbrushes = c; } } static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) { int *in; q3mbrush_t **out; int i, n, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_leafbrushes = out; loadmodel->brushq3.num_leafbrushes = count; for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->brushq3.num_brushes) Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); *out = loadmodel->brushq3.data_brushes + n; } } static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) { int *in; q3msurface_t **out; int i, n, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_leaffaces = out; loadmodel->brushq3.num_leaffaces = count; loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); for (i = 0;i < count;i++, in++, out++) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->brushq3.num_faces) Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); *out = loadmodel->brushq3.data_faces + n; loadmodel->brushq3.data_leaffacenums[i] = n; } } static void Mod_Q3BSP_LoadLeafs(lump_t *l) { q3dleaf_t *in; q3mleaf_t *out; int i, j, n, c, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_leafs = out; loadmodel->brushq3.num_leafs = count; for (i = 0;i < count;i++, in++, out++) { out->parent = NULL; out->plane = NULL; out->clusterindex = LittleLong(in->clusterindex); out->areaindex = LittleLong(in->areaindex); for (j = 0;j < 3;j++) { // yes the mins/maxs are ints out->mins[j] = LittleLong(in->mins[j]) - 1; out->maxs[j] = LittleLong(in->maxs[j]) + 1; } n = LittleLong(in->firstleafface); c = LittleLong(in->numleaffaces); if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); out->firstleafface = loadmodel->brushq3.data_leaffaces + n; out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n; out->numleaffaces = c; n = LittleLong(in->firstleafbrush); c = LittleLong(in->numleafbrushes); if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes) Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes); out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n; out->numleafbrushes = c; } } static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent) { if (node->parent) Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); node->parent = parent; if (node->plane) { Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node); Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node); } } static void Mod_Q3BSP_LoadNodes(lump_t *l) { q3dnode_t *in; q3mnode_t *out; int i, j, n, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_nodes = out; loadmodel->brushq3.num_nodes = count; for (i = 0;i < count;i++, in++, out++) { out->parent = NULL; n = LittleLong(in->planeindex); if (n < 0 || n >= loadmodel->brushq3.num_planes) Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); out->plane = loadmodel->brushq3.data_planes + n; for (j = 0;j < 2;j++) { n = LittleLong(in->childrenindex[j]); if (n >= 0) { if (n >= loadmodel->brushq3.num_nodes) Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes); out->children[j] = loadmodel->brushq3.data_nodes + n; } else { n = -1 - n; if (n >= loadmodel->brushq3.num_leafs) Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs); out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n); } } for (j = 0;j < 3;j++) { // yes the mins/maxs are ints out->mins[j] = LittleLong(in->mins[j]) - 1; out->maxs[j] = LittleLong(in->maxs[j]) + 1; } } // set the parent pointers Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL); } static void Mod_Q3BSP_LoadLightGrid(lump_t *l) { q3dlightgrid_t *in; q3dlightgrid_t *out; int count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name); loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0]; loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1]; loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2]; loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]); loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]); loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]); loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]); loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]); loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]); loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1; loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2]; if (l->filelen) { if (l->filelen < count * (int)sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); if (l->filelen != count * (int)sizeof(*in)) Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); } out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_lightgrid = out; loadmodel->brushq3.num_lightgrid = count; // no swapping or validation necessary if (l->filelen) memcpy(out, in, count * (int)sizeof(*out)); else { // no data, fill with white int i; for (i = 0;i < count;i++) { out[i].ambientrgb[0] = 128; out[i].ambientrgb[1] = 128; out[i].ambientrgb[2] = 128; out[i].diffusergb[0] = 0; out[i].diffusergb[1] = 0; out[i].diffusergb[2] = 0; out[i].diffusepitch = 0; out[i].diffuseyaw = 0; } } Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); } static void Mod_Q3BSP_LoadPVS(lump_t *l) { q3dpvs_t *in; int totalchains; if (l->filelen == 0) { int i; // unvised maps often have cluster indices even without pvs, so check // leafs to find real number of clusters loadmodel->brush.num_pvsclusters = 1; for (i = 0;i < loadmodel->brushq3.num_leafs;i++) loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1); // create clusters loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8; totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains); return; } in = (void *)(mod_base + l->fileofs); if (l->filelen < 9) Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name); loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters); loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength); if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8)) Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters); totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; if (l->filelen < totalchains + (int)sizeof(*in)) Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen); loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains); memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains); } static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius) { // FIXME: finish this code VectorCopy(in, out); } static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { int i, j, k, index[3]; float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch; q3dlightgrid_t *a, *s; // FIXME: write this if (!model->brushq3.num_lightgrid) { ambientcolor[0] = 1; ambientcolor[1] = 1; ambientcolor[2] = 1; return; } Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed); //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld); //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]); transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1); transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1); transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1); index[0] = (int)floor(transformed[0]); index[1] = (int)floor(transformed[1]); index[2] = (int)floor(transformed[2]); //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]); // now lerp the values VectorClear(diffusenormal); a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]]; for (k = 0;k < 2;k++) { blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2]))); if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2]) continue; for (j = 0;j < 2;j++) { blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1]))); if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1]) continue; for (i = 0;i < 2;i++) { blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))); if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0]) continue; s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i; VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor); VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor); pitch = s->diffusepitch * M_PI / 128; yaw = s->diffuseyaw * M_PI / 128; sinpitch = sin(pitch); diffusenormal[0] += blend * (cos(yaw) * sinpitch); diffusenormal[1] += blend * (sin(yaw) * sinpitch); diffusenormal[2] += blend * (cos(pitch)); //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch))); } } } VectorNormalize(diffusenormal); //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]); } static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe) { int i; q3mleaf_t *leaf; colbrushf_t *brush; // find which leaf the point is in while (node->plane) node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist]; // point trace the brushes leaf = (q3mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { brush = leaf->firstleafbrush[i]->colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs)) { brush->markframe = markframe; Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf); } } // can't do point traces on curves (they have no thickness) } static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i, startside, endside; float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3]; q3mleaf_t *leaf; q3msurface_t *face; colbrushf_t *brush; if (startfrac > trace->realfraction) return; // note: all line fragments past first impact fraction are ignored if (VectorCompare(start, end)) { // find which leaf the point is in while (node->plane) node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist]; } else { // find which nodes the line is in and recurse for them while (node->plane) { // recurse down node sides dist1 = PlaneDiff(start, node->plane); dist2 = PlaneDiff(end, node->plane); startside = dist1 < 0; endside = dist2 < 0; if (startside == endside) { // most of the time the line fragment is on one side of the plane node = node->children[startside]; } else { // line crosses node plane, split the line midfrac = dist1 / (dist1 - dist2); VectorLerp(start, midfrac, end, mid); // take the near side first Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); if (midfrac <= trace->realfraction) Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); return; } } } // hit a leaf nodesegmentmins[0] = min(start[0], end[0]); nodesegmentmins[1] = min(start[1], end[1]); nodesegmentmins[2] = min(start[2], end[2]); nodesegmentmaxs[0] = max(start[0], end[0]); nodesegmentmaxs[1] = max(start[1], end[1]); nodesegmentmaxs[2] = max(start[2], end[2]); // line trace the brushes leaf = (q3mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { brush = leaf->firstleafbrush[i]->colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs)) { brush->markframe = markframe; Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf); if (startfrac > trace->realfraction) return; } } // can't do point traces on curves (they have no thickness) if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end)) { // line trace the curves for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { face->collisionmarkframe = markframe; Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); if (startfrac > trace->realfraction) return; } } } } static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i; //int sides; float nodesegmentmins[3], nodesegmentmaxs[3]; q3mleaf_t *leaf; colbrushf_t *brush; q3msurface_t *face; /* // find which nodes the line is in and recurse for them while (node->plane) { // recurse down node sides int startside, endside; float dist1near, dist1far, dist2near, dist2far; BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far); BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far); startside = dist1near < 0; startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0); endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0); if (startside == 2 || endside == 2) { // brushes cross plane // do not clip anything, just take both sides Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } if (startside == 0) { if (endside == 0) { node = node->children[0]; continue; } else { //midf0 = dist1near / (dist1near - dist2near); //midf1 = dist1far / (dist1far - dist2far); Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } } else { if (endside == 0) { //midf0 = dist1near / (dist1near - dist2near); //midf1 = dist1far / (dist1far - dist2far); Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } else { node = node->children[1]; continue; } } if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){} if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){} if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){node = node->children[0];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){node = node->children[0];continue;} if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;} { if (dist2near < 0) // d1n<0 && d2n<0 { if (dist2near < 0) // d1n<0 && d2n<0 { if (dist2near < 0) // d1n<0 && d2n<0 { } else // d1n<0 && d2n>0 { } } else // d1n<0 && d2n>0 { if (dist2near < 0) // d1n<0 && d2n<0 { } else // d1n<0 && d2n>0 { } } } else // d1n<0 && d2n>0 { } } else // d1n>0 { if (dist2near < 0) // d1n>0 && d2n<0 { } else // d1n>0 && d2n>0 { } } if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0) { node = node->children[startside]; continue; } if (dist1near < dist2near) { // out if (dist1near >= 0) { node = node->children[0]; continue; } if (dist2far < 0) { node = node->children[1]; continue; } // dist1near < 0 && dist2far >= 0 } else { // in } startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0); endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0); if (startside == 2 || endside == 2) { // brushes cross plane // do not clip anything, just take both sides Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; } else if (startside == endside) node = node->children[startside]; else if (startside == 0) // endside = 1 (start infront, end behind) { } else // startside == 1 endside = 0 (start behind, end infront) { } == endside) { if (startside < 2) node = node->children[startside]; else { // start and end brush cross plane } } else { } if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) node = node->children[1]; else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0) else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0) else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0) node = node->children[0]; else if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) { } else if (dist1near >= 0 && dist1far >= 0) { } else // mixed (lying on plane) { } { if (dist2near < 0 && dist2far < 0) { } else node = node->children[1]; } if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) node = node->children[0]; else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0) node = node->children[1]; else { // both sides Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); node = node->children[1]; } sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist startside = dist1 < 0; endside = dist2 < 0; if (startside == endside) { // most of the time the line fragment is on one side of the plane node = node->children[startside]; } else { // line crosses node plane, split the line midfrac = dist1 / (dist1 - dist2); VectorLerp(start, midfrac, end, mid); // take the near side first Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); if (midfrac <= trace->fraction) Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); return; } } */ #if 1 for (;;) { nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) return; if (!node->plane) break; Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; } #elif 0 // FIXME: could be made faster by copying TraceLine code and making it use // box plane distances... (variant on the BoxOnPlaneSide code) for (;;) { nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) return; if (!node->plane) break; if (mod_q3bsp_debugtracebrush.integer == 2) { Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } else if (mod_q3bsp_debugtracebrush.integer == 1) { // recurse down node sides sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } // take whichever side the segment box is on node = node->children[sides - 1]; continue; } else { // recurse down node sides sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane); if (sides == 3) { Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; continue; } } // take whichever side the segment box is on node = node->children[sides - 1]; continue; } return; } #else // FIXME: could be made faster by copying TraceLine code and making it use // box plane distances... (variant on the BoxOnPlaneSide code) for (;;) { nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) return; if (!node->plane) break; if (mod_q3bsp_debugtracebrush.integer == 2) { Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; } else if (mod_q3bsp_debugtracebrush.integer == 1) { // recurse down node sides sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); node = node->children[1]; } else { // take whichever side the segment box is on node = node->children[sides - 1]; } } else { // recurse down node sides sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); if (sides == 3) { // segment box crosses plane // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane); if (sides == 3) { Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); sides = 2; } } // take whichever side the segment box is on node = node->children[sides - 1]; } } #endif // hit a leaf leaf = (q3mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) { brush = leaf->firstleafbrush[i]->colbrushf; if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs)) { brush->markframe = markframe; Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf); } } if (mod_q3bsp_curves_collisions.integer) { for (i = 0;i < leaf->numleaffaces;i++) { face = leaf->firstleafface[i]; if (face->num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs)) { face->collisionmarkframe = markframe; Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } } static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) { int i; float segmentmins[3], segmentmaxs[3]; colbrushf_t *thisbrush_start, *thisbrush_end; matrix4x4_t startmatrix, endmatrix; static int markframe = 0; q3msurface_t *face; memset(trace, 