/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" #include "time.h" cachepic_t *sb_disc; #define STAT_MINUS 10 // num frame for '-' stats digit cachepic_t *sb_nums[2][11]; cachepic_t *sb_colon, *sb_slash; cachepic_t *sb_ibar; cachepic_t *sb_sbar; cachepic_t *sb_scorebar; // AK only used by NEX cachepic_t *sb_sbar_minimal; cachepic_t *sb_sbar_overlay; // AK changed the bound to 9 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes cachepic_t *sb_ammo[4]; cachepic_t *sb_sigil[4]; cachepic_t *sb_armor[3]; cachepic_t *sb_items[32]; // 0-4 are based on health (in 20 increments) // 0 is static, 1 is temporary animation cachepic_t *sb_faces[5][2]; cachepic_t *sb_health; // GAME_NEXUIZ cachepic_t *sb_face_invis; cachepic_t *sb_face_quad; cachepic_t *sb_face_invuln; cachepic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw cachepic_t *rsb_invbar[2]; cachepic_t *rsb_weapons[5]; cachepic_t *rsb_items[2]; cachepic_t *rsb_ammo[3]; cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array cachepic_t *hsb_items[2]; //GAME_SOM stuff: cachepic_t *somsb_health; cachepic_t *somsb_ammo[4]; cachepic_t *somsb_armor[3]; cachepic_t *zymsb_crosshair_center; cachepic_t *zymsb_crosshair_line; cachepic_t *zymsb_crosshair_health; cachepic_t *zymsb_crosshair_ammo; cachepic_t *zymsb_crosshair_clip; cachepic_t *zymsb_crosshair_background; cachepic_t *zymsb_crosshair_left1; cachepic_t *zymsb_crosshair_left2; cachepic_t *zymsb_crosshair_right; cachepic_t *sb_ranking; cachepic_t *sb_complete; cachepic_t *sb_inter; cachepic_t *sb_finale; cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"}; cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"}; cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"}; cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"}; cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"}; cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"}; cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"}; cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"}; cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"}; cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"}; cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"}; cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"}; cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"}; cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"}; cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"}; cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"}; cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"}; cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"}; cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"}; cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"}; cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"}; cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"}; cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"}; cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"}; void Sbar_MiniDeathmatchOverlay (int x, int y); void Sbar_DeathmatchOverlay (void); void Sbar_IntermissionOverlay (void); void Sbar_FinaleOverlay (void); void CL_VM_UpdateShowingScoresState (int showingscores); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; CL_VM_UpdateShowingScoresState(sb_showscores); } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; CL_VM_UpdateShowingScoresState(sb_showscores); } void sbar_start(void) { int i; if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE) { } else if (gamemode == GAME_SOM) { sb_disc = Draw_CachePic ("gfx/disc"); for (i = 0;i < 10;i++) sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i)); somsb_health = Draw_CachePic ("gfx/hud_health"); somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells"); somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails"); somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket"); somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells"); somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1"); somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2"); somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3"); } else if (gamemode == GAME_NEXUIZ) { for (i = 0;i < 10;i++) sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i)); sb_nums[0][10] = Draw_CachePic ("gfx/num_minus"); sb_colon = Draw_CachePic ("gfx/num_colon"); sb_ammo[0] = Draw_CachePic ("gfx/sb_shells"); sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets"); sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket"); sb_ammo[3] = Draw_CachePic ("gfx/sb_cells"); sb_armor[0] = Draw_CachePic ("gfx/sb_armor"); sb_armor[1] = NULL; sb_armor[2] = NULL; sb_health = Draw_CachePic ("gfx/sb_health"); sb_items[2] = Draw_CachePic ("gfx/sb_slowmo"); sb_items[3] = Draw_CachePic ("gfx/sb_invinc"); sb_items[4] = Draw_CachePic ("gfx/sb_energy"); sb_items[5] = Draw_CachePic ("gfx/sb_str"); sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken"); sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost"); sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying"); sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying"); sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken"); sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost"); sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying"); sb_sbar = Draw_CachePic ("gfx/sbar"); sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal"); sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay"); for(i = 0; i < 9;i++) sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i)); } else if (gamemode == GAME_ZYMOTIC) { zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center"); zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line"); zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health"); zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip"); zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo"); zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background"); zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1"); zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2"); zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right"); } else { sb_disc = Draw_CachePic ("gfx/disc"); for (i = 0;i < 10;i++) { sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i)); sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i)); } sb_nums[0][10] = Draw_CachePic ("gfx/num_minus"); sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus"); sb_colon = Draw_CachePic ("gfx/num_colon"); sb_slash = Draw_CachePic ("gfx/num_slash"); sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun"); sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun"); sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun"); sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun"); sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch"); sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch"); sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng"); sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun"); sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun"); sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun"); sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun"); sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch"); sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch"); sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng"); for (i = 0;i < 5;i++) { sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1)); } sb_ammo[0] = Draw_CachePic ("gfx/sb_shells"); sb_ammo[1] = Draw_CachePic ("gfx/sb_nails"); sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket"); sb_ammo[3] = Draw_CachePic ("gfx/sb_cells"); sb_armor[0] = Draw_CachePic ("gfx/sb_armor1"); sb_armor[1] = Draw_CachePic ("gfx/sb_armor2"); sb_armor[2] = Draw_CachePic ("gfx/sb_armor3"); sb_items[0] = Draw_CachePic ("gfx/sb_key1"); sb_items[1] = Draw_CachePic ("gfx/sb_key2"); sb_items[2] = Draw_CachePic ("gfx/sb_invis"); sb_items[3] = Draw_CachePic ("gfx/sb_invuln"); sb_items[4] = Draw_CachePic ("gfx/sb_suit"); sb_items[5] = Draw_CachePic ("gfx/sb_quad"); sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1"); sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2"); sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3"); sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4"); sb_faces[4][0] = Draw_CachePic ("gfx/face1"); sb_faces[4][1] = Draw_CachePic ("gfx/face_p1"); sb_faces[3][0] = Draw_CachePic ("gfx/face2"); sb_faces[3][1] = Draw_CachePic ("gfx/face_p2"); sb_faces[2][0] = Draw_CachePic ("gfx/face3"); sb_faces[2][1] = Draw_CachePic ("gfx/face_p3"); sb_faces[1][0] = Draw_CachePic ("gfx/face4"); sb_faces[1][1] = Draw_CachePic ("gfx/face_p4"); sb_faces[0][0] = Draw_CachePic ("gfx/face5"); sb_faces[0][1] = Draw_CachePic ("gfx/face_p5"); sb_face_invis = Draw_CachePic ("gfx/face_invis"); sb_face_invuln = Draw_CachePic ("gfx/face_invul2"); sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2"); sb_face_quad = Draw_CachePic ("gfx/face_quad"); sb_sbar = Draw_CachePic ("gfx/sbar"); sb_ibar = Draw_CachePic ("gfx/ibar"); sb_scorebar = Draw_CachePic ("gfx/scorebar"); //MED 01/04/97 added new hipnotic weapons if (gamemode == GAME_HIPNOTIC) { hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser"); hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir"); hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox"); hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren"); hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox"); hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser"); hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir"); hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox"); hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren"); hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox"); for (i = 0;i < 5;i++) { hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1)); hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1)); } hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit"); hsb_items[1] = Draw_CachePic ("gfx/sb_eshld"); } else if (gamemode == GAME_ROGUE) { rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1"); rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2"); rsb_weapons[0] = Draw_CachePic ("gfx/r_lava"); rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava"); rsb_weapons[2] = Draw_CachePic ("gfx/r_gren"); rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock"); rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma"); rsb_items[0] = Draw_CachePic ("gfx/r_shield1"); rsb_items[1] = Draw_CachePic ("gfx/r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_CachePic ("gfx/r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava"); rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti"); rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma"); } } sb_ranking = Draw_CachePic ("gfx/ranking"); sb_complete = Draw_CachePic ("gfx/complete"); sb_inter = Draw_CachePic ("gfx/inter"); sb_finale = Draw_CachePic ("gfx/finale"); } void sbar_shutdown(void) { } void sbar_newmap(void) { } void Sbar_Init (void) { Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard"); Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard"); Cvar_RegisterVariable(&showfps); Cvar_RegisterVariable(&showsound); Cvar_RegisterVariable(&showblur); Cvar_RegisterVariable(&showspeed); Cvar_RegisterVariable(&showtopspeed); Cvar_RegisterVariable(&showtime); Cvar_RegisterVariable(&showtime_format); Cvar_RegisterVariable(&showdate); Cvar_RegisterVariable(&showdate_format); Cvar_RegisterVariable(&sbar_alpha_bg); Cvar_RegisterVariable(&sbar_alpha_fg); Cvar_RegisterVariable(&sbar_hudselector); Cvar_RegisterVariable(&sbar_scorerank); Cvar_RegisterVariable(&sbar_gametime); Cvar_RegisterVariable(&sbar_miniscoreboard_size); Cvar_RegisterVariable(&sbar_info_pos); Cvar_RegisterVariable(&cl_deathscoreboard); Cvar_RegisterVariable(&crosshair_color_red); Cvar_RegisterVariable(&crosshair_color_green); Cvar_RegisterVariable(&crosshair_color_blue); Cvar_RegisterVariable(&crosshair_color_alpha); Cvar_RegisterVariable(&crosshair_size); if(gamemode == GAME_NEXUIZ) { Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games } R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } //============================================================================= // drawing routines are relative to the status bar location int sbar_x, sbar_y; /* ============= Sbar_DrawPic ============= */ void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0); } void Sbar_DrawPic (int x, int y, cachepic_t *pic) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0); } void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha) { DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR); } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[32], *ptr; int l, frame; l = dpsnprintf(str, sizeof(str), "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } /* ============= Sbar_DrawXNum ============= */ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags) { char str[32], *ptr; int l, frame; if (digits < 0) { digits = -digits; l = dpsnprintf(str, sizeof(str), "%0*i", digits, num); } else l = dpsnprintf(str, sizeof(str), "%i", num); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l) * lettersize; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags); x += lettersize; ptr++; } } //============================================================================= int Sbar_IsTeammatch(void) { // currently only nexuiz uses the team score board return ((gamemode == GAME_NEXUIZ) && (teamplay.integer > 0)); } /* =============== Sbar_SortFrags =============== */ static int fragsort[MAX_SCOREBOARD]; static int scoreboardlines; int Sbar_GetSortedPlayerIndex (int index) { return index >= 0 && index < scoreboardlines ? fragsort[index] : -1; } static scoreboard_t teams[MAX_SCOREBOARD]; static int teamsort[MAX_SCOREBOARD]; static int teamlines; void Sbar_SortFrags (void) { int i, j, k, color; // sort by frags scoreboardlines = 0; for (i=0 ; iname : ""), sizeof(str)); if (strrchr(str, '.')) *(strrchr(str, '.')) = 0; // append a : separator and then the full title strlcat(str, ":", sizeof(str)); strlcat(str, cl.levelname, sizeof(str)); // if there's a newline character, terminate the string there if (strchr(str, '\n')) *(strchr(str, '\n')) = 0; // make the time string timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds); // truncate the level name if necessary to make room for time max = 38 - timelen; if ((int)strlen(str) > max) str[max] = 0; // print the filename and message Sbar_DrawString(8, 12, str); // print the time Sbar_DrawString(8 + max*8, 12, timestr); #else char str[80]; int minutes, seconds, tens, units; int l; if (gamemode != GAME_NEXUIZ) { dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); } // time minutes = (int)(cl.time / 60); seconds = (int)(cl.time - 60*minutes); tens = seconds / 10; units = seconds - 10*tens; dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name if (gamemode == GAME_NEXUIZ) { l = (int) strlen (cl.worldmodel->name); Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name); } else { l = (int) strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } #endif } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH) if (!cl.islocalgame) Sbar_DeathmatchOverlay (); } //============================================================================= // AK to make DrawInventory smaller static void Sbar_DrawWeapon(int nr, float fade, int active) { if (sbar_hudselector.integer == 1) { // width = 300, height = 100 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8; DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL); // FIXME ?? DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT); } else { // width = 300, height = 100 const int w_width = 300, w_height = 100, w_space = 10; const float w_scale = 0.4; DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL); //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT); } } /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if (gamemode == GAME_ROGUE) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value); else Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value); } else Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value); // weapons for (i=0 ; i<7 ; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (1<= RIT_LAVA_NAILGUN ) for (i=0;i<5;i++) if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } // ammo counts for (i=0 ; i<4 ; i++) { dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] ); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0'); if (num[3] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0'); } // items for (i=0 ; i<6 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(17+i))) { //MED 01/04/97 changed keys if (gamemode != GAME_HIPNOTIC || (i>1)) Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } //MED 01/04/97 added hipnotic items // hipnotic items if (gamemode == GAME_HIPNOTIC) { for (i=0 ; i<2 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(24+i))) Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } if (gamemode == GAME_ROGUE) { // new rogue items for (i=0 ; i<2 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(29+i))) Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } else { // sigils for (i=0 ; i<4 ; i++) if (cl.stats[STAT_ITEMS] & (1<<(28+i))) Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l, x, f; char num[12]; scoreboard_t *s; unsigned char *c; Sbar_SortFrags (); // draw the text l = min(scoreboardlines, 