/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" typedef struct { char name[32]; } sbarpic_t; static sbarpic_t sbarpics[256]; static int numsbarpics; static sbarpic_t *Sbar_NewPic(const char *name) { strcpy(sbarpics[numsbarpics].name, name); // precache it // FIXME: precache on every renderer restart (or move this to client) Draw_CachePic(sbarpics[numsbarpics].name); return sbarpics + (numsbarpics++); } sbarpic_t *sb_disc; #define STAT_MINUS 10 // num frame for '-' stats digit sbarpic_t *sb_nums[2][11]; sbarpic_t *sb_colon, *sb_slash; sbarpic_t *sb_ibar; sbarpic_t *sb_sbar; sbarpic_t *sb_scorebar; // AK only used by NEX sbarpic_t *sb_sbar_minimal; sbarpic_t *sb_sbar_overlay; // AK changed the bound to 9 sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes sbarpic_t *sb_ammo[4]; sbarpic_t *sb_sigil[4]; sbarpic_t *sb_armor[3]; sbarpic_t *sb_items[32]; // 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation sbarpic_t *sb_faces[5][2]; sbarpic_t *sb_face_invis; sbarpic_t *sb_face_quad; sbarpic_t *sb_face_invuln; sbarpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw sbarpic_t *rsb_invbar[2]; sbarpic_t *rsb_weapons[5]; sbarpic_t *rsb_items[2]; sbarpic_t *rsb_ammo[3]; sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array sbarpic_t *hsb_items[2]; //GAME_SOM stuff: sbarpic_t *somsb_health; sbarpic_t *somsb_ammo[4]; sbarpic_t *somsb_armor[3]; cvar_t showfps = {CVAR_SAVE, "showfps", "0"}; cvar_t showtime = {CVAR_SAVE, "showtime", "0"}; cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"}; cvar_t showdate = {CVAR_SAVE, "showdate", "0"}; cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"}; cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"}; void Sbar_MiniDeathmatchOverlay (int x, int y); void Sbar_DeathmatchOverlay (void); void Sbar_IntermissionOverlay (void); void Sbar_FinaleOverlay (void); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; } void sbar_start(void) { int i; numsbarpics = 0; sb_disc = Sbar_NewPic("gfx/disc"); for (i = 0;i < 10;i++) { sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i)); sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i)); } sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus"); sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus"); sb_colon = Sbar_NewPic ("gfx/num_colon"); sb_slash = Sbar_NewPic ("gfx/num_slash"); if (gamemode == GAME_SOM) { somsb_health = Sbar_NewPic("gfx/hud_health"); somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells"); somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails"); somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket"); somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells"); somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1"); somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2"); somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3"); } else if (gamemode == GAME_NEXUIZ) { sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets"); sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo"); sb_items[3] = Sbar_NewPic ("gfx/sb_invinc"); sb_items[4] = Sbar_NewPic ("gfx/sb_energy"); sb_items[5] = Sbar_NewPic ("gfx/sb_str"); sb_sbar = Sbar_NewPic("gfx/sbar"); sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal"); sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay"); for(i = 0; i < 9;i++) sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i)); } else { sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun"); sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun"); sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch"); sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch"); sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng"); sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun"); sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun"); sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun"); sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun"); sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch"); sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch"); sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng"); for (i = 0;i < 5;i++) { sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1)); } sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails"); sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1"); sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2"); sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3"); sb_items[0] = Sbar_NewPic ("gfx/sb_key1"); sb_items[1] = Sbar_NewPic ("gfx/sb_key2"); sb_items[2] = Sbar_NewPic ("gfx/sb_invis"); sb_items[3] = Sbar_NewPic ("gfx/sb_invuln"); sb_items[4] = Sbar_NewPic ("gfx/sb_suit"); sb_items[5] = Sbar_NewPic ("gfx/sb_quad"); sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1"); sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2"); sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3"); sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4"); sb_faces[4][0] = Sbar_NewPic ("gfx/face1"); sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1"); sb_faces[3][0] = Sbar_NewPic ("gfx/face2"); sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2"); sb_faces[2][0] = Sbar_NewPic ("gfx/face3"); sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3"); sb_faces[1][0] = Sbar_NewPic ("gfx/face4"); sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4"); sb_faces[0][0] = Sbar_NewPic ("gfx/face5"); sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5"); sb_face_invis = Sbar_NewPic ("gfx/face_invis"); sb_face_invuln = Sbar_NewPic ("gfx/face_invul2"); sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2"); sb_face_quad = Sbar_NewPic ("gfx/face_quad"); sb_sbar = Sbar_NewPic ("gfx/sbar"); sb_ibar = Sbar_NewPic ("gfx/ibar"); sb_scorebar = Sbar_NewPic ("gfx/scorebar"); //MED 01/04/97 added new hipnotic weapons if (gamemode == GAME_HIPNOTIC) { hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser"); hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir"); hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox"); hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren"); hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox"); hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser"); hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir"); hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox"); hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren"); hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox"); for (i = 0;i < 5;i++) { hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1)); hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1)); } hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit"); hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld"); } else if (gamemode == GAME_ROGUE) { rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1"); rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2"); rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava"); rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava"); rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren"); rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock"); rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma"); rsb_items[0] = Sbar_NewPic ("gfx/r_shield1"); rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Sbar_NewPic ("gfx/r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava"); rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti"); rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma"); } } } void sbar_shutdown(void) { } void sbar_newmap(void) { } void Sbar_Init (void) { Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); Cvar_RegisterVariable (&showfps); Cvar_RegisterVariable (&showtime); Cvar_RegisterVariable (&showtime_format); Cvar_RegisterVariable (&showdate); Cvar_RegisterVariable (&showdate_format); Cvar_RegisterVariable (&sbar_alpha); R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } //============================================================================= // drawing routines are relative to the status bar location int sbar_x, sbar_y; /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic) { DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0); } void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha) { DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[32], *ptr; int l, frame; l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } /* ============= Sbar_DrawXNum ============= */ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags) { char str[32], *ptr; int l, frame; l = sprintf(str, "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l) * lettersize; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags); x += lettersize; ptr++; } } //============================================================================= /* =============== Sbar_SortFrags =============== */ static int fragsort[MAX_SCOREBOARD]; static int scoreboardlines; void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i=0 ; iname, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); if (active) DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); } /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if (gamemode == GAME_ROGUE) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4); else Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4); } else Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4); // weapons for (i=0 ; i<7 ; i++) { if (cl.items & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (1<= RIT_LAVA_NAILGUN ) for (i=0;i<5;i++) if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } // ammo counts for (i=0 ; i<4 ; i++) { sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); } // items for (i=0 ; i<6 ; i++) if (cl.items & (1<<(17+i))) { //MED 01/04/97 changed keys if (gamemode != GAME_HIPNOTIC || (i>1)) Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } //MED 01/04/97 added hipnotic items // hipnotic items if (gamemode == GAME_HIPNOTIC) { for (i=0 ; i<2 ; i++) if (cl.items & (1<<(24+i))) Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } if (gamemode == GAME_ROGUE) { // new rogue items for (i=0 ; i<2 ; i++) if (cl.items & (1<<(29+i))) Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } else { // sigils for (i=0 ; i<4 ; i++) if (cl.items & (1<<(28+i))) Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l, x, f; char num[12]; scoreboard_t *s; qbyte *c; Sbar_SortFrags (); // draw the text l = min(scoreboardlines, 4); x = 23 * 8; for (i = 0;i < l;i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // draw number f = s->frags; sprintf (num, "%3i",f); Sbar_DrawCharacter (x + 8, -24, num[0]); Sbar_DrawCharacter (x + 16, -24, num[1]); Sbar_DrawCharacter (x + 24, -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter ( x + 2, -24, 16); Sbar_DrawCharacter ( x + 32 - 4, -24, 17); } x += 32; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7)) { char num[12]; scoreboard_t *s; qbyte *c; s = &cl.scores[cl.viewentity - 1]; // draw background Sbar_DrawPic (112, 0, rsb_teambord); c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // draw number f = s->frags; sprintf (num, "%3i",f); if ((s->colors & 0xf0)==0) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) Sbar_DrawPic (112, 0, sb_face_invis_invuln); else if (cl.items & IT_QUAD) Sbar_DrawPic (112, 0, sb_face_quad ); else if (cl.items & IT_INVISIBILITY) Sbar_DrawPic (112, 0, sb_face_invis ); else if (cl.items & IT_INVULNERABILITY) Sbar_DrawPic (112, 0, sb_face_invuln); else { f = cl.stats[STAT_HEALTH] / 20; f = bound(0, f, 4); Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]); } } void Sbar_ShowFPS(void) { float fps_x, fps_y, fps_scalex, fps_scaley, fps_height; char fpsstring[32]; char timestring[32]; char datestring[32]; fpsstring[0] = 0; timestring[0] = 0; datestring[0] = 0; if (showfps.integer) { int calc; if (showfps.integer > 1) { static double currtime, frametimes[32]; double newtime, total; int count, i; static int framecycle = 0; newtime = Sys_DoubleTime(); frametimes[framecycle] = newtime - currtime; total = 0; count = 0; while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31]) { total += frametimes[i]; count++; } framecycle++; framecycle &= 31; if (showfps.integer == 2) calc = (int) (((double) count / total) + 0.5); else // showfps 3, rapid update calc = (int) ((1.0 / (newtime - currtime)) + 0.5); currtime = newtime; } else { static double nexttime = 0, lasttime = 0; static int framerate = 0, framecount = 0; double newtime; newtime = Sys_DoubleTime(); if (newtime < nexttime) framecount++; else { framerate = (int) (framecount / (newtime - lasttime) + 0.5); lasttime = newtime; nexttime = lasttime + 0.2; framecount = 1; } calc = framerate; } snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc); } if (showtime.integer) strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); if (showdate.integer) strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring)); if (fpsstring[0] || timestring[0]) { fps_scalex = 12; fps_scaley = 12; fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0)); //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar //fps_y = bound(0, fps_y, vid.conheight - fps_height); fps_y = vid.conheight - fps_height; if (fpsstring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(fpsstring); DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); fps_y += fps_scaley; } if (timestring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(timestring); DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); fps_y += fps_scaley; } if (datestring[0]) { fps_x = vid.conwidth - fps_scalex * strlen(datestring); DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); fps_y += fps_scaley; } } } /* =============== Sbar_Draw =============== */ void Sbar_Draw (void) { if (scr_con_current == vid.conheight) return; // console is full screen if (cl.intermission == 1) { Sbar_IntermissionOverlay(); return; } else if (cl.intermission == 2) { Sbar_FinaleOverlay(); return; } if (gamemode == GAME_SOM) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) Sbar_DrawScoreboard (); else if (sb_lines) { // this is the top left of the sbar area sbar_x = 0; sbar_y = vid.conheight - 24*3; // armor if (cl.stats[STAT_ARMOR]) { if (cl.items & IT_ARMOR3) Sbar_DrawPic(0, 0, somsb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic(0, 0, somsb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic(0, 0, somsb_armor[0]); Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); } // health Sbar_DrawPic(0, 24, somsb_health); Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (cl.items & IT_SHELLS) Sbar_DrawPic(0, 48, somsb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic(0, 48, somsb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic(0, 48, somsb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic(0, 48, somsb_ammo[3]); Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false); if (cl.stats[STAT_SHELLS]) Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true); } } else if (gamemode == GAME_NEXUIZ) { sbar_y = vid.conheight - 47; sbar_x = (vid.conwidth - 640)/2; if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); Sbar_DrawScoreboard (); } else if (sb_lines) { int i; double time; float fade; // we have a max time 2s (min time = 0) if ((time = cl.time - cl.weapontime) < 2) { fade = (1.0 - 0.5 * time); fade *= fade; for (i = 0; i < 8;i++) { if (!