/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SND_MAIN_H #define SND_MAIN_H #include "sound.h" typedef struct sfxbuffer_s { unsigned int length; unsigned int offset; unsigned char data[4]; // variable sized } sfxbuffer_t; typedef struct snd_format_s { unsigned int speed; unsigned int width; unsigned int channels; } snd_format_t; // sfx_t flags #define SFXFLAG_NONE 0 #define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file #define SFXFLAG_SERVERSOUND (1 << 1) // the sfx is part of the server precache list #define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that #define SFXFLAG_PERMANENTLOCK (1 << 3) // can never be freed (ex: used by the client code) typedef struct snd_fetcher_s snd_fetcher_t; struct sfx_s { char name[MAX_QPATH]; sfx_t *next; size_t memsize; // total memory used (including sfx_t and fetcher data) int locks; // One lock is automatically granted while the sfx is // playing (and removed when stopped). Locks can also be // added by S_PrecacheSound and S_ServerSounds. // A SFX with no lock and no SFXFLAG_PERMANENTLOCK is // freed at level change by S_ServerSounds. unsigned int flags; // cf SFXFLAG_* defines snd_format_t format; int loopstart; unsigned int total_length; const snd_fetcher_t *fetcher; void *fetcher_data; // Per-sfx data for the sound fetching functions }; typedef struct dma_s { snd_format_t format; int sampleframes; // frames in buffer (frame = samples for all speakers) int samples; // mono samples in buffer int samplepos; // in mono samples unsigned char *buffer; int bufferlength; // used only by certain drivers } dma_t; // maximum supported speakers constant #define SND_LISTENERS 8 typedef struct channel_s { int pad[8]; sfx_t *sfx; // sfx number int pad2[8]; unsigned int flags; // cf CHANNELFLAG_* defines int master_vol; // 0-255 master volume short listener_volume[SND_LISTENERS]; // 0-255 volume per speaker int end; // end time in global paintsamples int lastptime; // last time this channel was painted int pos; // sample position in sfx int entnum; // to allow overriding a specific sound int entchannel; vec3_t origin; // origin of sound effect vec_t dist_mult; // distance multiplier (attenuation/clipK) void *fetcher_data; // Per-channel data for the sound fetching function } channel_t; typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples); typedef void (*snd_fetcher_endsb_t) (channel_t* ch); typedef void (*snd_fetcher_free_t) (sfx_t* sfx); struct snd_fetcher_s { snd_fetcher_getsb_t getsb; snd_fetcher_endsb_t endsb; snd_fetcher_free_t free; }; void S_PaintChannels(int endtime); // initializes cycling through a DMA buffer and returns information on it qboolean SNDDMA_Init(void); // gets the current DMA position int SNDDMA_GetDMAPos(void); void SNDDMA_Submit(void); // shutdown the DMA xfer. void SNDDMA_Shutdown(void); qboolean S_LoadSound (sfx_t *s, qboolean complain); void S_LockSfx (sfx_t *sfx); void S_UnlockSfx (sfx_t *sfx); void *S_LockBuffer(void); void S_UnlockBuffer(void); extern size_t ResampleSfx (const unsigned char *in_data, size_t in_length, const snd_format_t* in_format, unsigned char *out_data, const char* sfxname); // ==================================================================== // 0 to NUM_AMBIENTS - 1 = water, etc // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds #define MAX_CHANNELS 516 #define MAX_DYNAMIC_CHANNELS 128 extern channel_t channels[MAX_CHANNELS]; extern unsigned int total_channels; extern int paintedtime; extern int soundtime; extern volatile dma_t *shm; extern cvar_t snd_swapstereo; extern cvar_t snd_streaming; extern int snd_blocked; extern mempool_t *snd_mempool; #endif