/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char *PF_VarString (int first) { int i; static char out[4096]; // FIXME: buffer overflow potential out[0] = 0; for (i = first;i < pr_argc;i++) strcat (out, G_STRING((OFS_PARM0+i*3))); return out; } char *ENGINE_EXTENSIONS = "DP_ENT_ALPHA " "DP_ENT_CUSTOMCOLORMAP " "DP_ENT_EXTERIORMODELTOCLIENT " "DP_ENT_LOWPRECISION " "DP_ENT_GLOW " "DP_ENT_SCALE " "DP_ENT_VIEWMODEL " "DP_GFX_FOG " "DP_HALFLIFE_MAP " "DP_INPUTBUTTONS " "DP_MONSTERWALK " "DP_MOVETYPEFOLLOW " "DP_QC_CHANGEPITCH " "DP_QC_COPYENTITY " "DP_QC_ETOS " "DP_QC_FINDCHAIN " "DP_QC_FINDCHAINFLOAT " "DP_QC_FINDFLOAT " "DP_QC_GETLIGHT " "DP_QC_MINMAXBOUND " "DP_QC_RANDOMVEC " "DP_QC_SINCOSSQRTPOW " "DP_QC_TRACEBOX " "DP_QC_TRACETOSS " "DP_QC_VECTORVECTORS " "DP_QUAKE2_MODEL " "DP_REGISTERCVAR " "DP_SOLIDCORPSE " "DP_SPRITE32 " "DP_SV_DRAWONLYTOCLIENT " "DP_SV_EFFECT " "DP_SV_EXTERIORMODELTOCLIENT " "DP_SV_NODRAWTOCLIENT " "DP_SV_PLAYERPHYSICS " "DP_SV_SETCOLOR " "DP_SV_SLOWMO " "DP_TE_BLOOD " "DP_TE_BLOODSHOWER " "DP_TE_EXPLOSIONRGB " "DP_TE_PARTICLECUBE " "DP_TE_PARTICLERAIN " "DP_TE_PARTICLESNOW " "DP_TE_SPARK " "NEH_CMD_PLAY2 " "NEH_RESTOREGAME " "TW_SV_STEPCONTROL " ; qboolean checkextension(char *name) { int len; char *e, *start; len = strlen(name); for (e = ENGINE_EXTENSIONS;*e;e++) { while (*e == ' ') e++; if (!*e) break; start = e; while (*e && *e != ' ') e++; if (e - start == len) if (!strncasecmp(start, name, len)) return true; } return false; } /* ================= PF_checkextension returns true if the extension is supported by the server checkextension(extensionname) ================= */ void PF_checkextension (void) { G_FLOAT(OFS_RETURN) = checkextension(G_STRING(OFS_PARM0)); } /* ================= PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ============== PF_vectorvectors Writes new values for v_forward, v_up, and v_right based on the given forward vector vectorvectors(vector, vector) ============== */ void PF_vectorvectors (void) { VectorNormalize2(G_VECTOR(OFS_PARM0), pr_global_struct->v_forward); VectorVectors(pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v->origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) Host_Error ("backwards mins/maxs"); // set derived values VectorCopy (min, e->v->mins); VectorCopy (max, e->v->maxs); VectorSubtract (max, min, e->v->size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle LordHavoc: no it isn't... setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ void PF_setmodel (void) { edict_t *e; char *m, **check; model_t *mod; int i; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, m)) break; if (!*check) Host_Error ("no precache: %s\n", m); e->v->model = PR_SetString(*check); e->v->modelindex = i; mod = sv.models[ (int)e->v->modelindex]; if (mod) SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ void PF_bprint (void) { char *s; s = PF_VarString(0); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s ); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); if (new == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new = 1/new; newvalue[0] = value1[0] * new; newvalue[1] = value1[1] * new; newvalue[2] = value1[2] * new; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { // LordHavoc: optimized a bit if (value1[0]) { yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } else if (value1[1] > 0) yaw = 90; else yaw = 270; forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { float num; num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { char **check; char *samp; float *pos; float vol, attenuation; int i, soundnum, large; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) if (!strcmp(*check,samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } large = false; if (soundnum >= 256) large = true; // add an svc_spawnambient command to the level signon packet if (large) MSG_WriteByte (&sv.signon, svc_spawnstaticsound2); else MSG_WriteByte (&sv.signon, svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteDPCoord(&sv.signon, pos[i]); if (large) MSG_WriteShort (&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Host_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Host_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { Host_Error ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); // FIXME: add trace_endcontents } /* ================= PF_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LordHavoc: added this for my own use, VERY useful, similar to traceline void PF_tracebox (void) { float *v1, *v2, *m1, *m2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); m1 = G_VECTOR(OFS_PARM1); m2 = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); trace = SV_Move (v1, m1, m2, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (void) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ qbyte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; qbyte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v->health <= 0) continue; if ((int)ent->v->flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v->origin, ent->v->view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there is more than one valid option, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ int c_invis, c_notvis; void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v->health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v->origin, self->v->view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); if (leaf) { l = (leaf - sv.worldmodel->leafs) - 1; if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) Host_Error ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { edict_t *ent, *chain; float radius; float radius2; float *org; float eorg[3]; int i; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); radius = G_FLOAT(OFS_PARM1); radius2 = radius * radius; ent = NEXT_EDICT(sv.edicts); for (i=1 ; ifree) continue; if (ent->v->solid == SOLID_NOT) continue; // LordHavoc: compare against bounding box rather than center, // and use DotProduct instead of Length, major speedup eorg[0] = (org[0] - ent->v->origin[0]) - bound(ent->v->mins[0], (org[0] - ent->v->origin[0]), ent->v->maxs[0]); eorg[1] = (org[1] - ent->v->origin[1]) - bound(ent->v->mins[1], (org[1] - ent->v->origin[1]), ent->v->maxs[1]); eorg[2] = (org[2] - ent->v->origin[2]) - bound(ent->v->mins[2], (org[2] - ent->v->origin[2]), ent->v->maxs[2]); if (DotProduct(eorg, eorg) > radius2) continue; ent->v->chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } // LordHavoc: added this to semi-fix the problem of using many ftos calls in a print #define STRINGTEMP_BUFFERS 16 #define STRINGTEMP_LENGTH 128 static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH]; static int pr_string_tempindex = 0; static char *PR_GetTempString(void) { char *s; s = pr_string_temp[pr_string_tempindex]; pr_string_tempindex = (pr_string_tempindex + 1) % STRINGTEMP_BUFFERS; return s; } void PF_ftos (void) { float v; char *s; v = G_FLOAT(OFS_PARM0); s = PR_GetTempString(); // LordHavoc: ftos improvement sprintf (s, "%g", v); G_INT(OFS_RETURN) = PR_SetString(s); } void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } void PF_vtos (void) { char *s; s = PR_GetTempString(); sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = PR_SetString(s); } void PF_etos (void) { char *s; s = PR_GetTempString(); sprintf (s, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = PR_SetString(s); } void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); if (ed == sv.edicts) Host_Error("remove: tried to remove world\n"); if (NUM_FOR_EDICT(ed) <= svs.maxclients) Host_Error("remove: tried to remove a client\n"); ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; void PF_Find (void) { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s || !s[0]) { RETURN_EDICT(sv.edicts); return; } for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } // LordHavoc: added this for searching float, int, and entity reference fields void PF_FindFloat (void) { int e; int f; float s; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; if (E_FLOAT(ed,f) == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } // chained search for strings in entity fields // entity(.string field, string match) findchain = #402; void PF_findchain (void) { int i; int f; char *s, *t; edict_t *ent, *chain; chain = (edict_t *)sv.edicts; f = G_INT(OFS_PARM0); s = G_STRING(OFS_PARM1); if (!s || !s[0]) { RETURN_EDICT(sv.edicts); return; } ent = NEXT_EDICT(sv.edicts); for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; t = E_STRING(ent,f); if (!t) continue; if (strcmp(t,s)) continue; ent->v->chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } // LordHavoc: chained search for float, int, and entity reference fields // entity(.string field, float match) findchainfloat = #403; void PF_findchainfloat (void) { int i; int f; float s; edict_t *ent, *chain; chain = (edict_t *)sv.edicts; f = G_INT(OFS_PARM0); s = G_FLOAT(OFS_PARM1); ent = NEXT_EDICT(sv.edicts); for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (E_FLOAT(ent,f) != s) continue; ent->v->chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') Host_Error ("Bad string"); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } void PF_precache_sound (void) { char *s; int i; if (sv.state != ss_loading) Host_Error ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; iishlbsp && ((!s) || (!s[0]))) return; G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; iself); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v->origin, end); end[2] -= 256; trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent); if (trace.fraction == 1) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v->origin); SV_LinkEdict (ent, false); ent->v->flags = (int)ent->v->flags | FL_ONGROUND; ent->v->groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) ent->suspendedinairflag = true; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j=0, client = svs.clients ; jactive || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message,style); MSG_WriteString (&client->message, val); } } void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { G_FLOAT(OFS_RETURN) = SV_CheckBottom (G_EDICT(OFS_PARM0)); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { G_FLOAT(OFS_RETURN) = Mod_PointContents(G_VECTOR(OFS_PARM0), sv.worldmodel); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); VectorCopy (ent->v->origin, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent && ((edict_t *)tr.ent)->v->takedamage == DAMAGE_AIM && (!teamplay.integer || ent->v->team <=0 || ent->v->team != ((edict_t *)tr.ent)->v->team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i=1 ; iv->takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.integer && ent->v->team > 0 && ent->v->team == check->v->team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->v->origin[j] + 0.5*(check->v->mins[j] + check->v->maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->v->origin, ent->v->origin, dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = ANGLEMOD(ent->v->angles[1]); ideal = ent->v->ideal_yaw; speed = ent->v->yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v->angles[1] = ANGLEMOD (current + move); } /* ============== PF_changepitch ============== */ void PF_changepitch (void) { edict_t *ent; float ideal, current, move, speed; eval_t *val; ent = G_EDICT(OFS_PARM0); current = ANGLEMOD( ent->v->angles[0] ); if ((val = GETEDICTFIELDVALUE(ent, eval_idealpitch))) ideal = val->_float; else { Host_Error ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); return; } if ((val = GETEDICTFIELDVALUE(ent, eval_pitch_speed))) speed = val->_float; else { Host_Error ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); return; } if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v->angles[0] = ANGLEMOD (current + move); } /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) Host_Error ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: Host_Error ("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteCoord (void) { MSG_WriteDPCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= void PF_makestatic (void) { edict_t *ent; int i, large; ent = G_EDICT(OFS_PARM0); large = false; if (ent->v->modelindex >= 256 || ent->v->frame >= 256) large = true; if (large) { MSG_WriteByte (&sv.signon,svc_spawnstatic2); MSG_WriteShort (&sv.signon, ent->v->modelindex); MSG_WriteShort (&sv.signon, ent->v->frame); } else { MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteByte (&sv.signon, ent->v->modelindex); MSG_WriteByte (&sv.signon, ent->v->frame); } MSG_WriteByte (&sv.signon, ent->v->colormap); MSG_WriteByte (&sv.signon, ent->v->skin); for (i=0 ; i<3 ; i++) { MSG_WriteDPCoord(&sv.signon, ent->v->origin[i]); MSG_WriteAngle(&sv.signon, ent->v->angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) Host_Error ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); } void PF_sin (void) { G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0)); } void PF_cos (void) { G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0)); } void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); } /* ================= PF_RandomVec Returns a vector of length < 1 randomvec() ================= */ void PF_randomvec (void) { vec3_t temp; do { temp[0] = (rand()&32767) * (2.0 / 32767.0) - 1.0; temp[1] = (rand()&32767) * (2.0 / 32767.0) - 1.0; temp[2] = (rand()&32767) * (2.0 / 32767.0) - 1.0; } while (DotProduct(temp, temp) >= 1); VectorCopy (temp, G_VECTOR(OFS_RETURN)); } void SV_LightPoint (vec3_t color, vec3_t p); /* ================= PF_GetLight Returns