#include "quakedef.h" extern cvar_t developer_networkentities; entity_state_t defaultstate = { 0,//double time; // time this state was built {0,0,0},//vec3_t origin; {0,0,0},//vec3_t angles; 0,//int number; // entity number this state is for 0,//unsigned short active; // true if a valid state 0,//unsigned short modelindex; 0,//unsigned short frame; 0,//unsigned short effects; 0,//unsigned short tagentity; 0,//unsigned short specialvisibilityradius; 0,//unsigned short viewmodelforclient; 0,//unsigned short exteriormodelforclient; 0,//unsigned short nodrawtoclient; 0,//unsigned short drawonlytoclient; 0,//qbyte colormap; 0,//qbyte skin; 255,//qbyte alpha; 16,//qbyte scale; 0,//qbyte glowsize; 254,//qbyte glowcolor; 0,//qbyte flags; 0,//qbyte tagindex; }; void ClearStateToDefault(entity_state_t *s) { *s = defaultstate; /* memset(s, 0, sizeof(*s)); s->alpha = 255; s->scale = 16; s->glowcolor = 254; */ } void EntityState_Write(entity_state_t *ent, sizebuf_t *msg, entity_state_t *delta) { int bits; vec3_t org, deltaorg; if (ent->active) { // if not active last frame, delta from defaults if (!delta->active) delta = &defaultstate; bits = 0; VectorCopy(ent->origin, org); VectorCopy(delta->origin, deltaorg); if (ent->flags & RENDER_LOWPRECISION) { if (org[0] > 0) org[0] = (int) (org[0] + 0.5f); else org[0] = (int) (org[0] - 0.5f); if (org[1] > 0) org[1] = (int) (org[1] + 0.5f); else org[1] = (int) (org[1] - 0.5f); if (org[2] > 0) org[2] = (int) (org[2] + 0.5f); else org[2] = (int) (org[2] - 0.5f); } if (delta->flags & RENDER_LOWPRECISION) { if (deltaorg[0] > 0) deltaorg[0] = (int) (deltaorg[0] + 0.5f); else deltaorg[0] = (int) (deltaorg[0] - 0.5f); if (deltaorg[1] > 0) deltaorg[1] = (int) (deltaorg[1] + 0.5f); else deltaorg[1] = (int) (deltaorg[1] - 0.5f); if (deltaorg[2] > 0) deltaorg[2] = (int) (deltaorg[2] + 0.5f); else deltaorg[2] = (int) (deltaorg[2] - 0.5f); } if (fabs(org[0] - deltaorg[0]) > 0.01f) bits |= E_ORIGIN1; if (fabs(org[1] - deltaorg[1]) > 0.01f) bits |= E_ORIGIN2; if (fabs(org[2] - deltaorg[2]) > 0.01f) bits |= E_ORIGIN3; if ((qbyte) (ent->angles[0] * (256.0f / 360.0f)) != (qbyte) (delta->angles[0] * (256.0f / 360.0f))) bits |= E_ANGLE1; if ((qbyte) (ent->angles[1] * (256.0f / 360.0f)) != (qbyte) (delta->angles[1] * (256.0f / 360.0f))) bits |= E_ANGLE2; if ((qbyte) (ent->angles[2] * (256.0f / 360.0f)) != (qbyte) (delta->angles[2] * (256.0f / 360.0f))) bits |= E_ANGLE3; if ((ent->modelindex ^ delta->modelindex) & 0x00FF) bits |= E_MODEL1; if ((ent->modelindex ^ delta->modelindex) & 0xFF00) bits |= E_MODEL2; if ((ent->frame ^ delta->frame) & 0x00FF) bits |= E_FRAME1; if ((ent->frame ^ delta->frame) & 0xFF00) bits |= E_FRAME2; if ((ent->effects ^ delta->effects) & 0x00FF) bits |= E_EFFECTS1; if ((ent->effects ^ delta->effects) & 0xFF00) bits |= E_EFFECTS2; if (ent->colormap != delta->colormap) bits |= E_COLORMAP; if (ent->skin != delta->skin) bits |= E_SKIN; if (ent->alpha != delta->alpha) bits |= E_ALPHA; if (ent->scale != delta->scale) bits |= E_SCALE; if (ent->glowsize != delta->glowsize) bits |= E_GLOWSIZE; if (ent->glowcolor != delta->glowcolor) bits |= E_GLOWCOLOR; if (ent->flags != delta->flags) bits |= E_FLAGS; if (ent->tagindex != delta->tagindex || ent->tagentity != delta->tagentity) bits |= E_TAGATTACHMENT; if (bits) // don't send anything if it hasn't changed { if (bits & 0xFF000000) bits |= E_EXTEND3; if (bits & 0x00FF0000) bits |= E_EXTEND2; if (bits & 0x0000FF00) bits |= E_EXTEND1; MSG_WriteShort(msg, ent->number); MSG_WriteByte(msg, bits & 0xFF); if (bits & E_EXTEND1) { MSG_WriteByte(msg, (bits >> 8) & 0xFF); if (bits & E_EXTEND2) { MSG_WriteByte(msg, (bits >> 16) & 0xFF); if (bits & E_EXTEND3) MSG_WriteByte(msg, (bits >> 24) & 0xFF); } } // LordHavoc: have to write flags first, as they can modify protocol if (bits & E_FLAGS) MSG_WriteByte(msg, ent->flags); if (ent->flags & RENDER_LOWPRECISION) { if (bits & E_ORIGIN1) MSG_WriteShort(msg, org[0]); if (bits & E_ORIGIN2) MSG_WriteShort(msg, org[1]); if (bits & E_ORIGIN3) MSG_WriteShort(msg, org[2]); } else { if (bits & E_ORIGIN1) MSG_WriteFloat(msg, org[0]); if (bits & E_ORIGIN2) MSG_WriteFloat(msg, org[1]); if (bits & E_ORIGIN3) MSG_WriteFloat(msg, org[2]); } if (bits & E_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]); if (bits & E_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]); if (bits & E_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]); if (bits & E_MODEL1) MSG_WriteByte(msg, ent->modelindex & 0xFF); if (bits & E_MODEL2) MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF); if (bits & E_FRAME1) MSG_WriteByte(msg, ent->frame & 0xFF); if (bits & E_FRAME2) MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF); if (bits & E_EFFECTS1) MSG_WriteByte(msg, ent->effects & 0xFF); if (bits & E_EFFECTS2) MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF); if (bits & E_COLORMAP) MSG_WriteByte(msg, ent->colormap); if (bits & E_SKIN) MSG_WriteByte(msg, ent->skin); if (bits & E_ALPHA) MSG_WriteByte(msg, ent->alpha); if (bits & E_SCALE) MSG_WriteByte(msg, ent->scale); if (bits & E_GLOWSIZE) MSG_WriteByte(msg, ent->glowsize); if (bits & E_GLOWCOLOR) MSG_WriteByte(msg, ent->glowcolor); if (bits & E_TAGATTACHMENT) { MSG_WriteShort(msg, ent->tagentity); MSG_WriteByte(msg, ent->tagindex); } } } else if (delta->active) MSG_WriteShort(msg, ent->number | 0x8000); } void EntityState_ReadUpdate(entity_state_t *e, int number) { int bits; cl_entities_active[number] = true; e->active = true; e->time = cl.mtime[0]; e->number = number; bits = MSG_ReadByte(); if (bits & E_EXTEND1) { bits |= MSG_ReadByte() << 8; if (bits & E_EXTEND2) { bits |= MSG_ReadByte() << 16; if (bits & E_EXTEND3) bits |= MSG_ReadByte() << 24; } } if (cl.protocol == PROTOCOL_DARKPLACES2) { if (bits & E_ORIGIN1) e->origin[0] = (signed short) MSG_ReadShort(); if (bits & E_ORIGIN2) e->origin[1] = (signed short) MSG_ReadShort(); if (bits & E_ORIGIN3) e->origin[2] = (signed short) MSG_ReadShort(); } else { if (bits & E_FLAGS) e->flags = MSG_ReadByte(); if (e->flags & RENDER_LOWPRECISION || cl.protocol == PROTOCOL_DARKPLACES2) { if (bits & E_ORIGIN1) e->origin[0] = (signed short) MSG_ReadShort(); if (bits & E_ORIGIN2) e->origin[1] = (signed short) MSG_ReadShort(); if (bits & E_ORIGIN3) e->origin[2] = (signed short) MSG_ReadShort(); } else { if (bits & E_ORIGIN1) e->origin[0] = MSG_ReadFloat(); if (bits & E_ORIGIN2) e->origin[1] = MSG_ReadFloat(); if (bits & E_ORIGIN3) e->origin[2] = MSG_ReadFloat(); } } if (bits & E_ANGLE1) e->angles[0] = MSG_ReadAngle(); if (bits & E_ANGLE2) e->angles[1] = MSG_ReadAngle(); if (bits & E_ANGLE3) e->angles[2] = MSG_ReadAngle(); if (bits & E_MODEL1) e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_MODEL2) e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_FRAME1) e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_FRAME2) e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_EFFECTS1) e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(); if (bits & E_EFFECTS2) e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8); if (bits & E_COLORMAP) e->colormap = MSG_ReadByte(); if (bits & E_SKIN) e->skin = MSG_ReadByte(); if (bits & E_ALPHA) e->alpha = MSG_ReadByte(); if (bits & E_SCALE) e->scale = MSG_ReadByte(); if (bits & E_GLOWSIZE) e->glowsize = MSG_ReadByte(); if (bits & E_GLOWCOLOR) e->glowcolor = MSG_ReadByte(); if (cl.protocol == PROTOCOL_DARKPLACES2) if (bits & E_FLAGS) e->flags = MSG_ReadByte(); if (bits & E_TAGATTACHMENT) { e->tagentity = MSG_ReadShort(); e->tagindex = MSG_ReadByte(); } if (developer_networkentities.integer) { Con_Printf("ReadUpdate e%i", number); if (bits & E_ORIGIN1) Con_Printf(" E_ORIGIN1 %f", e->origin[0]); if (bits & E_ORIGIN2) Con_Printf(" E_ORIGIN2 %f", e->origin[1]); if (bits & E_ORIGIN3) Con_Printf(" E_ORIGIN3 %f", e->origin[2]); if (bits & E_ANGLE1) Con_Printf(" E_ANGLE1 %f", e->angles[0]); if (bits & E_ANGLE2) Con_Printf(" E_ANGLE2 %f", e->angles[1]); if (bits & E_ANGLE3) Con_Printf(" E_ANGLE3 %f", e->angles[2]); if (bits & (E_MODEL1 | E_MODEL2)) Con_Printf(" E_MODEL %i", e->modelindex); if (bits & (E_FRAME1 | E_FRAME2)) Con_Printf(" E_FRAME %i", e->frame); if (bits & (E_EFFECTS1 | E_EFFECTS2)) Con_Printf(" E_EFFECTS %i", e->effects); if (bits & E_ALPHA) Con_Printf(" E_ALPHA %f", e->alpha / 255.0f); if (bits & E_SCALE) Con_Printf(" E_SCALE %f", e->scale / 16.0f); if (bits & E_COLORMAP) Con_Printf(" E_COLORMAP %i", e->colormap); if (bits & E_SKIN) Con_Printf(" E_SKIN %i", e->skin); if (bits & E_GLOWSIZE) Con_Printf(" E_GLOWSIZE %i", e->glowsize * 8); if (bits & E_GLOWCOLOR) Con_Printf(" E_GLOWCOLOR %i", e->glowcolor); if (bits & E_TAGATTACHMENT) Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex); Con_Printf("\n"); } } // (server) clears the database to contain no frames (thus delta compression compresses against nothing) void EntityFrame_ClearDatabase(entity_database_t *d) { memset(d, 0, sizeof(*d)); } // (server and client) removes frames older than 'frame' from database void EntityFrame_AckFrame(entity_database_t *d, int frame) { int i; if (d->ackframe < frame) d->ackframe = frame; for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++); // ignore outdated frame acks (out of order packets) if (i == 0) return; d->numframes -= i; // if some queue is left, slide it down to beginning of array if (d->numframes) memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes); } // (server) clears frame, to prepare for adding entities void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum) { f->time = 0; f->framenum = framenum; f->numentities = 0; if (eye == NULL) { VectorClear(f->eye); } else { VectorCopy(eye, f->eye); } } // (server) adds an entity to frame void EntityFrame_AddEntity(entity_frame_t *f, entity_state_t *s) { if (f->numentities < MAX_ENTITY_DATABASE) { f->entitydata[f->numentities] = *s; f->entitydata[f->numentities++].active = true; } } // (server and client) reads a frame from the database void EntityFrame_FetchFrame(entity_database_t *d, int framenum, entity_frame_t *f) { int i, n; EntityFrame_Clear(f, NULL, -1); for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++); if (i < d->numframes && framenum == d->frames[i].framenum) { f->framenum = framenum; f->numentities = d->frames[i].endentity - d->frames[i].firstentity; n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE); if (n > f->numentities) n = f->numentities; memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n); if (f->numentities > n) memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n)); VectorCopy(d->eye, f->eye); } } // (server and client) adds a entity_frame to the database, for future reference void EntityFrame_AddFrame(entity_database_t *d, entity_frame_t *f) { int n, e; entity_frameinfo_t *info; VectorCopy(f->eye, d->eye); // figure out how many entity slots are used already if (d->numframes) { n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity; if (n + f->numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY) { // ran out of room, dump database EntityFrame_ClearDatabase(d); } } info = &d->frames[d->numframes]; info->framenum = f->framenum; e = -1000; // make sure we check the newly added frame as well, but we haven't incremented numframes yet for (n = 0;n <= d->numframes;n++) { if (e >= d->frames[n].framenum) { if (e == f->framenum) Con_Printf("EntityFrame_AddFrame: tried to add out of sequence frame to database\n"); else Con_Printf("EntityFrame_AddFrame: out of sequence frames in database\n"); return; } e = d->frames[n].framenum; } // if database still has frames after that... if (d->numframes) info->firstentity = d->frames[d->numframes - 1].endentity; else info->firstentity = 0; info->endentity = info->firstentity + f->numentities; d->numframes++; n = info->firstentity % MAX_ENTITY_DATABASE; e = MAX_ENTITY_DATABASE - n; if (e > f->numentities) e = f->numentities; memcpy(d->entitydata + n, f->entitydata, sizeof(entity_state_t) * e); if (f->numentities > e) memcpy(d->entitydata, f->entitydata + e, sizeof(entity_state_t) * (f->numentities - e)); } // (server) writes a frame to network stream static entity_frame_t deltaframe; // FIXME? void EntityFrame_Write(entity_database_t *d, entity_frame_t *f, sizebuf_t *msg) { int i, onum, number; entity_frame_t *o = &deltaframe; entity_state_t *ent, *delta; EntityFrame_AddFrame(d, f); EntityFrame_FetchFrame(d, d->ackframe > 0 ? d->ackframe : -1, o); MSG_WriteByte (msg, svc_entities); MSG_WriteLong (msg, o->framenum); MSG_WriteLong (msg, f->framenum); MSG_WriteFloat (msg, f->eye[0]); MSG_WriteFloat (msg, f->eye[1]); MSG_WriteFloat (msg, f->eye[2]); onum = 0; for (i = 0;i < f->numentities;i++) { ent = f->entitydata + i; number = ent->number; for (;onum < o->numentities && o->entitydata[onum].number < number;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } if (onum < o->numentities && (o->entitydata[onum].number == number)) { // delta from previous frame delta = o->entitydata + onum; // advance to next entity in delta frame onum++; } else { // delta from defaults delta = &defaultstate; } EntityState_Write(ent, msg, delta); } for (;onum < o->numentities;onum++) { // write remove message MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000); } MSG_WriteShort(msg, 0xFFFF); } // (client) reads a frame from network stream static entity_frame_t framedata; // FIXME? void EntityFrame_Read(entity_database_t *d) { int number, removed; entity_frame_t *f = &framedata, *delta = &deltaframe; entity_state_t *e, *old, *oldend; EntityFrame_Clear(f, NULL, -1); // read the frame header info f->time = cl.mtime[0]; number = MSG_ReadLong(); f->framenum = MSG_ReadLong(); f->eye[0] = MSG_ReadFloat(); f->eye[1] = MSG_ReadFloat(); f->eye[2] = MSG_ReadFloat(); EntityFrame_AckFrame(d, number); EntityFrame_FetchFrame(d, number, delta); old = delta->entitydata; oldend = old + delta->numentities; // read entities until we hit the magic 0xFFFF end tag while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF) { if (msg_badread) Host_Error("EntityFrame_Read: read error\n"); removed = number & 0x8000; number &= 0x7FFF; if (number >= MAX_EDICTS) Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS); // seek to entity, while copying any skipped entities (assume unchanged) while (old < oldend && old->number < number) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); f->entitydata[f->numentities] = *old++; f->entitydata[f->numentities++].time = cl.mtime[0]; } if (removed) { if (old < oldend && old->number == number) old++; else Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number); } else { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); // reserve this slot e = f->entitydata + f->numentities++; if (old < oldend && old->number == number) { // delta from old entity *e = *old++; } else { // delta from defaults *e = defaultstate; } EntityState_ReadUpdate(e, number); } } while (old < oldend) { if (f->numentities >= MAX_ENTITY_DATABASE) Host_Error("EntityFrame_Read: entity list too big\n"); f->entitydata[f->numentities] = *old++; f->entitydata[f->numentities++].time = cl.mtime[0]; } EntityFrame_AddFrame(d, f); } // (client) returns the frame number of the most recent frame recieved int EntityFrame_MostRecentlyRecievedFrameNum(entity_database_t *d) { if (d->numframes) return d->frames[d->numframes - 1].framenum; else return -1; } int EntityFrame4_SV_ChooseCommitToReplace(entity_database4_t *d) { int i, best, bestframenum; best = 0; bestframenum = d->commit[0].framenum; for (i = 0;i < MAX_ENTITY_HISTORY;i++) { if (!d->commit[i].numentities) return i; if (bestframenum > d->commit[i].framenum) { bestframenum = d->commit[i].framenum; best = i; } } return best; } entity_state_t *EntityFrame4_GetReferenceEntity(entity_database4_t *d, int number) { if (d->maxreferenceentities <= number) { int oldmax = d->maxreferenceentities; entity_state_t *oldentity = d->referenceentity; d->maxreferenceentities = (number + 15) & ~7; d->referenceentity = Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity)); if (oldentity) { memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity)); Mem_Free(oldentity); } // clear the newly created entities for (;oldmax < d->maxreferenceentities;oldmax++) { d->referenceentity[oldmax] = defaultstate; d->referenceentity[oldmax].number = oldmax; } } return d->referenceentity + number; } void EntityFrame4_AddCommitEntity(entity_database4_t *d, entity_state_t *s) { // resize commit's entity list if full if (d->currentcommit->maxentities <= d->currentcommit->numentities) { entity_state_t *oldentity = d->currentcommit->entity; d->currentcommit->maxentities += 8; d->currentcommit->entity = Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity)); if (oldentity) { memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity)); Mem_Free(oldentity); } } d->currentcommit->entity[d->currentcommit->numentities++] = *s; } entity_database4_t *EntityFrame4_AllocDatabase(mempool_t *pool) { entity_database4_t *d; d = Mem_Alloc(pool, sizeof(*d)); d->mempool = pool; EntityFrame4_ResetDatabase(d); d->ackframenum = -1; return d; } void EntityFrame4_FreeDatabase(entity_database4_t *d) { int i; for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].entity) Mem_Free(d->commit[i].entity); if (d->referenceentity) Mem_Free(d->referenceentity); Mem_Free(d); } void EntityFrame4_ResetDatabase(entity_database4_t *d) { int i; d->referenceframenum = -1; for (i = 0;i < MAX_ENTITY_HISTORY;i++) d->commit[i].numentities = 0; for (i = 0;i < d->maxreferenceentities;i++) d->referenceentity[i] = defaultstate; } void EntityFrame4_AckFrame(entity_database4_t *d, int framenum) { int i, j; entity_database4_commit_t *commit; // check if the peer is requesting no delta compression if (framenum == -1) { EntityFrame4_ResetDatabase(d); return; } // return early if this is already the reference frame if (d->referenceframenum == framenum) return; // find the frame in the database for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++) if (commit->numentities && commit->framenum == framenum) break; // check if the frame was found if (i == MAX_ENTITY_HISTORY) { Con_Printf("EntityFrame4_AckFrame: frame %i not found in database, expect glitches! (VERY BAD ERROR)\n", framenum); d->ackframenum = -1; EntityFrame4_ResetDatabase(d); return; } // apply commit to database d->referenceframenum = framenum; for (j = 0;j < commit->numentities;j++) { //*EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j]; entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number); if (commit->entity[j].active != s->active) { if (commit->entity[j].active) Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex); else Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex); } *s = commit->entity[j]; } // purge the now-obsolete updates for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (d->commit[i].framenum <= framenum) d->commit[i].numentities = 0; } void EntityFrame4_SV_WriteFrame_Begin(entity_database4_t *d, sizebuf_t *msg, int framenum) { d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d); d->currentcommit->numentities = 0; d->currentcommit->framenum = framenum; MSG_WriteByte(msg, svc_entities); MSG_WriteLong(msg, d->referenceframenum); MSG_WriteLong(msg, d->currentcommit->framenum); } int EntityFrame4_SV_WriteFrame_Entity(entity_database4_t *d, sizebuf_t *msg, int maxbytes, entity_state_t *s) { qbyte data[128]; sizebuf_t buf; entity_state_t *e; // prepare the buffer memset(&buf, 0, sizeof(buf)); buf.data = data; buf.maxsize = sizeof(data); // make the message e = EntityFrame4_GetReferenceEntity(d, s->number); // send