/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" typedef struct { int left; int right; } portable_samplepair_t; // LordHavoc: was 512, expanded to 2048 #define PAINTBUFFER_SIZE 2048 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; int snd_scaletable[32][256]; // FIXME: it desyncs with the video too easily extern cvar_t cl_avidemo; static qfile_t *cl_avidemo_soundfile = NULL; void S_CaptureAVISound(portable_samplepair_t *buf, size_t length) { int n; size_t i; qbyte out[PAINTBUFFER_SIZE * 4]; if (cl_avidemo.value >= 0.1f) { if (cl_avidemo_soundfile == NULL) { cl_avidemo_soundfile = FS_Open ("video/dpavi.wav", "wb", false); memset(out, 0, 44); FS_Write (cl_avidemo_soundfile, out, 44); // header will be filled out when file is closed } FS_Seek (cl_avidemo_soundfile, 0, SEEK_END); // write the sound buffer as little endian 16bit interleaved stereo for(i = 0;i < length;i++) { n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time n = bound(-32768, n, 32767); out[i*4+0] = n & 0xFF; out[i*4+1] = (n >> 8) & 0xFF; n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time n = bound(-32768, n, 32767); out[i*4+2] = n & 0xFF; out[i*4+3] = (n >> 8) & 0xFF; } if (FS_Write (cl_avidemo_soundfile, out, 4 * length) < 4 * length) { Cvar_SetValueQuick(&cl_avidemo, 0); Con_Print("avi saving sound failed, out of disk space? stopping avi demo capture.\n"); } } else if (cl_avidemo_soundfile) { // file has not been closed yet, close it FS_Seek (cl_avidemo_soundfile, 0, SEEK_END); i = FS_Tell (cl_avidemo_soundfile); //"RIFF", (int) unknown (chunk size), "WAVE", //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel //"data", (int) unknown (chunk size) memcpy (out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\0data****", 44); // the length of the whole RIFF chunk n = i - 8; out[4] = (n) & 0xFF; out[5] = (n >> 8) & 0xFF; out[6] = (n >> 16) & 0xFF; out[7] = (n >> 24) & 0xFF; // rate n = shm->format.speed; out[24] = (n) & 0xFF; out[25] = (n >> 8) & 0xFF; out[26] = (n >> 16) & 0xFF; out[27] = (n >> 24) & 0xFF; // bytes per second (rate * channels * bytes per channel) n = shm->format.speed * 2 * 2; out[28] = (n) & 0xFF; out[29] = (n >> 8) & 0xFF; out[30] = (n >> 16) & 0xFF; out[31] = (n >> 24) & 0xFF; // the length of the data chunk n = i - 44; out[40] = (n) & 0xFF; out[41] = (n >> 8) & 0xFF; out[42] = (n >> 16) & 0xFF; out[43] = (n >> 24) & 0xFF; FS_Seek (cl_avidemo_soundfile, 0, SEEK_SET); FS_Write (cl_avidemo_soundfile, out, 44); FS_Close (cl_avidemo_soundfile); cl_avidemo_soundfile = NULL; } } void S_TransferPaintBuffer(int endtime) { void *pbuf; if ((pbuf = S_LockBuffer())) { int i; int *snd_p; int snd_vol; int lpaintedtime; int snd_linear_count; int val; snd_p = (int *) paintbuffer; snd_vol = volume.value*256; lpaintedtime = paintedtime; if (shm->format.width == 2) { // 16bit short *snd_out; if (shm->format.channels == 2) { // 16bit 2 channels (stereo) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (short *) pbuf + (i << 1); snd_linear_count = (shm->samples >> 1) - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; if (snd_swapstereo.value) { for (i = 0;i < snd_linear_count;i += 2) { val = (snd_p[i + 1] * snd_vol) >> 8; snd_out[i ] = bound(-32768, val, 32767); val = (snd_p[i ] * snd_vol) >> 8; snd_out[i + 1] = bound(-32768, val, 32767); } } else { for (i = 0;i < snd_linear_count;i += 2) { val = (snd_p[i ] * snd_vol) >> 8; snd_out[i ] = bound(-32768, val, 32767); val = (snd_p[i + 1] * snd_vol) >> 8; snd_out[i + 1] = bound(-32768, val, 32767); } } snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } else { // 16bit 1 channel (mono) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & (shm->samples - 1); snd_out = (short *) pbuf + i; snd_linear_count = shm->samples - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; for (i = 0;i < snd_linear_count;i++) { val = ((snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) * snd_vol) >> 9; snd_out[i] = bound(-32768, val, 32767); } snd_p += snd_linear_count << 1; lpaintedtime += snd_linear_count; } } } else { // 8bit unsigned char *snd_out; if (shm->format.channels == 2) { // 8bit 2 channels (stereo) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (unsigned char *) pbuf + (i << 1); snd_linear_count = (shm->samples >> 1) - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; if (snd_swapstereo.value) { for (i = 0;i < snd_linear_count;i += 2) { val = ((snd_p[i + 1] * snd_vol) >> 16) + 128; snd_out[i ] = bound(0, val, 255); val = ((snd_p[i ] * snd_vol) >> 16) + 128; snd_out[i + 1] = bound(0, val, 255); } } else { for (i = 0;i < snd_linear_count;i += 2) { val = ((snd_p[i ] * snd_vol) >> 16) + 128; snd_out[i ] = bound(0, val, 255); val = ((snd_p[i + 1] * snd_vol) >> 16) + 128; snd_out[i + 1] = bound(0, val, 255); } } snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } else { // 8bit 1 channel (mono) while (lpaintedtime < endtime) { // handle recirculating buffer issues i = lpaintedtime & (shm->samples - 1); snd_out = (unsigned char *) pbuf + i; snd_linear_count = shm->samples - i; if (snd_linear_count > endtime - lpaintedtime) snd_linear_count = endtime - lpaintedtime; for (i = 0;i < snd_linear_count;i++) { val = (((snd_p[i * 2] + snd_p[i * 2 + 1]) * snd_vol) >> 17) + 128; snd_out[i ] = bound(0, val, 255); } snd_p += snd_linear_count << 1; lpaintedtime += snd_linear_count; } } } S_UnlockBuffer(); } } /* =============================================================================== CHANNEL MIXING =============================================================================== */ qboolean SND_PaintChannelFrom8 (channel_t *ch, int endtime); qboolean SND_PaintChannelFrom16 (channel_t *ch, int endtime); void S_PaintChannels(int endtime) { unsigned int i; int end; channel_t *ch; sfx_t *sfx; int ltime, count; while (paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - paintedtime > PAINTBUFFER_SIZE) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0])); // paint in the channels. ch = channels; for (i=0; isfx; if (!sfx) continue; if (!ch->leftvol && !ch->rightvol) continue; if (!S_LoadSound (sfx, true)) continue; // if the channel is paused if (ch->flags & CHANNELFLAG_PAUSED) { size_t pausedtime; pausedtime = end - paintedtime; ch->lastptime += pausedtime; ch->end += pausedtime; continue; } // if the sound hasn't been painted last time, update his position if (ch->lastptime < paintedtime) { ch->pos += paintedtime - ch->lastptime; // If the sound should have ended by then if ((unsigned int)ch->pos > sfx->total_length) { int loopstart; if (ch->flags & CHANNELFLAG_FORCELOOP) loopstart = 0; else loopstart = -1; if (sfx->loopstart >= 0) loopstart = sfx->loopstart; // If the sound is looped if (loopstart >= 0) ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart; else ch->pos = sfx->total_length; ch->end = paintedtime + sfx->total_length - ch->pos; } } ltime = paintedtime; while (ltime < end) { qboolean stop_paint; // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (sfx->format.width == 1) stop_paint = !SND_PaintChannelFrom8(ch, count); else stop_paint = !SND_PaintChannelFrom16(ch, count); if (!stop_paint) { ltime += count; ch->lastptime = ltime; } } else stop_paint = false; if (ltime >= ch->end) { // if at end of loop, restart if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint) { ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1); ch->end = ltime + sfx->total_length - ch->pos; } // channel just stopped else stop_paint = true; } if (stop_paint) { S_StopChannel (ch - channels); break; } } } // transfer out according to DMA format S_CaptureAVISound (paintbuffer, end - paintedtime); S_TransferPaintBuffer(end); paintedtime = end; } } void SND_InitScaletable (void) { int i, j; for (i = 0;i < 32;i++) for (j = 0;j < 256;j++) snd_scaletable[i][j] = ((signed char)j) * i * 8; } qboolean SND_PaintChannelFrom8 (channel_t *ch, int count) { int *lscale, *rscale; unsigned char *sfx; const sfxbuffer_t *sb; int i, n; if (ch->leftvol > 255) ch->leftvol = 255; if (ch->rightvol > 255) ch->rightvol = 255; lscale = snd_scaletable[ch->leftvol >> 3]; rscale = snd_scaletable[ch->rightvol >> 3]; sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); if (sb == NULL) return false; if (ch->sfx->format.channels == 2) { // LordHavoc: stereo sound support, and optimizations sfx = (unsigned char *)sb->data + (ch->pos - sb->offset) * 2; for (i = 0;i < count;i++) { paintbuffer[i].left += lscale[*sfx++]; paintbuffer[i].right += rscale[*sfx++]; } } else { sfx = (unsigned char *)sb->data + ch->pos - sb->offset; for (i = 0;i < count;i++) { n = *sfx++; paintbuffer[i].left += lscale[n]; paintbuffer[i].right += rscale[n]; } } ch->pos += count; return true; } qboolean SND_PaintChannelFrom16 (channel_t *ch, int count) { int leftvol, rightvol; signed short *sfx; const sfxbuffer_t *sb; int i; leftvol = ch->leftvol; rightvol = ch->rightvol; sb = ch->sfx->fetcher->getsb (ch, ch->pos, count); if (sb == NULL) return false; if (ch->sfx->format.channels == 2) { // LordHavoc: stereo sound support, and optimizations sfx = (signed short *)sb->data + (ch->pos - sb->offset) * 2; for (i=0 ; i> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } else { sfx = (signed short *)sb->data + ch->pos - sb->offset; for (i=0 ; i> 8; paintbuffer[i].right += (*sfx++ * rightvol) >> 8; } } ch->pos += count; return true; }