#include "quakedef.h" #define MAXRENDERMODULES 64 typedef struct rendermodule_s { int active; // set by start, cleared by shutdown char *name; void(*start)(void); void(*shutdown)(void); void(*newmap)(void); } rendermodule_t; rendermodule_t rendermodule[MAXRENDERMODULES]; void R_Modules_Init(void) { int i; for (i = 0;i < MAXRENDERMODULES;i++) rendermodule[i].name = NULL; } void R_RegisterModule(char *name, void(*start)(void), void(*shutdown)(void), void(*newmap)(void)) { int i; for (i = 0;i < MAXRENDERMODULES;i++) { if (rendermodule[i].name == NULL) break; if (!strcmp(name, rendermodule[i].name)) Sys_Error("R_RegisterModule: module \"%s\" registered twice\n", name); } if (i >= MAXRENDERMODULES) Sys_Error("R_RegisterModule: ran out of renderer module slots (%i)\n", MAXRENDERMODULES); rendermodule[i].active = 0; rendermodule[i].name = name; rendermodule[i].start = start; rendermodule[i].shutdown = shutdown; rendermodule[i].newmap = newmap; } void R_Modules_Start(void) { int i; for (i = 0;i < MAXRENDERMODULES;i++) { if (rendermodule[i].name == NULL) continue; if (rendermodule[i].active) Sys_Error("R_StartModules: module \"%s\" already active\n", rendermodule[i].name); rendermodule[i].active = 1; rendermodule[i].start(); } } void R_Modules_Shutdown(void) { int i; for (i = 0;i < MAXRENDERMODULES;i++) { if (rendermodule[i].name == NULL) continue; if (!rendermodule[i].active) continue; rendermodule[i].active = 0; rendermodule[i].shutdown(); } } void R_Modules_Restart(void) { R_Modules_Shutdown(); R_Modules_Start(); } void R_Modules_NewMap(void) { int i; for (i = 0;i < MAXRENDERMODULES;i++) { if (rendermodule[i].name == NULL) continue; if (!rendermodule[i].active) continue; rendermodule[i].newmap(); } }