#include "prvm_cmds.h" //============================================================================ // Server cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"}; //"0.93"}; // LordHavoc: disabled autoaim by default char *vm_sv_extensions = "BX_WAL_SUPPORT " "DP_BUTTONCHAT " "DP_BUTTONUSE " "DP_CL_LOADSKY " "DP_CON_ALIASPARAMETERS " "DP_CON_EXPANDCVAR " "DP_CON_SET " "DP_CON_SETA " "DP_CON_STARTMAP " "DP_EF_ADDITIVE " "DP_EF_BLUE " "DP_EF_DOUBLESIDED " "DP_EF_FLAME " "DP_EF_FULLBRIGHT " "DP_EF_NODEPTHTEST " "DP_EF_NODRAW " "DP_EF_NOSHADOW " "DP_EF_RED " "DP_EF_STARDUST " "DP_ENT_ALPHA " "DP_ENT_COLORMOD " "DP_ENT_CUSTOMCOLORMAP " "DP_ENT_EXTERIORMODELTOCLIENT " "DP_ENT_GLOW " "DP_ENT_LOWPRECISION " "DP_ENT_SCALE " "DP_ENT_VIEWMODEL " "DP_GFX_EXTERNALTEXTURES " "DP_GFX_EXTERNALTEXTURES_PERMAP " "DP_GFX_FOG " "DP_GFX_QUAKE3MODELTAGS " "DP_GFX_SKINFILES " "DP_GFX_SKYBOX " "DP_HALFLIFE_MAP " "DP_HALFLIFE_MAP_CVAR " "DP_HALFLIFE_SPRITE " "DP_INPUTBUTTONS " "DP_LITSPRITES " "DP_LITSUPPORT " "DP_MONSTERWALK " "DP_MOVETYPEBOUNCEMISSILE " "DP_MOVETYPEFOLLOW " "DP_QC_ASINACOSATANATAN2TAN " "DP_QC_CHANGEPITCH " "DP_QC_COPYENTITY " "DP_QC_CVAR_STRING " "DP_QC_ETOS " "DP_QC_FINDCHAIN " "DP_QC_FINDCHAINFLAGS " "DP_QC_FINDCHAINFLOAT " "DP_QC_FINDFLAGS " "DP_QC_FINDFLOAT " "DP_QC_FS_SEARCH " "DP_QC_GETLIGHT " "DP_QC_GETSURFACE " "DP_QC_GETTAGINFO " "DP_QC_MINMAXBOUND " "DP_QC_MULTIPLETEMPSTRINGS " "DP_QC_RANDOMVEC " "DP_QC_SINCOSSQRTPOW " "DP_QC_STRFTIME " "DP_QC_STRINGBUFFERS " "DP_QC_STRINGCOLORFUNCTIONS " "DP_QC_TRACEBOX " "DP_QC_TRACETOSS " "DP_QC_TRACE_MOVETYPE_HITMODEL " "DP_QC_TRACE_MOVETYPE_WORLDONLY " "DP_QC_UNLIMITEDTEMPSTRINGS " "DP_QC_VECTORVECTORS " "DP_QUAKE2_MODEL " "DP_QUAKE2_SPRITE " "DP_QUAKE3_MAP " "DP_QUAKE3_MODEL " "DP_REGISTERCVAR " "DP_SND_DIRECTIONLESSATTNNONE " "DP_SND_FAKETRACKS " "DP_SND_OGGVORBIS " "DP_SND_STEREOWAV " "DP_SOLIDCORPSE " "DP_SPRITE32 " "DP_SV_BOTCLIENT " "DP_SV_CLIENTCOLORS " "DP_SV_CLIENTNAME " "DP_SV_CUSTOMIZEENTITYFORCLIENT " "DP_SV_DRAWONLYTOCLIENT " "DP_SV_DROPCLIENT " "DP_SV_EFFECT " "DP_SV_ENTITYCONTENTSTRANSITION " "DP_SV_NODRAWTOCLIENT " "DP_SV_PING " "DP_SV_PLAYERPHYSICS " "DP_SV_PRECACHEANYTIME " "DP_SV_PRINT " "DP_SV_PUNCHVECTOR " "DP_SV_ROTATINGBMODEL " "DP_SV_SETCOLOR " "DP_SV_SLOWMO " "DP_SV_WRITEUNTERMINATEDSTRING " "DP_TE_BLOOD " "DP_TE_BLOODSHOWER " "DP_TE_CUSTOMFLASH " "DP_TE_EXPLOSIONRGB " "DP_TE_FLAMEJET " "DP_TE_PARTICLECUBE " "DP_TE_PARTICLERAIN " "DP_TE_PARTICLESNOW " "DP_TE_PLASMABURN " "DP_TE_QUADEFFECTS1 " "DP_TE_SMALLFLASH " "DP_TE_SPARK " "DP_TE_STANDARDEFFECTBUILTINS " "DP_TRACE_HITCONTENTSMASK_SURFACEINFO " "DP_VIEWZOOM " "EXT_BITSHIFT " //"EXT_CSQC " // not ready yet "FRIK_FILE " "KRIMZON_SV_PARSECLIENTCOMMAND " "NEH_CMD_PLAY2 " "NEH_RESTOREGAME " "NEXUIZ_PLAYERMODEL " "NXQ_GFX_LETTERBOX " "PRYDON_CLIENTCURSOR " "TENEBRAE_GFX_DLIGHTS " "TW_SV_STEPCONTROL " ; /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { prvm_edict_t *e; float *org; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setorigin: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setorigin: can not modify free entity\n"); return; } org = PRVM_G_VECTOR(OFS_PARM1); VectorCopy (org, e->fields.server->origin); SV_LinkEdict (e, false); } void SetMinMaxSize (prvm_edict_t *e, float *min, float *max, qboolean rotate) { int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PRVM_ERROR("SetMinMaxSize: backwards mins/maxs"); // set derived values VectorCopy (min, e->fields.server->mins); VectorCopy (max, e->fields.server->maxs); VectorSubtract (max, min, e->fields.server->size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle LordHavoc: no it isn't... setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { prvm_edict_t *e; float *min, *max; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setsize: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setsize: can not modify free entity\n"); return; } min = PRVM_G_VECTOR(OFS_PARM1); max = PRVM_G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ static vec3_t quakemins = {-16, -16, -16}, quakemaxs = {16, 16, 16}; void PF_setmodel (void) { prvm_edict_t *e; model_t *mod; int i; e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setmodel: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setmodel: can not modify free entity\n"); return; } i = SV_ModelIndex(PRVM_G_STRING(OFS_PARM1), 1); e->fields.server->model = PRVM_SetEngineString(sv.model_precache[i]); e->fields.server->modelindex = i; mod = sv.models[i]; if (mod) { if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer) SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true); else SetMinMaxSize (e, quakemins, quakemaxs, true); } else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { client_t *client; int entnum; char string[VM_STRINGTEMP_LENGTH]; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning("tried to centerprint to a non-client\n"); return; } client = svs.clients + entnum-1; if (!client->netconnection) return; VM_VarString(1, string, sizeof(string)); MSG_WriteChar(&client->netconnection->message,svc_print); MSG_WriteString(&client->netconnection->message, string); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { client_t *client; int entnum; char string[VM_STRINGTEMP_LENGTH]; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning("tried to centerprint to a non-client\n"); return; } client = svs.clients + entnum-1; if (!client->netconnection) return; VM_VarString(1, string, sizeof(string)); MSG_WriteChar(&client->netconnection->message,svc_centerprint); MSG_WriteString(&client->netconnection->message, string); } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); color = PRVM_G_FLOAT(OFS_PARM2); count = PRVM_G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, (int)color, (int)count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { const char *samp; float *pos; float vol, attenuation; int soundnum, large; pos = PRVM_G_VECTOR (OFS_PARM0); samp = PRVM_G_STRING(OFS_PARM1); vol = PRVM_G_FLOAT(OFS_PARM2); attenuation = PRVM_G_FLOAT(OFS_PARM3); // check to see if samp was properly precached soundnum = SV_SoundIndex(samp, 1); if (!soundnum) return; large = false; if (soundnum >= 256) large = true; // add an svc_spawnambient command to the level signon packet if (large) MSG_WriteByte (&sv.signon, svc_spawnstaticsound2); else MSG_WriteByte (&sv.signon, svc_spawnstaticsound); MSG_WriteVector(&sv.signon, pos, sv.protocol); if (large) MSG_WriteShort (&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, (int)(vol*255)); MSG_WriteByte (&sv.signon, (int)(attenuation*64)); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { const char *sample; int channel; prvm_edict_t *entity; int volume; float attenuation; entity = PRVM_G_EDICT(OFS_PARM0); channel = (int)PRVM_G_FLOAT(OFS_PARM1); sample = PRVM_G_STRING(OFS_PARM2); volume = (int)(PRVM_G_FLOAT(OFS_PARM3) * 255); attenuation = PRVM_G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) { VM_Warning("SV_StartSound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning("SV_StartSound: