/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #else #define DWORD unsigned long #endif // LordHavoc: was 512, expanded to 2048 #define PAINTBUFFER_SIZE 2048 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; int snd_scaletable[32][256]; int *snd_p, snd_linear_count, snd_vol; short *snd_out; /* // LordHavoc: disabled this because it desyncs with the video too easily extern cvar_t cl_avidemo; static FILE *cl_avidemo_soundfile = NULL; void S_CaptureAVISound(portable_samplepair_t *buf, int length) { int i, n; qbyte out[PAINTBUFFER_SIZE * 4]; char filename[MAX_OSPATH]; if (cl_avidemo.value >= 0.1f) { if (cl_avidemo_soundfile == NULL) { sprintf (filename, "%s/dpavi.wav", com_gamedir); cl_avidemo_soundfile = fopen(filename, "wb"); memset(out, 0, 44); fwrite(out, 1, 44, cl_avidemo_soundfile); // header will be filled out when file is closed } fseek(cl_avidemo_soundfile, 0, SEEK_END); // write the sound buffer as little endian 16bit interleaved stereo for(i = 0;i < length;i++) { n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time n = bound(-32768, n, 32767); out[i*4+0] = n & 0xFF; out[i*4+1] = (n >> 8) & 0xFF; n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time n = bound(-32768, n, 32767); out[i*4+2] = n & 0xFF; out[i*4+3] = (n >> 8) & 0xFF; } if (fwrite(out, 4, length, cl_avidemo_soundfile) < length) { Cvar_SetValueQuick(&cl_avidemo, 0); Con_Printf("avi saving sound failed, out of disk space? stopping avi demo capture.\n"); } } else if (cl_avidemo_soundfile) { // file has not been closed yet, close it fseek(cl_avidemo_soundfile, 0, SEEK_END); i = ftell(cl_avidemo_soundfile); //"RIFF", (int) unknown (chunk size), "WAVE", //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel //"data", (int) unknown (chunk size) memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44); // the length of the whole RIFF chunk n = i - 8; out[4] = (n) & 0xFF; out[5] = (n >> 8) & 0xFF; out[6] = (n >> 16) & 0xFF; out[7] = (n >> 24) & 0xFF; // rate n = shm->speed; out[24] = (n) & 0xFF; out[25] = (n >> 8) & 0xFF; out[26] = (n >> 16) & 0xFF; out[27] = (n >> 24) & 0xFF; // bytes per second (rate * channels * bytes per channel) n = shm->speed * 4; out[28] = (n) & 0xFF; out[29] = (n >> 8) & 0xFF; out[30] = (n >> 16) & 0xFF; out[31] = (n >> 24) & 0xFF; // the length of the data chunk n = i - 44; out[40] = (n) & 0xFF; out[41] = (n >> 8) & 0xFF; out[42] = (n >> 16) & 0xFF; out[43] = (n >> 24) & 0xFF; fseek(cl_avidemo_soundfile, 0, SEEK_SET); fwrite(out, 1, 44, cl_avidemo_soundfile); fclose(cl_avidemo_soundfile); cl_avidemo_soundfile = NULL; } } */ void Snd_WriteLinearBlastStereo16 (void) { int i; int val; if (snd_swapstereo.value) { for (i=0 ; i>8; snd_out[i ] = bound(-32768, val, 32767); val = (snd_p[i ]*snd_vol)>>8; snd_out[i+1] = bound(-32768, val, 32767); } } else { for (i=0 ; i>8; snd_out[i] = bound(-32768, val, 32767); val = (snd_p[i+1]*snd_vol)>>8; snd_out[i+1] = bound(-32768, val, 32767); } } } void S_TransferStereo16 (int endtime) { int lpos; int lpaintedtime; DWORD *pbuf; #ifdef _WIN32 int reps; DWORD dwSize,dwSize2; DWORD *pbuf2; HRESULT hresult; #endif snd_vol = volume.value*256; snd_p = (int *) paintbuffer; lpaintedtime = paintedtime; #ifdef _WIN32 if (pDSBuf) { reps = 0; while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); S_Shutdown (); S_Startup (); return; } if (++reps > 10000) { Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); S_Shutdown (); S_Startup (); return; } } } else #endif { pbuf = (DWORD *)shm->buffer; } while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime & ((shm->samples>>1)-1); snd_out = (short *) pbuf + (lpos<<1); snd_linear_count = (shm->samples>>1) - lpos; if (lpaintedtime + snd_linear_count > endtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; // write a linear blast of samples Snd_WriteLinearBlastStereo16 (); snd_p += snd_linear_count; lpaintedtime += (snd_linear_count>>1); } #ifdef _WIN32 if (pDSBuf) pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); #endif } void S_TransferPaintBuffer(int endtime) { int out_idx; int count; int out_mask; int *p; int step; int val; int snd_vol; DWORD *pbuf; #ifdef _WIN32 int reps; DWORD dwSize,dwSize2; DWORD *pbuf2; HRESULT hresult; #endif if (shm->samplebits == 16 && shm->channels == 2) { S_TransferStereo16 (endtime); return; } p = (int *) paintbuffer; count = (endtime - paintedtime) * shm->channels; out_mask = shm->samples - 1; out_idx = paintedtime * shm->channels & out_mask; step = 3 - shm->channels; snd_vol = volume.value*256; #ifdef _WIN32 if (pDSBuf) { reps = 0; while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2,&dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); S_Shutdown (); S_Startup (); return; } if (++reps > 10000) { Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); S_Shutdown (); S_Startup (); return; } } } else #endif { pbuf = (DWORD *)shm->buffer; } if (shm->samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; out[out_idx] = bound(-32768, val, 32767); p+= step; out_idx = (out_idx + 1) & out_mask; } } else if (shm->samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = ((*p * snd_vol) >> 16) + 128; out[out_idx] = bound(0, val, 255); p+= step; out_idx = (out_idx + 1) & out_mask; } } #ifdef _WIN32 if (pDSBuf) { DWORD dwNewpos, dwWrite; int il = paintedtime; int ir = endtime - paintedtime; ir += il; pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); // if ((dwNewpos >= il) && (dwNewpos <= ir)) // Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); } #endif } /* =============================================================================== CHANNEL MIXING =============================================================================== */ void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); void S_PaintChannels(int endtime) { int i; int end; channel_t *ch; sfxcache_t *sc; int ltime, count; while (paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - paintedtime > PAINTBUFFER_SIZE) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); // paint in the channels. ch = channels; for (i=0; isfx) continue; if (!ch->leftvol && !ch->rightvol) continue; sc = S_LoadSound (ch->sfx); if (!sc) continue; ltime = paintedtime; while (ltime < end) { // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (sc->width == 1) SND_PaintChannelFrom8(ch, sc, count); else SND_PaintChannelFrom16(ch, sc, count); ltime += count; } // if at end of loop, restart if (ltime >= ch->end) { if (sc->loopstart >= 0) { ch->pos = sc->loopstart; ch->end = ltime + sc->length - ch->pos; } else { // channel just stopped ch->sfx = NULL; break; } } } } // transfer out according to DMA format //S_CaptureAVISound(paintbuffer, end - paintedtime); S_TransferPaintBuffer(end); paintedtime = end; } } void SND_InitScaletable (void) { int i, j; for (i=0 ; i<32 ; i++) for (j=0 ; j<256 ; j++) snd_scaletable[i][j] = ((signed char)j) * i * 8; } void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) { // int data; int *lscale, *rscale; unsigned char *sfx; int i; if (ch->leftvol > 255) ch->leftvol = 255; if (ch->rightvol > 255) ch->rightvol = 255; lscale = snd_scaletable[ch->leftvol >> 3]; rscale = snd_scaletable[ch->rightvol >> 3]; if (sc->stereo) { // LordHavoc: stereo sound support, and optimizations sfx = (unsigned char *)sc->data + ch->pos * 2; for (i=0 ; idata + ch->pos; for (i=0 ; ipos += count; } void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) { // int data; // int left, right; int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->leftvol; rightvol = ch->rightvol; if (sc->stereo) { // LordHavoc: stereo sound support, and optimizations sfx = (signed short *)sc->data + ch->pos * 2; for (i=0 ; i> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } else { sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } ch->pos += count; }