/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client #ifndef QUAKEDEF_H #define QUAKEDEF_H #if defined(__GNUC__) && (__GNUC__ > 2) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) #else #define DP_FUNC_PRINTF(n) #define DP_FUNC_PURE #endif #include #include #include #include #include #include #include #include #include #include "qtypes.h" extern const char *buildstring; extern char engineversion[128]; #define GAMENAME "id1" #define MAX_NUM_ARGVS 50 #ifdef DP_SMALLMEMORY #define MAX_INPUTLINE 1024 #define CON_TEXTSIZE 16384 #define CON_MAXLINES 256 #define HIST_TEXTSIZE 2048 #define HIST_MAXLINES 16 #define MAX_ALIAS_NAME 32 #define CMDBUFSIZE 131072 #define MAX_ARGS 80 #define NET_MAXMESSAGE 65536 #define MAX_PACKETFRAGMENT 1024 #define MAX_EDICTS 4096 #define MAX_MODELS 1024 #define MAX_SOUNDS 1024 #define MAX_LIGHTSTYLES 64 #define MAX_STYLESTRING 16 #define MAX_SCOREBOARD 32 #define MAX_SCOREBOARDNAME 128 #define MAX_USERINFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers #define CL_MAX_USERCMDS 32 #define CVAR_HASHSIZE 1024 #define M_MAX_EDICTS 4096 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 #define MAX_SAVEGAMES 12 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_CLIENTNETWORKEYES 2 #define MAX_LEVELNETWORKEYES 0 // no portal support #define MAX_OCCLUSION_QUERIES 256 #define CRYPTO_HOSTKEY_HASHSIZE 256 #define MAX_NETWM_ICON 1026 // one 32x32 #define MAX_WATERPLANES 2 #define MAX_CUBEMAPS 64 #define MAX_EXPLOSIONS 8 #define MAX_DLIGHTS 16 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) #define CACHEPICHASHSIZE 256 #define MAX_PARTICLEEFFECTNAME 256 #define MAX_PARTICLEEFFECTINFO 1024 #define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 #define MAX_GECKO_INSTANCES 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 #define MAX_MAP_LEAFS 8192 #define MAXTRACKS 256 #define MAX_DYNAMIC_CHANNELS 64 #define MAX_CHANNELS 260 #define MODLIST_TOTALSIZE 32 #define MAX_FAVORITESERVERS 32 #define MAX_DECALSYSTEM_QUEUE 64 #define PAINTBUFFER_SIZE 512 #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 #define MAX_PARTICLES 8192 #define MAX_DECALS_INITIAL 1024 #define MAX_DECALS 1024 #define MAX_ENITIES_INITIAL 256 #define MAX_STATICENTITIES 256 #define MAX_EFFECTS 16 #define MAX_BEAMS 16 #define MAX_TEMPENTITIES 256 #else #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console #define CON_MAXLINES 16384 ///< max scrollback buffer lines in console #define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console #define HIST_MAXLINES 4096 ///< max command history buffer lines in console #define MAX_ALIAS_NAME 32 #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias #define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) #define MAX_SOUNDS 4096 ///< max number of sounds loaded at once #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) #define MAX_SCOREBOARDNAME 128 ///< max length of player name in game #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) #define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue #define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups #define M_MAX_EDICTS 32768 ///< max objects in menu vm #define MAX_DEMOS 8 ///< max demos provided to demos command #define MAX_DEMONAME 16 ///< max demo name length for demos command #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu #define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame #define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) #define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups #define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) #define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) #define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) #define MAXTRACKS 256 ///< max CD track index // 0 to NUM_AMBIENTS - 1 = water, etc // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_DYNAMIC_CHANNELS 512 #define MAX_CHANNELS 1028 #define MODLIST_TOTALSIZE 256 #define MAX_FAVORITESERVERS 256 #define MAX_DECALSYSTEM_QUEUE 1024 #define PAINTBUFFER_SIZE 2048 #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size #define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals #define MAX_DECALS 1048576 ///< upper limit on cl.decals size #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities #define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) #endif #define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) #define MAX_QPATH 128 ///< max length of a quake game pathname #ifdef PATH_MAX #define MAX_OSPATH PATH_MAX #elif MAX_PATH #define MAX_OSPATH MAX_PATH #else #define MAX_OSPATH 1024 ///< max length of a filesystem pathname #endif #define ON_EPSILON 0.1 ///< point on plane