4); x = 23 * 8; for (i = 0;i < l;i++) { k = fragsort[i]; s = &cl.scores[k]; // draw background c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4]; DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); c = palette_rgb_shirtscoreboard[s->colors & 0xf]; DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); // draw number f = s->frags; dpsnprintf (num, sizeof(num), "%3i",f); if (k == cl.viewentity - 1) { Sbar_DrawCharacter ( x + 2, -24, 16); Sbar_DrawCharacter ( x + 32 - 4, -24, 17); } Sbar_DrawCharacter (x + 8, -24, num[0]); Sbar_DrawCharacter (x + 16, -24, num[1]); Sbar_DrawCharacter (x + 24, -24, num[2]); x += 32; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7)) { char num[12]; scoreboard_t *s; unsigned char *c; s = &cl.scores[cl.viewentity - 1]; // draw background Sbar_DrawPic (112, 0, rsb_teambord); c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4]; DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); c = palette_rgb_shirtscoreboard[s->colors & 0xf]; DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); // draw number f = s->frags; dpsnprintf (num, sizeof(num), "%3i",f); if ((s->colors & 0xf0)==0) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) Sbar_DrawPic (112, 0, sb_face_invis_invuln); else if (cl.stats[STAT_ITEMS] & IT_QUAD) Sbar_DrawPic (112, 0, sb_face_quad ); else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) Sbar_DrawPic (112, 0, sb_face_invis ); else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) Sbar_DrawPic (112, 0, sb_face_invuln); else { f = cl.stats[STAT_HEALTH] / 20; f = bound(0, f, 4); Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]); } } double topspeed = 0; double topspeedxy = 0; time_t current_time = 3; time_t top_time = 0; time_t topxy_time = 0; static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit) { if(unitnumber < 0) unitnumber = showspeed.integer; switch(unitnumber) { default: case 1: if(gamemode == GAME_NEXUIZ) *unit = "in/s"; else *unit = "qu/s"; *conversion_factor = 1.0; break; case 2: *unit = "m/s"; *conversion_factor = 0.0254; if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that break; case 3: *unit = "km/h"; *conversion_factor = 0.0254 * 3.6; if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; break; case 4: *unit = "mph"; *conversion_factor = 0.0254 * 3.6 * 0.6213711922; if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; break; case 5: *unit = "knots"; *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5; break; } } static double showfps_nexttime = 0, showfps_lasttime = -1; static double showfps_framerate = 0; static int showfps_framecount = 0; void Sbar_ShowFPS_Update(void) { double interval = 1; double newtime; newtime = realtime; if (newtime >= showfps_nexttime) { showfps_framerate = showfps_framecount / (newtime - showfps_lasttime); if (showfps_nexttime < newtime - interval * 1.5) showfps_nexttime = newtime; showfps_lasttime = newtime; showfps_nexttime += interval; showfps_framecount = 0; } showfps_framecount++; } void Sbar_ShowFPS(void) { float fps_x, fps_y, fps_scalex, fps_scaley, fps_height; char soundstring[32]; char fpsstring[32]; char timestring[32]; char datestring[32]; char timedemostring1[32]; char timedemostring2[32]; char speedstring[32]; char blurstring[32]; char topspeedstring[48]; qboolean red = false; soundstring[0] = 0; fpsstring[0] = 0; timedemostring1[0] = 0; timedemostring2[0] = 0; timestring[0] = 0; datestring[0] = 0; speedstring[0] = 0; blurstring[0] = 0; topspeedstring[0] = 0; if (showfps.integer) { red = (showfps_framerate < 1.0f); if(showfps.integer == 2) dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate)); else if (red) dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5)); else dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5)); if (cls.timedemo) { dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime); dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps); } } if (showtime.integer) strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring)); if (showdate.integer) strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring)); if (showblur.integer) dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100)); if (showsound.integer) dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds); if (showspeed.integer || showtopspeed.integer) { double speed, speedxy, f; const char *unit; speed = VectorLength(cl.movement_velocity); speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]); if (showspeed.integer) { get_showspeed_unit(showspeed.integer, &f, &unit); dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit); } if (showtopspeed.integer) { qboolean topspeed_latched = false, topspeedxy_latched = false; get_showspeed_unit(showtopspeed.integer, &f, &unit); if (speed >= topspeed || current_time - top_time > 3) { topspeed = speed; time(&top_time); } else topspeed_latched = true; if (speedxy >= topspeedxy || current_time - topxy_time > 3) { topspeedxy = speedxy; time(&topxy_time); } else topspeedxy_latched = true; dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s", topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88", topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88", unit); time(¤t_time); } } if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0]) { fps_scalex = 12; fps_scaley = 12; fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0)); //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height); fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height; if (soundstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (fpsstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); if (red) DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR); else DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (timedemostring1[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (timedemostring2[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (timestring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (datestring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (speedstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } if (topspeedstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); fps_y += fps_scaley; } if (blurstring[0]) { fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR); DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0); DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); fps_y += fps_scaley; } } } void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags) { float r[5]; c2 = bound(0, c2, 1); c1 = bound(0, c1, 1 - c2); r[0] = 0; r[1] = rangey + rangeheight * (c2 + c1); r[2] = rangey + rangeheight * (c2); r[3] = rangey; r[4] = height; if (r[1] > r[0]) DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags); if (r[2] > r[1]) DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags); if (r[3] > r[2]) DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags); if (r[4] > r[3]) DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags); } /* =============== Sbar_Draw =============== */ extern float v_dmg_time, v_dmg_roll, v_dmg_pitch; extern cvar_t v_kicktime; void Sbar_Score (int margin); void Sbar_Draw (void) { cachepic_t *pic; if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar { if (sb_showscores) Sbar_DrawScoreboard (); else if (cl.intermission == 1) { if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name) { Sbar_DrawScoreboard(); return; } Sbar_IntermissionOverlay(); } else if (cl.intermission == 2) Sbar_FinaleOverlay(); else if (gamemode == GAME_DELUXEQUAKE) { } else if (gamemode == GAME_SOM) { if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) Sbar_DrawScoreboard (); else if (sb_lines) { // this is the top left of the sbar area sbar_x = 0; sbar_y = vid_conheight.integer - 24*3; // armor if (cl.stats[STAT_ARMOR]) { if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic(0, 0, somsb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic(0, 0, somsb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic(0, 0, somsb_armor[0]); Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); } // health Sbar_DrawPic(0, 24, somsb_health); Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic(0, 48, somsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic(0, 48, somsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic(0, 48, somsb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic(0, 48, somsb_ammo[3]); Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false); if (cl.stats[STAT_SHELLS]) Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true); } } else if (gamemode == GAME_NEXUIZ) { if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) { sbar_x = (vid_conwidth.integer - 640)/2; sbar_y = vid_conheight.integer - 47; Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines && sbar_hudselector.integer == 1) { int i; float fade; int redflag, blueflag; float x; sbar_x = (vid_conwidth.integer - 320)/2; sbar_y = vid_conheight.integer - 24 - 16; // calculate intensity to draw weapons bar at fade = 3.2 - 2 * (cl.time - cl.weapontime); fade = bound(0.7, fade, 1); for (i = 0; i < 8;i++) if (cl.stats[STAT_ITEMS] & (1 << i)) Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON])); if((cl.stats[STAT_ITEMS] & (1<<12))) Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1)); // flag icons redflag = ((cl.stats[STAT_ITEMS]>>15) & 3); blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3); x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x; if (redflag == 3 && blueflag == 3) { // The Impossible Combination[tm] // Can only happen in Key Hunt mode... Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]); } else { if (redflag) Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]); if (blueflag) Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]); } // armor if (cl.stats[STAT_ARMOR] > 0) { Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24); if(cl.stats[STAT_ARMOR] > 200) Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0); else if(cl.stats[STAT_ARMOR] > 100) Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0); else if(cl.stats[STAT_ARMOR] > 50) Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0); else if(cl.stats[STAT_ARMOR] > 25) Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0); else Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0); } // health if (cl.stats[STAT_HEALTH] != 0) { Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24); if(cl.stats[STAT_HEALTH] > 200) Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0); else if(cl.stats[STAT_HEALTH] > 100) Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0); else if(cl.stats[STAT_HEALTH] > 50) Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); else if(cl.stats[STAT_HEALTH] > 25) Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0); else Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); } // ammo if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0) { if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS) Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24); else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS) Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24); else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS) Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24); else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS) Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24); if(cl.stats[STAT_AMMO] > 10) Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0); else Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0); } if (sbar_x + 320 + 160 <= vid_conwidth.integer) Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y); if (sbar_x > 0) Sbar_Score(16); // The margin can be at most 8 to support 640x480 