/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs #ifndef VID_H #define VID_H #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; typedef struct viddef_s { // these are set by VID_Mode int width; int height; int bitsperpixel; int fullscreen; int refreshrate; qboolean userefreshrate; int stereobuffer; int samples; } viddef_t; // global video state extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); extern qboolean vid_hidden; extern qboolean vid_activewindow; extern cvar_t vid_hardwaregammasupported; extern qboolean vid_usinghwgamma; extern qboolean vid_supportrefreshrate; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; extern cvar_t vid_samples; extern cvar_t vid_refreshrate; extern cvar_t vid_userefreshrate; extern cvar_t vid_vsync; extern cvar_t vid_mouse; extern cvar_t vid_grabkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; extern cvar_t vid_minwidth; extern cvar_t vid_minheight; extern cvar_t gl_combine; extern cvar_t gl_finish; extern cvar_t v_gamma; extern cvar_t v_contrast; extern cvar_t v_brightness; extern cvar_t v_color_enable; extern cvar_t v_color_black_r; extern cvar_t v_color_black_g; extern cvar_t v_color_black_b; extern cvar_t v_color_grey_r; extern cvar_t v_color_grey_g; extern cvar_t v_color_grey_b; extern cvar_t v_color_white_r; extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; extern cvar_t v_hwgamma; extern int gl_stencil; // brand of graphics chip extern const char *gl_vendor; // graphics chip model and other information extern const char *gl_renderer; // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 extern const char *gl_version; // extensions list, space separated extern const char *gl_extensions; // WGL, GLX, or AGL extern const char *gl_platform; // another extensions list, containing platform-specific extensions that are // not in the main list extern const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) extern char gl_driver[256]; // compatibility hacks extern qboolean isG200; extern qboolean isRagePro; // LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control extern int gl_videosyncavailable; void *GL_GetProcAddress(const char *name); int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); void VID_Shared_Init(void); void GL_Init (void); void VID_CheckExtensions(void); void VID_Init (void); // Called at startup void VID_Shutdown (void); // Called at shutdown int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples); // allocates and opens an appropriate OpenGL context (and its window) // sets hardware gamma correction, returns false if the device does not // support gamma control // (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) int VID_SetGamma(unsigned short *ramps, int rampsize); // gets hardware gamma correction, returns false if the device does not // support gamma control // (ONLY called by VID_UpdateGamma and VID_RestoreSystemGamma) int VID_GetGamma(unsigned short *ramps, int rampsize); // makes sure ramp arrays are big enough and calls VID_GetGamma/VID_SetGamma // (ONLY to be called from VID_Finish!) void VID_UpdateGamma(qboolean force, int rampsize); // turns off hardware gamma ramps immediately // (called from various shutdown/deactivation functions) void VID_RestoreSystemGamma(void); void VID_Finish (qboolean allowmousegrab); void VID_Restart_f(void); void VID_Start(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) #endif