/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default cvar_t pr_zone_min_strings = {0, "pr_zone_min_strings", "64"}; // LordHavoc: added this to semi-fix the problem of using many ftos calls in a print #define STRINGTEMP_BUFFERS 16 #define STRINGTEMP_LENGTH 4096 static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH]; static int pr_string_tempindex = 0; static char *PR_GetTempString(void) { char *s; s = pr_string_temp[pr_string_tempindex]; pr_string_tempindex = (pr_string_tempindex + 1) % STRINGTEMP_BUFFERS; return s; } #define RETURN_EDICT(e) (PRVM_G_INT(OFS_RETURN) = PRVM_EDICT_TO_PROG(e)) #define PF_WARNING(s) do{Con_Printf(s);PR_PrintState();return;}while(0) #define PF_ERROR(s) do{Host_Error(s);return;}while(0) /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ void PF_VarString(int first, char *out, int outlength) { int i; const char *s; char *outend; outend = out + outlength - 1; for (i = first;i < pr_argc && out < outend;i++) { s = PRVM_G_STRING((OFS_PARM0+i*3)); while (out < outend && *s) *out++ = *s++; } *out++ = 0; } char *ENGINE_EXTENSIONS = "DP_BUTTONCHAT " "DP_BUTTONUSE " "DP_CL_LOADSKY " "DP_CON_SET " "DP_CON_SETA " "DP_CON_STARTMAP " "DP_EF_ADDITIVE " "DP_EF_BLUE " "DP_EF_FLAME " "DP_EF_FULLBRIGHT " "DP_EF_NODEPTHTEST " "DP_EF_NODRAW " "DP_EF_NOSHADOW " "DP_EF_RED " "DP_EF_STARDUST " "DP_ENT_ALPHA " "DP_ENT_COLORMOD " "DP_ENT_CUSTOMCOLORMAP " "DP_ENT_EXTERIORMODELTOCLIENT " "DP_ENT_GLOW " "DP_ENT_LOWPRECISION " "DP_ENT_SCALE " "DP_ENT_VIEWMODEL " "DP_GFX_EXTERNALTEXTURES " "DP_GFX_FOG " "DP_GFX_QUAKE3MODELTAGS " "DP_GFX_SKINFILES " "DP_GFX_SKYBOX " "DP_HALFLIFE_MAP " "DP_HALFLIFE_MAP_CVAR " "DP_HALFLIFE_SPRITE " "DP_INPUTBUTTONS " "DP_LITSPRITES " "DP_LITSUPPORT " "DP_MONSTERWALK " "DP_MOVETYPEBOUNCEMISSILE " "DP_MOVETYPEFOLLOW " "DP_QC_CHANGEPITCH " "DP_QC_COPYENTITY " "DP_QC_CVAR_STRING " "DP_QC_ETOS " "DP_QC_FINDCHAIN " "DP_QC_FINDCHAINFLAGS " "DP_QC_FINDCHAINFLOAT " "DP_QC_FINDFLAGS " "DP_QC_FINDFLOAT " "DP_QC_FS_SEARCH " // Black: same as in the menu qc "DP_QC_GETLIGHT " "DP_QC_GETSURFACE " "DP_QC_GETTAGINFO " "DP_QC_MINMAXBOUND " "DP_QC_MULTIPLETEMPSTRINGS " "DP_QC_RANDOMVEC " "DP_QC_SINCOSSQRTPOW " "DP_QC_TRACEBOX " "DP_QC_TRACETOSS " "DP_QC_TRACE_MOVETYPE_HITMODEL " "DP_QC_TRACE_MOVETYPE_WORLDONLY " "DP_QC_VECTORVECTORS " "DP_QUAKE2_MODEL " "DP_QUAKE2_SPRITE " "DP_QUAKE3_MAP " "DP_QUAKE3_MODEL " "DP_REGISTERCVAR " "DP_SND_DIRECTIONLESSATTNNONE " "DP_SND_FAKETRACKS " "DP_SND_OGGVORBIS " "DP_SND_STEREOWAV " "DP_SOLIDCORPSE " "DP_SPRITE32 " "DP_SV_BOTCLIENT " "DP_SV_CLIENTCOLORS " "DP_SV_CLIENTNAME " "DP_SV_DRAWONLYTOCLIENT " "DP_SV_DROPCLIENT " "DP_SV_EFFECT " "DP_SV_NODRAWTOCLIENT " "DP_SV_PING " "DP_SV_PLAYERPHYSICS " "DP_SV_PUNCHVECTOR " "DP_SV_ROTATINGBMODEL " "DP_SV_SETCOLOR " "DP_SV_SLOWMO " "DP_TE_BLOOD " "DP_TE_BLOODSHOWER " "DP_TE_CUSTOMFLASH " "DP_TE_EXPLOSIONRGB " "DP_TE_FLAMEJET " "DP_TE_PARTICLECUBE " "DP_TE_PARTICLERAIN " "DP_TE_PARTICLESNOW " "DP_TE_PLASMABURN " "DP_TE_QUADEFFECTS1 " "DP_TE_SMALLFLASH " "DP_TE_SPARK " "DP_TE_STANDARDEFFECTBUILTINS " "DP_VIEWZOOM " "FRIK_FILE " "KRIMZON_SV_PARSECLIENTCOMMAND " "NEH_CMD_PLAY2 " "NEH_RESTOREGAME " "NXQ_GFX_LETTERBOX " "PRYDON_CLIENTCURSOR " "TENEBRAE_GFX_DLIGHTS " "TW_SV_STEPCONTROL " "NEXUIZ_PLAYERMODEL " ; qboolean checkextension(const char *name) { int len; char *e, *start; len = strlen(name); for (e = ENGINE_EXTENSIONS;*e;e++) { while (*e == ' ') e++; if (!*e) break; start = e; while (*e && *e != ' ') e++; if (e - start == len) if (!strncasecmp(start, name, len)) return true; } return false; } /* ================= PF_checkextension returns true if the extension is supported by the server checkextension(extensionname) ================= */ void PF_checkextension (void) { PRVM_G_FLOAT(OFS_RETURN) = checkextension(PRVM_G_STRING(OFS_PARM0)); } /* ================= PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ void PF_error (void) { prvm_edict_t *ed; char string[STRINGTEMP_LENGTH]; PF_VarString(0, string, sizeof(string)); Con_Printf("======SERVER ERROR in %s:\n%s\n", PRVM_GetString(pr_xfunction->s_name), string); ed = PRVM_PROG_TO_EDICT(prog->globals.server->self); ED_Print(ed); PF_ERROR("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { prvm_edict_t *ed; char string[STRINGTEMP_LENGTH]; PF_VarString(0, string, sizeof(string)); Con_Printf("======OBJECT ERROR in %s:\n%s\n", PRVM_GetString(pr_xfunction->s_name), string); ed = PRVM_PROG_TO_EDICT(prog->globals.server->self); ED_Print(ed); ED_Free (ed); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up); } /* ============== PF_vectorvectors Writes new values for v_forward, v_up, and v_right based on the given forward vector vectorvectors(vector, vector) ============== */ void PF_vectorvectors (void) { VectorNormalize2(PRVM_G_VECTOR(OFS_PARM0), prog->globals.server->v_forward); VectorVectors(prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { prvm_edict_t *e; float *org; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) PF_WARNING("setorigin: can not modify world entity\n"); if (e->priv.server->free) PF_WARNING("setorigin: can not modify free entity\n"); org = PRVM_G_VECTOR(OFS_PARM1); VectorCopy (org, e->fields.server->origin); SV_LinkEdict (e, false); } void SetMinMaxSize (prvm_edict_t *e, float *min, float *max, qboolean rotate) { int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PF_ERROR("SetMinMaxSize: backwards mins/maxs\n"); // set derived values VectorCopy (min, e->fields.server->mins); VectorCopy (max, e->fields.server->maxs); VectorSubtract (max, min, e->fields.server->size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle LordHavoc: no it isn't... setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { prvm_edict_t *e; float *min, *max; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) PF_WARNING("setsize: can not modify world entity\n"); if (e->priv.server->free) PF_WARNING("setsize: can not modify free entity\n"); min = PRVM_G_VECTOR(OFS_PARM1); max = PRVM_G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ static vec3_t quakemins = {-16, -16, -16}, quakemaxs = {16, 16, 16}; void PF_setmodel (void) { prvm_edict_t *e; model_t *mod; int i; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) PF_WARNING("setmodel: can not modify world entity\n"); if (e->priv.server->free) PF_WARNING("setmodel: can not modify free entity\n"); i = SV_ModelIndex(PRVM_G_STRING(OFS_PARM1), 1); e->fields.server->model = PRVM_SetEngineString(sv.model_precache[i]); e->fields.server->modelindex = i; mod = sv.models[i]; if (mod) { if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer) SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true); else SetMinMaxSize (e, quakemins, quakemaxs, true); } else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ void PF_bprint (void) { char string[STRINGTEMP_LENGTH]; PF_VarString(0, string, sizeof(string)); SV_BroadcastPrint(string); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { client_t *client; int entnum; char string[STRINGTEMP_LENGTH]; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("tried to sprint to a non-client\n"); return; } client = svs.clients + entnum-1; PF_VarString(1, string, sizeof(string)); MSG_WriteChar(&client->message,svc_print); MSG_WriteString(&client->message, string); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { client_t *client; int entnum; char string[STRINGTEMP_LENGTH]; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("tried to sprint to a non-client\n"); return; } client = svs.clients + entnum-1; PF_VarString(1, string, sizeof(string)); MSG_WriteChar(&client->message,svc_centerprint); MSG_WriteString(&client->message, string); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float new; value1 = PRVM_G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); if (new == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new = 1/new; newvalue[0] = value1[0] * new; newvalue[1] = value1[1] * new; newvalue[2] = value1[2] * new; } VectorCopy (newvalue, PRVM_G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float new; value1 = PRVM_G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); PRVM_G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = PRVM_G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } PRVM_G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { double value1[3], forward, yaw, pitch; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), value1); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { // LordHavoc: optimized a bit if (value1[0]) { yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } else if (value1[1] > 0) yaw = 90; else yaw = 270; forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]); pitch = (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } VectorSet(PRVM_G_VECTOR(OFS_RETURN), pitch, yaw, 0); } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { PRVM_G_FLOAT(OFS_RETURN) = lhrandom(0, 1); } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); color = PRVM_G_FLOAT(OFS_PARM2); count = PRVM_G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { const char *samp; float *pos; float vol, attenuation; int soundnum, large; pos = PRVM_G_VECTOR (OFS_PARM0); samp = PRVM_G_STRING(OFS_PARM1); vol = PRVM_G_FLOAT(OFS_PARM2); attenuation = PRVM_G_FLOAT(OFS_PARM3); // check to see if samp was properly precached soundnum = SV_SoundIndex(samp, 1); if (!soundnum) return; large = false; if (soundnum >= 256) large = true; // add an svc_spawnambient command to the level signon packet if (large) MSG_WriteByte (&sv.signon, svc_spawnstaticsound2); else MSG_WriteByte (&sv.signon, svc_spawnstaticsound); MSG_WriteVector(&sv.signon, pos, sv.protocol); if (large) MSG_WriteShort (&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { const char *sample; int channel; prvm_edict_t *entity; int volume; float attenuation; entity = PRVM_G_EDICT(OFS_PARM0); channel = PRVM_G_FLOAT(OFS_PARM1); sample = PRVM_G_STRING(OFS_PARM2); volume = PRVM_G_FLOAT(OFS_PARM3) * 255; attenuation = PRVM_G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) PF_WARNING("SV_StartSound: volume must be in range 0-1\n"); if (attenuation < 0 || attenuation > 4) PF_WARNING("SV_StartSound: attenuation must be in range 0-4\n"); if (channel < 0 || channel > 7) PF_WARNING("SV_StartSound: channel must be in range 0-7\n"); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { PF_ERROR("break: break statement\n"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int move; prvm_edict_t *ent; pr_xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); v2 = PRVM_G_VECTOR(OFS_PARM1); move = PRVM_G_FLOAT(OFS_PARM2); ent = PRVM_G_EDICT(OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, move, ent); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); // FIXME: add trace_endcontents } /* ================= PF_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LordHavoc: added this for my own use, VERY useful, similar to traceline void PF_tracebox (void) { float *v1, *v2, *m1, *m2; trace_t trace; int move; prvm_edict_t *ent; pr_xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); m1 = PRVM_G_VECTOR(OFS_PARM1); m2 = PRVM_G_VECTOR(OFS_PARM2); v2 = PRVM_G_VECTOR(OFS_PARM3); move = PRVM_G_FLOAT(OFS_PARM4); ent = PRVM_G_EDICT(OFS_PARM5); trace = SV_Move (v1, m1, m2, v2, move, ent); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); } extern trace_t SV_Trace_Toss (prvm_edict_t *ent, prvm_edict_t *ignore); void PF_tracetoss (void) { trace_t trace; prvm_edict_t *ent; prvm_edict_t *ignore; pr_xfunction->builtinsprofile += 600; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) PF_WARNING("tracetoss: can not use world entity\n"); ignore = PRVM_G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ int checkpvsbytes; qbyte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; prvm_edict_t *ent; vec3_t org; // cycle to the next one check = bound(1, check, svs.maxclients); if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { // count the cost pr_xfunction->builtinsprofile++; // wrap around if (i == svs.maxclients+1) i = 1; // look up the client's edict ent = PRVM_EDICT_NUM(i); // check if it is to be ignored, but never ignore the one we started on (prevent infinite loop) if (i != check && (ent->priv.server->free || ent->fields.server->health <= 0 || ((int)ent->fields.server->flags & FL_NOTARGET))) continue; // found a valid client (possibly the same one again) break; } // get the PVS for the entity VectorAdd(ent->fields.server->origin, ent->fields.server->view_ofs, org); checkpvsbytes = 0; if (sv.worldmodel && sv.worldmodel->brush.FatPVS) checkpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, org, 0, checkpvs, sizeof(checkpvs)); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there is more than one valid option, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ int c_invis, c_notvis; void PF_checkclient (void) { prvm_edict_t *ent, *self; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = PRVM_EDICT_NUM(sv.lastcheck); if (ent->priv.server->free || ent->fields.server->health <= 0) { RETURN_EDICT(prog->edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PRVM_PROG_TO_EDICT(prog->globals.server->self); VectorAdd(self->fields.server->origin, self->fields.server->view_ofs, view); if (sv.worldmodel && checkpvsbytes && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, checkpvs, view, view)) { c_notvis++; RETURN_EDICT(prog->edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; const char *str; client_t *old; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("Can't stuffcmd to a non-client\n"); return; } str = PRVM_G_STRING(OFS_PARM1); old = host_client; host_client = svs.clients + entnum-1; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text to server console localcmd (string) ================= */ void PF_localcmd (void) { Cbuf_AddText(PRVM_G_STRING(OFS_PARM0)); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { PRVM_G_FLOAT(OFS_RETURN) = Cvar_VariableValue(PRVM_G_STRING(OFS_PARM0)); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { Cvar_Set(PRVM_G_STRING(OFS_PARM0), PRVM_G_STRING(OFS_PARM1)); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { prvm_edict_t *ent, *chain; vec_t radius, radius2; vec3_t org, eorg, mins, maxs; int i; int numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; chain = (prvm_edict_t *)prog->edicts; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); radius = PRVM_G_FLOAT(OFS_PARM1); radius2 = radius * radius; mins[0] = org[0] - (radius + 1); mins[1] = org[1] - (radius + 1); mins[2] = org[2] - (radius + 1); maxs[0] = org[0] + (radius + 1); maxs[1] = org[1] + (radius + 1); maxs[2] = org[2] + (radius + 1); numtouchedicts = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { ent = touchedicts[i]; pr_xfunction->builtinsprofile++; // Quake did not return non-solid entities but darkplaces does // (note: this is the reason you can't blow up fallen zombies) if (ent->fields.server->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer) continue; // LordHavoc: compare against bounding box rather than center so it // doesn't miss large objects, and use DotProduct instead of Length // for a major speedup VectorSubtract(org, ent->fields.server->origin, eorg); if (sv_gameplayfix_findradiusdistancetobox.integer) { eorg[0] -= bound(ent->fields.server->mins[0], eorg[0], ent->fields.server->maxs[0]); eorg[1] -= bound(ent->fields.server->mins[1], eorg[1], ent->fields.server->maxs[1]); eorg[2] -= bound(ent->fields.server->mins[2], eorg[2], ent->fields.server->maxs[2]); } else VectorMAMAM(1, eorg, 0.5f, ent->fields.server->mins, 0.5f, ent->fields.server->maxs, eorg); if (DotProduct(eorg, eorg) < radius2) { ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { char string[STRINGTEMP_LENGTH]; if (developer.integer) { PF_VarString(0, string, sizeof(string)); Con_Print(string); } } void PF_ftos (void) { float v; char *s; v = PRVM_G_FLOAT(OFS_PARM0); s = PR_GetTempString(); if ((float)((int)v) == v) sprintf(s, "%i", (int)v); else sprintf(s, "%f", v); PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(s); } void PF_fabs (void) { float v; v = PRVM_G_FLOAT(OFS_PARM0); PRVM_G_FLOAT(OFS_RETURN) = fabs(v); } void PF_vtos (void) { char *s; s = PR_GetTempString(); sprintf (s, "'%5.1f %5.1f %5.1f'", PRVM_G_VECTOR(OFS_PARM0)[0], PRVM_G_VECTOR(OFS_PARM0)[1], PRVM_G_VECTOR(OFS_PARM0)[2]); PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(s); } void PF_etos (void) { char *s; s = PR_GetTempString(); sprintf (s, "entity %i", PRVM_G_EDICTNUM(OFS_PARM0)); PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(s); } void PF_Spawn (void) { prvm_edict_t *ed; pr_xfunction->builtinsprofile += 20; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_Remove (void) { prvm_edict_t *ed; pr_xfunction->builtinsprofile += 20; ed = PRVM_G_EDICT(OFS_PARM0); if (ed == prog->edicts) PF_WARNING("remove: tried to remove world\n"); if (PRVM_NUM_FOR_EDICT(ed) <= svs.maxclients) PF_WARNING("remove: tried to remove a client\n"); // LordHavoc: not an error because id1 progs did this in some cases (killtarget removes entities, even if they are already removed in some cases...) if (ed->priv.server->free && developer.integer) PF_WARNING("remove: tried to remove an entity that was already removed\n"); ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; void PF_Find (void) { int e; int f; const char *s, *t; prvm_edict_t *ed; e = PRVM_G_EDICTNUM(OFS_PARM0); f = PRVM_G_INT(OFS_PARM1); s = PRVM_G_STRING(OFS_PARM2); if (!s || !s[0]) { RETURN_EDICT(prog->edicts); return; } for (e++ ; e < prog->num_edicts ; e++) { pr_xfunction->builtinsprofile++; ed = PRVM_EDICT_NUM(e); if (ed->priv.server->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(prog->edicts); } // LordHavoc: added this for searching float, int, and entity reference fields void PF_FindFloat (void) { int e; int f; float s; prvm_edict_t *ed; e = PRVM_G_EDICTNUM(OFS_PARM0); f = PRVM_G_INT(OFS_PARM1); s = PRVM_G_FLOAT(OFS_PARM2); for (e++ ; e < prog->num_edicts ; e++) { pr_xfunction->builtinsprofile++; ed = PRVM_EDICT_NUM(e); if (ed->priv.server->free) continue; if (E_FLOAT(ed,f) == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(prog->edicts); } // chained search for strings in entity fields // entity(.string field, string match) findchain = #402; void PF_findchain (void) { int i; int f; const char *s, *t; prvm_edict_t *ent, *chain; chain = (prvm_edict_t *)prog->edicts; f = PRVM_G_INT(OFS_PARM0); s = PRVM_G_STRING(OFS_PARM1); if (!s || !s[0]) { RETURN_EDICT(prog->edicts); return; } ent = PRVM_NEXT_EDICT(prog->edicts); for (i = 1;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent)) { pr_xfunction->builtinsprofile++; if (ent->priv.server->free) continue; t = E_STRING(ent,f); if (!t) continue; if (strcmp(t,s)) continue; ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } // LordHavoc: chained search for float, int, and entity reference fields // entity(.string field, float match) findchainfloat = #403; void PF_findchainfloat (void) { int i; int f; float s; prvm_edict_t *ent, *chain; chain = (prvm_edict_t *)prog->edicts; f = PRVM_G_INT(OFS_PARM0); s = PRVM_G_FLOAT(OFS_PARM1); ent = PRVM_NEXT_EDICT(prog->edicts); for (i = 1;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent)) { pr_xfunction->builtinsprofile++; if (ent->priv.server->free) continue; if (E_FLOAT(ent,f) != s) continue; ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } // LordHavoc: search for flags in float fields void PF_findflags (void) { int e; int f; int s; prvm_edict_t *ed; e = PRVM_G_EDICTNUM(OFS_PARM0); f = PRVM_G_INT(OFS_PARM1); s = (int)PRVM_G_FLOAT(OFS_PARM2); for (e++ ; e < prog->num_edicts ; e++) { pr_xfunction->builtinsprofile++; ed = PRVM_EDICT_NUM(e); if (ed->priv.server->free) continue; if ((int)E_FLOAT(ed,f) & s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(prog->edicts); } // LordHavoc: chained search for flags in float fields void PF_findchainflags (void) { int i; int f; int s; prvm_edict_t *ent, *chain; chain = (prvm_edict_t *)prog->edicts; f = PRVM_G_INT(OFS_PARM0); s = (int)PRVM_G_FLOAT(OFS_PARM1); ent = PRVM_NEXT_EDICT(prog->edicts); for (i = 1;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent)) { pr_xfunction->builtinsprofile++; if (ent->priv.server->free) continue; if (!((int)E_FLOAT(ent,f) & s)) continue; ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } void PF_precache_sound (void) { SV_SoundIndex(PRVM_G_STRING(OFS_PARM0), 2); PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } void PF_precache_model (void) { SV_ModelIndex(PRVM_G_STRING(OFS_PARM0), 2); PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } void PF_coredump (void) { ED_PrintEdicts (); } void PF_traceon (void) { pr_trace = true; } void PF_traceoff (void) { pr_trace = false; } void PF_eprint (void) { ED_PrintNum (PRVM_G_EDICTNUM(OFS_PARM0)); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ void PF_walkmove (void) { prvm_edict_t *ent; float yaw, dist; vec3_t move; mfunction_t *oldf; int oldself; // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); if (ent == prog->edicts) PF_WARNING("walkmove: can not modify world entity\n"); if (ent->priv.server->free) PF_WARNING("walkmove: can not modify free entity\n"); yaw = PRVM_G_FLOAT(OFS_PARM0); dist = PRVM_G_FLOAT(OFS_PARM1); if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) return; yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = prog->globals.server->self; PRVM_G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state pr_xfunction = oldf; prog->globals.server->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { prvm_edict_t *ent; vec3_t end; trace_t trace; // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); if (ent == prog->edicts) PF_WARNING("droptofloor: can not modify world entity\n"); if (ent->priv.server->free) PF_WARNING("droptofloor: can not modify free entity\n"); VectorCopy (ent->fields.server->origin, end); end[2] -= 256; trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); if (trace.fraction != 1) { VectorCopy (trace.endpos, ent->fields.server->origin); SV_LinkEdict (ent, false); ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND; ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) ent->priv.server->suspendedinairflag = true; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; const char *val; client_t *client; int j; style = PRVM_G_FLOAT(OFS_PARM0); val = PRVM_G_STRING(OFS_PARM1); // change the string in sv strlcpy(sv.lightstyles[style], val, sizeof(sv.lightstyles[style])); // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) { if (client->active) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message,style); MSG_WriteString (&client->message, val); } } } void PF_rint (void) { float f; f = PRVM_G_FLOAT(OFS_PARM0); if (f > 0) PRVM_G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else PRVM_G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { PRVM_G_FLOAT(OFS_RETURN) = floor(PRVM_G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { PRVM_G_FLOAT(OFS_RETURN) = ceil(PRVM_G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { PRVM_G_FLOAT(OFS_RETURN) = SV_CheckBottom (PRVM_G_EDICT(OFS_PARM0)); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { PRVM_G_FLOAT(OFS_RETURN) = SV_PointQ1Contents(PRVM_G_VECTOR(OFS_PARM0)); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; prvm_edict_t *ent; i = PRVM_G_EDICTNUM(OFS_PARM0); while (1) { pr_xfunction->builtinsprofile++; i++; if (i == prog->num_edicts) { RETURN_EDICT(prog->edicts); return; } ent = PRVM_EDICT_NUM(i); if (!ent->priv.server->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ void PF_aim (void) { prvm_edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; // assume failure if it returns early VectorCopy(prog->globals.server->v_forward, PRVM_G_VECTOR(OFS_RETURN)); // if sv_aim is so high it can't possibly accept anything, skip out early if (sv_aim.value >= 1) return; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) PF_WARNING("aim: can not use world entity\n"); if (ent->priv.server->free) PF_WARNING("aim: can not use free entity\n"); speed = PRVM_G_FLOAT(OFS_PARM1); VectorCopy (ent->fields.server->origin, start); start[2] += 20; // try sending a trace straight VectorCopy (prog->globals.server->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent && ((prvm_edict_t *)tr.ent)->fields.server->takedamage == DAMAGE_AIM && (!teamplay.integer || ent->fields.server->team <=0 || ent->fields.server->team != ((prvm_edict_t *)tr.ent)->fields.server->team) ) { VectorCopy (prog->globals.server->v_forward, PRVM_G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = PRVM_NEXT_EDICT(prog->edicts); for (i=1 ; inum_edicts ; i++, check = PRVM_NEXT_EDICT(check) ) { pr_xfunction->builtinsprofile++; if (check->fields.server->takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.integer && ent->fields.server->team > 0 && ent->fields.server->team == check->fields.server->team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->fields.server->origin[j] + 0.5*(check->fields.server->mins[j] + check->fields.server->maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, prog->globals.server->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->fields.server->origin, ent->fields.server->origin, dir); dist = DotProduct (dir, prog->globals.server->v_forward); VectorScale (prog->globals.server->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, PRVM_G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, PRVM_G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { prvm_edict_t *ent; float ideal, current, move, speed; ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); if (ent == prog->edicts) PF_WARNING("changeyaw: can not modify world entity\n"); if (ent->priv.server->free) PF_WARNING("changeyaw: can not modify free entity\n"); current = ANGLEMOD(ent->fields.server->angles[1]); ideal = ent->fields.server->ideal_yaw; speed = ent->fields.server->yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->fields.server->angles[1] = ANGLEMOD (current + move); } /* ============== PF_changepitch ============== */ void PF_changepitch (void) { prvm_edict_t *ent; float ideal, current, move, speed; prvm_eval_t *val; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) PF_WARNING("changepitch: can not modify world entity\n"); if (ent->priv.server->free) PF_WARNING("changepitch: can not modify free entity\n"); current = ANGLEMOD( ent->fields.server->angles[0] ); if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_idealpitch))) ideal = val->_float; else { PF_WARNING("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch\n"); return; } if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_pitch_speed))) speed = val->_float; else { PF_WARNING("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch\n"); return; } if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->fields.server->angles[0] = ANGLEMOD (current + move); } /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t *WriteDest (void) { int entnum; int dest; prvm_edict_t *ent; dest = PRVM_G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PRVM_PROG_TO_EDICT(prog->globals.server->msg_entity); entnum = PRVM_NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) Host_Error("WriteDest: tried to write to non-client\n"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: Host_Error("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), PRVM_G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), PRVM_G_EDICTNUM(OFS_PARM1)); } //============================================================================= void PF_makestatic (void) { prvm_edict_t *ent; int i, large; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) PF_WARNING("makestatic: can not modify world entity\n"); if (ent->priv.server->free) PF_WARNING("makestatic: can not modify free entity\n"); large = false; if (ent->fields.server->modelindex >= 256 || ent->fields.server->frame >= 256) large = true; if (large) { MSG_WriteByte (&sv.signon,svc_spawnstatic2); MSG_WriteShort (&sv.signon, ent->fields.server->modelindex); MSG_WriteShort (&sv.signon, ent->fields.server->frame); } else { MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteByte (&sv.signon, ent->fields.server->modelindex); MSG_WriteByte (&sv.signon, ent->fields.server->frame); } MSG_WriteByte (&sv.signon, ent->fields.server->colormap); MSG_WriteByte (&sv.signon, ent->fields.server->skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->fields.server->origin[i], sv.protocol); MSG_WriteAngle(&sv.signon, ent->fields.server->angles[i], sv.protocol); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { prvm_edict_t *ent; int i; client_t *client; ent = PRVM_G_EDICT(OFS_PARM0); i = PRVM_NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients || !svs.clients[i-1].active) { Con_Print("tried to setspawnparms on a non-client\n"); return; } // copy spawn parms out of the client_t client = svs.clients + i-1; for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&prog->globals.server->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { const char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = PRVM_G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); } void PF_sin (void) { PRVM_G_FLOAT(OFS_RETURN) = sin(PRVM_G_FLOAT(OFS_PARM0)); } void PF_cos (void) { PRVM_G_FLOAT(OFS_RETURN) = cos(PRVM_G_FLOAT(OFS_PARM0)); } void PF_sqrt (void) { PRVM_G_FLOAT(OFS_RETURN) = sqrt(PRVM_G_FLOAT(OFS_PARM0)); } /* ================= PF_RandomVec Returns a vector of length < 1 randomvec() ================= */ void PF_randomvec (void) { vec3_t temp; do { temp[0] = (rand()&32767) * (2.0 / 32767.0) - 1.0; temp[1] = (rand()&32767) * (2.0 / 32767.0) - 1.0; temp[2] = (rand()&32767) * (2.0 / 32767.0) - 1.0; } while (DotProduct(temp, temp) >= 1); VectorCopy (temp, PRVM_G_VECTOR(OFS_RETURN)); } /* ================= PF_GetLight Returns a color vector indicating the lighting at the requested point. (Internal Operation note: actually measures the light beneath the point, just like the model lighting on the client) getlight(vector) ================= */ void PF_GetLight (void) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec_t *p; p = PRVM_G_VECTOR(OFS_PARM0); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); if (sv.worldmodel && sv.worldmodel->brush.LightPoint) sv.worldmodel->brush.LightPoint(sv.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } void PF_registercvar (void) { const char *name, *value; name = PRVM_G_STRING(OFS_PARM0); value = PRVM_G_STRING(OFS_PARM1); PRVM_G_FLOAT(OFS_RETURN) = 0; // first check to see if it has already been defined if (Cvar_FindVar (name)) return; // check for overlap with a command if (Cmd_Exists (name)) { Con_Printf("PF_registercvar: %s is a command\n", name); return; } Cvar_Get(name, value, 0); PRVM_G_FLOAT(OFS_RETURN) = 1; // success } /* ================= PF_min returns the minimum of two supplied floats min(a, b) ================= */ void PF_min (void) { // LordHavoc: 3+ argument enhancement suggested by FrikaC if (pr_argc == 2) PRVM_G_FLOAT(OFS_RETURN) = min(PRVM_G_FLOAT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)); else if (pr_argc >= 3) { int i; float f = PRVM_G_FLOAT(OFS_PARM0); for (i = 1;i < pr_argc;i++) if (PRVM_G_FLOAT((OFS_PARM0+i*3)) < f) f = PRVM_G_FLOAT((OFS_PARM0+i*3)); PRVM_G_FLOAT(OFS_RETURN) = f; } else { PRVM_G_FLOAT(OFS_RETURN) = 0; PF_WARNING("min: must supply at least 2 floats\n"); } } /* ================= PF_max returns the maximum of two supplied floats max(a, b) ================= */ void PF_max (void) { // LordHavoc: 3+ argument enhancement suggested by FrikaC if (pr_argc == 2) PRVM_G_FLOAT(OFS_RETURN) = max(PRVM_G_FLOAT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)); else if (pr_argc >= 3) { int i; float f = PRVM_G_FLOAT(OFS_PARM0); for (i = 1;i < pr_argc;i++) if (PRVM_G_FLOAT((OFS_PARM0+i*3)) > f) f = PRVM_G_FLOAT((OFS_PARM0+i*3)); PRVM_G_FLOAT(OFS_RETURN) = f; } else { PRVM_G_FLOAT(OFS_RETURN) = 0; PF_WARNING("max: must supply at least 2 floats\n"); } } /* ================= PF_bound returns number bounded by supplied range min(min, value, max) ================= */ void PF_bound (void) { PRVM_G_FLOAT(OFS_RETURN) = bound(PRVM_G_FLOAT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1), PRVM_G_FLOAT(OFS_PARM2)); } /* ================= PF_pow returns a raised to power b pow(a, b) ================= */ void PF_pow (void) { PRVM_G_FLOAT(OFS_RETURN) = pow(PRVM_G_FLOAT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)); } /* ================= PF_copyentity copies data from one entity to another copyentity(src, dst) ================= */ void PF_copyentity (void) { prvm_edict_t *in, *out; in = PRVM_G_EDICT(OFS_PARM0); if (in == prog->edicts) PF_WARNING("copyentity: can not read world entity\n"); if (in->priv.server->free) PF_WARNING("copyentity: can not read free entity\n"); out = PRVM_G_EDICT(OFS_PARM1); if (out == prog->edicts) PF_WARNING("copyentity: can not modify world entity\n"); if (out->priv.server->free) PF_WARNING("copyentity: can not modify free entity\n"); memcpy(out->v, in->v, progs->entityfields * 4); } /* ================= PF_setcolor sets the color of a client and broadcasts the update to all connected clients setcolor(clientent, value) ================= */ void PF_setcolor (void) { client_t *client; int entnum, i; prvm_eval_t *val; entnum = PRVM_G_EDICTNUM(OFS_PARM0); i = PRVM_G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("tried to setcolor a non-client\n"); return; } client = svs.clients + entnum-1; if (client->edict) { if ((val = PRVM_GETEDICTFIELDVALUE(client->edict, eval_clientcolors))) val->_float = i; client->edict->fields.server->team = (i & 15) + 1; } client->colors = i; if (client->old_colors != client->colors) { client->old_colors = client->colors; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, client->colors); } } /* ================= PF_effect effect(origin, modelname, startframe, framecount, framerate) ================= */ void PF_effect (void) { int i; const char *s; s = PRVM_G_STRING(OFS_PARM1); if (!s || !s[0]) PF_WARNING("effect: no model specified\n"); i = SV_ModelIndex(s, 1); if (!i) PF_WARNING("effect: model not precached\n"); SV_StartEffect(PRVM_G_VECTOR(OFS_PARM0), i, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_blood (void) { if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOOD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); } void PF_te_bloodshower (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOODSHOWER); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // speed MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM2), sv.protocol); // count MSG_WriteShort(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); } void PF_te_explosionrgb (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONRGB); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[0] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[1] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[2] * 255), 255)); } void PF_te_particlecube (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLECUBE); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM4)); // gravity true/false MSG_WriteByte(&sv.datagram, ((int) PRVM_G_FLOAT(OFS_PARM5)) != 0); // randomvel MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM6), sv.protocol); } void PF_te_particlerain (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLERAIN); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_particlesnow (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_spark (void) { if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPARK); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); } void