a color vector indicating the lighting at the requested point. (Internal Operation note: actually measures the light beneath the point, just like the model lighting on the client) getlight(vector) ================= */ void PF_GetLight (void) { vec3_t color; vec_t* p; p = G_VECTOR(OFS_PARM0); SV_LightPoint (color, p); VectorCopy (color, G_VECTOR(OFS_RETURN)); } #define MAX_QC_CVARS 128 cvar_t qc_cvar[MAX_QC_CVARS]; int currentqc_cvar; void PF_registercvar (void) { char *name, *value; cvar_t *variable; name = G_STRING(OFS_PARM0); value = G_STRING(OFS_PARM1); G_FLOAT(OFS_RETURN) = 0; // first check to see if it has already been defined if (Cvar_FindVar (name)) return; // check for overlap with a command if (Cmd_Exists (name)) { Con_Printf ("PF_registercvar: %s is a command\n", name); return; } if (currentqc_cvar >= MAX_QC_CVARS) Host_Error ("PF_registercvar: ran out of cvar slots (%i)\n", MAX_QC_CVARS); // copy the name and value variable = &qc_cvar[currentqc_cvar++]; variable->name = Z_Malloc (strlen(name)+1); strcpy (variable->name, name); variable->string = Z_Malloc (strlen(value)+1); strcpy (variable->string, value); variable->value = atof (value); Cvar_RegisterVariable(variable); G_FLOAT(OFS_RETURN) = 1; // success } /* ================= PF_min returns the minimum of two supplied floats min(a, b) ================= */ void PF_min (void) { // LordHavoc: 3+ argument enhancement suggested by FrikaC if (pr_argc == 2) G_FLOAT(OFS_RETURN) = min(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); else if (pr_argc >= 3) { int i; float f = G_FLOAT(OFS_PARM0); for (i = 1;i < pr_argc;i++) if (G_FLOAT((OFS_PARM0+i*3)) < f) f = G_FLOAT((OFS_PARM0+i*3)); G_FLOAT(OFS_RETURN) = f; } else Host_Error("min: must supply at least 2 floats\n"); } /* ================= PF_max returns the maximum of two supplied floats max(a, b) ================= */ void PF_max (void) { // LordHavoc: 3+ argument enhancement suggested by FrikaC if (pr_argc == 2) G_FLOAT(OFS_RETURN) = max(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); else if (pr_argc >= 3) { int i; float f = G_FLOAT(OFS_PARM0); for (i = 1;i < pr_argc;i++) if (G_FLOAT((OFS_PARM0+i*3)) > f) f = G_FLOAT((OFS_PARM0+i*3)); G_FLOAT(OFS_RETURN) = f; } else Host_Error("max: must supply at least 2 floats\n"); } /* ================= PF_bound returns number bounded by supplied range min(min, value, max) ================= */ void PF_bound (void) { G_FLOAT(OFS_RETURN) = bound(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1), G_FLOAT(OFS_PARM2)); } /* ================= PF_pow returns a raised to power b pow(a, b) ================= */ void PF_pow (void) { G_FLOAT(OFS_RETURN) = pow(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); } /* ================= PF_copyentity copies data from one entity to another copyentity(src, dst) ================= */ void PF_copyentity (void) { edict_t *in, *out; in = G_EDICT(OFS_PARM0); out = G_EDICT(OFS_PARM1); memcpy(out->v, in->v, progs->entityfields * 4); } /* ================= PF_setcolor sets the color of a client and broadcasts the update to all connected clients setcolor(clientent, value) ================= */ void PF_setcolor (void) { client_t *client; int entnum, i; entnum = G_EDICTNUM(OFS_PARM0); i = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to setcolor a non-client\n"); return; } client = &svs.clients[entnum-1]; client->colors = i; client->edict->v->team = (i & 15) + 1; MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, entnum - 1); MSG_WriteByte (&sv.reliable_datagram, i); } /* ================= PF_effect effect(origin, modelname, startframe, framecount, framerate) ================= */ void PF_effect (void) { char *s; s = G_STRING(OFS_PARM1); if (!s || !s[0]) Host_Error("effect: no model specified\n"); SV_StartEffect(G_VECTOR(OFS_PARM0), SV_ModelIndex(s), G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), G_FLOAT(OFS_PARM4)); } void PF_te_blood (void) { if (G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOOD); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) G_FLOAT(OFS_PARM2), 255)); } void PF_te_bloodshower (void) { if (G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOODSHOWER); // min MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // max MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // speed MSG_WriteDPCoord(&sv.datagram, G_FLOAT(OFS_PARM2)); // count MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); } void PF_te_explosionrgb (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONRGB); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // color MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[0] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[1] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (G_VECTOR(OFS_PARM1)[2] * 255), 255)); } void PF_te_particlecube (void) { if (G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLECUBE); // min MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // max MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // velocity MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); // count MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); // gravity true/false MSG_WriteByte(&sv.datagram, ((int) G_FLOAT(OFS_PARM5)) != 0); // randomvel MSG_WriteDPCoord(&sv.datagram, G_FLOAT(OFS_PARM6)); } void PF_te_particlerain (void) { if (G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLERAIN); // min MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // max MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // velocity MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); // count MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); } void PF_te_particlesnow (void) { if (G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); // min MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // max MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // velocity MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); // count MSG_WriteShort(&sv.datagram, bound(0, G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM4)); } void PF_te_spark (void) { if (G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPARK); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) G_FLOAT(OFS_PARM2), 255)); } void PF_te_gunshotquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOTQUAD); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_spikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKEQUAD); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_superspikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKEQUAD); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_explosionquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONQUAD); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_smallflash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SMALLFLASH); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_customflash (void) { if (G_FLOAT(OFS_PARM1) < 8 || G_FLOAT(OFS_PARM2) < (1.0 / 256.0)) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_CUSTOMFLASH); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // radius MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM1) / 8 - 1, 255)); // lifetime MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM2) / 256 - 1, 255)); // color MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[0] * 255, 255)); MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[1] * 255, 255)); MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[2] * 255, 255)); } void PF_te_gunshot (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOT); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_spike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKE); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_superspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKE); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_explosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_tarexplosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TAREXPLOSION); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_wizspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_WIZSPIKE); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_knightspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_KNIGHTSPIKE); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_lavasplash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LAVASPLASH); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_teleport (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TELEPORT); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } void PF_te_explosion2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION2); // origin MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); // color MSG_WriteByte(&sv.datagram, G_FLOAT(OFS_PARM1)); } void PF_te_lightning1 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING1); // owner entity MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); // start MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // end MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); } void