/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_null.c -- include this instead of all the other snd_* files to have // no sound code whatsoever #include "quakedef.h" cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; void S_Init (void) { Cvar_RegisterVariable(&bgmvolume); Cvar_RegisterVariable(&volume); Cvar_RegisterVariable(&snd_staticvolume); Cvar_RegisterVariable(&snd_initialized); } void S_Terminate (void) { } void S_Startup (void) { } void S_Shutdown (void) { } void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds) { } void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { return -1; } void S_StopChannel (unsigned int channel_ind) { } qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value) { return false; } void S_StopSound (int entnum, int entchannel) { } void S_PauseGameSounds (qboolean toggle) { } void S_SetChannelVolume (unsigned int ch_ind, float fvol) { } sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean lock) { return NULL; } qboolean S_IsSoundPrecached (const sfx_t *sfx) { return false; } sfx_t *S_FindName (const char *name) { return NULL; } void S_Update(const matrix4x4_t *matrix) { } void S_StopAllSounds (void) { } void S_ExtraUpdate (void) { } qboolean S_LocalSound (const char *s) { return false; } void S_BlockSound (void) { } void S_UnblockSound (void) { } int S_GetSoundRate(void) { return 0; }