PF_te_gunshotquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOTQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_spikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_superspikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosionquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_smallflash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SMALLFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_customflash (void) { if (PRVM_G_FLOAT(OFS_PARM1) < 8 || PRVM_G_FLOAT(OFS_PARM2) < (1.0 / 256.0)) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_CUSTOMFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // radius MSG_WriteByte(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM1) / 8 - 1, 255)); // lifetime MSG_WriteByte(&sv.datagram, bound(0, PRVM_G_FLOAT(OFS_PARM2) * 256 - 1, 255)); // color MSG_WriteByte(&sv.datagram, bound(0, PRVM_G_VECTOR(OFS_PARM3)[0] * 255, 255)); MSG_WriteByte(&sv.datagram, bound(0, PRVM_G_VECTOR(OFS_PARM3)[1] * 255, 255)); MSG_WriteByte(&sv.datagram, bound(0, PRVM_G_VECTOR(OFS_PARM3)[2] * 255, 255)); } void PF_te_gunshot (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_spike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_superspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_tarexplosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TAREXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_wizspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_WIZSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_knightspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_KNIGHTSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_lavasplash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LAVASPLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_teleport (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TELEPORT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosion2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION2); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM1)); MSG_WriteByte(&sv.datagram, PRVM_G_FLOAT(OFS_PARM2)); } void PF_te_lightning1 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING1); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_lightning2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING2); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_lightning3 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING3); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_beam (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BEAM); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_plasmaburn (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PLASMABURN); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } static void clippointtosurface(msurface_t *surface, vec3_t p, vec3_t out) { int i, j, k; float *v[3], facenormal[3], edgenormal[3], sidenormal[3], temp[3], offsetdist, dist, bestdist; const int *e; bestdist = 1000000000; VectorCopy(p, out); for (i = 0, e = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle);i < surface->num_triangles;i++, e += 3) { // clip original point to each triangle of the surface and find the // triangle that is closest v[0] = surface->groupmesh->data_vertex3f + e[0] * 3; v[1] = surface->groupmesh->data_vertex3f + e[1] * 3; v[2] = surface->groupmesh->data_vertex3f + e[2] * 3; TriangleNormal(v[0], v[1], v[2], facenormal); VectorNormalize(facenormal); offsetdist = DotProduct(v[0], facenormal) - DotProduct(p, facenormal); VectorMA(p, offsetdist, facenormal, temp); for (j = 0, k = 2;j < 3;k = j, j++) { VectorSubtract(v[k], v[j], edgenormal); CrossProduct(edgenormal, facenormal, sidenormal); VectorNormalize(sidenormal); offsetdist = DotProduct(v[k], sidenormal) - DotProduct(temp, sidenormal); if (offsetdist < 0) VectorMA(temp, offsetdist, sidenormal, temp); } dist = VectorDistance2(temp, p); if (bestdist > dist) { bestdist = dist; VectorCopy(temp, out); } } } static msurface_t *getsurface(prvm_edict_t *ed, int surfacenum) { int modelindex; model_t *model; if (!ed || ed->priv.server->free) return NULL; modelindex = ed->fields.server->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) return NULL; model = sv.models[modelindex]; if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces) return NULL; return model->data_surfaces + surfacenum + model->firstmodelsurface; } //PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; void PF_getsurfacenumpoints(void) { msurface_t *surface; // return 0 if no such surface if (!(surface = getsurface(PRVM_G_EDICT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)))) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } // note: this (incorrectly) assumes it is a simple polygon PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices; } //PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; void PF_getsurfacepoint(void) { prvm_edict_t *ed; msurface_t *surface; int pointnum; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!ed || ed->priv.server->free) return; if (!(surface = getsurface(ed, PRVM_G_FLOAT(OFS_PARM1)))) return; // note: this (incorrectly) assumes it is a simple polygon pointnum = PRVM_G_FLOAT(OFS_PARM2); if (pointnum < 0 || pointnum >= surface->num_vertices) return; // FIXME: implement rotation/scaling VectorAdd(&(surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); } //PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; void PF_getsurfacenormal(void) { msurface_t *surface; vec3_t normal; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); if (!(surface = getsurface(PRVM_G_EDICT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling // note: this (incorrectly) assumes it is a simple polygon // note: this only returns the first triangle, so it doesn't work very // well for curved surfaces or arbitrary meshes TriangleNormal((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + 3, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + 6, normal); VectorNormalize(normal); VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN)); } //PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; void PF_getsurfacetexture(void) { msurface_t *surface; PRVM_G_INT(OFS_RETURN) = 0; if (!(surface = getsurface(PRVM_G_EDICT(OFS_PARM0), PRVM_G_FLOAT(OFS_PARM1)))) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(surface->texture->name); } //PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; void PF_getsurfacenearpoint(void) { int surfacenum, best, modelindex; vec3_t clipped, p; vec_t dist, bestdist; prvm_edict_t *ed; model_t *model; msurface_t *surface; vec_t *point; PRVM_G_FLOAT(OFS_RETURN) = -1; ed = PRVM_G_EDICT(OFS_PARM0); point = PRVM_G_VECTOR(OFS_PARM1); if (!ed || ed->priv.server->free) return; modelindex = ed->fields.server->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) return; model = sv.models[modelindex]; if (!model->num_surfaces) return; // FIXME: implement rotation/scaling VectorSubtract(point, ed->fields.server->origin, p); best = -1; bestdist = 1000000000; for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++) { surface = model->data_surfaces + surfacenum + model->firstmodelsurface; // first see if the nearest point on the surface's box is closer than the previous match clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0]; clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1]; clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2]; dist = VectorLength2(clipped); if (dist < bestdist) { // it is, check the nearest point on the actual geometry clippointtosurface(surface, p, clipped); VectorSubtract(clipped, p, clipped); dist += VectorLength2(clipped); if (dist < bestdist) { // that's closer too, store it as the best match best = surfacenum; bestdist = dist; } } } PRVM_G_FLOAT(OFS_RETURN) = best; } //PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; void PF_getsurfaceclippedpoint(void) { prvm_edict_t *ed; msurface_t *surface; vec3_t p, out; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!ed || ed->priv.server->free) return; if (!