/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"}; cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"}; cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"}; cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"}; cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; static usercmd_t cmd; /* =============== SV_SetIdealPitch =============== */ #define MAX_FORWARD 6 void SV_SetIdealPitch (void) { float angleval, sinval, cosval; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int i, j; int step, dir, steps; if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND)) return; angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360; sinval = sin(angleval); cosval = cos(angleval); for (i=0 ; iedict->fields.server->origin[0] + cosval*(i+3)*12; top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12; top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict); // if looking at a wall, leave ideal the way is was if (tr.startsolid) return; // near a dropoff if (tr.fraction == 1) return; z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); } dir = 0; steps = 0; for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) continue; // mixed changes if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) return; steps++; dir = step; } if (!dir) { host_client->edict->fields.server->idealpitch = 0; return; } if (steps < 2) return; host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value; } #if 1 static vec3_t wishdir, forward, right, up; static float wishspeed; static qboolean onground; /* ================== SV_UserFriction ================== */ void SV_UserFriction (void) { float speed, newspeed, control, friction; vec3_t start, stop; trace_t trace; speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16; start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16; start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2]; stop[2] = start[2] - 34; trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - sv.frametime*control*friction; if (newspeed < 0) newspeed = 0; else newspeed /= speed; VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity); } /* ============== SV_Accelerate ============== */ void SV_Accelerate (void) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*sv.frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalizeLength (wishveloc); if (wishspd > sv_maxairspeed.value) wishspd = sv_maxairspeed.value; currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i]; } void DropPunchAngle (void) { float len; prvm_eval_t *val; len = VectorNormalizeLength (host_client->edict->fields.server->punchangle); len -= 10*sv.frametime; if (len < 0) len = 0; VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector))) { len = VectorNormalizeLength (val->vector); len -= 20*sv.frametime; if (len < 0) len = 0; VectorScale (val->vector, len, val->vector); } } /* =================== SV_FreeMove =================== */ void SV_FreeMove (void) { int i; float wishspeed; AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i = 0; i < 3; i++) host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; host_client->edict->fields.server->velocity[2] += cmd.upmove; wishspeed = VectorLength(host_client->edict->fields.server->velocity); if (wishspeed > sv_maxspeed.value) VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity); } /* =================== SV_WaterMove =================== */ void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed, temp; // user intentions AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = VectorLength(wishvel); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } wishspeed *= 0.7; // water friction speed = VectorLength(host_client->edict->fields.server->velocity); if (speed) { newspeed = speed - sv.frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; temp = newspeed/speed; VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity); } else newspeed = 0; // water acceleration if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * sv.frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel) { host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP; host_client->edict->fields.server->teleport_time = 0; } host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; } /* =================== SV_AirMove =================== */ void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove, temp; // LordHavoc: correct quake movement speed bug when looking up/down wishvel[0] = wishvel[2] = 0; wishvel[1] = host_client->edict->fields.server->angles[1]; AngleVectors (wishvel, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalizeLength(wishdir); if (wishspeed > sv_maxspeed.value) { temp = sv_maxspeed.value/wishspeed; VectorScale (wishvel, temp, wishvel); wishspeed = sv_maxspeed.value; } if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, host_client->edict->fields.server->velocity); } else if ( onground ) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } /* =================== SV_ClientThink the move fields specify an intended velocity in pix/sec the angle fields specify an exact angular motion in degrees =================== */ void SV_ClientThink (void) { vec3_t v_angle; if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND; DropPunchAngle (); // if dead, behave differently if (host_client->edict->fields.server->health <= 0) return; cmd = host_client->cmd; // angles // show 1/3 the pitch angle and all the roll angle VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle); host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4; if (!host_client->edict->fields.server->fixangle) { host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3; host_client->edict->fields.server->angles[YAW] = v_angle[YAW]; } if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } /* // Player is (somehow) outside of the map, or flying, or noclipping if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))) //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)) { SV_FreeMove (); return; } */ // walk if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)) { SV_WaterMove (); return; } SV_AirMove (); } #else extern cvar_t cl_rollspeed; extern cvar_t cl_rollangle; void SV_ClientThink(void) { int j; vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop; float wishspeed, f, limit; trace_t trace; if (host_client->edict->fields.server->movetype == MOVETYPE_NONE) return; f = DotProduct(host_client->edict->fields.server->punchangle, host_client->edict->fields.server->punchangle); if (f) { limit = sqrt(f); f = (limit - 10 * sv.frametime); f /= limit; f = max(0, f); VectorScale(host_client->edict->fields.server->punchangle, f, host_client->edict->fields.server->punchangle); } // if dead, behave differently if (host_client->edict->fields.server->health <= 0) return; AngleVectors(host_client->edict->fields.server->v_angle, v_forward, v_right, v_up); // show 1/3 the pitch angle and all the roll angle f = DotProduct(host_client->edict->fields.server->velocity, v_right) * (1.0 / cl_rollspeed.value); host_client->edict->fields.server->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4; if (!host_client->edict->fields.server->fixangle) { host_client->edict->fields.server->angles[0] = (host_client->edict->fields.server->v_angle[0] + host_client->edict->fields.server->punchangle[0]) * -0.333; host_client->edict->fields.server->angles[1] = host_client->edict->fields.server->v_angle[1] + host_client->edict->fields.server->punchangle[1]; } if ((int)host_client->edict->fields.server->flags & FL_WATERJUMP) { host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0]; host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1]; if (sv.time > host_client->edict->fields.server->teleport_time || host_client->edict->fields.server->waterlevel == 0) { host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags - ((int)host_client->edict->fields.server->flags & FL_WATERJUMP); host_client->edict->fields.server->teleport_time = 0; } return; } // swim if (host_client->edict->fields.server->waterlevel >= 2) if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP) { if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0) { // drift towards bottom wishvel[0] = 0; wishvel[1] = 0; wishvel[2] = -60; } else { for (j = 0;j < 3;j++) wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove; wishvel[2] += host_client->cmd.upmove; } wishspeed = VectorLength(wishvel); wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7; // water friction f = VectorLength(host_client->edict->fields.server->velocity) * (1 - sv.frametime * sv_friction.value); if (f > 0) f /= VectorLength(host_client->edict->fields.server->velocity); else f = 0; VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity); // water acceleration if (wishspeed <= f) return; f = wishspeed - f; limit = sv_accelerate.value * wishspeed * sv.frametime; if (f > limit) f = limit; limit = VectorLength(wishvel); if (limit) f /= limit; VectorMA(host_client->edict->fields.server->velocity, f, wishvel, host_client->edict->fields.server->velocity); return; } // if not flying, move horizontally only if (host_client->edict->fields.server->movetype != MOVETYPE_FLY) { VectorClear(wishvel); wishvel[1] = host_client->edict->fields.server->v_angle[1]; AngleVectors(wishvel, v_forward, v_right, v_up); } // hack to not let you back into teleporter VectorScale(v_right, host_client->cmd.sidemove, wishvel); if (sv.time >= host_client->edict->fields.server->teleport_time || host_client->cmd.forwardmove > 0) VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel); if (host_client->edict->fields.server->movetype != MOVETYPE_WALK) wishvel[2] += cmd.upmove; VectorCopy(wishvel, wishdir); VectorNormalize(wishdir); wishspeed = VectorLength(wishvel); if (wishspeed > sv_maxspeed.value) wishspeed = sv_maxspeed.value; if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY) { VectorScale(wishdir, wishspeed, host_client->edict->fields.server->velocity); return; } if ((int)host_client->edict->fields.server->flags & FL_ONGROUND) // walking { // friction f = host_client->edict->fields.server->velocity[0] * host_client->edict->fields.server->velocity[0] + host_client->edict->fields.server->velocity[1] * host_client->edict->fields.server->velocity[1]; if (f) { f = sqrt(f); VectorCopy(host_client->edict->fields.server->velocity, v); v[2] = 0; // if the leading edge is over a dropoff, increase friction limit = 16.0f / f; VectorMA(host_client->edict->fields.server->origin, limit, v, v); v[2] += host_client->edict->fields.server->mins[2]; VectorCopy(v, start); VectorCopy(v, stop); stop[2] -= 34; trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict); // apply friction if (f < sv_stopspeed.value) f = sv_stopspeed.value / f; else f = 1; if (trace.fraction == 1) f *= sv_edgefriction.value; f = 1 - sv.frametime * f * sv_friction.value; if (f < 0) f = 0; VectorScale(host_client->edict->fields.server->velocity, f, host_client->edict->fields.server->velocity); } } else // airborn wishspeed = min(wishspeed, 30); // ground or air acceleration f = wishspeed - DotProduct(host_client->edict->fields.server->velocity, wishdir); if (f > 0) { limit = sv_accelerate.value * sv.frametime * wishspeed; if (f > limit) f = limit; VectorMA(host_client->edict->fields.server->velocity, f, wishdir, host_client->edict->fields.server->velocity); } } #endif /* =================== SV_ReadClientMove =================== */ qboolean SV_ReadClientMove (void) { qboolean kickplayer = false; int i; double oldmovetime; #ifdef NUM_PING_TIMES double total; #endif usercmd_t *move = &host_client->cmd; oldmovetime = move->time; // if this move has been applied, clear it, and start accumulating new data if (move->applied) memset(move, 0, sizeof(*move)); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read ping time if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6) move->sequence = MSG_ReadLong (); move->time = MSG_ReadFloat (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->receivetime = sv.time; // calculate average ping time host_client->ping = move->receivetime - move->time; #ifdef NUM_PING_TIMES host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time; host_client->num_pings++; for (i=0, total = 0;i < NUM_PING_TIMES;i++) total += host_client->ping_times[i]; host_client->ping = total / NUM_PING_TIMES; #endif // read current angles for (i = 0;i < 3;i++) { if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) move->viewangles[i] = MSG_ReadAngle8i(); else if (sv.protocol == PROTOCOL_DARKPLACES1) move->viewangles[i] = MSG_ReadAngle16i(); else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) move->viewangles[i] = MSG_ReadAngle32f(); else move->viewangles[i] = MSG_ReadAngle16i(); } if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read movement move->forwardmove = MSG_ReadCoord16i (); move->sidemove = MSG_ReadCoord16i (); move->upmove = MSG_ReadCoord16i (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read buttons // be sure to bitwise OR them into the move->buttons because we want to // accumulate button presses from multiple packets per actual move if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) move->buttons |= MSG_ReadByte (); else move->buttons |= MSG_ReadLong (); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // read impulse i = MSG_ReadByte (); if (i) move->impulse = i; if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); // PRYDON_CLIENTCURSOR if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5) { // 30 bytes move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); move->cursor_start[0] = MSG_ReadFloat(); move->cursor_start[1] = MSG_ReadFloat(); move->cursor_start[2] = MSG_ReadFloat(); move->cursor_impact[0] = MSG_ReadFloat(); move->cursor_impact[1] = MSG_ReadFloat(); move->cursor_impact[2] = MSG_ReadFloat(); move->cursor_entitynumber = (unsigned short)MSG_ReadShort(); if (move->cursor_entitynumber >= prog->max_edicts) { Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); move->cursor_entitynumber = 0; } // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free) move->cursor_entitynumber = 0; if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); } if (!host_client->spawned) memset(move, 0, sizeof(*move)); else if (move->time > (float)sv.time + 0.001f) // add a little fuzz factor due to float precision issues { Con_DPrintf("client move->time %f > sv.time %f, kicking\n", move->time, sv.time); // if the client is lying about time, we have definitively detected a // speed cheat attempt of the worst sort, and we can immediately kick // the offending player off. // this fixes the timestamp to prevent a speed cheat from working move->time = sv.time; // but we kick the player for good measure kickplayer = true; } else { // apply the latest accepted move to the entity fields host_client->movesequence = move->sequence; if (host_client->movesequence) { double frametime = bound(0, move->time - oldmovetime, 0.1); double oldframetime = prog->globals.server->frametime; //if (move->time - oldmovetime >= 0.1001) // Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time); prog->globals.server->frametime = frametime; SV_Physics_ClientEntity(host_client->edict); prog->globals.server->frametime = oldframetime; } } return kickplayer; } void SV_ApplyClientMove (void) { prvm_eval_t *val; usercmd_t *move = &host_client->cmd; if (!move->receivetime) return; // note: a move can be applied multiple times if the client packets are // not coming as often as the physics is executed, and the move must be // applied before running qc each time because the id1 qc had a bug where // it clears self.button2 in PlayerJump, causing pogostick behavior if // moves are not applied every time before calling qc move->applied = true; // set the edict fields host_client->edict->fields.server->button0 = move->buttons & 1; host_client->edict->fields.server->button2 = (move->buttons & 2)>>1; if (move->impulse) host_client->edict->fields.server->impulse = move->impulse; // only send the impulse to qc once move->impulse = 0; VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber)); if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0; } void SV_FrameLost(int framenum) { if (host_client->entitydatabase5) EntityFrame5_LostFrame(host_client->entitydatabase5, framenum); } void SV_FrameAck(int framenum) { if (host_client->entitydatabase) EntityFrame_AckFrame(host_client->entitydatabase, framenum); else if (host_client->entitydatabase4) EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true); else if (host_client->entitydatabase5) EntityFrame5_AckFrame(host_client->entitydatabase5, framenum); } /* =================== SV_ReadClientMessage =================== */ extern void SV_SendServerinfo(client_t *client); void SV_ReadClientMessage(void) { int cmd, num; char *s; //MSG_BeginReading (); for(;;) { if (!host_client->active) { // a command caused an error SV_DropClient (false); return; } if (msg_badread) { Con_Print("SV_ReadClientMessage: badread\n"); SV_DropClient (false); return; } cmd = MSG_ReadByte (); if (cmd == -1) { // end of message break; } switch (cmd) { default: Con_Printf("SV_ReadClientMessage: unknown command char %i\n", cmd); SV_DropClient (false); return; case clc_nop: break; case clc_stringcmd: s = MSG_ReadString (); if (strncasecmp(s, "spawn", 5) == 0 || strncasecmp(s, "begin", 5) == 0 || strncasecmp(s, "prespawn", 8) == 0) Cmd_ExecuteString (s, src_client); else if (SV_ParseClientCommandQC) { PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s); prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing"); } else if (strncasecmp(s, "status", 6) == 0 || strncasecmp(s, "name", 4) == 0 || strncasecmp(s, "say", 3) == 0 || strncasecmp(s, "say_team", 8) == 0 || strncasecmp(s, "tell", 4) == 0 || strncasecmp(s, "color", 5) == 0 || strncasecmp(s, "kill", 4) == 0 || strncasecmp(s, "pause", 5) == 0 || strncasecmp(s, "kick", 4) == 0 || strncasecmp(s, "ping", 4) == 0 || strncasecmp(s, "ban", 3) == 0 || strncasecmp(s, "pmodel", 6) == 0 || strncasecmp(s, "rate", 4) == 0 || strncasecmp(s, "playermodel", 11) == 0 || strncasecmp(s, "playerskin", 10) == 0 || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0)) || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0))) Cmd_ExecuteString (s, src_client); else Con_Printf("%s tried to %s\n", host_client->name, s); break; case clc_disconnect: SV_DropClient (false); // client wants to disconnect return; case clc_move: // if ReadClientMove returns true, the client tried to speed cheat if (SV_ReadClientMove ()) SV_DropClient (false); break; case clc_ackframe: if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); num = MSG_ReadLong(); if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (developer_networkentities.integer >= 1) Con_Printf("recv clc_ackframe %i\n", num); // if the client hasn't progressed through signons yet, // ignore any clc_ackframes we get (they're probably from the // previous level) if (host_client->spawned && host_client->latestframenum < num) { int i; for (i = host_client->latestframenum + 1;i < num;i++) SV_FrameLost(i); SV_FrameAck(num); host_client->latestframenum = num; } break; } } }