#include "quakedef.h" #include "thread.h" #include #include int Thread_Init(void) { return 0; } void Thread_Shutdown(void) { } qboolean Thread_HasThreads(void) { return true; } void *Thread_CreateMutex(void) { return SDL_CreateMutex(); } void Thread_DestroyMutex(void *mutex) { SDL_DestroyMutex((SDL_mutex *)mutex); } int Thread_LockMutex(void *mutex) { return SDL_LockMutex((SDL_mutex *)mutex); } int Thread_UnlockMutex(void *mutex) { return SDL_UnlockMutex((SDL_mutex *)mutex); } void *Thread_CreateCond(void) { return SDL_CreateCond(); } void Thread_DestroyCond(void *cond) { SDL_DestroyCond((SDL_cond *)cond); } int Thread_CondSignal(void *cond) { return SDL_CondSignal((SDL_cond *)cond); } int Thread_CondBroadcast(void *cond) { return SDL_CondBroadcast((SDL_cond *)cond); } int Thread_CondWait(void *cond, void *mutex) { return SDL_CondWait((SDL_cond *)cond, (SDL_mutex *)mutex); } void *Thread_CreateThread(int (*fn)(void *), void *data) { return SDL_CreateThread(fn, data); } int Thread_WaitThread(void *thread, int retval) { int status = retval; SDL_WaitThread((SDL_Thread *)thread, &status); return status; }