#include "quakedef.h" cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1.0"}; cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1.0"}; cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"}; cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"}; // must match NUMCROSSHAIRS in gl_draw.c #define NUMCROSSHAIRS 5 void R_Crosshairs_Init(void) { Cvar_RegisterVariable(&crosshair_brightness); Cvar_RegisterVariable(&crosshair_alpha); Cvar_RegisterVariable(&crosshair_flashspeed); Cvar_RegisterVariable(&crosshair_flashrange); } void DrawCrosshair(int num) { int i; byte *color; float scale, base; if (num < 0 || num >= NUMCROSSHAIRS) num = 0; if (cl.viewentity) { i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4; if (i >= 208 && i < 224) // blue i += 8; else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright) i += 15; } else i = 15; color = (byte *) &d_8to24table[i]; if (crosshair_flashspeed.value >= 0.01f) base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value); else base = 0.0f; scale = crosshair_brightness.value * (1.0f / 255.0f); DrawQ_Pic(vid.conwidth * 0.5f - 8.0f, vid.conheight * 0.5f - 8.0f, va("gfx/crosshair%i.tga", num + 1), 16.0f, 16.0f, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); }