/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client #ifndef QUAKEDEF_H #define QUAKEDEF_H #ifdef __GNUC__ #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #else #define DP_FUNC_PRINTF(n) #endif #include #include #include #include #include #include #include #include #include "qtypes.h" extern char *buildstring; extern char engineversion[128]; #define GAMENAME "id1" #define MAX_NUM_ARGVS 50 #define MAX_QPATH 128 // max length of a quake game pathname #define MAX_OSPATH 1024 // max length of a filesystem pathname #define ON_EPSILON 0.1 // point on plane side epsilon #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment #define NET_MAXMESSAGE 65536 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) #define MAX_MODELS 4096 #define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_STYLESTRING 64 // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 256 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 #define STAT_WEAPONFRAME 5 #define STAT_SHELLS 6 #define STAT_NAILS 7 #define STAT_ROCKETS 8 #define STAT_CELLS 9 #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster #define STAT_ITEMS 15 // FTE, DP #define STAT_VIEWHEIGHT 16 // FTE, DP //#define STAT_TIME 17 // FTE //#define STAT_VIEW2 20 // FTE #define STAT_VIEWZOOM 21 // DP // stock defines #define IT_SHOTGUN 1 #define IT_SUPER_SHOTGUN 2 #define IT_NAILGUN 4 #define IT_SUPER_NAILGUN 8 #define IT_GRENADE_LAUNCHER 16 #define IT_ROCKET_LAUNCHER 32 #define IT_LIGHTNING 64 #define IT_SUPER_LIGHTNING 128 #define IT_SHELLS 256 #define IT_NAILS 512 #define IT_ROCKETS 1024 #define IT_CELLS 2048 #define IT_AXE 4096 #define IT_ARMOR1 8192 #define IT_ARMOR2 16384 #define IT_ARMOR3 32768 #define IT_SUPERHEALTH 65536 #define IT_KEY1 131072 #define IT_KEY2 262144 #define IT_INVISIBILITY 524288 #define IT_INVULNERABILITY 1048576 #define IT_SUIT 2097152 #define IT_QUAD 4194304 #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //=========================================== // AK nexuiz changed and added defines #define NEX_IT_UZI 1 #define NEX_IT_SHOTGUN 2 #define NEX_IT_GRENADE_LAUNCHER 4 #define NEX_IT_ELECTRO 8 #define NEX_IT_CRYLINK 16 #define NEX_IT_NEX 32 #define NEX_IT_HAGAR 64 #define NEX_IT_ROCKET_LAUNCHER 128 #define NEX_IT_SHELLS 256 #define NEX_IT_BULLETS 512 #define NEX_IT_ROCKETS 1024 #define NEX_IT_CELLS 2048 #define NEX_IT_LASER 4094 #define NEX_IT_STRENGTH 8192 #define NEX_IT_INVINCIBLE 16384 #define NEX_IT_SPEED 32768 #define NEX_IT_SLOWMO 65536 //=========================================== //rogue changed and added defines #define RIT_SHELLS 128 #define RIT_NAILS 256 #define RIT_ROCKETS 512 #define RIT_CELLS 1024 #define RIT_AXE 2048 #define RIT_LAVA_NAILGUN 4096 #define RIT_LAVA_SUPER_NAILGUN 8192 #define RIT_MULTI_GRENADE 16384 #define RIT_MULTI_ROCKET 32768 #define RIT_PLASMA_GUN 65536 #define RIT_ARMOR1 8388608 #define RIT_ARMOR2 16777216 #define RIT_ARMOR3 33554432 #define RIT_LAVA_NAILS 67108864 #define RIT_PLASMA_AMMO 134217728 #define RIT_MULTI_ROCKETS 268435456 #define RIT_SHIELD 536870912 #define RIT_ANTIGRAV 1073741824 #define RIT_SUPERHEALTH 2147483648 //MED 01/04/97 added hipnotic defines //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1<