side epsilon #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 256 #define STAT_HEALTH 0 //#define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 #define STAT_WEAPONFRAME 5 #define STAT_SHELLS 6 #define STAT_NAILS 7 #define STAT_ROCKETS 8 #define STAT_CELLS 9 #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 ///< bumped by svc_killedmonster #define STAT_ITEMS 15 ///< FTE, DP #define STAT_VIEWHEIGHT 16 ///< FTE, DP //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP #define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP #define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP #define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP #define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP #define STAT_MOVEFLAGS 225 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP #define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP #define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP #define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP #define STAT_MOVEVARS_AIRCONTROL 234 ///< DP #define STAT_FRAGLIMIT 235 ///< DP #define STAT_TIMELIMIT 236 ///< DP #define STAT_MOVEVARS_WALLFRICTION 237 ///< DP #define STAT_MOVEVARS_FRICTION 238 ///< DP #define STAT_MOVEVARS_WATERFRICTION 239 ///< DP #define STAT_MOVEVARS_TICRATE 240 ///< DP #define STAT_MOVEVARS_TIMESCALE 241 ///< DP #define STAT_MOVEVARS_GRAVITY 242 ///< DP #define STAT_MOVEVARS_STOPSPEED 243 ///< DP #define STAT_MOVEVARS_MAXSPEED 244 ///< DP #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP #define STAT_MOVEVARS_ACCELERATE 246 ///< DP #define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP #define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP #define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP #define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP #define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP #define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP #define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP #define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP // moveflags values #define MOVEFLAG_VALID 0x80000000 #define MOVEFLAG_Q2AIRACCELERATE 0x00000001 #define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 #define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 // stock defines #define IT_SHOTGUN 1 #define IT_SUPER_SHOTGUN 2 #define IT_NAILGUN 4 #define IT_SUPER_NAILGUN 8 #define IT_GRENADE_LAUNCHER 16 #define IT_ROCKET_LAUNCHER 32 #define IT_LIGHTNING 64 #define IT_SUPER_LIGHTNING 128 #define IT_SHELLS 256 #define IT_NAILS 512 #define IT_ROCKETS 1024 #define IT_CELLS 2048 #define IT_AXE 4096 #define IT_ARMOR1 8192 #define IT_ARMOR2 16384 #define IT_ARMOR3 32768 #define IT_SUPERHEALTH 65536 #define IT_KEY1 131072 #define IT_KEY2 262144 #define IT_INVISIBILITY 524288 #define IT_INVULNERABILITY 1048576 #define IT_SUIT 2097152 #define IT_QUAD 4194304 #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //=========================================== // AK nexuiz changed and added defines #define NEX_IT_UZI 1 #define NEX_IT_SHOTGUN 2 #define NEX_IT_GRENADE_LAUNCHER 4 #define NEX_IT_ELECTRO 8 #define NEX_IT_CRYLINK 16 #define NEX_IT_NEX 32 #define NEX_IT_HAGAR 64 #define NEX_IT_ROCKET_LAUNCHER 128 #define NEX_IT_SHELLS 256 #define NEX_IT_BULLETS 512 #define NEX_IT_ROCKETS 1024 #define NEX_IT_CELLS 2048 #define NEX_IT_LASER 4094 #define NEX_IT_STRENGTH 8192 #define NEX_IT_INVINCIBLE 16384 #define NEX_IT_SPEED 32768 #define NEX_IT_SLOWMO 65536 //=========================================== //rogue changed and added defines #define RIT_SHELLS 128 #define RIT_NAILS 256 #define RIT_ROCKETS 512 #define RIT_CELLS 1024 #define RIT_AXE 2048 #define RIT_LAVA_NAILGUN 4096 #define RIT_LAVA_SUPER_NAILGUN 8192 #define RIT_MULTI_GRENADE 16384 #define RIT_MULTI_ROCKET 32768 #define RIT_PLASMA_GUN 65536 #define RIT_ARMOR1 8388608 #define RIT_ARMOR2 16777216 #define RIT_ARMOR3 33554432 #define RIT_LAVA_NAILS 67108864 #define RIT_PLASMA_AMMO 134217728 #define RIT_MULTI_ROCKETS 268435456 #define RIT_SHIELD 536870912 #define RIT_ANTIGRAV 1073741824 #define RIT_SUPERHEALTH 2147483648 //MED 01/04/97 added hipnotic defines //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1<server packet. Demo // playback will ignore this, but it may be useful to make DP sniff packets to // debug protocol exploits. #define DEMOMSG_CLIENT_TO_SERVER 0x80000000 // In Quake, any char in 0..32 counts as whitespace //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ') #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n') // This also includes extended characters, and ALL control chars #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 #endif