console size: // 320 + 2 * (144 + 16) = 640 } else if (sb_lines) { int i; float fade; int redflag, blueflag; float x; sbar_x = (vid_conwidth.integer - 640)/2; sbar_y = vid_conheight.integer - 47; // calculate intensity to draw weapons bar at fade = 3 - 2 * (cl.time - cl.weapontime); if (fade > 0) { fade = min(fade, 1); for (i = 0; i < 8;i++) if (cl.stats[STAT_ITEMS] & (1 << i)) Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON])); if((cl.stats[STAT_ITEMS] & (1<<12))) Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1)); } //if (!cl.islocalgame) // Sbar_DrawFrags (); if (sb_lines > 24) Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value); else Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value); // flag icons redflag = ((cl.stats[STAT_ITEMS]>>15) & 3); blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3); x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x; if (redflag == 3 && blueflag == 3) { // The Impossible Combination[tm] // Can only happen in Key Hunt mode... Sbar_DrawPic ((int) x, -179, sb_items[14]); } else { if (redflag) Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]); if (blueflag) Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]); } // armor Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0); // health if(cl.stats[STAT_HEALTH] > 100) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0); else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5) Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); else Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); // AK dont draw ammo for the laser if(cl.stats[STAT_ACTIVEWEAPON] != 12) { if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS) Sbar_DrawPic (519, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS) Sbar_DrawPic (519, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS) Sbar_DrawPic (519, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS) Sbar_DrawPic (519, 0, sb_ammo[3]); if(cl.stats[STAT_AMMO] <= 10) Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0); else Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0); } if (sb_lines > 24) DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE); if (sbar_x + 600 + 160 <= vid_conwidth.integer) Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y); if (sbar_x > 0) Sbar_Score(-16); // Because: // Mini scoreboard uses 12*4 per other team, that is, 144 // pixels when there are four teams... // Nexuiz by default sets vid_conwidth to 800... makes // sbar_x == 80... // so we need to shift it by 64 pixels to the right to fit // BUT: then it overlaps with the image that gets drawn // for viewsize 100! Therefore, just account for 3 teams, // that is, 96 pixels mini scoreboard size, needing 16 pixels // to the right! } } else if (gamemode == GAME_ZYMOTIC) { #if 1 float scale = 64.0f / 256.0f; float kickoffset[3]; VectorClear(kickoffset); if (v_dmg_time > 0) { kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale; kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale; } sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]); sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]); // left1 16, 48 : 126 -66 // left2 16, 128 : 196 -66 // right 176, 48 : 196 -136 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); #else float scale = 128.0f / 256.0f; float healthstart, healthheight, healthstarttc, healthendtc; float shieldstart, shieldheight, shieldstarttc, shieldendtc; float ammostart, ammoheight, ammostarttc, ammoendtc; float clipstart, clipheight, clipstarttc, clipendtc; float kickoffset[3], offset; VectorClear(kickoffset); if (v_dmg_time > 0) { kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale; kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale; } sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]; sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1]; offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?) DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0); DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0); healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f); shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f); healthstart = 204 - healthheight; shieldstart = healthstart - shieldheight; healthstarttc = healthstart * (1.0f / 256.0f); healthendtc = (healthstart + healthheight) * (1.0f / 256.0f); shieldstarttc = shieldstart * (1.0f / 256.0f); shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f); ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f); ammostart = 114 - ammoheight; ammostarttc = ammostart * (1.0f / 256.0f); ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f); clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f); clipstart = 190 - clipheight; clipstarttc = clipstart * (1.0f / 256.0f); clipendtc = (clipstart + clipheight) * (1.0f / 256.0f); if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL); if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL); if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL); if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL); #endif } else // Quake and others { sbar_x = (vid_conwidth.integer - 320)/2; sbar_y = vid_conheight.integer - SBAR_HEIGHT; // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION) if (sb_lines > 24) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawInventory (); if (!cl.islocalgame && gamemode != GAME_TRANSFUSION) Sbar_DrawFrags (); } if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer)) { if (gamemode != GAME_GOODVSBAD2) Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value); Sbar_DrawScoreboard (); } else if (sb_lines) { Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (gamemode == GAME_HIPNOTIC) { if (cl.stats[STAT_ITEMS] & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.stats[STAT_ITEMS] & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (gamemode != GAME_GOODVSBAD2) { if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); } else { if (gamemode == GAME_ROGUE) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (gamemode == GAME_ROGUE) { if (cl.stats[STAT_ITEMS] & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode if ((!cl.islocalgame || cl.gametype != GAME_COOP)) { if (gamemode == GAME_TRANSFUSION) Sbar_MiniDeathmatchOverlay (0, 0); else Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8); Sbar_Score(24); } } } } if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value) { pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer)); DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0); } if (cl_prydoncursor.integer) DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0); } //============================================================================= /* ================== Sbar_DeathmatchOverlay ================== */ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { int minutes; qboolean myself = false; unsigned char *c; minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0); if((s - cl.scores) == cl.playerentity - 1) myself = true; if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD) if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15)) myself = true; if (cls.protocol == PROTOCOL_QUAKEWORLD) { if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); else DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } else { // draw colors behind score // // // // // c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4]; DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); c = palette_rgb_shirtscoreboard[s->colors & 0xf]; DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); // print the text //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT); if (s->qw_ping || s->qw_packetloss) DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); else DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } } else { if (s->qw_spectator) { if (s->qw_ping || s->qw_packetloss) DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); else DrawQ_String(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } else { // draw colors behind score c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4]; DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); c = palette_rgb_shirtscoreboard[s->colors & 0xf]; DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0); // print the text //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT); if (s->qw_ping || s->qw_packetloss) DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); else DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } } return 8; } void Sbar_DeathmatchOverlay (void) { int i, y, xmin, xmax, ymin, ymax; // request new ping times every two second if (cl.last_ping_request < realtime - 2 && cls.netcon) { cl.last_ping_request = realtime; if (cls.protocol == PROTOCOL_QUAKEWORLD) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, "pings"); } else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/) { // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing static int ping_anyway_counter = 0; if(cl.parsingtextexpectingpingforscores == 1) { Con_DPrintf("want to send ping, but still waiting for other reply\n"); if(++ping_anyway_counter >= 5) cl.parsingtextexpectingpingforscores = 0; } if(cl.parsingtextexpectingpingforscores != 1) { ping_anyway_counter = 0; cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, "ping"); } } else { // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth MSG_WriteByte(&cls.netcon->message, clc_stringcmd); MSG_WriteString(&cls.netcon->message, "pings"); } } // scores Sbar_SortFrags (); ymin = 8; ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1; if (cls.protocol == PROTOCOL_QUAKEWORLD) xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't) else xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't) xmax = vid_conwidth.integer - xmin; if(gamemode == GAME_NEXUIZ) DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0); DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // draw the text y = 40; if (cls.protocol == PROTOCOL_QUAKEWORLD) { DrawQ_String(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } else { DrawQ_String(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR ); } y += 8; if (Sbar_IsTeammatch ()) { // show team scores first for (i = 0;i < teamlines && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y); y += 5; } for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y); } /* ================== Sbar_MiniDeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (int x, int y) { int i, j, numlines, range_begin, range_end, myteam, teamsep; // do not draw this if sbar_miniscoreboard_size is zero if(sbar_miniscoreboard_size.value == 0) return; // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0) if(sbar_miniscoreboard_size.value > 0) y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8); // scores Sbar_SortFrags (); // decide where to print if (gamemode == GAME_TRANSFUSION) numlines = (vid_conwidth.integer - x + 127) / 128; else numlines = (vid_conheight.integer - y + 7) / 8; // give up if there isn't room if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1) return; //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playerentity - 1) break; range_begin = 0; range_end = scoreboardlines; teamsep = 0; if (gamemode != GAME_TRANSFUSION) if (Sbar_IsTeammatch ()) { // reserve space for the team scores numlines -= teamlines; // find first and last player of my team (only draw the team totals and my own team) range_begin = range_end = i; myteam = cl.scores[fragsort[i]].colors & 15; while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam) --range_begin; while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam) ++range_end; // looks better than two players if(numlines == 