0, sizeof(*trace)); trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; Matrix4x4_CreateIdentity(&startmatrix); Matrix4x4_CreateIdentity(&endmatrix); segmentmins[0] = min(boxstartmins[0], boxendmins[0]); segmentmins[1] = min(boxstartmins[1], boxendmins[1]); segmentmins[2] = min(boxstartmins[2], boxendmins[2]); segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs)) { if (VectorCompare(boxstartmins, boxendmins)) { // point trace if (model->brushq3.submodel) { for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf); } else Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe); } else { // line trace if (model->brushq3.submodel) { for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf); if (mod_q3bsp_curves_collisions.integer) { for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; if (face->num_collisiontriangles) Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } else Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs); } } else { // box trace, performed as brush trace thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); if (model->brushq3.submodel) { for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++) if (model->brushq3.data_thismodel->firstbrush[i].colbrushf) Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf); if (mod_q3bsp_curves_collisions.integer) { for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++) { face = model->brushq3.data_thismodel->firstface + i; if (face->num_collisiontriangles) Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs); } } } else Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs); } } static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) { int clusterindex, side, nodestackindex = 0; q3mnode_t *node, *nodestack[1024]; node = model->brushq3.data_nodes; if (!model->brush.num_pvsclusters) return true; for (;;) { if (node->plane) { // node - recurse down the BSP tree side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; if (side < 2) { // box is on one side of plane, take that path node = node->children[side]; } else { // box crosses plane, take one path and remember the other if (nodestackindex < 1024) nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } } else { // leaf - check cluster bit clusterindex = ((q3mleaf_t *)node)->clusterindex; #if 0 if (clusterindex >= model->brush.num_pvsclusters) { Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters); return true; } #endif if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; } else { // nothing to see here, try another path we didn't take earlier if (nodestackindex == 0) break; node = nodestack[--nodestackindex]; } } } // it is not visible return false; } //Returns PVS data for a given point //(note: can return NULL) static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p) { q3mnode_t *node; Mod_CheckLoaded(model); node = model->brushq3.data_nodes; while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; if (((q3mleaf_t *)node)->clusterindex >= 0) return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; else return NULL; } static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node) { while (node->plane) { float d = PlaneDiff(org, node->plane); if (d > radius) node = node->children[0]; else if (d < -radius) node = node->children[1]; else { // go down both sides Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]); node = node->children[1]; } } // if this leaf is in a cluster, accumulate the pvs bits if (((q3mleaf_t *)node)->clusterindex >= 0) { int i; qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) pvsbuffer[i] |= pvs[i]; } } //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) { int bytes = model->brush.num_pvsclusterbytes; bytes = min(bytes, pvsbufferlength); if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org)) { memset(pvsbuffer, 0xFF, bytes); return bytes; } memset(pvsbuffer, 0, bytes); Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes); return bytes; } static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents) { int supercontents = 0; if (nativecontents & Q2CONTENTS_SOLID) supercontents |= SUPERCONTENTS_SOLID; if (nativecontents & Q2CONTENTS_WATER) supercontents |= SUPERCONTENTS_WATER; if (nativecontents & Q2CONTENTS_SLIME) supercontents |= SUPERCONTENTS_SLIME; if (nativecontents & Q2CONTENTS_LAVA) supercontents |= SUPERCONTENTS_LAVA; return supercontents; } static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents) { int nativecontents = 0; if (supercontents & SUPERCONTENTS_SOLID) nativecontents |= Q2CONTENTS_SOLID; if (supercontents & SUPERCONTENTS_WATER) nativecontents |= Q2CONTENTS_WATER; if (supercontents & SUPERCONTENTS_SLIME) nativecontents |= Q2CONTENTS_SLIME; if (supercontents & SUPERCONTENTS_LAVA) nativecontents |= Q2CONTENTS_LAVA; return nativecontents; } /* void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs) { mleaf_t *leaf; for (;;) { if (!BoxesOverlap(node->mins, node->maxs, mins, maxs)) return; if (!node->plane) break; Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); node = node->children[1]; } leaf = (mleaf_t *)node; if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex))) { int marksurfacenum; q3msurface_t *surf; if (maxleafs && *numleafs < maxleafs) leaflist[(*numleaf)++] = leaf; if (maxsurfaces) { for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) { face = leaf->firstleafface[marksurfacenum]; if (face->shadowmark != shadowmarkcount) { face->shadowmark = shadowmarkcount; if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) surfacelist[(*numsurfaces)++] = face; } } } } } void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces) { // FIXME: support portals if (maxsurfaces) *numsurfaces = 0; if (maxleafs) *numleafs = 0; if (model->submodel) { if (maxsurfaces) { for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++) { face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum]; if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces) surfacelist[(*numsurfaces)++] = face; } } } else { pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin); Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs); } } */ void Mod_Q3BSP_BuildTextureFaceLists(void) { int