/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_null.c -- include this instead of all the other snd_* files to have // no sound code whatsoever #include "quakedef.h" cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"}; void S_Init (void) { Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); } void S_Startup (void) { } void S_Shutdown (void) { } void S_TouchSound (char *sample) { } void S_ClearUsed (void) { } void S_PurgeUnused (void) { } void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { } int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { return -1; } void S_StopChannel (unsigned int channel_ind) { } void S_PauseChannel (unsigned int channel_ind, qboolean toggle) { } void S_LoopChannel (unsigned int channel_ind, qboolean toggle) { } void S_StopSound (int entnum, int entchannel) { } void S_PauseGameSounds (void) { } void S_ResumeGameSounds (void) { } void S_SetChannelVolume (unsigned int ch_ind, float fvol) { } sfx_t *S_GetCached(const char *name) { return NULL; } sfx_t *S_PrecacheSound (char *sample, int complain) { return NULL; } void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up) { } void S_StopAllSounds (qboolean clear) { } void S_ExtraUpdate (void) { } void S_LocalSound (char *s) { } void S_RawSamples_Enqueue(short *samples, unsigned int length) { } void S_RawSamples_Dequeue(int *samples, unsigned int length) { } void S_RawSamples_ClearQueue(void) { } int S_RawSamples_QueueWantsMore(void) { return 0; } void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength) { } int S_RawSamples_SampleRate(void) { return 0; }