2) { teamsep = 8; numlines = 1; } } // figure out start i -= numlines/2; i = min(i, range_end - numlines); i = max(i, range_begin); if (gamemode == GAME_TRANSFUSION) { for (;i < range_end && x < vid_conwidth.integer;i++) x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } else { if(range_end - i < numlines) // won't draw to bottom? y += 8 * (numlines - (range_end - i)); // bottom align // show team scores first for (j = 0;j < teamlines && y < vid_conheight.integer;j++) y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y); y += teamsep; for (;i < range_end && y < vid_conheight.integer;i++) y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } } int Sbar_TeamColorCompare(const void *t1_, const void *t2_) { static int const sortorder[16] = { 1001, 1002, 1003, 1004, 1, // red 1005, 1006, 1007, 1008, 4, // pink 1009, 1010, 3, // yellow 2, // blue 1011, 1012 }; const scoreboard_t *t1 = *(scoreboard_t **) t1_; const scoreboard_t *t2 = *(scoreboard_t **) t2_; int tc1 = sortorder[t1->colors & 15]; int tc2 = sortorder[t2->colors & 15]; return tc1 - tc2; } void Sbar_Score (int margin) { int i, me, score, otherleader, place, distribution, minutes, seconds; double timeleft; int sbar_x_save = sbar_x; int sbar_y_save = sbar_y; sbar_y = (int) (vid_conheight.value - (32+12)); sbar_x -= margin; me = cl.playerentity - 1; if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients) { if(Sbar_IsTeammatch()) { // Layout: // // team1 team3 team4 // // TEAM2 scoreboard_t *teamcolorsort[16]; Sbar_SortFrags(); for(i = 0; i < teamlines; ++i) teamcolorsort[i] = &(teams[i]); // Now sort them by color qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare); // : margin // -12*4: four digits space place = (teamlines - 1) * (-12 * 4); for(i = 0; i < teamlines; ++i) { int cindex = teamcolorsort[i]->colors & 15; unsigned char *c = palette_rgb_shirtscoreboard[cindex]; float cm = max(max(c[0], c[1]), c[2]); float cr = c[0] / cm; float cg = c[1] / cm; float cb = c[2] / cm; if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team { Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0); } else // other team { Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0); place += 4 * 12; } } } else { // Layout: // // leading place // // FRAGS // // find leading score other than ourselves, to calculate distribution // find our place in the scoreboard score = cl.scores[me].frags; for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++) { if (cl.scores[i].name[0] && i != me) { if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags) otherleader = i; if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me)) place++; } } distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0; if (place == 1) Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0); else if (place == 2) Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0); else Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0); if (otherleader < 0) Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0); if (distribution >= 0) { Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0); Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0); } else if (distribution >= -5) { Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0); Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0); } else { Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0); Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0); } } } if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT]) { timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time); minutes = (int)floor(timeleft / 60); seconds = (int)(floor(timeleft) - minutes * 60); if (minutes >= 5) { Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0); if(sb_colon && sb_colon->tex != r_texture_notexture) DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0); Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); } else if (minutes >= 1) { Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0); if(sb_colon && sb_colon->tex != r_texture_notexture) DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0); Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0); } else if ((int)(timeleft * 4) & 1) Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); else Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0); } else if (sbar_gametime.integer) { minutes = (int)floor(cl.time / 60); seconds = (int)(floor(cl.time) - minutes * 60); Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0); if(sb_colon && sb_colon->tex != r_texture_notexture) DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0); Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0); } sbar_x = sbar_x_save; sbar_y = sbar_y_save; } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { int dig; int num; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } sbar_x = (vid_conwidth.integer - 320) >> 1; sbar_y = (vid_conheight.integer - 200) >> 1; DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); // time dig = (int)cl.completed_time / 60; Sbar_DrawNum (160, 64, dig, 3, 0); num = (int)cl.completed_time - dig*60; Sbar_DrawPic (234,64,sb_colon); Sbar_DrawPic (246,64,sb_nums[0][num/10]); Sbar_DrawPic (266,64,sb_nums[0][num%10]); // LA: Display as "a" instead of "a/b" if b is 0 if(cl.stats[STAT_TOTALSECRETS]) { Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0); if (gamemode != GAME_NEXUIZ) Sbar_DrawPic (232, 104, sb_slash); Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); } else { Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0); } if(cl.stats[STAT_TOTALMONSTERS]) { Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0); if (gamemode != GAME_NEXUIZ) Sbar_DrawPic (232, 144, sb_slash); Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } else { Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0); } } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0); }