#ifndef R_LIGHT_H #define R_LIGHT_H typedef struct { vec3_t origin; vec_t cullradius2; // only for culling comparisons, squared version vec3_t light; // the brightness of the light vec_t cullradius; // only for culling comparisons vec_t subtract; // to avoid sudden brightness change at cullradius, subtract this entity_render_t *ent; // owner of this light } rdlight_t; extern int r_numdlights; extern rdlight_t r_dlight[MAX_DLIGHTS]; void R_BuildLightList(void); void R_AnimateLight(void); void R_MarkLights(entity_render_t *ent); void R_DrawCoronas(void); void R_CompleteLightPoint(vec3_t color, const vec3_t p, int dynamic, const mleaf_t *leaf); void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords); void R_UpdateEntLights(entity_render_t *ent); #endif