(cl.items & (1 << i))) continue; Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON])); } if((cl.items & (1<<12))) Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12)); } //if (!cl.islocalgame) // Sbar_DrawFrags (); if (sb_lines > 24) Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value); else Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value); // special items if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (36, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); } // armor Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0); // health if(cl.stats[STAT_HEALTH] > 100) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0); else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); else Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); // AK dont draw ammo for the laser if(cl.stats[STAT_ACTIVEWEAPON] != 12) { if (cl.items & NEX_IT_SHELLS) Sbar_DrawPic (519, 0, sb_ammo[0]); else if (cl.items & NEX_IT_BULLETS) Sbar_DrawPic (519, 0, sb_ammo[1]); else if (cl.items & NEX_IT_ROCKETS) Sbar_DrawPic (519, 0, sb_ammo[2]); else if (cl.items & NEX_IT_CELLS) Sbar_DrawPic (519, 0, sb_ammo[3]); if(cl.stats[STAT_AMMO] <= 10) Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0); else Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0); } if (sb_lines > 24) DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); } //if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) // Sbar_MiniDeathmatchOverlay (0, 17); } else // Quake and others { sbar_y = vid.conheight - SBAR_HEIGHT; if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION) sbar_x = 0; else sbar_x = (vid.conwidth - 320)/2; if (sb_lines > 24) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawInventory (); if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) Sbar_DrawFrags (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); Sbar_DrawScoreboard (); } else if (sb_lines) { Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (gamemode == GAME_HIPNOTIC) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (gamemode != GAME_GOODVSBAD2) { if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); } else { if (gamemode == GAME_ROGUE) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } } // face Sbar_DrawFace (); // health Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (gamemode == GAME_ROGUE) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) { if (gamemode == GAME_TRANSFUSION) Sbar_MiniDeathmatchOverlay (0, 0); else Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines); } } Sbar_ShowFPS(); R_Draw2DCrosshair(); } //============================================================================= /* ================== Sbar_DeathmatchOverlay ================== */ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { qbyte *c; if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1) { // draw colors behind score c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // print the text DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0); return 8; } else return 0; } void Sbar_DeathmatchOverlay (void) { int i, x, y; cachepic_t *pic; pic = Draw_CachePic ("gfx/ranking.lmp"); DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); // scores Sbar_SortFrags (); // draw the text x = (vid.conwidth - (6 + 15) * 8) / 2; y = 40; for (i = 0;i < scoreboardlines && y < vid.conheight;i++) y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (int x, int y) { int i, numlines; // decide where to print if (gamemode == GAME_TRANSFUSION) numlines = (vid.conwidth - x + 127) / 128; else numlines = (vid.conheight - y + 7) / 8; // give up if there isn't room if (x >= vid.conwidth || y >= vid.conheight || numlines < 1) return; // scores Sbar_SortFrags (); //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playerentity - 1) break; // figure out start i -= numlines/2; i = bound(0, i, scoreboardlines - numlines); if (gamemode == GAME_TRANSFUSION) { for (;i < scoreboardlines && x < vid.conwidth;i++) x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } else { for (;i < scoreboardlines && y < vid.conheight;i++) y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { int dig; int num; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } sbar_x = (vid.conwidth - 320) >> 1; sbar_y = (vid.conheight - 200) >> 1; DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); // time dig = cl.completed_time/60; Sbar_DrawNum (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Sbar_DrawPic (234,64,sb_colon); Sbar_DrawPic (246,64,sb_nums[0][num/10]); Sbar_DrawPic (266,64,sb_nums[0][num%10]); Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); Sbar_DrawPic (232, 104, sb_slash); Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Sbar_DrawPic (232, 144, sb_slash); Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { cachepic_t *pic; pic = Draw_CachePic ("gfx/finale.lmp"); DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); }