(surface = getsurface(ed, PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.server->origin, p); clippointtosurface(surface, p, out); // FIXME: implement rotation/scaling VectorAdd(out, ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); } #define MAX_PRFILES 256 qfile_t *pr_files[MAX_PRFILES]; void PR_Files_Init(void) { memset(pr_files, 0, sizeof(pr_files)); } void PR_Files_CloseAll(void) { int i; for (i = 0;i < MAX_PRFILES;i++) { if (pr_files[i]) FS_Close(pr_files[i]); pr_files[i] = NULL; } } //float(string s) stof = #81; // get numerical value from a string void PF_stof(void) { char string[STRINGTEMP_LENGTH]; PF_VarString(0, string, sizeof(string)); PRVM_G_FLOAT(OFS_RETURN) = atof(string); } //float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mode is FILE_READ, FILE_APPEND, or FILE_WRITE), returns fhandle >= 0 if successful, or fhandle < 0 if unable to open file for any reason void PF_fopen(void) { int filenum, mode; const char *modestring, *filename; for (filenum = 0;filenum < MAX_PRFILES;filenum++) if (pr_files[filenum] == NULL) break; if (filenum >= MAX_PRFILES) { Con_Printf("PF_fopen: ran out of file handles (%i)\n", MAX_PRFILES); PRVM_G_FLOAT(OFS_RETURN) = -2; return; } mode = PRVM_G_FLOAT(OFS_PARM1); switch(mode) { case 0: // FILE_READ modestring = "rb"; break; case 1: // FILE_APPEND modestring = "ab"; break; case 2: // FILE_WRITE modestring = "wb"; break; default: Con_Printf("PF_fopen: no such mode %i (valid: 0 = read, 1 = append, 2 = write)\n", mode); PRVM_G_FLOAT(OFS_RETURN) = -3; return; } filename = PRVM_G_STRING(OFS_PARM0); // -4 failure (dangerous/non-portable filename) removed, FS_Open checks pr_files[filenum] = FS_Open(va("data/%s", filename), modestring, false, false); if (pr_files[filenum] == NULL && modestring == "rb") pr_files[filenum] = FS_Open(filename, modestring, false, false); if (pr_files[filenum] == NULL) PRVM_G_FLOAT(OFS_RETURN) = -1; else PRVM_G_FLOAT(OFS_RETURN) = filenum; } //void(float fhandle) fclose = #111; // closes a file void PF_fclose(void) { int filenum = PRVM_G_FLOAT(OFS_PARM0); if (filenum < 0 || filenum >= MAX_PRFILES) { Con_Printf("PF_fclose: invalid file handle %i\n", filenum); return; } if (pr_files[filenum] == NULL) { Con_Printf("PF_fclose: no such file handle %i (or file has been closed)\n", filenum); return; } FS_Close(pr_files[filenum]); pr_files[filenum] = NULL; } //string(float fhandle) fgets = #112; // reads a line of text from the file and returns as a tempstring void PF_fgets(void) { int c, end; static char string[STRINGTEMP_LENGTH]; int filenum = PRVM_G_FLOAT(OFS_PARM0); if (filenum < 0 || filenum >= MAX_PRFILES) { Con_Printf("PF_fgets: invalid file handle %i\n", filenum); return; } if (pr_files[filenum] == NULL) { Con_Printf("PF_fgets: no such file handle %i (or file has been closed)\n", filenum); return; } end = 0; for (;;) { c = FS_Getc(pr_files[filenum]); if (c == '\r' || c == '\n' || c < 0) break; if (end < STRINGTEMP_LENGTH - 1) string[end++] = c; } string[end] = 0; // remove \n following \r if (c == '\r') { c = FS_Getc(pr_files[filenum]); if (c != '\n') FS_UnGetc(pr_files[filenum], (unsigned char)c); } if (developer.integer) Con_Printf("fgets: %s\n", string); if (c >= 0 || end) PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(string); else PRVM_G_INT(OFS_RETURN) = 0; } //void(float fhandle, string s) fputs = #113; // writes a line of text to the end of the file void PF_fputs(void) { int stringlength; char string[STRINGTEMP_LENGTH]; int filenum = PRVM_G_FLOAT(OFS_PARM0); if (filenum < 0 || filenum >= MAX_PRFILES) { Con_Printf("PF_fputs: invalid file handle %i\n", filenum); return; } if (pr_files[filenum] == NULL) { Con_Printf("PF_fputs: no such file handle %i (or file has been closed)\n", filenum); return; } PF_VarString(1, string, sizeof(string)); if ((stringlength = strlen(string))) FS_Write(pr_files[filenum], string, stringlength); if (developer.integer) Con_Printf("fputs: %s\n", string); } //float(string s) strlen = #114; // returns how many characters are in a string void PF_strlen(void) { const char *s; s = PRVM_G_STRING(OFS_PARM0); if (s) PRVM_G_FLOAT(OFS_RETURN) = strlen(s); else PRVM_G_FLOAT(OFS_RETURN) = 0; } //string(string s1, string s2) strcat = #115; // concatenates two strings (for example "abc", "def" would return "abcdef") and returns as a tempstring void PF_strcat(void) { char *s = PR_GetTempString(); PF_VarString(0, s, STRINGTEMP_LENGTH); PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(s); } //string(string s, float start, float length) substring = #116; // returns a section of a string as a tempstring void PF_substring(void) { int i, start, length; const char *s; char *string = PR_GetTempString(); s = PRVM_G_STRING(OFS_PARM0); start = PRVM_G_FLOAT(OFS_PARM1); length = PRVM_G_FLOAT(OFS_PARM2); if (!s) s = ""; for (i = 0;i < start && *s;i++, s++); for (i = 0;i < STRINGTEMP_LENGTH - 1 && *s && i < length;i++, s++) string[i] = *s; string[i] = 0; PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(string); } //vector(string s) stov = #117; // returns vector value from a string void PF_stov(void) { char string[STRINGTEMP_LENGTH]; PF_VarString(0, string, sizeof(string)); Math_atov(string, PRVM_G_VECTOR(OFS_RETURN)); } //string(string s) strzone = #118; // makes a copy of a string into the string zone and returns it, this is often used to keep around a tempstring for longer periods of time (tempstrings are replaced often) void PF_strzone(void) { const char *in; char *out; in = PRVM_G_STRING(OFS_PARM0); out = PR_AllocString(strlen(in) + 1); strcpy(out, in); PRVM_G_INT(OFS_RETURN) = PR_SetQCString(out); } //void(string s) strunzone = #119; // removes a copy of a string from the string zone (you can not use that string again or it may crash!!!) void PF_strunzone(void) { PR_FreeString((char *)PRVM_G_STRING(OFS_PARM0)); } //void(entity e, string s) clientcommand = #440; // executes a command string as if it came from the specified client //this function originally written by KrimZon, made shorter by LordHavoc void PF_clientcommand (void) { client_t *temp_client; int i; //find client for this entity i = (PRVM_NUM_FOR_EDICT(PRVM_G_EDICT(OFS_PARM0)) - 1); if (i < 0 || i >= svs.maxclients || !svs.clients[i].active) { Con_Print("PF_clientcommand: entity is not a client\n"); return; } temp_client = host_client; host_client = svs.clients + i; Cmd_ExecuteString (PRVM_G_STRING(OFS_PARM1), src_client); host_client = temp_client; } //float(string s) tokenize = #441; // takes apart a string into individal words (access them with argv), returns how many //this function originally written by KrimZon, made shorter by LordHavoc //20040203: rewritten by LordHavoc (no longer uses allocations) int num_tokens = 0; char *tokens[256], tokenbuf[4096]; void PF_tokenize (void) { int pos; const char *p; p = PRVM_G_STRING(OFS_PARM0); num_tokens = 0; pos = 0; while(COM_ParseToken(&p, false)) { if (num_tokens >= (int)(sizeof(tokens)/sizeof(tokens[0]))) break; if (pos + strlen(com_token) + 1 > sizeof(tokenbuf)) break; tokens[num_tokens++] = tokenbuf + pos; strcpy(tokenbuf + pos, com_token); pos += strlen(com_token) + 1; } PRVM_G_FLOAT(OFS_RETURN) = num_tokens; } //string(float n) argv = #442; // returns a word from the tokenized string (returns nothing for an invalid index) //this function originally written by KrimZon, made shorter by LordHavoc void PF_argv (void) { int token_num = PRVM_G_FLOAT(OFS_PARM0); if (token_num >= 0 && token_num < num_tokens) PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(tokens[token_num]); else PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(NULL); } //void(entity e, entity tagentity, string tagname) setattachment = #443; // attachs e to a tag on tagentity (note: use "" to attach to entity origin/angles instead of a tag) void PF_setattachment (void) { prvm_edict_t *e = PRVM_G_EDICT(OFS_PARM0); prvm_edict_t *tagentity = PRVM_G_EDICT(OFS_PARM1); const char *tagname = PRVM_G_STRING(OFS_PARM2); prvm_eval_t *v; int modelindex; model_t *model; if (e == prog->edicts) PF_WARNING("setattachment: can not modify world entity\n"); if (e->priv.server->free) PF_WARNING("setattachment: can not modify free entity\n"); if (tagentity == NULL) tagentity = prog->edicts; v = PRVM_GETEDICTFIELDVALUE(e, eval_tag_entity); if (v) fields.server->edict = PRVM_EDICT_TO_PROG(tagentity); v = PRVM_GETEDICTFIELDVALUE(e, eval_tag_index); if (v) fields.server->_float = 0; if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0]) { modelindex = (int)tagentity->fields.server->modelindex; if (modelindex >= 0 && modelindex < MAX_MODELS && (model = sv.models[modelindex])) { fields.server->_float = Mod_Alias_GetTagIndexForName(model, tagentity->fields.server->skin, tagname); if (fields.server->_float == 0) Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name); } else Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity)); } } ///////////////////////////////////////// // DP_MD3_TAGINFO extension coded by VorteX int SV_GetTagIndex (prvm_edict_t *e, const char *tagname) { int i; model_t *model; i = e->fields.server->modelindex; if (i < 1 || i >= MAX_MODELS) return -1; model = sv.models[i]; return Mod_Alias_GetTagIndexForName(model, e->fields.server->skin, tagname); }; // Warnings/errors code: // 0 - normal (everything all-right) // 1 - world entity // 2 - free entity // 3 - null or non-precached model // 4 - no tags with requested index // 5 - runaway loop at attachment chain extern cvar_t cl_bob; extern cvar_t cl_bobcycle; extern cvar_t cl_bobup; int SV_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) { prvm_eval_t *val; int modelindex, reqframe, attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; prvm_edict_t *attachent; model_t *model; Matrix4x4_CreateIdentity(out); // warnings and errors return identical matrix if (ent == prog->edicts) return 1; if (ent->priv.server->free) return 2; modelindex = (int)ent->fields.server->modelindex; if (modelindex <= 0 || modelindex > MAX_MODELS) return 3; model = sv.models[modelindex]; if (ent->fields.server->frame >= 0 && ent->fields.server->frame < model->numframes && model->animscenes) reqframe = model->animscenes[(int)ent->fields.server->frame].firstframe; else reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame // get initial tag matrix if (tagindex) { int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix); if (ret) return ret; } else Matrix4x4_CreateIdentity(&tagmatrix); if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict) { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity attachloop = 0; do { attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index); if (val->_float >= 1 && attachent->fields.server->modelindex >= 1 && attachent->fields.server->modelindex < MAX_MODELS && (model = sv.models[(int)attachent->fields.server->modelindex]) && model->animscenes && attachent->fields.server->frame >= 0 && attachent->fields.server->frame < model->numframes) Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.server->frame].firstframe, val->_float - 1, &attachmatrix); else Matrix4x4_CreateIdentity(&attachmatrix); // apply transformation by child entity matrix val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale); if (val->_float == 0) val->_float = 1; Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]); out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]); out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]); Matrix4x4_Copy(&tagmatrix, out); // finally transformate by matrix of tag on parent entity Matrix4x4_Concat(out, &attachmatrix, &tagmatrix); out->m[0][3] = attachmatrix.m[0][3] + attachmatrix.m[0][0]*tagmatrix.m[0][3] + attachmatrix.m[0][1]*tagmatrix.m[1][3] + attachmatrix.m[0][2]*tagmatrix.m[2][3]; out->m[1][3] = attachmatrix.m[1][3] + attachmatrix.m[1][0]*tagmatrix.m[0][3] + attachmatrix.m[1][1]*tagmatrix.m[1][3] + attachmatrix.m[1][2]*tagmatrix.m[2][3]; out->m[2][3] = attachmatrix.m[2][3] + attachmatrix.m[2][0]*tagmatrix.m[0][3] + attachmatrix.m[2][1]*tagmatrix.m[1][3] + attachmatrix.m[2][2]*tagmatrix.m[2][3]; Matrix4x4_Copy(&tagmatrix, out); ent = attachent; attachloop += 1; if (attachloop > 255) // prevent runaway looping return 5; } while ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict); } // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain) val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale); if (val->_float == 0) val->_float = 1; // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype... Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]); out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]); out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]); if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) {// RENDER_VIEWMODEL magic Matrix4x4_Copy(&tagmatrix, out); ent = PRVM_EDICT_NUM(val->edict); val = PRVM_GETEDICTFIELDVALUE(ent, eval_scale); if (val->_float == 0) val->_float = 1; Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]); out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]); out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]); /* // Cl_bob, ported from rendering code if (ent->fields.server->health > 0 && cl_bob.value && cl_bobcycle.value) { double bob, cycle; // LordHavoc: this code is *weird*, but not replacable (I think it // should be done in QC on the server, but oh well, quake is quake) // LordHavoc: figured out bobup: the time at which the sin is at 180 // degrees (which allows lengthening or squishing the peak or valley) cycle = sv.time/cl_bobcycle.value; cycle -= (int)cycle; if (cycle < cl_bobup.value) cycle = sin(M_PI * cycle / cl_bobup.value); else cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value)); // bob is proportional to velocity in the xy plane // (don't count Z, or jumping messes it up) bob = sqrt(ent->fields.server->velocity[0]*ent->fields.server->velocity[0] + ent->fields.server->velocity[1]*ent->fields.server->velocity[1])*cl_bob.value; bob = bob*0.3 + bob*0.7*cycle; out->m[2][3] += bound(-7, bob, 4); } */ } return 0; } //float(entity ent, string tagname) gettagindex; void PF_gettagindex (void) { prvm_edict_t *ent = PRVM_G_EDICT(OFS_PARM0); const char *tag_name = PRVM_G_STRING(OFS_PARM1); int modelindex, tag_index; if (ent == prog->edicts) PF_WARNING("gettagindex: can't affect world entity\n"); if (ent->priv.server->free) PF_WARNING("gettagindex: can't affect free entity\n"); modelindex = (int)ent->fields.server->modelindex; tag_index = 0; if (modelindex <= 0 || modelindex > MAX_MODELS) Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent)); else { tag_index = SV_GetTagIndex(ent, tag_name); if (tag_index == 0) Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name); } PRVM_G_FLOAT(OFS_RETURN) = tag_index; }; //vector(entity ent, float tagindex) gettaginfo; void PF_gettaginfo (void) { prvm_edict_t *e = PRVM_G_EDICT(OFS_PARM0); int tagindex = (int)PRVM_G_FLOAT(OFS_PARM1); matrix4x4_t tag_matrix; int returncode; returncode = SV_GetTagMatrix(&tag_matrix, e, tagindex); Matrix4x4_ToVectors(&tag_matrix, prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up, PRVM_G_VECTOR(OFS_RETURN)); switch(returncode) { case 1: PF_WARNING("gettagindex: can't affect world entity\n"); break; case 2: PF_WARNING("gettagindex: can't affect free entity\n"); break; case 3: Con_DPrintf("SV_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e)); break; case 4: Con_DPrintf("SV_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex); break; case 5: Con_DPrintf("SV_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e)); break; } } ///////////////////////////////////////// // DP_QC_FS_SEARCH extension // qc fs search handling #define MAX_SEARCHES 128 fssearch_t *pr_fssearchlist[MAX_SEARCHES]; void PR_Search_Init(void) { memset(pr_fssearchlist,0,sizeof(pr_fssearchlist)); } void PR_Search_Reset(void) { int i; // reset the fssearch list for(i = 0; i < MAX_SEARCHES; i++) if(pr_fssearchlist[i]) FS_FreeSearch(pr_fssearchlist[i]); memset(pr_fssearchlist,0,sizeof(pr_fssearchlist)); } /* ========= PF_search_begin float search_begin(string pattern, float caseinsensitive, float quiet) ========= */ void PF_search_begin(void) { int handle; const char *pattern; int caseinsens, quiet; pattern = PRVM_G_STRING(OFS_PARM0); if (!pattern || pattern[0] <= ' ') PF_ERROR("PF_search_begin: Bad string"); caseinsens = PRVM_G_FLOAT(OFS_PARM1); quiet = PRVM_G_FLOAT(OFS_PARM2); for(handle = 0; handle < MAX_SEARCHES; handle++) if(!pr_fssearchlist[handle]) break; if(handle >= MAX_SEARCHES) { Con_Printf("PR_search_begin: ran out of search handles (%i)\n", MAX_SEARCHES); PRVM_G_FLOAT(OFS_RETURN) = -2; return; } if(!(pr_fssearchlist[handle] = FS_Search(pattern,caseinsens, quiet))) PRVM_G_FLOAT(OFS_RETURN) = -1; else PRVM_G_FLOAT(OFS_RETURN) = handle; } /* ========= VM_search_end void search_end(float handle) ========= */ void PF_search_end(void) { int handle; handle = PRVM_G_FLOAT(OFS_PARM0); if(handle < 0 || handle >= MAX_SEARCHES) { Con_Printf("PF_search_end: invalid handle %i\n", handle); return; } if(pr_fssearchlist[handle] == NULL) { Con_Printf("PF_search_end: no such handle %i\n", handle); return; } FS_FreeSearch(pr_fssearchlist[handle]); pr_fssearchlist[handle] = NULL; } /* ========= VM_search_getsize float search_getsize(float handle) ========= */ void PF_search_getsize(void) { int handle; handle = PRVM_G_FLOAT(OFS_PARM0); if(handle < 0 || handle >= MAX_SEARCHES) { Con_Printf("PF_search_getsize: invalid handle %i\n", handle); return; } if(pr_fssearchlist[handle] == NULL) { Con_Printf("PF_search_getsize: no such handle %i\n", handle); return; } PRVM_G_FLOAT(OFS_RETURN) = pr_fssearchlist[handle]->numfilenames; } /* ========= VM_search_getfilename string search_getfilename(float handle, float num) ========= */ void PF_search_getfilename(void) { int handle, filenum; char *tmp; handle = PRVM_G_FLOAT(OFS_PARM0); filenum = PRVM_G_FLOAT(OFS_PARM1); if(handle < 0 || handle >= MAX_SEARCHES) { Con_Printf("PF_search_getfilename: invalid handle %i\n", handle); return; } if(pr_fssearchlist[handle] == NULL) { Con_Printf("PF_search_getfilename: no such handle %i\n", handle); return; } if(filenum < 0 || filenum >= pr_fssearchlist[handle]->numfilenames) { Con_Printf("PF_search_getfilename: invalid filenum %i\n", filenum); return; } tmp = PR_GetTempString(); strcpy(tmp, pr_fssearchlist[handle]->filenames[filenum]); PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(tmp); } void PF_cvar_string (void) { const char *str; cvar_t *var; char *tmp; str = PRVM_G_STRING(OFS_PARM0); var = Cvar_FindVar (str); if (var) { tmp = PR_GetTempString(); strcpy(tmp, var->string); } else tmp = NULL; PRVM_G_INT(OFS_RETURN) = PRVM_SetEngineString(tmp); } //void(entity clent) dropclient (DP_SV_DROPCLIENT) void PF_dropclient (void) { int clientnum; client_t *oldhostclient; clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) PF_WARNING("dropclient: not a client\n"); if (!svs.clients[clientnum].active) PF_WARNING("dropclient: that client slot is not connected\n"); oldhostclient = host_client; host_client = svs.clients + clientnum; SV_DropClient(false); host_client = oldhostclient; } //entity() spawnclient (DP_SV_BOTCLIENT) void PF_spawnclient (void) { int i; prvm_edict_t *ed; pr_xfunction->builtinsprofile += 2; ed = prog->edicts; for (i = 0;i < svs.maxclients;i++) { if (!svs.clients[i].active) { pr_xfunction->builtinsprofile += 100; SV_ConnectClient (i, NULL); ed = PRVM_EDICT_NUM(i + 1); break; } } RETURN_EDICT(ed); } //float(entity clent) clienttype (DP_SV_BOTCLIENT) void PF_clienttype (void) { int clientnum; clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) PRVM_G_FLOAT(OFS_RETURN) = 3; else if (!svs.clients[clientnum].active) PRVM_G_FLOAT(OFS_RETURN) = 0; else if (svs.clients[clientnum].netconnection) PRVM_G_FLOAT(OFS_RETURN) = 1; else PRVM_G_FLOAT(OFS_RETURN) = 2; } builtin_t pr_builtin[] = { NULL, // #0 PF_makevectors, // #1 void(entity e) makevectors PF_setorigin, // #2 void(entity e, vector o) setorigin PF_setmodel, // #3 void(entity e, string m) setmodel PF_setsize, // #4 void(entity e, vector min, vector max) setsize NULL, // #5 void(entity e, vector min, vector max) setabssize PF_break, // #6 void() break PF_random, // #7 float() random PF_sound, // #8 void(entity e, float chan, string samp) sound PF_normalize, // #9 vector(vector v) normalize PF_error, // #10 void(string e) error PF_objerror, // #11 void(string e) objerror PF_vlen, // #12 float(vector v) vlen PF_vectoyaw, // #13 float(vector v) vectoyaw PF_Spawn, // #14 entity() spawn PF_Remove, // #15 void(entity e) remove PF_traceline, // #16 float(vector v1, vector v2, float tryents) traceline PF_checkclient, // #17 entity() clientlist PF_Find, // #18 entity(entity start, .string fld, string match) find PF_precache_sound, // #19 void(string s) precache_sound PF_precache_model, // #20 void(string s) precache_model PF_stuffcmd, // #21 void(entity client, string s)stuffcmd PF_findradius, // #22 entity(vector org, float rad) findradius PF_bprint, // #23 void(string s) bprint PF_sprint, // #24 void(entity client, string s) sprint PF_dprint, // #25 void(string s) dprint PF_ftos, // #26 void(string s) ftos PF_vtos, // #27 void(string s) vtos PF_coredump, // #28 void() coredump PF_traceon, // #29 void() traceon PF_traceoff, // #30 void() traceoff PF_eprint, // #31 void(entity e) eprint PF_walkmove, // #32 float(float yaw, float dist) walkmove NULL, // #33 PF_droptofloor, // #34 float() droptofloor PF_lightstyle, // #35 void(float style, string value) lightstyle PF_rint, // #36 float(float v) rint PF_floor, // #37 float(float v) floor PF_ceil, // #38 float(float v) ceil NULL, // #39 PF_checkbottom, // #40 float(entity e) checkbottom PF_pointcontents, // #41 float(vector v) pointcontents NULL, // #42 PF_fabs, // #43 float(float f) fabs PF_aim, // #44 vector(entity e, float speed) aim PF_cvar, // #45 float(string s) cvar PF_localcmd, // #46 void(string s) localcmd PF_nextent, // #47 entity(entity e) nextent PF_particle, // #48 void(vector o, vector d, float color, float count) particle PF_changeyaw, // #49 void() ChangeYaw NULL, // #50 PF_vectoangles, // #51 vector(vector v) vectoangles PF_WriteByte, // #52 void(float to, float f) WriteByte PF_WriteChar, // #53 void(float to, float f) WriteChar PF_WriteShort, // #54 void(float to, float f) WriteShort PF_WriteLong, // #55 void(float to, float f) WriteLong PF_WriteCoord, // #56 void(float to, float f) WriteCoord PF_WriteAngle, // #57 void(float to, float f) WriteAngle PF_WriteString, // #58 void(float to, string s) WriteString PF_WriteEntity, // #59 void(float to, entity e) WriteEntity PF_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) PF_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) PF_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) PF_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) PF_TraceToss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) PF_etos, // #65 string(entity ent) etos (DP_QC_ETOS) NULL, // #66 SV_MoveToGoal, // #67 void(float step) movetogoal PF_precache_file, // #68 string(string s) precache_file PF_makestatic, // #69 void(entity e) makestatic PF_changelevel, // #70 void(string s) changelevel NULL, // #71 PF_cvar_set, // #72 void(string var, string val) cvar_set PF_centerprint, // #73 void(entity client, strings) centerprint PF_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound PF_precache_model, // #75 string(string s) precache_model2 PF_precache_sound, // #76 string(string s) precache_sound2 PF_precache_file, // #77 string(string s) precache_file2 PF_setspawnparms, // #78 void(entity e) setspawnparms NULL, // #79 NULL, // #80 PF_stof, // #81 float(string s) stof (FRIK_FILE) NULL, // #82 NULL, // #83 NULL, // #84 NULL, // #85 NULL, // #86 NULL, // #87 NULL, // #88 NULL, // #89 PF_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) PF_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) PF_GetLight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) PF_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) PF_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) PF_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) PF_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) PF_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) PF_FindFloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) PF_checkextension, // #99 float(string s) checkextension (the basis of the extension system) NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 PF_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) PF_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) PF_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) PF_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) PF_strlen, // #114 float(string s) strlen (FRIK_FILE) PF_strcat, // #115 string(string s1, string s2) strcat (FRIK_FILE) PF_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) PF_stov, // #117 vector(string) stov (FRIK_FILE) PF_strzone, // #118 string(string s) strzone (FRIK_FILE) PF_strunzone, // #119 void(string s) strunzone (FRIK_FILE) #define a NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, a a a a a a a a // #120-199 a a a a a a a a a a // #200-299 a a a a a a a a a a // #300-399 PF_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) PF_setcolor, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) PF_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) PF_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) PF_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) PF_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) PF_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) PF_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) PF_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) PF_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) PF_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) PF_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) PF_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) PF_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) PF_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) PF_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) PF_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) PF_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) PF_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) PF_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) PF_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) PF_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) PF_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) PF_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) PF_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) PF_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) PF_clientcommand, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) PF_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) PF_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) PF_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) PF_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_FS_SEARCH) PF_search_end, // #445 void(float handle) search_end (DP_FS_SEARCH) PF_search_getsize, // #446 float(float handle) search_getsize (DP_FS_SEARCH) PF_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_FS_SEARCH) PF_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING) PF_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS) PF_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) PF_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) PF_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) PF_dropclient, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) PF_spawnclient, // #454 entity() spawnclient (DP_SV_BOTCLIENT) PF_clienttype, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) NULL, // #456 NULL, // #457 NULL, // #458 NULL, // #459 a a a a // #460-499 (LordHavoc) }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]); void PR_Cmd_Init(void) { PR_Files_Init(); PR_Search_Init(); } void PR_Cmd_Shutdown(void) { } void PR_Cmd_Reset(void) { PR_Search_Reset(); PR_Files_CloseAll(); }