#include "quakedef.h" #include "image.h" // FIXME: fix skybox after vid_restart cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"}; cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"}; cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"}; int skyrendernow; int skyrendermasked; static int skyrendersphere; static int skyrenderbox; static rtexturepool_t *skytexturepool; static char skyname[MAX_QPATH]; typedef struct suffixinfo_s { char *suffix; qboolean flipx, flipy, flipdiagonal; } suffixinfo_t; static suffixinfo_t suffix[3][6] = { { {"px", false, false, false}, {"nx", false, false, false}, {"py", false, false, false}, {"ny", false, false, false}, {"pz", false, false, false}, {"nz", false, false, false} }, { {"posx", false, false, false}, {"negx", false, false, false}, {"posy", false, false, false}, {"negy", false, false, false}, {"posz", false, false, false}, {"negz", false, false, false} }, { {"rt", false, false, true}, {"lf", true, true, true}, {"bk", false, true, false}, {"ft", true, false, false}, {"up", false, false, true}, {"dn", false, false, true} } }; static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; if (r_sky.integer && !r_refdef.fogenabled) { if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture) skyrendersphere = true; // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; skyrendermasked = true; } } /* ================== R_SetSkyBox ================== */ void R_UnloadSkyBox(void) { int i; for (i = 0;i < 6;i++) { if (skyboxside[i]) R_FreeTexture(skyboxside[i]); skyboxside[i] = NULL; } } int R_LoadSkyBox(void) { int i, j, success; int indices[4] = {0,1,2,3}; char name[MAX_INPUTLINE]; unsigned char *image_rgba; unsigned char *temp; R_UnloadSkyBox(); if (!skyname[0]) return true; for (j=0; j<3; j++) { success = 0; for (i=0; i<6; i++) { if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) { if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) continue; } } } temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); Mem_Free(image_rgba); Mem_Free(temp); success++; } if (success) break; } if (j == 3) return false; return true; } int R_SetSkyBox(const char *sky) { if (strcmp(sky, skyname) == 0) // no change return true; if (strlen(sky) > 1000) { Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky)); return false; } strlcpy(skyname, sky, sizeof(skyname)); return R_LoadSkyBox(); } // LordHavoc: added LoadSky console command void LoadSky_f (void) { switch (Cmd_Argc()) { case 1: if (skyname[0]) Con_Printf("current sky: %s\n", skyname); else Con_Print("no skybox has been set\n"); break; case 2: if (R_SetSkyBox(Cmd_Argv(1))) { if (skyname[0]) Con_Printf("skybox set to %s\n", skyname); else Con_Print("skybox disabled\n"); } else Con_Printf("failed to load skybox %s\n", Cmd_Argv(1)); break; default: Con_Print("usage: loadsky skyname\n"); break; } } float skyboxvertex3f[6*4*3] = { // skyside[0] 16, -16, 16, 16, -16, -16, 16, 16, -16, 16, 16, 16, // skyside[1] -16, 16, 16, -16, 16, -16, -16, -16, -16, -16, -16, 16, // skyside[2] 16, 16, 16, 16, 16, -16, -16, 16, -16, -16, 16, 16, // skyside[3] -16, -16, 16, -16, -16, -16, 16, -16, -16, 16, -16, 16, // skyside[4] -16, -16, 16, 16, -16, 16, 16, 16, 16, -16, 16, 16, // skyside[5] 16, -16, -16, -16, -16, -16, -16, 16, -16, 16, 16, -16 }; float skyboxtexcoord2f[6*4*2] = { // skyside[0] 0, 1, 1, 1, 1, 0, 0, 0, // skyside[1] 1, 0, 0, 0, 0, 1, 1, 1, // skyside[2] 1, 1, 1, 0, 0, 0, 0, 1, // skyside[3] 0, 0, 0, 1, 1, 1, 1, 0, // skyside[4] 0, 1, 1, 1, 1, 0, 0, 0, // skyside[5] 0, 1, 1, 1, 1, 0, 0, 0 }; int skyboxelements[6*2*3] = { // skyside[3] 0, 1, 2, 0, 2, 3, // skyside[1] 4, 5, 6, 4, 6, 7, // skyside[0] 8, 9, 10, 8, 10, 11, // skyside[2] 12, 13, 14, 12, 14, 15, // skyside[4] 16, 17, 18, 16, 18, 19, // skyside[5] 20, 21, 22, 20, 22, 23 }; static void R_SkyBox(void) { int i; // FIXME: fixed function path can't properly handle r_view.colorscale > 1 GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(false); GL_DepthRange(0, 1); GL_DepthTest(false); // don't modify or read zbuffer R_Mesh_VertexPointer(skyboxvertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); GL_LockArrays(0, 