/* Copyright (C) 2004 Andreas Kirsch This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "quakedef.h" #include "snd_main.h" static unsigned int sdlaudiotime = 0; // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here static void Buffer_Callback (void *userdata, Uint8 *stream, int len) { unsigned int factor, RequestedFrames, MaxFrames, FrameCount; unsigned int StartOffset, EndOffset; factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width; if ((unsigned int)len % factor != 0) Sys_Error("SDL sound: invalid buffer length passed to Buffer_Callback (%d bytes)\n", len); RequestedFrames = (unsigned int)len / factor; // Transfert up to a chunk of samples from snd_renderbuffer to stream MaxFrames = snd_renderbuffer->endframe - snd_renderbuffer->startframe; if (MaxFrames > RequestedFrames) FrameCount = RequestedFrames; else FrameCount = MaxFrames; StartOffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes; EndOffset = (snd_renderbuffer->startframe + FrameCount) % snd_renderbuffer->maxframes; if (StartOffset > EndOffset) // if the buffer wraps { unsigned int PartialLength1, PartialLength2; PartialLength1 = (snd_renderbuffer->maxframes - StartOffset) * factor; memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], PartialLength1); PartialLength2 = FrameCount * factor - PartialLength1; memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2); } else memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor); snd_renderbuffer->startframe += FrameCount; if (FrameCount < RequestedFrames && developer.integer >= 100) Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount); sdlaudiotime += RequestedFrames; } /* ==================== SndSys_Init Create "snd_renderbuffer" with the proper sound format if the call is successful May return a suggested format if the requested format isn't available ==================== */ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) { unsigned int buffersize; SDL_AudioSpec wantspec; SDL_AudioSpec obtainspec; Con_Print ("SndSys_Init: using the SDL module\n"); // Init the SDL Audio subsystem if( SDL_InitSubSystem( SDL_INIT_AUDIO ) ) { Con_Print( "Initializing the SDL Audio subsystem failed!\n" ); return false; } buffersize = (unsigned int)ceil((double)requested->speed / 20.0); // Init the SDL Audio subsystem wantspec.callback = Buffer_Callback; wantspec.userdata = NULL; wantspec.freq = requested->speed; wantspec.format = ((requested->width == 1) ? AUDIO_U8 : AUDIO_S16SYS); wantspec.channels = requested->channels; wantspec.samples = CeilPowerOf2(buffersize); // needs to be a power of 2 on some platforms. Con_DPrintf("Wanted audio Specification:\n" "\tChannels : %i\n" "\tFormat : 0x%X\n" "\tFrequency : %i\n" "\tSamples : %i\n", wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples); if( SDL_OpenAudio( &wantspec, &obtainspec ) ) { Con_Printf( "Failed to open the audio device! (%s)\n", SDL_GetError() ); return false; } Con_DPrintf("Obtained audio specification:\n" "\tChannels : %i\n" "\tFormat : 0x%X\n" "\tFrequency : %i\n" "\tSamples : %i\n", obtainspec.channels, obtainspec.format, obtainspec.freq, obtainspec.samples); // If we haven't obtained what we wanted if (wantspec.freq != obtainspec.freq || wantspec.format != obtainspec.format || wantspec.channels != obtainspec.channels) { SDL_CloseAudio(); // Pass the obtained format as a suggested format if (suggested != NULL) { suggested->speed = obtainspec.freq; // FIXME: check the format more carefully. There are plenty of unsupported cases suggested->width = ((obtainspec.format == AUDIO_U8) ? 1 : 2); suggested->channels = obtainspec.channels; } return false; } snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL); if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO) { int newlayout; #ifdef __linux__ newlayout = SND_CHANNELLAYOUT_ALSA; #else newlayout = SND_CHANNELLAYOUT_STANDARD; #endif Cvar_SetValueQuick (&snd_channellayout, newlayout); } sdlaudiotime = 0; SDL_PauseAudio( false ); return true; } /* ==================== SndSys_Shutdown Stop the sound card, delete "snd_renderbuffer" and free its other resources ==================== */ void SndSys_Shutdown(void) { SDL_CloseAudio(); if (snd_renderbuffer != NULL) { Mem_Free(snd_renderbuffer->ring); Mem_Free(snd_renderbuffer); snd_renderbuffer = NULL; } } /* ==================== SndSys_Submit Submit the contents of "snd_renderbuffer" to the sound card ==================== */ void SndSys_Submit (void) { // Nothing to do here (this sound module is callback-based) } /* ==================== SndSys_GetSoundTime Returns the number of sample frames consumed since the sound started ==================== */ unsigned int SndSys_GetSoundTime (void) { return sdlaudiotime; } /* ==================== SndSys_LockRenderBuffer Get the exclusive lock on "snd_renderbuffer" ==================== */ qboolean SndSys_LockRenderBuffer (void) { SDL_LockAudio(); return true; } /* ==================== SndSys_UnlockRenderBuffer Release the exclusive lock on "snd_renderbuffer" ==================== */ void SndSys_UnlockRenderBuffer (void) { SDL_UnlockAudio(); }