// LordHavoc: 256 dynamic lights #define MAX_DLIGHTS 256 typedef struct { vec3_t origin; float radius; float die; // stop lighting after this time float decay; // drop this each second int key; vec3_t color; // LordHavoc: colored lighting qboolean dark; // subtracts light instead of adding } dlight_t; // LordHavoc: this affects the lighting scale of the whole game //#define LIGHTOFFSET 16384.0f //#define LIGHTSCALE1 2.0f #define LIGHTOFFSET 4096.0f #define LIGHTSCALE1 1.0f #define LIGHTSCALE (LIGHTSCALE1*LIGHTSCALE1) #define LIGHTSCALE2 LIGHTSCALE