/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mem.c: sound caching #include "quakedef.h" qbyte *S_Alloc (int size); /* ================ ResampleSfx ================ */ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name) { int i, outcount, srcsample, srclength, samplefrac, fracstep; // this is usually 0.5 (128), 1 (256), or 2 (512) fracstep = ((double) sc->speed / (double) shm->speed) * 256.0; srclength = sc->length << sc->stereo; outcount = (double) sc->length * (double) shm->speed / (double) sc->speed; sc->length = outcount; if (sc->loopstart != -1) sc->loopstart = (double) sc->loopstart * (double) shm->speed / (double) sc->speed; sc->speed = shm->speed; // resample / decimate to the current source rate if (fracstep == 256) { // fast case for direct transfer if (sc->width == 1) // 8bit for (i = 0;i < srclength;i++) ((signed char *)sc->data)[i] = ((unsigned char *)data)[i] - 128; else //if (sc->width == 2) // 16bit for (i = 0;i < srclength;i++) ((short *)sc->data)[i] = LittleShort (((short *)data)[i]); } else { // general case Con_DPrintf("ResampleSfx: resampling sound %s\n", name); samplefrac = 0; if ((fracstep & 255) == 0) // skipping points on perfect multiple { srcsample = 0; fracstep >>= 8; if (sc->width == 2) { short *out = (void *)sc->data, *in = (void *)data; if (sc->stereo) // LordHavoc: stereo sound support { fracstep <<= 1; for (i=0 ; idata; unsigned char *in = (void *)data; if (sc->stereo) // LordHavoc: stereo sound support { fracstep <<= 1; for (i=0 ; iwidth == 2) { short *out = (void *)sc->data, *in = (void *)data; if (sc->stereo) // LordHavoc: stereo sound support { for (i=0 ; i> 8) << 1; a = in[srcsample ]; if (srcsample+2 >= srclength) b = 0; else b = in[srcsample+2]; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (short) sample; a = in[srcsample+1]; if (srcsample+2 >= srclength) b = 0; else b = in[srcsample+3]; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (short) sample; samplefrac += fracstep; } } else { for (i=0 ; i> 8; a = in[srcsample ]; if (srcsample+1 >= srclength) b = 0; else b = in[srcsample+1]; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (short) sample; samplefrac += fracstep; } } } else { signed char *out = (void *)sc->data; unsigned char *in = (void *)data; if (sc->stereo) // LordHavoc: stereo sound support { for (i=0 ; i> 8) << 1; a = (int) in[srcsample ] - 128; if (srcsample+2 >= srclength) b = 0; else b = (int) in[srcsample+2] - 128; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (signed char) sample; a = (int) in[srcsample+1] - 128; if (srcsample+2 >= srclength) b = 0; else b = (int) in[srcsample+3] - 128; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (signed char) sample; samplefrac += fracstep; } } else { for (i=0 ; i> 8; a = (int) in[srcsample ] - 128; if (srcsample+1 >= srclength) b = 0; else b = (int) in[srcsample+1] - 128; sample = (((b - a) * (samplefrac & 255)) >> 8) + a; *out++ = (signed char) sample; samplefrac += fracstep; } } } } } // LordHavoc: use this for testing if it ever becomes useful again //COM_WriteFile (va("sound/%s.pcm", name), sc->data, (sc->length << sc->stereo) * sc->width); } //============================================================================= /* ============== S_LoadSound ============== */ sfxcache_t *S_LoadSound (sfx_t *s, int complain) { char namebuffer[256]; qbyte *data; wavinfo_t info; int len; sfxcache_t *sc; // see if still in memory if (s->sfxcache) return s->sfxcache; // load it in strcpy(namebuffer, "sound/"); strcat(namebuffer, s->name); data = COM_LoadFile(namebuffer, false); if (!data) { if (complain) Con_Printf ("Couldn't load %s\n", namebuffer); return NULL; } info = GetWavinfo (s->name, data, com_filesize); // LordHavoc: stereo sounds are now allowed (intended for music) if (info.channels < 1 || info.channels > 2) { Con_Printf ("%s has an unsupported number of channels (%i)\n",s->name, info.channels); Mem_Free(data); return NULL; } // calculate resampled length len = (int) ((double) info.samples * (double) shm->speed / (double) info.rate); len = len * info.width * info.channels; // FIXME: add S_UnloadSounds or something? Mem_FreePool(&s->mempool); s->mempool = Mem_AllocPool(s->name); sc = s->sfxcache = Mem_Alloc(s->mempool, len + sizeof(sfxcache_t)); if (!sc) { Mem_FreePool(&s->mempool); Mem_Free(data); return NULL; } sc->length = info.samples; sc->loopstart = info.loopstart; sc->speed = info.rate; sc->width = info.width; sc->stereo = info.channels == 2; ResampleSfx (sc, data + info.dataofs, s->name); Mem_Free(data); return sc; } /* =============================================================================== WAV loading =============================================================================== */ qbyte *data_p; qbyte *iff_end; qbyte *last_chunk; qbyte *iff_data; int iff_chunk_len; short GetLittleShort(void) { short val = 0; val = *data_p; val = val + (*(data_p+1)<<8); data_p += 2; return val; } int GetLittleLong(void) { int val = 0; val = *data_p; val = val + (*(data_p+1)<<8); val = val + (*(data_p+2)<<16); val = val + (*(data_p+3)<<24); data_p += 4; return val; } void FindNextChunk(char *name) { while (1) { data_p=last_chunk; if (data_p >= iff_end) { // didn't find the chunk data_p = NULL; return; } data_p += 4; iff_chunk_len = GetLittleLong(); if (iff_chunk_len < 0) { data_p = NULL; return; } data_p -= 8; last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 ); if (!strncmp(data_p, name, 4)) return; } } void FindChunk(char *name) { last_chunk = iff_data; FindNextChunk (name); } void DumpChunks(void) { char str[5]; str[4] = 0; data_p=iff_data; do { memcpy (str, data_p, 4); data_p += 4; iff_chunk_len = GetLittleLong(); Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len); data_p += (iff_chunk_len + 1) & ~1; } while (data_p < iff_end); } /* ============ GetWavinfo ============ */ wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength) { wavinfo_t info; int i; int format; int samples; memset (&info, 0, sizeof(info)); if (!wav) return info; iff_data = wav; iff_end = wav + wavlength; // find "RIFF" chunk FindChunk("RIFF"); if (!(data_p && !strncmp(data_p+8, "WAVE", 4))) { Con_Printf("Missing RIFF/WAVE chunks\n"); return info; } // get "fmt " chunk iff_data = data_p + 12; //DumpChunks (); FindChunk("fmt "); if (!data_p) { Con_Printf("Missing fmt chunk\n"); return info; } data_p += 8; format = GetLittleShort(); if (format != 1) { Con_Printf("Microsoft PCM format only\n"); return info; } info.channels = GetLittleShort(); info.rate = GetLittleLong(); data_p += 4+2; info.width = GetLittleShort() / 8; // get cue chunk FindChunk("cue "); if (data_p) { data_p += 32; info.loopstart = GetLittleLong(); // if the next chunk is a LIST chunk, look for a cue length marker FindNextChunk ("LIST"); if (data_p) { if (!strncmp (data_p + 28, "mark", 4)) { // this is not a proper parse, but it works with cooledit... data_p += 24; i = GetLittleLong (); // samples in loop info.samples = info.loopstart + i; } } } else info.loopstart = -1; // find data chunk FindChunk("data"); if (!data_p) { Con_Printf("Missing data chunk\n"); return info; } data_p += 4; samples = GetLittleLong () / info.width / info.channels; if (info.samples) { if (samples < info.samples) Host_Error ("Sound %s has a bad loop length", name); } else info.samples = samples; info.dataofs = data_p - wav; return info; }