#ifndef R_TEXTURES_H #define R_TEXTURES_H // transparent #define TEXF_ALPHA 0x00000001 // mipmapped #define TEXF_MIPMAP 0x00000002 // upload if r_textureprecache >= 1, otherwise defer loading until it is used #define TEXF_PRECACHE 0x00000004 // upload immediately, never defer (ignore r_textureprecache) #define TEXF_ALWAYSPRECACHE 0x00000008 // indicates texture coordinates should be clamped rather than wrapping #define TEXF_CLAMP 0x00000020 // indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode #define TEXF_FORCENEAREST 0x00000040 // indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode #define TEXF_FORCELINEAR 0x00000080 // indicates texture should be affected by gl_picmip and gl_max_size cvar #define TEXF_PICMIP 0x00000100 // indicates texture should be compressed if possible #define TEXF_COMPRESS 0x00000200 // use this flag to block R_PurgeTexture from freeing a texture #define TEXF_PERSISTENT 0x00000400 // used for checking if textures mismatch #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) typedef enum textype_e { // 8bit paletted TEXTYPE_PALETTE, // 32bit RGBA TEXTYPE_RGBA, // 32bit BGRA (preferred format due to faster uploads on most hardware) TEXTYPE_BGRA, } textype_t; // contents of this structure are mostly private to gl_textures.c typedef struct rtexture_s { // this is exposed (rather than private) for speed reasons only int texnum; } rtexture_t; // contents of this structure are private to gl_textures.c typedef struct rtexturepool_s { int useless; } rtexturepool_t; typedef void (*updatecallback_t)(rtexture_t *rt, void *data); // allocate a texture pool, to be used with R_LoadTexture rtexturepool_t *R_AllocTexturePool(void); // free a texture pool (textures can not be freed individually) void R_FreeTexturePool(rtexturepool_t **rtexturepool); // the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags extern cvar_t gl_texturecompression; extern cvar_t gl_texturecompression_color; extern cvar_t gl_texturecompression_normal; extern cvar_t gl_texturecompression_gloss; extern cvar_t gl_texturecompression_glow; extern cvar_t gl_texturecompression_2d; extern cvar_t gl_texturecompression_q3bsplightmaps; extern cvar_t gl_texturecompression_q3bspdeluxemaps; extern cvar_t gl_texturecompression_sky; extern cvar_t gl_texturecompression_lightcubemaps; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) // (note: palette must not be NULL if using TEXTYPE_PALETTE) rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); // update a portion of the image data of a texture, used by lightmap updates // and procedural textures such as video playback. void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) #define R_GetTexture(rt) ((rt) ? ((rt)->texnum > 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) int R_TextureHasAlpha(rtexture_t *rt); // returns width of texture, as was specified when it was uploaded int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); // only frees the texture if TEXF_PERSISTENT is not set // also resets the variable void R_PurgeTexture(rtexture_t *prt); // frees processing buffers each frame, and may someday animate procedural textures void R_Textures_Frame(void); // maybe rename this - sounds awful? [11/21/2007 Black] void R_MarkDirtyTexture(rtexture_t *rt); void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); // Clear the texture's contents void R_ClearTexture (rtexture_t *rt); #endif