an update (may update or remove the entity) EntityState_Write(s, &buf, e); // if the message is empty, skip out now if (!buf.cursize) return true; // if the commit is full, we're done if (msg->cursize + buf.cursize + 2 >= min(msg->maxsize, maxbytes)) return false; // add the entity to the commit EntityFrame4_AddCommitEntity(d, s); // write the message to the packet SZ_Write(msg, buf.data, buf.cursize); // carry on return true; } void EntityFrame4_SV_WriteFrame_End(entity_database4_t *d, sizebuf_t *msg) { // remove world message (invalid, and thus a good terminator) MSG_WriteShort(msg, 0x8000); // just to be sure d->currentcommit = NULL; } extern void CL_MoveLerpEntityStates(entity_t *ent); void EntityFrame4_CL_ReadFrame(entity_database4_t *d) { int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false; // read the number of the frame this refers to referenceframenum = MSG_ReadLong(); // read the number of this frame framenum = MSG_ReadLong(); // read the start number enumber = MSG_ReadShort(); for (i = 0;i < MAX_ENTITY_HISTORY;i++) if (!d->commit[i].numentities) break; if (i < MAX_ENTITY_HISTORY) { d->currentcommit = d->commit + i; d->currentcommit->framenum = d->ackframenum = framenum; d->currentcommit->numentities = 0; EntityFrame4_AckFrame(d, referenceframenum); if (d->ackframenum == -1) { Con_Printf("EntityFrame4_CL_ReadFrame: reference frame invalid, this update will be skipped\n"); skip = true; } } else { Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum); skip = true; } done = false; while (!done && !msg_badread) { // read the number of the modified entity // (gaps will be copied unmodified) n = (unsigned short)MSG_ReadShort(); if (n == 0x8000) { // no more entities in this update, but we still need to copy the // rest of the reference entities (final gap) done = true; // read end of range number, then process normally n = (unsigned short)MSG_ReadShort(); } // high bit means it's a remove message cnumber = n & 0x7FFF; // add one (the changed one) if not done stopnumber = cnumber + !done; // process entities in range from the last one to the changed one for (;enumber < stopnumber;enumber++) { if (skip) { if (enumber == cnumber && (n & 0x8000) == 0) { entity_state_t tempstate; EntityState_ReadUpdate(&tempstate, enumber); } continue; } // slide the current into the previous slot cl_entities[enumber].state_previous = cl_entities[enumber].state_current; // copy a new current from reference database cl_entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber); // if this is the one to modify, read more data... if (enumber == cnumber) { if (n & 0x8000) { // simply removed if (developer_networkentities.integer) Con_Printf("entity %i: remove\n", enumber); cl_entities[enumber].state_current = defaultstate; } else { // read the changes if (developer_networkentities.integer) Con_Printf("entity %i: update\n", enumber); EntityState_ReadUpdate(&cl_entities[enumber].state_current, enumber); } } //else if (developer_networkentities.integer) // Con_Printf("entity %i: copy\n", enumber); // fix the number (it gets wiped occasionally by copying from defaultstate) cl_entities[enumber].state_current.number = enumber; // check if we need to update the lerp stuff if (cl_entities[enumber].state_current.active) { CL_MoveLerpEntityStates(&cl_entities[enumber]); cl_entities_active[enumber] = true; } // add this to the commit entry whether it is modified or not if (d->currentcommit) EntityFrame4_AddCommitEntity(d, &cl_entities[enumber].state_current); // print extra messages if desired if (developer_networkentities.integer && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active) { if (cl_entities[enumber].state_current.active) Con_Printf("entity #%i has become active\n", enumber); else if (cl_entities[enumber].state_previous.active) Con_Printf("entity #%i has become inactive\n", enumber); } } } d->currentcommit = NULL; }