attenuation must be in range 0-4\n"); return; } if (channel < 0 || channel > 7) { VM_Warning("SV_StartSound: channel must be in range 0-7\n"); return; } SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int move; prvm_edict_t *ent; prvm_eval_t *val; prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); v2 = PRVM_G_VECTOR(OFS_PARM1); move = (int)PRVM_G_FLOAT(OFS_PARM2); ent = PRVM_G_EDICT(OFS_PARM3); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, move, ent); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) val->_float = trace.startsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) val->_float = trace.hitsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) val->_float = trace.hitq3surfaceflags; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) { if (trace.hittexture) val->string = PRVM_SetTempString(trace.hittexture->name); else val->string = 0; } } /* ================= PF_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LordHavoc: added this for my own use, VERY useful, similar to traceline void PF_tracebox (void) { float *v1, *v2, *m1, *m2; trace_t trace; int move; prvm_edict_t *ent; prvm_eval_t *val; prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); m1 = PRVM_G_VECTOR(OFS_PARM1); m2 = PRVM_G_VECTOR(OFS_PARM2); v2 = PRVM_G_VECTOR(OFS_PARM3); move = (int)PRVM_G_FLOAT(OFS_PARM4); ent = PRVM_G_EDICT(OFS_PARM5); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = SV_Move (v1, m1, m2, v2, move, ent); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) val->_float = trace.startsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) val->_float = trace.hitsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) val->_float = trace.hitq3surfaceflags; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) { if (trace.hittexture) val->string = PRVM_SetTempString(trace.hittexture->name); else val->string = 0; } } extern trace_t SV_Trace_Toss (prvm_edict_t *ent, prvm_edict_t *ignore); void PF_tracetoss (void) { trace_t trace; prvm_edict_t *ent; prvm_edict_t *ignore; prvm_eval_t *val; prog->xfunction->builtinsprofile += 600; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("tracetoss: can not use world entity\n"); return; } ignore = PRVM_G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); prog->globals.server->trace_allsolid = trace.allsolid; prog->globals.server->trace_startsolid = trace.startsolid; prog->globals.server->trace_fraction = trace.fraction; prog->globals.server->trace_inwater = trace.inwater; prog->globals.server->trace_inopen = trace.inopen; VectorCopy (trace.endpos, prog->globals.server->trace_endpos); VectorCopy (trace.plane.normal, prog->globals.server->trace_plane_normal); prog->globals.server->trace_plane_dist = trace.plane.dist; if (trace.ent) prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace.ent); else prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) val->_float = trace.startsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) val->_float = trace.hitsupercontents; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) val->_float = trace.hitq3surfaceflags; if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) { if (trace.hittexture) val->string = PRVM_SetTempString(trace.hittexture->name); else val->string = 0; } } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ int checkpvsbytes; unsigned char checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; prvm_edict_t *ent; vec3_t org; // cycle to the next one check = bound(1, check, svs.maxclients); if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { // count the cost prog->xfunction->builtinsprofile++; // wrap around if (i == svs.maxclients+1) i = 1; // look up the client's edict ent = PRVM_EDICT_NUM(i); // check if it is to be ignored, but never ignore the one we started on (prevent infinite loop) if (i != check && (ent->priv.server->free || ent->fields.server->health <= 0 || ((int)ent->fields.server->flags & FL_NOTARGET))) continue; // found a valid client (possibly the same one again) break; } // get the PVS for the entity VectorAdd(ent->fields.server->origin, ent->fields.server->view_ofs, org); checkpvsbytes = 0; if (sv.worldmodel && sv.worldmodel->brush.FatPVS) checkpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, org, 0, checkpvs, sizeof(checkpvs)); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there is more than one valid option, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ int c_invis, c_notvis; void PF_checkclient (void) { prvm_edict_t *ent, *self; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = PRVM_EDICT_NUM(sv.lastcheck); if (ent->priv.server->free || ent->fields.server->health <= 0) { VM_RETURN_EDICT(prog->edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PRVM_PROG_TO_EDICT(prog->globals.server->self); VectorAdd(self->fields.server->origin, self->fields.server->view_ofs, view); if (sv.worldmodel && checkpvsbytes && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, checkpvs, view, view)) { c_notvis++; VM_RETURN_EDICT(prog->edicts); return; } // might be able to see it c_invis++; VM_RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value, ...) ================= */ void PF_stuffcmd (void) { int entnum; client_t *old; char string[VM_STRINGTEMP_LENGTH]; entnum = PRVM_G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { VM_Warning("Can't stuffcmd to a non-client\n"); return; } VM_VarString(1, string, sizeof(string)); old = host_client; host_client = svs.clients + entnum-1; Host_ClientCommands ("%s", string); host_client = old; } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { prvm_edict_t *ent, *chain; vec_t radius, radius2; vec3_t org, eorg, mins, maxs; int i; int numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; chain = (prvm_edict_t *)prog->edicts; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); radius = PRVM_G_FLOAT(OFS_PARM1); radius2 = radius * radius; mins[0] = org[0] - (radius + 1); mins[1] = org[1] - (radius + 1); mins[2] = org[2] - (radius + 1); maxs[0] = org[0] + (radius + 1); maxs[1] = org[1] + (radius + 1); maxs[2] = org[2] + (radius + 1); numtouchedicts = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { ent = touchedicts[i]; prog->xfunction->builtinsprofile++; // Quake did not return non-solid entities but darkplaces does // (note: this is the reason you can't blow up fallen zombies) if (ent->fields.server->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer) continue; // LordHavoc: compare against bounding box rather than center so it // doesn't miss large objects, and use DotProduct instead of Length // for a major speedup VectorSubtract(org, ent->fields.server->origin, eorg); if (sv_gameplayfix_findradiusdistancetobox.integer) { eorg[0] -= bound(ent->fields.server->mins[0], eorg[0], ent->fields.server->maxs[0]); eorg[1] -= bound(ent->fields.server->mins[1], eorg[1], ent->fields.server->maxs[1]); eorg[2] -= bound(ent->fields.server->mins[2], eorg[2], ent->fields.server->maxs[2]); } else