i, j; loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *)); loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int)); for (i = 0;i < loadmodel->brushq3.num_textures;i++) loadmodel->brushq3.data_textures[i].numfaces = 0; for (i = 0;i < loadmodel->nummodelsurfaces;i++) loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++; j = 0; for (i = 0;i < loadmodel->brushq3.num_textures;i++) { loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j; loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j; j += loadmodel->brushq3.data_textures[i].numfaces; loadmodel->brushq3.data_textures[i].numfaces = 0; } for (i = 0;i < loadmodel->nummodelsurfaces;i++) { loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i]; loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i]; } } void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node) { int numleafs; while (node->plane) { Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]); node = node->children[1]; } numleafs = ((q3mleaf_t *)node - loadmodel->brushq3.data_leafs) + 1; if (loadmodel->brushq3.num_leafs < numleafs) loadmodel->brushq3.num_leafs = numleafs; } extern void R_Q3BSP_DrawSky(struct entity_render_s *ent); extern void R_Q3BSP_Draw(struct entity_render_s *ent); extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); void Mod_Q3BSP_Load(model_t *mod, void *buffer) { int i, j, numshadowmeshtriangles; q3dheader_t *header; float corner[3], yawradius, modelradius; q3msurface_t *face; mod->type = mod_brushq3; mod->numframes = 1; mod->numskins = 1; header = (q3dheader_t *)buffer; i = LittleLong(header->version); if (i != Q3BSPVERSION) Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); if (mod->isworldmodel) { Cvar_SetValue("halflifebsp", false); // until we get a texture for it... R_ResetQuakeSky(); } mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; mod->brush.GetPVS = Mod_Q3BSP_GetPVS; mod->brush.FatPVS = Mod_Q3BSP_FatPVS; mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS; mod->brush.LightPoint = Mod_Q3BSP_LightPoint; mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; //mod->DrawSky = R_Q3BSP_DrawSky; mod->Draw = R_Q3BSP_Draw; mod->GetLightInfo = R_Q3BSP_GetLightInfo; mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume; mod->DrawLight = R_Q3BSP_DrawLight; mod_base = (qbyte *)header; // swap all the lumps header->ident = LittleLong(header->ident); header->version = LittleLong(header->version); for (i = 0;i < Q3HEADER_LUMPS;i++) { header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); } Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]); Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]); Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]); Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]); Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]); Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]); Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]); Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]); Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]); Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]); Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]); Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]); Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]); Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]); Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]); loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models; // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) { face->num_firstshadowmeshtriangle = numshadowmeshtriangles; numshadowmeshtriangles += face->num_triangles; } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++) Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i); loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); loadmodel->brushq3.num_leafs = 0; Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brushq3.data_nodes); mod = loadmodel; for (i = 0;i < loadmodel->brushq3.num_models;i++) { if (i > 0) { char name[10]; // LordHavoc: only register submodels if it is the world // (prevents external bsp models from replacing world submodels with // their own) if (!loadmodel->isworldmodel) continue; // duplicate the basic information sprintf(name, "*%i", i); mod = Mod_FindName(name); *mod = *loadmodel; strcpy(mod->name, name); // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; mod->brush.LightPoint = NULL; mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation; } mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i; mod->brushq3.submodel = i; // make the model surface list (used by shadowing/lighting) mod->nummodelsurfaces = mod->brushq3.data_thismodel->numfaces; mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist)); for (j = 0;j < mod->nummodelsurfaces;j++) mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j; VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins); VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs); corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0])); corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1])); corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2])); modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]); yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius; mod->yawmins[0] = mod->yawmins[1] = -yawradius; mod->yawmins[2] = mod->normalmins[2]; mod->yawmaxs[2] = mod->normalmaxs[2]; mod->radius = modelradius; mod->radius2 = modelradius * modelradius; for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++) if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY) break; if (j < mod->brushq3.data_thismodel->numfaces) mod->DrawSky = R_Q3BSP_DrawSky; } Mod_Q3BSP_BuildTextureFaceLists(); } void Mod_IBSP_Load(model_t *mod, void *buffer) { int i = LittleLong(((int *)buffer)[1]); if (i == Q3BSPVERSION) Mod_Q3BSP_Load(mod,buffer); else if (i == Q2BSPVERSION) Mod_Q2BSP_Load(mod,buffer); else Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i); } void Mod_MAP_Load(model_t *mod, void *buffer) { Host_Error("Mod_MAP_Load: not yet implemented\n"); }