PF_te_lightning2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING2); // owner entity MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); // start MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // end MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); } void PF_te_lightning3 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING3); // owner entity MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); // start MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // end MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); } void PF_te_beam (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BEAM); // owner entity MSG_WriteShort(&sv.datagram, G_EDICTNUM(OFS_PARM0)); // start MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM1)[2]); // end MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM2)[2]); } void PF_te_plasmaburn (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PLASMABURN); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[0]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[1]); MSG_WriteDPCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2]); } static void clippointtosurface(msurface_t *surf, vec3_t p, vec3_t out) { int i, j; vec3_t v1, clipplanenormal, normal; vec_t clipplanedist, clipdist; VectorCopy(p, out); if (surf->flags & SURF_PLANEBACK) VectorNegate(surf->plane->normal, normal); else VectorCopy(surf->plane->normal, normal); for (i = 0, j = surf->poly_numverts - 1;i < surf->poly_numverts;j = i, i++) { VectorSubtract(&surf->poly_verts[j * 3], &surf->poly_verts[i * 3], v1); VectorNormalizeFast(v1); CrossProduct(v1, normal, clipplanenormal); clipplanedist = DotProduct(&surf->poly_verts[i * 3], clipplanenormal); clipdist = DotProduct(out, clipplanenormal) - clipplanedist; if (clipdist > 0) { clipdist = -clipdist; VectorMA(out, clipdist, clipplanenormal, out); } } } static msurface_t *getsurface(edict_t *ed, int surfnum) { int modelindex; model_t *model; if (!ed || ed->free) return NULL; modelindex = ed->v->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) return NULL; model = sv.models[modelindex]; if (model->type != mod_brush) return NULL; if (surfnum < 0 || surfnum >= model->nummodelsurfaces) return NULL; return model->surfaces + surfnum + model->firstmodelsurface; } //PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; void PF_getsurfacenumpoints(void) { msurface_t *surf; // return 0 if no such surface if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1)))) { G_FLOAT(OFS_RETURN) = 0; return; } G_FLOAT(OFS_RETURN) = surf->poly_numverts; } //PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; void PF_getsurfacepoint(void) { edict_t *ed; msurface_t *surf; int pointnum; VectorClear(G_VECTOR(OFS_RETURN)); ed = G_EDICT(OFS_PARM0); if (!ed || ed->free) return; if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1)))) return; pointnum = G_FLOAT(OFS_PARM2); if (pointnum < 0 || pointnum >= surf->poly_numverts) return; // FIXME: implement rotation/scaling VectorAdd(&surf->poly_verts[pointnum * 3], ed->v->origin, G_VECTOR(OFS_RETURN)); } //PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; void PF_getsurfacenormal(void) { msurface_t *surf; VectorClear(G_VECTOR(OFS_RETURN)); if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling if (surf->flags & SURF_PLANEBACK) VectorNegate(surf->plane->normal, G_VECTOR(OFS_RETURN)); else VectorCopy(surf->plane->normal, G_VECTOR(OFS_RETURN)); } //PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; void PF_getsurfacetexture(void) { msurface_t *surf; G_INT(OFS_RETURN) = 0; if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1)))) return; G_INT(OFS_RETURN) = PR_SetString(surf->texinfo->texture->name); } //PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; void PF_getsurfacenearpoint(void) { int surfnum, best, modelindex; vec3_t clipped, p; vec_t dist, bestdist; edict_t *ed; model_t *model; msurface_t *surf; vec_t *point; G_FLOAT(OFS_RETURN) = -1; ed = G_EDICT(OFS_PARM0); point = G_VECTOR(OFS_PARM1); if (!ed || ed->free) return; modelindex = ed->v->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) return; model = sv.models[modelindex]; if (model->type != mod_brush) return; // FIXME: implement rotation/scaling VectorSubtract(point, ed->v->origin, p); best = -1; bestdist = 1000000000; for (surfnum = 0;surfnum < model->nummodelsurfaces;surfnum++) { surf = model->surfaces + surfnum + model->firstmodelsurface; dist = PlaneDiff(p, surf->plane); dist = dist * dist; if (dist < bestdist) { clippointtosurface(surf, p, clipped); VectorSubtract(clipped, p, clipped); dist += DotProduct(clipped, clipped); if (dist < bestdist) { best = surfnum; bestdist = dist; } } } G_FLOAT(OFS_RETURN) = best; } //PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; void PF_getsurfaceclippedpoint(void) { edict_t *ed; msurface_t *surf; vec3_t p, out; VectorClear(G_VECTOR(OFS_RETURN)); ed = G_EDICT(OFS_PARM0); if (!ed || ed->free) return; if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling VectorSubtract(G_VECTOR(OFS_PARM2), ed->v->origin, p); clippointtosurface(surf, p, out); // FIXME: implement rotation/scaling VectorAdd(out, ed->v->origin, G_VECTOR(OFS_RETURN)); } void PF_Fixme (void) { Host_Error ("unimplemented QC builtin"); // LordHavoc: was misspelled (bulitin) } builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1; PF_setorigin, // void(entity e, vector o) setorigin = #2; PF_setmodel, // void(entity e, string m) setmodel = #3; PF_setsize, // void(entity e, vector min, vector max) setsize = #4; PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; PF_break, // void() break = #6; PF_random, // float() random = #7; PF_sound, // void(entity e, float chan, string samp) sound = #8; PF_normalize, // vector(vector v) normalize = #9; PF_error, // void(string e) error = #10; PF_objerror, // void(string e) objerror = #11; PF_vlen, // float(vector v) vlen = #12; PF_vectoyaw, // float(vector v) vectoyaw = #13; PF_Spawn, // entity() spawn = #14; PF_Remove, // void(entity e) remove = #15; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; PF_checkclient, // entity() clientlist = #17; PF_Find, // entity(entity start, .string fld, string match) find = #18; PF_precache_sound, // void(string s) precache_sound = #19; PF_precache_model, // void(string s) precache_model = #20; PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; PF_findradius, // entity(vector org, float rad) findradius = #22; PF_bprint, // void(string s) bprint = #23; PF_sprint, // void(entity client, string s) sprint = #24; PF_dprint, // void(string s) dprint = #25; PF_ftos, // void(string s) ftos = #26; PF_vtos, // void(string s) vtos = #27; PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_Fixme, // float(float yaw, float dist) walkmove PF_droptofloor, PF_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_Fixme, PF_fabs, PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_particle, PF_changeyaw, PF_Fixme, PF_vectoangles, PF_WriteByte, PF_WriteChar, PF_WriteShort, PF_WriteLong, PF_WriteCoord, PF_WriteAngle, PF_WriteString, PF_WriteEntity, PF_sin, PF_cos, PF_sqrt, PF_changepitch, PF_TraceToss, PF_etos, PF_Fixme, SV_MoveToGoal, PF_precache_file, PF_makestatic, PF_changelevel, PF_Fixme, PF_cvar_set, PF_centerprint, PF_ambientsound, PF_precache_model, PF_precache_sound, // precache_sound2 is different only for qcc PF_precache_file, PF_setspawnparms, PF_Fixme, // #79 LordHavoc: dunno who owns 79-89, so these are just padding PF_Fixme, // #80 PF_Fixme, // #81 PF_Fixme, // #82 PF_Fixme, // #83 PF_Fixme, // #84 PF_Fixme, // #85 PF_Fixme, // #86 PF_Fixme, // #87 PF_Fixme, // #88 PF_Fixme, // #89 PF_tracebox, // #90 LordHavoc builtin range (9x) PF_randomvec, // #91 PF_GetLight, // #92 PF_registercvar, // #93 PF_min, // #94 PF_max, // #95 PF_bound, // #96 PF_pow, // #97 PF_FindFloat, // #98 PF_checkextension, // #99 #define a PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, #define aa a a a a a a a a a a aa // #200 aa // #300 aa // #400 PF_copyentity, // #400 LordHavoc: builtin range (4xx) PF_setcolor, // #401 PF_findchain, // #402 PF_findchainfloat, // #403 PF_effect, // #404 PF_te_blood, // #405 PF_te_bloodshower, // #406 PF_te_explosionrgb, // #407 PF_te_particlecube, // #408 PF_te_particlerain, // #409 PF_te_particlesnow, // #410 PF_te_spark, // #411 PF_te_gunshotquad, // #412 PF_te_spikequad, // #413 PF_te_superspikequad, // #414 PF_te_explosionquad, // #415 PF_te_smallflash, // #416 PF_te_customflash, // #417 PF_te_gunshot, // #418 PF_te_spike, // #419 PF_te_superspike, // #420 PF_te_explosion, // #421 PF_te_tarexplosion, // #422 PF_te_wizspike, // #423 PF_te_knightspike, // #424 PF_te_lavasplash, // #425 PF_te_teleport, // #426 PF_te_explosion2, // #427 PF_te_lightning1, // #428 PF_te_lightning2, // #429 PF_te_lightning3, // #430 PF_te_beam, // #431 PF_vectorvectors, // #432 PF_te_plasmaburn, // #433 PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; PF_getsurfaceclippedpoint,// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);