VectorMAMAM(1, eorg, 0.5f, ent->fields.server->mins, 0.5f, ent->fields.server->maxs, eorg); if (DotProduct(eorg, eorg) < radius2) { ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } } VM_RETURN_EDICT(chain); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } void PF_precache_sound (void) { SV_SoundIndex(PRVM_G_STRING(OFS_PARM0), 2); PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } void PF_precache_model (void) { SV_ModelIndex(PRVM_G_STRING(OFS_PARM0), 2); PRVM_G_INT(OFS_RETURN) = PRVM_G_INT(OFS_PARM0); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ void PF_walkmove (void) { prvm_edict_t *ent; float yaw, dist; vec3_t move; mfunction_t *oldf; int oldself; // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); if (ent == prog->edicts) { VM_Warning("walkmove: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("walkmove: can not modify free entity\n"); return; } yaw = PRVM_G_FLOAT(OFS_PARM0); dist = PRVM_G_FLOAT(OFS_PARM1); if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) return; yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = prog->xfunction; oldself = prog->globals.server->self; PRVM_G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state prog->xfunction = oldf; prog->globals.server->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { prvm_edict_t *ent; vec3_t end; trace_t trace; // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.server->self); if (ent == prog->edicts) { VM_Warning("droptofloor: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("droptofloor: can not modify free entity\n"); return; } VectorCopy (ent->fields.server->origin, end); end[2] -= 256; trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); if (trace.fraction != 1 || (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)) { if (trace.fraction < 1) VectorCopy (trace.endpos, ent->fields.server->origin); SV_LinkEdict (ent, false); ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND; ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) ent->priv.server->suspendedinairflag = true; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; const char *val; client_t *client; int j; style = (int)PRVM_G_FLOAT(OFS_PARM0); val = PRVM_G_STRING(OFS_PARM1); if( (unsigned) style >= MAX_LIGHTSTYLES ) { PRVM_ERROR( "PF_lightstyle: style: %i >= 64", style ); } // change the string in sv strlcpy(sv.lightstyles[style], val, sizeof(sv.lightstyles[style])); // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) { if (client->active && client->netconnection) { MSG_WriteChar (&client->netconnection->message, svc_lightstyle); MSG_WriteChar (&client->netconnection->message,style); MSG_WriteString (&client->netconnection->message, val); } } } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { PRVM_G_FLOAT(OFS_RETURN) = SV_CheckBottom (PRVM_G_EDICT(OFS_PARM0)); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0))); } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ void PF_aim (void) { prvm_edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; // assume failure if it returns early VectorCopy(prog->globals.server->v_forward, PRVM_G_VECTOR(OFS_RETURN)); // if sv_aim is so high it can't possibly accept anything, skip out early if (sv_aim.value >= 1) return; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("aim: can not use world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("aim: can not use free entity\n"); return; } speed = PRVM_G_FLOAT(OFS_PARM1); VectorCopy (ent->fields.server->origin, start); start[2] += 20; // try sending a trace straight VectorCopy (prog->globals.server->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent && ((prvm_edict_t *)tr.ent)->fields.server->takedamage == DAMAGE_AIM && (!teamplay.integer || ent->fields.server->team <=0 || ent->fields.server->team != ((prvm_edict_t *)tr.ent)->fields.server->team) ) { VectorCopy (prog->globals.server->v_forward, PRVM_G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = PRVM_NEXT_EDICT(prog->edicts); for (i=1 ; inum_edicts ; i++, check = PRVM_NEXT_EDICT(check) ) { prog->xfunction->builtinsprofile++; if (check->fields.server->takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.integer && ent->fields.server->team > 0 && ent->fields.server->team == check->fields.server->team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->fields.server->origin[j] + 0.5*(check->fields.server->mins[j] + check->fields.server->maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, prog->globals.server->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->fields.server->origin, ent->fields.server->origin, dir); dist = DotProduct (dir, prog->globals.server->v_forward); VectorScale (prog->globals.server->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, PRVM_G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, PRVM_G_VECTOR(OFS_RETURN)); } } /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string #define MSG_ENTITY 5 sizebuf_t *WriteDest (void) { int entnum; int dest; prvm_edict_t *ent; extern sizebuf_t *sv2csqcbuf; dest = (int)PRVM_G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PRVM_PROG_TO_EDICT(prog->globals.server->msg_entity); entnum = PRVM_NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active || !svs.clients[entnum-1].netconnection) { VM_Warning ("WriteDest: tried to write to non-client\n"); return &sv.reliable_datagram; } else return &svs.clients[entnum-1].netconnection->message; default: VM_Warning ("WriteDest: bad destination\n"); case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; case MSG_ENTITY: return sv2csqcbuf; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), (int)PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), (int)PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), (int)PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), (int)PRVM_G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), PRVM_G_FLOAT(OFS_PARM1), sv.protocol); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), PRVM_G_STRING(OFS_PARM1)); } void PF_WriteUnterminatedString (void) { MSG_WriteUnterminatedString (WriteDest(), PRVM_G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), PRVM_G_EDICTNUM(OFS_PARM1)); } ////////////////////////////////////////////////////////// void PF_makestatic (void) { prvm_edict_t *ent; int i, large; ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("makestatic: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("makestatic: can not modify free entity\n"); return; } large = false; if (ent->fields.server->modelindex >= 256 || ent->fields.server->frame >= 256) large = true; if (large) { MSG_WriteByte (&sv.signon,svc_spawnstatic2); MSG_WriteShort (&sv.signon, (int)ent->fields.server->modelindex); MSG_WriteShort (&sv.signon, (int)ent->fields.server->frame); } else { MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteByte (&sv.signon, (int)ent->fields.server->modelindex); MSG_WriteByte (&sv.signon, (int)ent->fields.server->frame); } MSG_WriteByte (&sv.signon, (int)ent->fields.server->colormap); MSG_WriteByte (&sv.signon, (int)ent->fields.server->skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->fields.server->origin[i], sv.protocol); MSG_WriteAngle(&sv.signon, ent->fields.server->angles[i], sv.protocol); } // throw the entity away now PRVM_ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { prvm_edict_t *ent; int i; client_t *client; ent = PRVM_G_EDICT(OFS_PARM0); i = PRVM_NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients || !svs.clients[i-1].active) { Con_Print("tried to setspawnparms on a non-client\n"); return; } // copy spawn parms out of the client_t client = svs.clients + i-1; for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&prog->globals.server->parm1)[i] = client->spawn_parms[i]; } /* ================= PF_getlight Returns a color vector indicating the lighting at the requested point. (Internal Operation note: actually measures the light beneath the point, just like the model lighting on the client) getlight(vector) ================= */ void PF_getlight (void) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec_t *p; p = PRVM_G_VECTOR(OFS_PARM0); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); if (sv.worldmodel && sv.worldmodel->brush.LightPoint) sv.worldmodel->brush.LightPoint(sv.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } void PF_registercvar (void) { const char *name, *value; name = PRVM_G_STRING(OFS_PARM0); value = PRVM_G_STRING(OFS_PARM1); PRVM_G_FLOAT(OFS_RETURN) = 0; // first check to see if it has already been defined if (Cvar_FindVar (name)) return; // check for overlap with a command if (Cmd_Exists (name)) { VM_Warning("PF_registercvar: %s is a command\n", name); return; } Cvar_Get(name, value, 0); PRVM_G_FLOAT(OFS_RETURN) = 1; // success } typedef struct { unsigned char type; // 1/2/8 or other value if isn't used int fieldoffset; }autosentstat_t; static autosentstat_t *vm_autosentstats = NULL; //[515]: it starts from 0, not 32 static int vm_autosentstats_last; void VM_AutoSentStats_Clear (void) { if(vm_autosentstats) { Z_Free(vm_autosentstats); vm_autosentstats = NULL; vm_autosentstats_last = -1; } } //[515]: add check if even bigger ? "try to use two stats, cause it's too big" ? #define VM_SENDSTAT(a,b,c)\ {\ /* if((c))*/\ if((c)==(unsigned char)(c))\ {\ MSG_WriteByte((a), svc_updatestatubyte);\ MSG_WriteByte((a), (b));\ MSG_WriteByte((a), (c));\ }\ else\ {\ MSG_WriteByte((a), svc_updatestat);\ MSG_WriteByte((a), (b));\ MSG_WriteLong((a), (c));\ }\ }\ void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) { int i, v, *si; char s[17]; const char *t; qboolean send; union { float f; int i; }k; if(!vm_autosentstats) return; send = (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5); for(i=0; i= (MAX_CL_STATS-32)) { VM_Warning("PF_SV_AddStat: index >= MAX_CL_STATS\n"); return; } if(i > (MAX_CL_STATS-32-4) && type == 1) { VM_Warning("PF_SV_AddStat: index > (MAX_CL_STATS-4) with string\n"); return; } vm_autosentstats[i].type = type; vm_autosentstats[i].fieldoffset = off; if(vm_autosentstats_last < i) vm_autosentstats_last = i; } /* ================= PF_copyentity copies data from one entity to another copyentity(src, dst) ================= */ void PF_copyentity (void) { prvm_edict_t *in, *out; in = PRVM_G_EDICT(OFS_PARM0); if (in == prog->edicts) { VM_Warning("copyentity: can not read world entity\n"); return; } if (in->priv.server->free) { VM_Warning("copyentity: can not read free entity\n"); return; } out = PRVM_G_EDICT(OFS_PARM1); if (out == prog->edicts) { VM_Warning("copyentity: can not modify world entity\n"); return; } if (out->priv.server->free) { VM_Warning("copyentity: can not modify free entity\n"); return; } memcpy(out->fields.server, in->fields.server, prog->progs->entityfields * 4); } /* ================= PF_setcolor sets the color of a client and broadcasts the update to all connected clients setcolor(clientent, value) ================= */ void PF_setcolor (void) { client_t *client; int entnum, i; prvm_eval_t *val; entnum = PRVM_G_EDICTNUM(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients || !svs.clients[entnum-1].active) { Con_Print("tried to setcolor a non-client\n"); return; } client = svs.clients + entnum-1; if (client->edict) { if ((val = PRVM_EDICTFIELDVALUE(client->edict, prog->fieldoffsets.clientcolors))) val->_float = i; client->edict->fields.server->team = (i & 15) + 1; } client->colors = i; if (client->old_colors != client->colors) { client->old_colors = client->colors; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, client->colors); } } /* ================= PF_effect effect(origin, modelname, startframe, framecount, framerate) ================= */ void PF_effect (void) { int i; const char *s; s = PRVM_G_STRING(OFS_PARM1); if (!s[0]) { VM_Warning("effect: no model specified\n"); return; } i = SV_ModelIndex(s, 1); if (!i) { VM_Warning("effect: model not precached\n"); return; } if (PRVM_G_FLOAT(OFS_PARM3) < 1) { VM_Warning("effect: framecount < 1\n"); return; } if (PRVM_G_FLOAT(OFS_PARM4) < 1) { VM_Warning("effect: framerate < 1\n"); return; } SV_StartEffect(PRVM_G_VECTOR(OFS_PARM0), i, (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_blood (void) { if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOOD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); } void PF_te_bloodshower (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BLOODSHOWER); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // speed MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM2), sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); } void PF_te_explosionrgb (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONRGB); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[0] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[1] * 255), 255)); MSG_WriteByte(&sv.datagram, bound(0, (int) (PRVM_G_VECTOR(OFS_PARM1)[2] * 255), 255)); } void PF_te_particlecube (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLECUBE); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); // gravity true/false MSG_WriteByte(&sv.datagram, ((int) PRVM_G_FLOAT(OFS_PARM5)) != 0); // randomvel MSG_WriteCoord(&sv.datagram, PRVM_G_FLOAT(OFS_PARM6), sv.protocol); } void PF_te_particlerain (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLERAIN); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_particlesnow (void) { if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); // min MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // max MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // velocity MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); // count MSG_WriteShort(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM3), 65535)); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM4)); } void PF_te_spark (void) { if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPARK); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // velocity MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127)); MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127)); // count MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255)); } void PF_te_gunshotquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOTQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_spikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_superspikequad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKEQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosionquad (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSIONQUAD); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_smallflash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SMALLFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_customflash (void) { if (PRVM_G_FLOAT(OFS_PARM1) < 8 || PRVM_G_FLOAT(OFS_PARM2) < (1.0 / 256.0)) return; MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_CUSTOMFLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // radius MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM1) / 8 - 1, 255)); // lifetime MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_FLOAT(OFS_PARM2) * 256 - 1, 255)); // color MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[0] * 255, 255)); MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[1] * 255, 255)); MSG_WriteByte(&sv.datagram, (int)bound(0, PRVM_G_VECTOR(OFS_PARM3)[2] * 255, 255)); } void PF_te_gunshot (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_GUNSHOT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_spike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_superspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_SUPERSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_tarexplosion (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TAREXPLOSION); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_wizspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_WIZSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_knightspike (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_KNIGHTSPIKE); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_lavasplash (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LAVASPLASH); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_teleport (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_TELEPORT); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_explosion2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_EXPLOSION2); // origin MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // color MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM1)); MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM2)); } void PF_te_lightning1 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING1); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_lightning2 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING2); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_lightning3 (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_LIGHTNING3); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_beam (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_BEAM); // owner entity MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); // start MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // end MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2)[2], sv.protocol); } void PF_te_plasmaburn (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_PLASMABURN); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); } void PF_te_flamejet (void) { MSG_WriteByte(&sv.datagram, svc_temp_entity); MSG_WriteByte(&sv.datagram, TE_FLAMEJET); // org MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol); // vel MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[0], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[1], sv.protocol); MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1)[2], sv.protocol); // count MSG_WriteByte(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM2)); } void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out) { int i, j, k; float *v[3], facenormal[3], edgenormal[3], sidenormal[3], temp[3], offsetdist, dist, bestdist; const int *e; bestdist = 1000000000; VectorCopy(p, out); for (i = 0, e = (model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);i < surface->num_triangles;i++, e += 3) { // clip original point to each triangle of the surface and find the // triangle that is closest v[0] = model->surfmesh.data_vertex3f + e[0] * 3; v[1] = model->surfmesh.data_vertex3f + e[1] * 3; v[2] = model->surfmesh.data_vertex3f + e[2] * 3; TriangleNormal(v[0], v[1], v[2], facenormal); VectorNormalize(facenormal); offsetdist = DotProduct(v[0], facenormal) - DotProduct(p, facenormal); VectorMA(p, offsetdist, facenormal, temp); for (j = 0, k = 2;j < 3;k = j, j++) { VectorSubtract(v[k], v[j], edgenormal); CrossProduct(edgenormal, facenormal, sidenormal); VectorNormalize(sidenormal); offsetdist = DotProduct(v[k], sidenormal) - DotProduct(temp, sidenormal); if (offsetdist < 0) VectorMA(temp, offsetdist, sidenormal, temp); } dist = VectorDistance2(temp, p); if (bestdist > dist) { bestdist = dist; VectorCopy(temp, out); } } } static model_t *getmodel(prvm_edict_t *ed) { int modelindex; if (!ed || ed->priv.server->free) return NULL; modelindex = (int)ed->fields.server->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) return NULL; return sv.models[modelindex]; } static msurface_t *getsurface(model_t *model, int surfacenum) { if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces) return NULL; return model->data_surfaces + surfacenum + model->firstmodelsurface; } //PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; void PF_getsurfacenumpoints(void) { model_t *model; msurface_t *surface; // return 0 if no such surface if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } // note: this (incorrectly) assumes it is a simple polygon PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices; } //PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; void PF_getsurfacepoint(void) { prvm_edict_t *ed; model_t *model; msurface_t *surface; int pointnum; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // note: this (incorrectly) assumes it is a simple polygon pointnum = (int)PRVM_G_FLOAT(OFS_PARM2); if (pointnum < 0 || pointnum >= surface->num_vertices) return; // FIXME: implement rotation/scaling VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); } //PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; void PF_getsurfacenormal(void) { model_t *model; msurface_t *surface; vec3_t normal; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling // note: this (incorrectly) assumes it is a simple polygon // note: this only returns the first triangle, so it doesn't work very // well for curved surfaces or arbitrary meshes TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal); VectorNormalize(normal); VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN)); } //PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; void PF_getsurfacetexture(void) { model_t *model; msurface_t *surface; PRVM_G_INT(OFS_RETURN) = OFS_NULL; if (!