#include "quakedef.h" void ClearStateToDefault(entity_state_t *s) { s->time = 0; VectorClear(s->origin); VectorClear(s->angles); s->effects = 0; s->modelindex = 0; s->frame = 0; s->colormap = 0; s->skin = 0; s->alpha = 255; s->scale = 16; s->glowsize = 0; s->glowcolor = 254; s->flags = 0; s->active = 0; }