/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys.h -- non-portable functions #ifndef SYS_H #define SYS_H // // DLL management // // Win32 specific #ifdef WIN32 # include typedef HMODULE dllhandle_t; // Other platforms #else typedef void* dllhandle_t; #endif typedef struct dllfunction_s { const char *name; void **funcvariable; } dllfunction_t; // "dllnames" is an NULL terminated array of possible names for the DLL you want to load qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts); void Sys_UnloadLibrary (dllhandle_t* handle); void* Sys_GetProcAddress (dllhandle_t handle, const char* name); // called early in Host_Init void Sys_InitConsole (void); // called after command system is initialized but before first Con_Print void Sys_Init_Commands (void); // returns current timestamp char *Sys_TimeString(const char *timeformat); // // system IO interface (these are the sys functions that need to be implemented in a new driver atm) // void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1); // an error will cause the entire program to exit void Sys_PrintToTerminal(const char *text); // (may) output text to terminal which launched program void Sys_Shutdown (void); //INFO: This is only called by Host_Shutdown so we dont need testing for recursion void Sys_Quit (int returnvalue); // on some build/platform combinations (such as Linux gcc with the -pg // profiling option) this can turn on/off profiling, used primarily to limit // profiling to certain areas of the code, such as ingame performance without // regard for loading/shutdown performance (-profilegameonly on commandline) void Sys_AllowProfiling (qboolean enable); double Sys_DoubleTime (void); char *Sys_ConsoleInput (void); void Sys_Sleep(int microseconds); // called to yield for a little bit so as // not to hog cpu when paused or debugging void Sys_SendKeyEvents (void); // Perform Key_Event () callbacks until the input que is empty char *Sys_GetClipboardData (void); #endif