(model = getmodel(PRVM_G_EDICT(OFS_PARM0))) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name); } //PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; void PF_getsurfacenearpoint(void) { int surfacenum, best; vec3_t clipped, p; vec_t dist, bestdist; prvm_edict_t *ed; model_t *model; msurface_t *surface; vec_t *point; PRVM_G_FLOAT(OFS_RETURN) = -1; ed = PRVM_G_EDICT(OFS_PARM0); point = PRVM_G_VECTOR(OFS_PARM1); if (!ed || ed->priv.server->free) return; model = getmodel(ed); if (!model || !model->num_surfaces) return; // FIXME: implement rotation/scaling VectorSubtract(point, ed->fields.server->origin, p); best = -1; bestdist = 1000000000; for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++) { surface = model->data_surfaces + surfacenum + model->firstmodelsurface; // first see if the nearest point on the surface's box is closer than the previous match clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0]; clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1]; clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2]; dist = VectorLength2(clipped); if (dist < bestdist) { // it is, check the nearest point on the actual geometry clippointtosurface(model, surface, p, clipped); VectorSubtract(clipped, p, clipped); dist += VectorLength2(clipped); if (dist < bestdist) { // that's closer too, store it as the best match best = surfacenum; bestdist = dist; } } } PRVM_G_FLOAT(OFS_RETURN) = best; } //PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; void PF_getsurfaceclippedpoint(void) { prvm_edict_t *ed; model_t *model; msurface_t *surface; vec3_t p, out; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = getmodel(ed)) || !(surface = getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.server->origin, p); clippointtosurface(model, surface, p, out); // FIXME: implement rotation/scaling VectorAdd(out, ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); } //void(entity e, string s) clientcommand = #440; // executes a command string as if it came from the specified client //this function originally written by KrimZon, made shorter by LordHavoc void PF_clientcommand (void) { client_t *temp_client; int i; //find client for this entity i = (PRVM_NUM_FOR_EDICT(PRVM_G_EDICT(OFS_PARM0)) - 1); if (i < 0 || i >= svs.maxclients || !svs.clients[i].active) { Con_Print("PF_clientcommand: entity is not a client\n"); return; } temp_client = host_client; host_client = svs.clients + i; Cmd_ExecuteString (PRVM_G_STRING(OFS_PARM1), src_client); host_client = temp_client; } //void(entity e, entity tagentity, string tagname) setattachment = #443; // attachs e to a tag on tagentity (note: use "" to attach to entity origin/angles instead of a tag) void PF_setattachment (void) { prvm_edict_t *e = PRVM_G_EDICT(OFS_PARM0); prvm_edict_t *tagentity = PRVM_G_EDICT(OFS_PARM1); const char *tagname = PRVM_G_STRING(OFS_PARM2); prvm_eval_t *v; int modelindex; model_t *model; if (e == prog->edicts) { VM_Warning("setattachment: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setattachment: can not modify free entity\n"); return; } if (tagentity == NULL) tagentity = prog->edicts; v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity); if (v) v->edict = PRVM_EDICT_TO_PROG(tagentity); v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index); if (v) v->_float = 0; if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0]) { modelindex = (int)tagentity->fields.server->modelindex; if (modelindex >= 0 && modelindex < MAX_MODELS && (model = sv.models[modelindex])) { v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.server->skin, tagname); if (v->_float == 0) Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name); } else Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity)); } } ///////////////////////////////////////// // DP_MD3_TAGINFO extension coded by VorteX int SV_GetTagIndex (prvm_edict_t *e, const char *tagname) { int i; model_t *model; i = (int)e->fields.server->modelindex; if (i < 1 || i >= MAX_MODELS) return -1; model = sv.models[i]; return Mod_Alias_GetTagIndexForName(model, (int)e->fields.server->skin, tagname); }; void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix) { float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float; if (scale == 0) scale = 1; if (viewmatrix) Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], scale); else Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], scale * cl_viewmodel_scale.value); } int SV_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out) { int modelindex; int frame; model_t *model; if (tagindex >= 0 && (modelindex = (int)ent->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS && (model = sv.models[(int)ent->fields.server->modelindex]) && model->animscenes) { // if model has wrong frame, engine automatically switches to model first frame frame = (int)ent->fields.server->frame; if (frame < 0 || frame >= model->numframes) frame = 0; return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out); } *out = identitymatrix; return 0; } // Warnings/errors code: // 0 - normal (everything all-right) // 1 - world entity // 2 - free entity // 3 - null or non-precached model // 4 - no tags with requested index // 5 - runaway loop at attachment chain extern cvar_t cl_bob; extern cvar_t cl_bobcycle; extern cvar_t cl_bobup; int SV_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) { int ret; prvm_eval_t *val; int modelindex, attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; model_t *model; *out = identitymatrix; // warnings and errors return identical matrix if (ent == prog->edicts) return 1; if (ent->priv.server->free) return 2; modelindex = (int)ent->fields.server->modelindex; if (modelindex <= 0 || modelindex > MAX_MODELS) return 3; model = sv.models[modelindex]; tagmatrix = identitymatrix; // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity attachloop = 0; for (;;) { if (attachloop >= 256) // prevent runaway looping return 5; // apply transformation by child's tagindex on parent entity and then // by parent entity itself ret = SV_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix); if (ret && attachloop == 0) return ret; Matrix4x4_Concat(out, &attachmatrix, &tagmatrix); SV_GetEntityMatrix(ent, &entitymatrix, false); Matrix4x4_Concat(&tagmatrix, &entitymatrix, out); // next iteration we process the parent entity if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict) { tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float; ent = PRVM_EDICT_NUM(val->edict); } else break; attachloop++; } // RENDER_VIEWMODEL magic if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)) && val->edict) { Matrix4x4_Copy(&tagmatrix, out); ent = PRVM_EDICT_NUM(val->edict); SV_GetEntityMatrix(ent, &entitymatrix, true); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); /* // Cl_bob, ported from rendering