6*4); for (i = 0;i < 6;i++) { R_Mesh_TexBind(0, R_GetTexture(skyboxside[i])); R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0); } GL_LockArrays(0, 0); } #define skygridx 32 #define skygridx1 (skygridx + 1) #define skygridxrecip (1.0f / (skygridx)) #define skygridy 32 #define skygridy1 (skygridy + 1) #define skygridyrecip (1.0f / (skygridy)) #define skysphere_numverts (skygridx1 * skygridy1) #define skysphere_numtriangles (skygridx * skygridy * 2) static float skysphere_vertex3f[skysphere_numverts * 3]; static float skysphere_texcoord2f[skysphere_numverts * 2]; static int skysphere_element3i[skysphere_numtriangles * 3]; static void skyspherecalc(void) { int i, j, *e; float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; float dx, dy, dz; dx = 16; dy = 16; dz = 16 / 3; vertex3f = skysphere_vertex3f; texcoord2f = skysphere_texcoord2f; for (j = 0;j <= skygridy;j++) { a = j * skygridyrecip; ax = cos(a * M_PI * 2); ay = -sin(a * M_PI * 2); for (i = 0;i <= skygridx;i++) { b = i * skygridxrecip; x = cos((b + 0.5) * M_PI); v[0] = ax*x * dx; v[1] = ay*x * dy; v[2] = -sin((b + 0.5) * M_PI) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); *texcoord2f++ = v[0] * length; *texcoord2f++ = v[1] * length; *vertex3f++ = v[0]; *vertex3f++ = v[1]; *vertex3f++ = v[2]; } } e = skysphere_element3i; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) { *e++ = j * skygridx1 + i; *e++ = j * skygridx1 + i + 1; *e++ = (j + 1) * skygridx1 + i; *e++ = j * skygridx1 + i + 1; *e++ = (j + 1) * skygridx1 + i + 1; *e++ = (j + 1) * skygridx1 + i; } } } static void R_SkySphere(void) { float speedscale; static qboolean skysphereinitialized = false; matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { skysphereinitialized = true; skyspherecalc(); } // wrap the scroll values just to be extra kind to float accuracy // scroll speed for upper layer speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); // scroll speed for lower layer (transparent layer) speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); // FIXME: fixed function path can't properly handle r_view.colorscale > 1 GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); GL_DepthRange(0, 1); GL_DepthTest(false); // don't modify or read zbuffer R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture)); R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(0, &scroll1matrix); if (r_textureunits.integer >= 2 && r_view.colorscale == 1) { // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1); R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(1, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_LockArrays(0, 0); } else { // two pass GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); R_Mesh_TexMatrix(0, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_LockArrays(0, 0); } } void R_Sky(void) { matrix4x4_t skymatrix; if (skyrendermasked) { Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]); R_Mesh_Matrix(&skymatrix); if (skyrendersphere) { // this does not modify depth buffer R_SkySphere(); } else if (skyrenderbox) { // this does not modify depth buffer R_SkyBox(); } /* this will be skyroom someday else { // this modifies the depth buffer so we have to clear it afterward //R_SkyRoom(); // clear the depthbuffer that was used while rendering the skyroom //GL_Clear(GL_DEPTH_BUFFER_BIT); } */ GL_DepthRange(0, 1); GL_DepthTest(true); GL_DepthMask(true); } } //=============================================================== void R_ResetSkyBox(void) { R_UnloadSkyBox(); skyname[0] = 0; R_LoadSkyBox(); } static void r_sky_start(void) { skytexturepool = R_AllocTexturePool(); R_LoadSkyBox(); } static void r_sky_shutdown(void) { R_UnloadSkyBox(); R_FreeTexturePool(&skytexturepool); } static void r_sky_newmap(void) { } void R_Sky_Init(void) { Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)"); Cvar_RegisterVariable (&r_sky); Cvar_RegisterVariable (&r_skyscroll1); Cvar_RegisterVariable (&r_skyscroll2); memset(&skyboxside, 0, sizeof(skyboxside)); skyname[0] = 0; R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); }