#ifndef UI_H #define UI_H // these defines and structures are for internal use only // (ui_t is passed around by users of the system, but should not be altered) #define MAX_UI_COUNT 16 #define MAX_UI_ITEMS 256 typedef struct { char name[32]; int flags; char *draw_picname; char *draw_string; int draw_x, draw_y; int click_x, click_y, click_x2, click_y2; void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2); void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2); void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2); void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac); void *nativedata1, *nativedata2; float data1, data2; } ui_item_t; typedef struct { int item_count; int pad; ui_item_t items[MAX_UI_ITEMS]; } ui_t; // engine use: // initializes the ui system void ui_init(void); // updates the mouse position, given an absolute loation (some input systems use this) void ui_mouseupdate(float x, float y); // updates the mouse position, by an offset from the previous location (some input systems use this) void ui_mouseupdaterelative(float x, float y); // left key update void ui_leftkeyupdate(int pressed); // right key update void ui_rightkeyupdate(int pressed); // up key update void ui_upkeyupdate(int pressed); // down key update void ui_downkeyupdate(int pressed); // mouse button update (note: 0 = left, 1 = right, 2 = middle, 3+ not supported yet) void ui_mousebuttonupdate(int button, int pressed); // perform input updates and check for clicks on items (note: calls callbacks) void ui_update(void); // draw all items of all panels void ui_draw(void); // intentionally public functions: // creates a panel ui_t *ui_create(void); // frees a panel void ui_free(ui_t *ui); // empties a panel, removing all the items void ui_clear(ui_t *ui); // sets an item in a panel (adds or replaces the item) void ui_item ( ui_t *ui, char *basename, int number, float x, float y, char *picname, char *string, float left, float top, float width, float height, void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2), void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2), void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2), void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac), void *nativedata1, void *nativedata2, float data1, float data2 ); // removes an item from a panel void ui_item_remove(ui_t *ui, char *basename, int number); // checks if a panel is enabled int ui_uiactive(ui_t *ui); // enables/disables a panel on the screen void ui_activate(ui_t *ui, int yes); #endif