code if (ent->fields.server->health > 0 && cl_bob.value && cl_bobcycle.value) { double bob, cycle; // LordHavoc: this code is *weird*, but not replacable (I think it // should be done in QC on the server, but oh well, quake is quake) // LordHavoc: figured out bobup: the time at which the sin is at 180 // degrees (which allows lengthening or squishing the peak or valley) cycle = sv.time/cl_bobcycle.value; cycle -= (int)cycle; if (cycle < cl_bobup.value) cycle = sin(M_PI * cycle / cl_bobup.value); else cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value)); // bob is proportional to velocity in the xy plane // (don't count Z, or jumping messes it up) bob = sqrt(ent->fields.server->velocity[0]*ent->fields.server->velocity[0] + ent->fields.server->velocity[1]*ent->fields.server->velocity[1])*cl_bob.value; bob = bob*0.3 + bob*0.7*cycle; Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4)); } */ } return 0; } //float(entity ent, string tagname) gettagindex; void PF_gettagindex (void) { prvm_edict_t *ent = PRVM_G_EDICT(OFS_PARM0); const char *tag_name = PRVM_G_STRING(OFS_PARM1); int modelindex, tag_index; if (ent == prog->edicts) { VM_Warning("gettagindex: can't affect world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("gettagindex: can't affect free entity\n"); return; } modelindex = (int)ent->fields.server->modelindex; tag_index = 0; if (modelindex <= 0 || modelindex > MAX_MODELS) Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent)); else { tag_index = SV_GetTagIndex(ent, tag_name); if (tag_index == 0) Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name); } PRVM_G_FLOAT(OFS_RETURN) = tag_index; }; //vector(entity ent, float tagindex) gettaginfo; void PF_gettaginfo (void) { prvm_edict_t *e = PRVM_G_EDICT(OFS_PARM0); int tagindex = (int)PRVM_G_FLOAT(OFS_PARM1); matrix4x4_t tag_matrix; int returncode; returncode = SV_GetTagMatrix(&tag_matrix, e, tagindex); Matrix4x4_ToVectors(&tag_matrix, prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up, PRVM_G_VECTOR(OFS_RETURN)); switch(returncode) { case 1: VM_Warning("gettagindex: can't affect world entity\n"); break; case 2: VM_Warning("gettagindex: can't affect free entity\n"); break; case 3: Con_DPrintf("SV_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e)); break; case 4: Con_DPrintf("SV_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex); break; case 5: Con_DPrintf("SV_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e)); break; } } //void(entity clent) dropclient (DP_SV_DROPCLIENT) void PF_dropclient (void) { int clientnum; client_t *oldhostclient; clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) { VM_Warning("dropclient: not a client\n"); return; } if (!svs.clients[clientnum].active) { VM_Warning("dropclient: that client slot is not connected\n"); return; } oldhostclient = host_client; host_client = svs.clients + clientnum; SV_DropClient(false); host_client = oldhostclient; } //entity() spawnclient (DP_SV_BOTCLIENT) void PF_spawnclient (void) { int i; prvm_edict_t *ed; prog->xfunction->builtinsprofile += 2; ed = prog->edicts; for (i = 0;i < svs.maxclients;i++) { if (!svs.clients[i].active) { prog->xfunction->builtinsprofile += 100; SV_ConnectClient (i, NULL); // this has to be set or else ClientDisconnect won't be called // we assume the qc will call ClientConnect... svs.clients[i].clientconnectcalled = true; ed = PRVM_EDICT_NUM(i + 1); break; } } VM_RETURN_EDICT(ed); } //float(entity clent) clienttype (DP_SV_BOTCLIENT) void PF_clienttype (void) { int clientnum; clientnum = PRVM_G_EDICTNUM(OFS_PARM0) - 1; if (clientnum < 0 || clientnum >= svs.maxclients) PRVM_G_FLOAT(OFS_RETURN) = 3; else if (!svs.clients[clientnum].active) PRVM_G_FLOAT(OFS_RETURN) = 0; else if (svs.clients[clientnum].netconnection) PRVM_G_FLOAT(OFS_RETURN) = 1; else PRVM_G_FLOAT(OFS_RETURN) = 2; } void PF_edict_num (void) { VM_RETURN_EDICT(PRVM_EDICT_NUM((int)PRVM_G_FLOAT(OFS_PARM0))); } // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) static void VM_SV_trailparticles (void) { VM_SAFEPARMCOUNT(4, VM_SV_trailparticles); MSG_WriteByte(&sv.datagram, svc_trailparticles); MSG_WriteShort(&sv.datagram, PRVM_G_EDICTNUM(OFS_PARM0)); MSG_WriteShort(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM1)); MSG_WriteVector(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2), sv.protocol); MSG_WriteVector(&sv.datagram, PRVM_G_VECTOR(OFS_PARM3), sv.protocol); } //#337 void(float effectnum, vector origin, vector dir, float count) pointparticles (EXT_CSQC) static void VM_SV_pointparticles (void) { VM_SAFEPARMCOUNT(4, VM_SV_pointparticles); MSG_WriteByte(&sv.datagram, svc_pointparticles); MSG_WriteShort(&sv.datagram, (int)PRVM_G_FLOAT(OFS_PARM0)); MSG_WriteVector(&sv.datagram, PRVM_G_VECTOR(OFS_PARM1), sv.protocol); MSG_WriteVector(&sv.datagram, PRVM_G_VECTOR(OFS_PARM2), sv.protocol); MSG_WriteShort(&sv.datagram, bound(0, (int)PRVM_G_FLOAT(OFS_PARM3), 65535)); } prvm_builtin_t vm_sv_builtins[] = { NULL, // #0 PF_makevectors, // #1 void(vector ang) makevectors PF_setorigin, // #2 void(entity e, vector o) setorigin PF_setmodel, // #3 void(entity e, string m) setmodel PF_setsize, // #4 void(entity e, vector min, vector max) setsize NULL, // #5 void(entity e, vector min, vector max) setabssize VM_break, // #6 void() break VM_random, // #7 float() random PF_sound, // #8 void(entity e, float chan, string samp) sound VM_normalize, // #9 vector(vector v) normalize VM_error, // #10 void(string e) error VM_objerror, // #11 void(string e) objerror VM_vlen, // #12 float(vector v) vlen VM_vectoyaw, // #13 float(vector v) vectoyaw VM_spawn, // #14 entity() spawn VM_remove, // #15 void(entity e) remove PF_traceline, // #16 float(vector v1, vector v2, float tryents) traceline PF_checkclient, // #17 entity() clientlist VM_find, // #18 entity(entity start, .string fld, string match) find PF_precache_sound, // #19 void(string s) precache_sound PF_precache_model, // #20 void(string s) precache_model PF_stuffcmd, // #21 void(entity client, string s)stuffcmd PF_findradius, // #22 entity(vector org, float rad) findradius VM_bprint, // #23 void(string s) bprint PF_sprint, // #24 void(entity client, string s) sprint VM_dprint, // #25 void(string s) dprint VM_ftos, // #26 void(string s) ftos VM_vtos, // #27 void(string s) vtos VM_coredump, // #28 void() coredump VM_traceon, // #29 void() traceon VM_traceoff, // #30 void() traceoff VM_eprint, // #31 void(entity e) eprint PF_walkmove, // #32 float(float yaw, float dist) walkmove NULL, // #33 PF_droptofloor, // #34 float() droptofloor PF_lightstyle, // #35 void(float style, string value) lightstyle VM_rint, // #36 float(float v) rint VM_floor, // #37 float(float v) floor VM_ceil, // #38 float(float v) ceil NULL, // #39 PF_checkbottom, // #40 float(entity e) checkbottom PF_pointcontents, // #41 float(vector v) pointcontents NULL, // #42 VM_fabs, // #43 float(float f) fabs PF_aim, // #44 vector(entity e, float speed) aim VM_cvar, // #45 float(string