/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" cachepic_t *sb_disc; #define STAT_MINUS 10 // num frame for '-' stats digit cachepic_t *sb_nums[2][11]; cachepic_t *sb_colon, *sb_slash; cachepic_t *sb_ibar; cachepic_t *sb_sbar; cachepic_t *sb_scorebar; // AK only used by NEX cachepic_t *sb_sbar_minimal; cachepic_t *sb_sbar_overlay; // AK changed the bound to 9 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes cachepic_t *sb_ammo[4]; cachepic_t *sb_sigil[4]; cachepic_t *sb_armor[3]; cachepic_t *sb_items[32]; // 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation cachepic_t *sb_faces[5][2]; cachepic_t *sb_face_invis; cachepic_t *sb_face_quad; cachepic_t *sb_face_invuln; cachepic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw cachepic_t *rsb_invbar[2]; cachepic_t *rsb_weapons[5]; cachepic_t *rsb_items[2]; cachepic_t *rsb_ammo[3]; cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array cachepic_t *hsb_items[2]; //GAME_SOM stuff: cachepic_t *somsb_health; cachepic_t *somsb_ammo[4]; cachepic_t *somsb_armor[3]; cachepic_t *zymsb_crosshair_center; cachepic_t *zymsb_crosshair_line; cachepic_t *zymsb_crosshair_health; cachepic_t *zymsb_crosshair_ammo; cachepic_t *zymsb_crosshair_clip; cachepic_t *zymsb_crosshair_background; cachepic_t *zymsb_crosshair_left1; cachepic_t *zymsb_crosshair_left2; cachepic_t *zymsb_crosshair_right; cachepic_t *sb_ranking; cachepic_t *sb_complete; cachepic_t *sb_inter; cachepic_t *sb_finale; cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"}; cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"}; cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"}; cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"}; cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"}; cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"}; cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"}; cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"}; cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"}; cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"}; cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"}; cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"}; cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"}; void Sbar_MiniDeathmatchOverlay (int x, int y); void Sbar_DeathmatchOverlay (void); void Sbar_IntermissionOverlay (void); void Sbar_FinaleOverlay (void); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; } void sbar_start(void) { int i; if (gamemode == GAME_NETHERWORLD) { } else if (gamemode == GAME_SOM) { sb_disc = Draw_CachePic("gfx/disc", true); for (i = 0;i < 10;i++) sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true); somsb_health = Draw_CachePic("gfx/hud_health", true); somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true); somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true); somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true); somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true); somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true); somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true); somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true); } else if (gamemode == GAME_NEXUIZ) { for (i = 0;i < 10;i++) sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true); sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true); sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true); sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true); sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true); sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true); sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true); sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true); sb_items[4] = Draw_CachePic ("gfx/sb_energy", true); sb_items[5] = Draw_CachePic ("gfx/sb_str", true); sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true); sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true); sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true); sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true); sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true); sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true); sb_sbar = Draw_CachePic("gfx/sbar", true); sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true); sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true); for(i = 0; i < 9;i++) sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true); } else if (gamemode == GAME_ZYMOTIC) { zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true); zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true); zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true); zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true); zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true); zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true); zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true); zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true); zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true); } else { sb_disc = Draw_CachePic("gfx/disc", true); for (i = 0;i < 10;i++) { sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true); sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true); } sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true); sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true); sb_colon = Draw_CachePic ("gfx/num_colon", true); sb_slash = Draw_CachePic ("gfx/num_slash", true); sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true); sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true); sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true); sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true); sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true); sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true); sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true); sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true); sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true); sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true); sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true); sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true); sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true); sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true); for (i = 0;i < 5;i++) { sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true); sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true); sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true); sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true); sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true); sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true); sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true); } sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true); sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true); sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true); sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true); sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true); sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true); sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true); sb_items[0] = Draw_CachePic ("gfx/sb_key1", true); sb_items[1] = Draw_CachePic ("gfx/sb_key2", true); sb_items[2] = Draw_CachePic ("gfx/sb_invis", true); sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true); sb_items[4] = Draw_CachePic ("gfx/sb_suit", true); sb_items[5] = Draw_CachePic ("gfx/sb_quad", true); sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true); sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true); sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true); sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true); sb_faces[4][0] = Draw_CachePic ("gfx/face1", true); sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true); sb_faces[3][0] = Draw_CachePic ("gfx/face2", true); sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true); sb_faces[2][0] = Draw_CachePic ("gfx/face3", true); sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true); sb_faces[1][0] = Draw_CachePic ("gfx/face4", true); sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true); sb_faces[0][0] = Draw_CachePic ("gfx/face5", true); sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true); sb_face_invis = Draw_CachePic ("gfx/face_invis", true); sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true); sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true); sb_face_quad = Draw_CachePic ("gfx/face_quad", true); sb_sbar = Draw_CachePic ("gfx/sbar", true); sb_ibar = Draw_CachePic ("gfx/ibar", true); sb_scorebar = Draw_CachePic ("gfx/scorebar", true); //MED 01/04/97 added new hipnotic weapons if (gamemode == GAME_HIPNOTIC) { hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true); hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true); hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true); hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true); hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true); hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true); hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true); hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true); hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true); hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true); for (i = 0;i < 5;i++) { hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true); hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true); hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true); hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true); hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true); } hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true); hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true); } else if (gamemode == GAME_ROGUE) { rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true); rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true); rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true); rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true); rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true); rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true); rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true); rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true); rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true); // PGM 01/19/97 - team color border rsb_teambord = Draw_CachePic ("gfx/r_teambord", true); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true); rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true); rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true); } } sb_ranking = Draw_CachePic ("gfx/ranking", true); sb_complete = Draw_CachePic ("gfx/complete", true); sb_inter = Draw_CachePic ("gfx/inter", true); sb_finale = Draw_CachePic ("gfx/finale", true); } void sbar_shutdown(void) { } void sbar_newmap(void) { } void Sbar_Init (void) { Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard"); Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard"); Cvar_RegisterVariable(&showfps); Cvar_RegisterVariable(&showtime); Cvar_RegisterVariable(&showtime_format); Cvar_RegisterVariable(&showdate); Cvar_RegisterVariable(&showdate_format); Cvar_RegisterVariable(&sbar_alpha_bg); Cvar_RegisterVariable(&sbar_alpha_fg); Cvar_RegisterVariable(&cl_deathscoreboard); Cvar_RegisterVariable(&crosshair_color_red); Cvar_RegisterVariable(&crosshair_color_green); Cvar_RegisterVariable(&crosshair_color_blue); Cvar_RegisterVariable(&crosshair_color_alpha); Cvar_RegisterVariable(&crosshair_size); R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } //============================================================================= // drawing routines are relative to the status bar location int sbar_x, sbar_y; /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, cachepic_t *pic) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0); } void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0); } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[32], *ptr; int l, frame; l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } /* ============= Sbar_DrawXNum ============= */ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags) { char str[32], *ptr; int l, frame; l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l) * lettersize; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags); x += lettersize; ptr++; } } //============================================================================= int Sbar_IsTeammatch() { // currently only nexuiz uses the team score board return ((gamemode == GAME_NEXUIZ) && (teamplay.integer > 0)); } /* =============== Sbar_SortFrags =============== */ static int fragsort[MAX_SCOREBOARD]; static int scoreboardlines; //[515]: Sbar_GetPlayer for csqc "getplayerkey" func int Sbar_GetPlayer (int index) { if(index < 0) { index = -1-index; if(index >= scoreboardlines) return -1; index = fragsort[index]; } if(index >= scoreboardlines) return -1; return index; } static scoreboard_t teams[MAX_SCOREBOARD]; static int teamsort[MAX_SCOREBOARD]; static int teamlines; void Sbar_SortFrags (void) { int i, j, k, color; // sort by frags scoreboardlines = 0; for (i=0 ; iname); Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name); } else { l = (int) strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH) if (!cl.islocalgame) Sbar_DeathmatchOverlay (); } //============================================================================= // AK to make DrawInventory smaller static void Sbar_DrawWeapon(int nr, float fade, int active) { // width = 300, height = 100 const int w_width = 300, w_height = 100, w_space = 10; const float w_scale = 0.4; DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE); //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); if (active) DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE); } /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if (gamemode == GAME_ROGUE) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value); else Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value); } else Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value); // weapons for (i=0 ; i<7 ; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (1<= RIT_LAVA_NAILGUN ) for (i=0;i<5;i++) if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } // ammo counts for (i=0 ; i<4 ; i++) { sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); } // items for (i=0 ; i<6 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(17+i))) { //MED 01/04/97 changed keys if (gamemode != GAME_HIPNOTIC || (i>1)) Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } //MED 01/04/97 added hipnotic items // hipnotic items if (gamemode == GAME_HIPNOTIC) { for (i=0 ; i<2 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(24+i))) Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } if (gamemode == GAME_ROGUE) { // new rogue items for (i=0 ; i<2 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(29+i))) Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } else { // sigils for (i=0 ; i<4 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(28+i))) Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l, x, f; char num[12]; scoreboard_t *s; unsigned char *c; Sbar_SortFrags (); // draw the text l = min(scoreboardlines, 4); x = 23 * 8; for (i = 0;i < l;i++) { k = fragsort[i]; s = &cl.scores[k]; // draw background c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Pic (sbar_x + x + 10, sbar_y - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // draw number f = s->frags; sprintf (num, "%3i",f); if (k == cl.viewentity - 1) { Sbar_DrawCharacter ( x + 2, -24, 16); Sbar_DrawCharacter ( x + 32 - 4, -24, 17); } Sbar_DrawCharacter (x + 8, -24, num[0]); Sbar_DrawCharacter (x + 16, -24, num[1]); Sbar_DrawCharacter (x + 24, -24, num[2]); x += 32; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7)) { char num[12]; scoreboard_t *s; unsigned char *c; s = &cl.scores[cl.viewentity - 1]; // draw background Sbar_DrawPic (112, 0, rsb_teambord); c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // draw number f = s->frags; sprintf (num, "%3i",f); if ((s->colors & 0xf0)==0) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) Sbar_DrawPic (112, 0, sb_face_invis_invuln); else if (cl.stats[STAT_ITEMS] & IT_QUAD) Sbar_DrawPic (112, 0, sb_face_quad ); else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) Sbar_DrawPic (112, 0, sb_face_invis ); else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) Sbar_DrawPic (112, 0, sb_face_invuln); else { f = cl.stats[STAT_HEALTH] / 20; f = bound(0, f, 4); Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]); } } void Sbar_ShowFPS(void) { float fps_x, fps_y, fps_scalex, fps_scaley, fps_height; char fpsstring[32]; char timestring[32]; char datestring[32]; qboolean red = false; fpsstring[0] = 0; timestring[0] = 0; datestring[0] = 0; if (showfps.integer) { float calc; static double nexttime = 0, lasttime = 0; static double framerate = 0; static int framecount = 0; double newtime; newtime = Sys_DoubleTime(); if (newtime >= nexttime) { framerate = framecount / (newtime - lasttime); lasttime = newtime; nexttime = max(nexttime + 1, lasttime - 1); framecount = 0; } framecount++; calc = framerate; if ((red = (calc < 1.0f))) dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5)); else dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5)); } if (showtime.integer) strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); if (showdate.integer) strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring)); if (fpsstring[0] || timestring[0]) { fps_scalex = 12; fps_scaley = 12; fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0)); //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height); fps_y = vid_conheight.integer - fps_height; if (fpsstring[0]) { fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring); DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0); if (red) DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0); else DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } if (timestring[0]) { fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring); DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } if (datestring[0]) { fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring); DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); fps_y += fps_scaley; } } } void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags) { float r[5]; c2 = bound(0, c2, 1); c1 = bound(0, c1, 1 - c2); r[0] = 0; r[1] = rangey + rangeheight * (c2 + c1); r[2] = rangey + rangeheight * (c2); r[3] = rangey; r[4] = height; if (r[1] > r[0]) DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags); if (r[2] > r[1]) DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags); if (r[3] > r[2]) DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags); if (r[4] > r[3]) DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags); } /* =============== Sbar_Draw =============== */ extern float v_dmg_time, v_dmg_roll, v_dmg_pitch; extern cvar_t v_kicktime; void Sbar_Draw (void) { cachepic_t *pic; if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar { if (cl.intermission == 1) { Sbar_IntermissionOverlay(); return; } else if (cl.intermission == 2) { Sbar_FinaleOverlay(); return; } if (gamemode == GAME_NETHERWORLD) { } else if (gamemode == GAME_SOM) { if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) Sbar_DrawScoreboard (); else if (sb_lines) { // this is the top left of the sbar area sbar_x = 0; sbar_y = vid_conheight.integer - 24*3; // armor if (cl.stats[STAT_ARMOR]) { if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic(0, 0, somsb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic(0, 0, somsb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic(0, 0, somsb_armor[0]); Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); } // health Sbar_DrawPic(0, 24, somsb_health); Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic(0, 48, somsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic(0, 48, somsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic(0, 48, somsb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic(0, 48, somsb_ammo[3]); Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false); if (cl.stats[STAT_SHELLS]) Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true); } } else if (gamemode == GAME_NEXUIZ) { sbar_y = vid_conheight.integer - 47; sbar_x = (vid_conwidth.integer - 640)/2; if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) { Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines) { int i; double time; float fade; int redflag, blueflag; // we have a max time 2s (min time = 0) if ((time = cl.time - cl.weapontime) < 2) { fade = (1.0 - 0.5 * time); fade *= fade; for (i = 0; i < 8;i++) if (cl.stats[STAT_ITEMS] & (1 << i)) Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON])); if((cl.stats[STAT_ITEMS] & (1<<12))) Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1)); } //if (!cl.islocalgame) // Sbar_DrawFrags (); if (sb_lines > 24) Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value); else Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value); // flag icons redflag = ((cl.stats[STAT_ITEMS]>>15) & 3); if (redflag) Sbar_DrawPic (10, -85, sb_items[redflag+10]); blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3); if (blueflag) Sbar_DrawPic (10, -145, sb_items[blueflag+14]); // armor Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0); // health if(cl.stats[STAT_HEALTH] > 100) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0); else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); else Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); // AK dont draw ammo for the laser if(cl.stats[STAT_ACTIVEWEAPON] != 12) { if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS) Sbar_DrawPic (519, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS) Sbar_DrawPic (519, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS) Sbar_DrawPic (519, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS) Sbar_DrawPic (519, 0, sb_ammo[3]); if(cl.stats[STAT_AMMO] <= 10) Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0); else Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0); } if (sb_lines > 24) DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE); } //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH) // Sbar_MiniDeathmatchOverlay (0, 17); } else if (gamemode == GAME_ZYMOTIC) { #if 1 float scale = 64.0f / 256.0f; float kickoffset[3]; VectorClear(kickoffset); if (v_dmg_time > 0) { kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale; kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale; } sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]); sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]); // left1 16, 48 : 126 -66 // left2 16, 128 : 196 -66 // right 176, 48 : 196 -136 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); #else float scale = 128.0f / 256.0f; float healthstart, healthheight, healthstarttc, healthendtc; float shieldstart, shieldheight, shieldstarttc, shieldendtc; float ammostart, ammoheight, ammostarttc, ammoendtc; float clipstart, clipheight, clipstarttc, clipendtc; float kickoffset[3], offset; VectorClear(kickoffset); if (v_dmg_time > 0) { kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale; kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale; } sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]; sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1]; offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?) DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0); healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f); shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f); healthstart = 204 - healthheight; shieldstart = healthstart - shieldheight; healthstarttc = healthstart * (1.0f / 256.0f); healthendtc = (healthstart + healthheight) * (1.0f / 256.0f); shieldstarttc = shieldstart * (1.0f / 256.0f); shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f); ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f); ammostart = 114 - ammoheight; ammostarttc = ammostart * (1.0f / 256.0f); ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f); clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f); clipstart = 190 - clipheight; clipstarttc = clipstart * (1.0f / 256.0f); clipendtc = (clipstart + clipheight) * (1.0f / 256.0f); if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL); if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL); if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL); if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); #endif } else // Quake and others { sbar_y = vid_conheight.integer - SBAR_HEIGHT; // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION) if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) sbar_x = 0; else sbar_x = (vid_conwidth.integer - 320)/2; if (sb_lines > 24) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawInventory (); if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) Sbar_DrawFrags (); } if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines) { Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (gamemode == GAME_HIPNOTIC) { if (cl.stats[STAT_ITEMS] & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.stats[STAT_ITEMS] & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (gamemode != GAME_GOODVSBAD2) { if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); } else { if (gamemode == GAME_ROGUE) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } } // face Sbar_DrawFace (); // health Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (gamemode == GAME_ROGUE) { if (cl.stats[STAT_ITEMS] & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH) if (!cl.islocalgame && vid_conwidth.integer > 320) { if (gamemode == GAME_TRANSFUSION) Sbar_MiniDeathmatchOverlay (0, 0); else Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines); } } } Sbar_ShowFPS(); if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer])) DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0); if (cl_prydoncursor.integer) DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0); } //============================================================================= /* ================== Sbar_DeathmatchOverlay ================== */ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { int minutes; unsigned char *c; minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0); if (cls.protocol == PROTOCOL_QUAKEWORLD) { if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) DrawQ_ColoredString(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); else DrawQ_ColoredString(x, y, va(" %4i spectator %c%s", minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } else { // draw colors behind score c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Pic(x + 14*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Pic(x + 14*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // print the text //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); if (s->qw_ping || s->qw_packetloss) DrawQ_ColoredString(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); else DrawQ_ColoredString(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } } else { if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) DrawQ_ColoredString(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); else DrawQ_ColoredString(x, y, va(" spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } else { // draw colors behind score c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Pic(x + 9*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Pic(x + 9*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0); // print the text //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); if (s->qw_ping || s->qw_packetloss) DrawQ_ColoredString(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); else DrawQ_ColoredString(x, y, va(" %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } } return 8; } void Sbar_DeathmatchOverlay (void) { int i, x, y; // request new ping times every two second if (cl.last_ping_request < realtime - 2 && cls.netcon) { cl.last_ping_request = realtime; if (cls.protocol == PROTOCOL_QUAKEWORLD) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, "pings"); } else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7) { // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing static int ping_anyway_counter = 0; if(cl.parsingtextexpectingpingforscores == 1) { Con_DPrintf("want to send ping, but still waiting for other reply\n"); if(++ping_anyway_counter >= 5) cl.parsingtextexpectingpingforscores = 0; } if(cl.parsingtextexpectingpingforscores != 1) { ping_anyway_counter = 0; cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, "ping"); } } else { // newer server definitely has pings command, so use it for more efficiency MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, "pings"); } } DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // scores Sbar_SortFrags (); // draw the text y = 40; if (cls.protocol == PROTOCOL_QUAKEWORLD) { x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't) DrawQ_ColoredString(x, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } else { x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't) DrawQ_ColoredString(x, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); } y += 8; if (Sbar_IsTeammatch ()) { // show team scores first for (i = 0;i < teamlines && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y); y += 5; } for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (int x, int y) { int i, numlines; // decide where to print if (gamemode == GAME_TRANSFUSION) numlines = (vid_conwidth.integer - x + 127) / 128; else numlines = (vid_conheight.integer - y + 7) / 8; // give up if there isn't room if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1) return; // scores Sbar_SortFrags (); //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playerentity - 1) break; // figure out start i -= numlines/2; i = min(i, scoreboardlines - numlines); i = max(i, 0); if (gamemode == GAME_TRANSFUSION) { for (;i < scoreboardlines && x < vid_conwidth.integer;i++) x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } else { for (;i < scoreboardlines && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { int dig; int num; // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH) if (!cl.islocalgame) { Sbar_DeathmatchOverlay (); return; } sbar_x = (vid_conwidth.integer - 320) >> 1; sbar_y = (vid_conheight.integer - 200) >> 1; DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // time dig = (int)cl.completed_time / 60; Sbar_DrawNum (160, 64, dig, 3, 0); num = (int)cl.completed_time - dig*60; if (gamemode != GAME_NEXUIZ) Sbar_DrawPic (234,64,sb_colon); Sbar_DrawPic (246,64,sb_nums[0][num/10]); Sbar_DrawPic (266,64,sb_nums[0][num%10]); Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); if (gamemode != GAME_NEXUIZ) Sbar_DrawPic (232, 104, sb_slash); Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); if (gamemode != GAME_NEXUIZ) Sbar_DrawPic (232, 144, sb_slash); Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); }