/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SND_MAIN_H #define SND_MAIN_H #include "sound.h" typedef struct snd_format_s { unsigned int speed; unsigned short width; unsigned short channels; } snd_format_t; typedef struct snd_buffer_s { snd_format_t format; unsigned int nbframes; // current size, in sample frames unsigned int maxframes; // max size (buffer size), in sample frames unsigned char samples[4]; // variable sized } snd_buffer_t; typedef struct snd_ringbuffer_s { snd_format_t format; unsigned char* ring; unsigned int maxframes; // max size (buffer size), in sample frames unsigned int startframe; // index of the first frame in the buffer // if startframe == endframe, the bufffer is empty unsigned int endframe; // index of the first EMPTY frame in the "ring" buffer // may be smaller than startframe if the "ring" buffer has wrapped } snd_ringbuffer_t; // sfx_t flags #define SFXFLAG_NONE 0 #define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file #define SFXFLAG_LEVELSOUND (1 << 1) // the sfx is part of the server or client precache list for this level #define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that #define SFXFLAG_MENUSOUND (1 << 3) // not freed during level change (menu sounds, music, etc) typedef struct snd_fetcher_s snd_fetcher_t; struct sfx_s { char name[MAX_QPATH]; sfx_t *next; size_t memsize; // total memory used (including sfx_t and fetcher data) snd_format_t format; // format describing the audio data that fetcher->getsamplesfloat will return unsigned int flags; // cf SFXFLAG_* defines unsigned int loopstart; // in sample frames. equals total_length if not looped unsigned int total_length; // in sample frames const snd_fetcher_t *fetcher; void *fetcher_data; // Per-sfx data for the sound fetching functions float volume_mult; // for replay gain (multiplier to apply) float volume_peak; // for replay gain (highest peak); if set to 0, ReplayGain isn't supported }; // maximum supported speakers constant #define SND_LISTENERS 8 typedef struct channel_s { // provided sound information sfx_t *sfx; // pointer to sound sample being used float basevolume; // 0-1 master volume unsigned int flags; // cf CHANNELFLAG_* defines int entnum; // makes sound follow entity origin (allows replacing interrupting existing sound on same id) int entchannel; // which channel id on the entity vec3_t origin; // origin of sound effect vec_t distfade; // distance multiplier (attenuation/clipK) void *fetcher_data; // Per-channel data for the sound fetching function int prologic_invert;// whether a sound is played on the surround channels in prologic float basespeed; // playback rate multiplier for pitch variation // these are often updated while mixer is running, glitching should be minimized (mismatched channel volumes from spatialization is okay) // spatialized playback speed (speed * doppler ratio) float mixspeed; // spatialized volume per speaker (mastervol * distanceattenuation * channelvolume cvars) float volume[SND_LISTENERS]; // updated ONLY by mixer // position in sfx, starts at 0, loops or stops at sfx->total_length double position; } channel_t; // Sound fetching functions // "start" is both an input and output parameter: it returns the actual start time of the sound buffer typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat); typedef void (*snd_fetcher_stopchannel_t) (channel_t *ch); typedef void (*snd_fetcher_freesfx_t) (sfx_t *sfx); struct snd_fetcher_s { snd_fetcher_getsamplesfloat_t getsamplesfloat; snd_fetcher_stopchannel_t stopchannel; snd_fetcher_freesfx_t freesfx; }; extern unsigned int total_channels; extern channel_t channels[MAX_CHANNELS]; extern snd_ringbuffer_t *snd_renderbuffer; extern qboolean snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo) extern qboolean snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed extern cvar_t _snd_mixahead; extern cvar_t snd_swapstereo; extern cvar_t snd_streaming; extern cvar_t snd_streaming_length; #define SND_CHANNELLAYOUT_AUTO 0 #define SND_CHANNELLAYOUT_STANDARD 1 #define SND_CHANNELLAYOUT_ALSA 2 extern cvar_t snd_channellayout; extern int snd_blocked; // counter. When > 0, we stop submitting sound to the audio device extern mempool_t *snd_mempool; // If simsound is true, the sound card is not initialized and no sound is submitted to it. // More generally, all arch-dependent operations are skipped or emulated. // Used for isolating performance in the renderer. extern qboolean simsound; #define STREAM_BUFFERSIZE 16384 // in sampleframes // ==================================================================== // Architecture-independent functions // ==================================================================== void S_MixToBuffer(void *stream, unsigned int frames); qboolean S_LoadSound (sfx_t *sfx, qboolean complain); snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed); qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format); // If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself // (if "sampleframes" is 0, the function chooses the size). snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer); // ==================================================================== // Architecture-dependent functions // ==================================================================== // Create "snd_renderbuffer" with the proper sound format if the call is successful // May return a suggested format if the requested format isn't available qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested); // Stop the sound card, delete "snd_renderbuffer" and free its other resources void SndSys_Shutdown (void); // Submit the contents of "snd_renderbuffer" to the sound card void SndSys_Submit (void); // Returns the number of sample frames consumed since the sound started unsigned int SndSys_GetSoundTime (void); // Get the exclusive lock on "snd_renderbuffer" qboolean SndSys_LockRenderBuffer (void); // Release the exclusive lock on "snd_renderbuffer" void SndSys_UnlockRenderBuffer (void); // if the sound system can generate events, send them void SndSys_SendKeyEvents(void); // exported for capturevideo so ogg can see all channels typedef struct portable_samplepair_s { float sample[SND_LISTENERS]; } portable_sampleframe_t; typedef struct listener_s { int channel_unswapped; // for un-swapping float yawangle; float dotscale; float dotbias; float ambientvolume; } listener_t; typedef struct speakerlayout_s { const char *name; unsigned int channels; listener_t listeners[SND_LISTENERS]; } speakerlayout_t; #endif