s) cvar VM_localcmd, // #46 void(string s) localcmd VM_nextent, // #47 entity(entity e) nextent PF_particle, // #48 void(vector o, vector d, float color, float count) particle VM_changeyaw, // #49 void() ChangeYaw NULL, // #50 VM_vectoangles, // #51 vector(vector v) vectoangles PF_WriteByte, // #52 void(float to, float f) WriteByte PF_WriteChar, // #53 void(float to, float f) WriteChar PF_WriteShort, // #54 void(float to, float f) WriteShort PF_WriteLong, // #55 void(float to, float f) WriteLong PF_WriteCoord, // #56 void(float to, float f) WriteCoord PF_WriteAngle, // #57 void(float to, float f) WriteAngle PF_WriteString, // #58 void(float to, string s) WriteString PF_WriteEntity, // #59 void(float to, entity e) WriteEntity VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) PF_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS) NULL, // #66 SV_MoveToGoal, // #67 void(float step) movetogoal PF_precache_file, // #68 string(string s) precache_file PF_makestatic, // #69 void(entity e) makestatic VM_changelevel, // #70 void(string s) changelevel NULL, // #71 VM_cvar_set, // #72 void(string var, string val) cvar_set PF_centerprint, // #73 void(entity client, strings) centerprint PF_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound PF_precache_model, // #75 string(string s) precache_model2 PF_precache_sound, // #76 string(string s) precache_sound2 PF_precache_file, // #77 string(string s) precache_file2 PF_setspawnparms, // #78 void(entity e) setspawnparms NULL, // #79 NULL, // #80 VM_stof, // #81 float(string s) stof (FRIK_FILE) NULL, // #82 NULL, // #83 NULL, // #84 NULL, // #85 NULL, // #86 NULL, // #87 NULL, // #88 NULL, // #89 PF_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) PF_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) PF_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system) NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) VM_strlen, // #114 float(string s) strlen (FRIK_FILE) VM_strcat, // #115 string(string s1, string s2) strcat (FRIK_FILE) VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) VM_stov, // #117 vector(string) stov (FRIK_FILE) VM_strzone, // #118 string(string s) strzone (FRIK_FILE) VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE) e10, e10, e10, e10, e10, e10, e10, e10, // #120-199 // FTEQW range #200-#299 NULL, // #200 NULL, // #201 NULL, // #202 NULL, // #203 NULL, // #204 NULL, // #205 NULL, // #206 NULL, // #207 NULL, // #208 NULL, // #209 NULL, // #210 NULL, // #211 NULL, // #212 NULL, // #213 NULL, // #214 NULL, // #215 NULL, // #216 NULL, // #217 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT) NULL, // #219 e10, // #220-#229 e10, // #230-#239 e10, // #240-#249 e10, // #250-#259 e10, // #260-#269 e10, // #270-#279 e10, // #280-#289 e10, // #290-#299 e10, // #300-309 e10, // #310-319 e10, // #320-329 NULL, // #330 NULL, // #331 NULL, // #332 NULL, // #333 NULL, // #334 NULL, // #335 VM_SV_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) VM_SV_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) NULL, // #338 VM_print, // #339 void(string, ...) print (DP_SV_PRINT) e10, // #340-349 e10, // #350-359 e10, // #360-369 e10, // #370-379 e10, // #380-389 e10, // #390-399 VM_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) PF_setcolor, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) PF_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) PF_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) PF_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) PF_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) PF_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) PF_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) PF_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) PF_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) PF_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) PF_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) PF_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) PF_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) PF_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) PF_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) PF_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) PF_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) PF_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) PF_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) PF_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) PF_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) PF_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) PF_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) PF_clientcommand, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) PF_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_FS_SEARCH) VM_search_end, // #445 void(float handle) search_end (DP_FS_SEARCH) VM_search_getsize, // #446 float(float handle) search_getsize (DP_FS_SEARCH) VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_FS_SEARCH) VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING) VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS) VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) PF_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) PF_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) PF_dropclient, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) PF_spawnclient, // #454 entity() spawnclient (DP_SV_BOTCLIENT) PF_clienttype, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) PF_WriteUnterminatedString, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING) PF_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET) NULL, // #458 PF_edict_num, // #459 entity(float num) (??) VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS) VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS) VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS) VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS) VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS) VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS) VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS) VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS) VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS) VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS) PF_SV_AddStat, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN) VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN) VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN) VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN) VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN) VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS) VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_SV_STRINGCOLORFUNCTIONS) VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME) NULL, // #478 NULL, // #479 e10, e10 // #480-499 (LordHavoc) }; const int vm_sv_numbuiltins = sizeof(vm_sv_builtins) / sizeof(prvm_builtin_t); void VM_SV_Cmd_Init(void) { VM_Cmd_Init(); } void VM_SV_Cmd_Reset(void) { VM_Cmd_Reset(); }