/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys.h -- non-portable functions #ifndef SYS_H #define SYS_H extern cvar_t sys_usenoclockbutbenchmark; // // DLL management // // Win32 specific #ifdef WIN32 # include typedef HMODULE dllhandle_t; // Other platforms #else typedef void* dllhandle_t; #endif typedef struct dllfunction_s { const char *name; void **funcvariable; } dllfunction_t; /*! Loads a library. * \param dllnames a NULL terminated array of possible names for the DLL you want to load. * \param handle * \param fcts */ qboolean Sys_LoadLibrary (const char** dllnames, dllhandle_t* handle, const dllfunction_t *fcts); void Sys_UnloadLibrary (dllhandle_t* handle); void* Sys_GetProcAddress (dllhandle_t handle, const char* name); /// called early in Host_Init void Sys_InitConsole (void); /// called after command system is initialized but before first Con_Print void Sys_Init_Commands (void); /// \returns current timestamp char *Sys_TimeString(const char *timeformat); // // system IO interface (these are the sys functions that need to be implemented in a new driver atm) // /// an error will cause the entire program to exit void Sys_Error (const char *error, ...) DP_FUNC_PRINTF(1); /// (may) output text to terminal which launched program void Sys_PrintToTerminal(const char *text); /// INFO: This is only called by Host_Shutdown so we dont need testing for recursion void Sys_Shutdown (void); void Sys_Quit (int returnvalue); /*! on some build/platform combinations (such as Linux gcc with the -pg * profiling option) this can turn on/off profiling, used primarily to limit * profiling to certain areas of the code, such as ingame performance without * regard for loading/shutdown performance (-profilegameonly on commandline) */ void Sys_AllowProfiling (qboolean enable); double Sys_DoubleTime (void); void Sys_ProvideSelfFD (void); char *Sys_ConsoleInput (void); /// called to yield for a little bit so as not to hog cpu when paused or debugging void Sys_Sleep(int microseconds); /// Perform Key_Event () callbacks until the input que is empty void Sys_SendKeyEvents (void); char *Sys_GetClipboardData (void); extern qboolean sys_supportsdlgetticks; unsigned int Sys_SDL_GetTicks (void); // wrapper to call SDL_GetTicks void Sys_SDL_Delay (unsigned int milliseconds); // wrapper to call SDL_Delay #endif