#include "quakedef.h" // LordHavoc: these are only set in wgl qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. // LordHavoc: GL_ARB_multitexture support int gl_textureunits; // LordHavoc: GL_ARB_texture_env_combine or GL_EXT_texture_env_combine support int gl_combine_extension = false; // LordHavoc: GL_EXT_compiled_vertex_array support int gl_supportslockarrays = false; // LordHavoc: if window is hidden, don't update screen int vid_hidden = false; // LordHavoc: if window is not the active window, don't hog as much CPU time, // let go of the mouse, turn off sound, and restore system gamma ramps... int vid_activewindow = true; cvar_t vid_mode = {0, "vid_mode", "0"}; cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"}; cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"}; cvar_t gl_combine = {0, "gl_combine", "1"}; cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; cvar_t m_filter = {CVAR_SAVE, "m_filter","0"}; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; // GL_ARB_multitexture void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); // GL_EXT_compiled_vertex_array void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); void (GLAPIENTRY *qglUnlockArraysEXT) (void); // general GL functions void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (GLAPIENTRY *qglClear)(GLbitfield mask); //void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref); void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); void (GLAPIENTRY *qglCullFace)(GLenum mode); void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); void (GLAPIENTRY *qglReadBuffer)(GLenum mode); void (GLAPIENTRY *qglEnable)(GLenum cap); void (GLAPIENTRY *qglDisable)(GLenum cap); //GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); void (GLAPIENTRY *qglEnableClientState)(GLenum cap); void (GLAPIENTRY *qglDisableClientState)(GLenum cap); void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); GLenum (GLAPIENTRY *qglGetError)(void); const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name); void (GLAPIENTRY *qglFinish)(void); void (GLAPIENTRY *qglFlush)(void); void (GLAPIENTRY *qglClearDepth)(GLclampd depth); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); //void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); void (GLAPIENTRY *qglArrayElement)(GLint i); void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglBegin)(GLenum mode); void (GLAPIENTRY *qglEnd)(void); void (GLAPIENTRY *qglMatrixMode)(GLenum mode); void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); //void (GLAPIENTRY *qglPushMatrix)(void); //void (GLAPIENTRY *qglPopMatrix)(void); void (GLAPIENTRY *qglLoadIdentity)(void); void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); //void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask); //void (GLAPIENTRY *qglStencilMask)(GLuint mask); //void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); //void (GLAPIENTRY *qglClearStencil)(GLint s); //void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); //void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *); #if WIN32 int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); //int (WINAPI *qwglGetPixelFormat)(HDC); BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); BOOL (WINAPI *qwglSwapBuffers)(HDC); HGLRC (WINAPI *qwglCreateContext)(HDC); BOOL (WINAPI *qwglDeleteContext)(HGLRC); PROC (WINAPI *qwglGetProcAddress)(LPCSTR); BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); //BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); #endif typedef struct { char *name; void **funcvariable; } gl_extensionfunctionlist_t; typedef struct { char *name; gl_extensionfunctionlist_t *funcs; int *enablevariable; char *disableparm; } gl_extensioninfo_t; #if WIN32 static gl_extensionfunctionlist_t wglfuncs[] = { {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat}, {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat}, // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat}, {"wglSetPixelFormat", (void **) &qwglSetPixelFormat}, {"wglSwapBuffers", (void **) &qwglSwapBuffers}, {"wglCreateContext", (void **) &qwglCreateContext}, {"wglDeleteContext", (void **) &qwglDeleteContext}, {"wglGetProcAddress", (void **) &qwglGetProcAddress}, {"wglMakeCurrent", (void **) &qwglMakeCurrent}, {NULL, NULL} }; /* static gl_extensionfunctionlist_t wglswapintervalfuncs[] = { {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT}, {NULL, NULL} }; */ #endif static gl_extensionfunctionlist_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, {"glClear", (void **) &qglClear}, // {"glAlphaFunc", (void **) &qglAlphaFunc}, {"glBlendFunc", (void **) &qglBlendFunc}, {"glCullFace", (void **) &qglCullFace}, {"glDrawBuffer", (void **) &qglDrawBuffer}, {"glReadBuffer", (void **) &qglReadBuffer}, {"glEnable", (void **) &qglEnable}, {"glDisable", (void **) &qglDisable}, // {"glIsEnabled", (void **) &qglIsEnabled}, {"glEnableClientState", (void **) &qglEnableClientState}, {"glDisableClientState", (void **) &qglDisableClientState}, {"glGetBooleanv", (void **) &qglGetBooleanv}, {"glGetDoublev", (void **) &qglGetDoublev}, {"glGetFloatv", (void **) &qglGetFloatv}, {"glGetIntegerv", (void **) &qglGetIntegerv}, {"glGetError", (void **) &qglGetError}, {"glGetString", (void **) &qglGetString}, {"glFinish", (void **) &qglFinish}, {"glFlush", (void **) &qglFlush}, {"glClearDepth", (void **) &qglClearDepth}, {"glDepthFunc", (void **) &qglDepthFunc}, {"glDepthMask", (void **) &qglDepthMask}, {"glDepthRange", (void **) &qglDepthRange}, {"glDrawElements", (void **) &qglDrawElements}, {"glVertexPointer", (void **) &qglVertexPointer}, // {"glNormalPointer", (void **) &qglNormalPointer}, {"glColorPointer", (void **) &qglColorPointer}, {"glTexCoordPointer", (void **) &qglTexCoordPointer}, {"glArrayElement", (void **) &qglArrayElement}, {"glColor4ub", (void **) &qglColor4ub}, {"glTexCoord2f", (void **) &qglTexCoord2f}, {"glVertex2f", (void **) &qglVertex2f}, {"glVertex3f", (void **) &qglVertex3f}, {"glBegin", (void **) &qglBegin}, {"glEnd", (void **) &qglEnd}, {"glMatrixMode", (void **) &qglMatrixMode}, {"glOrtho", (void **) &qglOrtho}, {"glFrustum", (void **) &qglFrustum}, {"glViewport", (void **) &qglViewport}, // {"glPushMatrix", (void **) &qglPushMatrix}, // {"glPopMatrix", (void **) &qglPopMatrix}, {"glLoadIdentity", (void **) &qglLoadIdentity}, {"glLoadMatrixd", (void **) &qglLoadMatrixd}, {"glLoadMatrixf", (void **) &qglLoadMatrixf}, // {"glMultMatrixd", (void **) &qglMultMatrixd}, // {"glMultMatrixf", (void **) &qglMultMatrixf}, // {"glRotated", (void **) &qglRotated}, {"glRotatef", (void **) &qglRotatef}, // {"glScaled", (void **) &qglScaled}, // {"glScalef", (void **) &qglScalef}, // {"glTranslated", (void **) &qglTranslated}, {"glTranslatef", (void **) &qglTranslatef}, {"glReadPixels", (void **) &qglReadPixels}, // {"glStencilFunc", (void **) &qglStencilFunc}, // {"glStencilMask", (void **) &qglStencilMask}, // {"glStencilOp", (void **) &qglStencilOp}, // {"glClearStencil", (void **) &qglClearStencil}, // {"glTexEnvf", (void **) &qglTexEnvf}, {"glTexEnvi", (void **) &qglTexEnvi}, // {"glTexParameterf", (void **) &qglTexParameterf}, {"glTexParameteri", (void **) &qglTexParameteri}, {"glBindTexture", (void **) &qglBindTexture}, {"glTexImage2D", (void **) &qglTexImage2D}, {"glTexSubImage2D", (void **) &qglTexSubImage2D}, {"glDeleteTextures", (void **) &qglDeleteTextures}, {NULL, NULL} }; static gl_extensionfunctionlist_t drawrangeelementsfuncs[] = { {"glDrawRangeElements", (void **) &qglDrawRangeElements}, {NULL, NULL} }; static gl_extensionfunctionlist_t drawrangeelementsextfuncs[] = { {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT}, {NULL, NULL} }; static gl_extensionfunctionlist_t multitexturefuncs[] = { {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, {"glActiveTextureARB", (void **) &qglActiveTexture}, {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, {NULL, NULL} }; static gl_extensionfunctionlist_t compiledvertexarrayfuncs[] = { {"glLockArraysEXT", (void **) &qglLockArraysEXT}, {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT}, {NULL, NULL} }; #ifndef WIN32 #include #endif #ifdef WIN32 static HINSTANCE gldll; #else static void *prjobj = NULL; #endif void GL_OpenLibrary(void) { #ifdef WIN32 if (gldll) FreeLibrary(gldll); if (!(gldll = LoadLibrary("opengl32.dll"))) Sys_Error("Unable to LoadLibrary opengl32.dll\n"); #else if (prjobj) dlclose(prjobj); if (!(prjobj = dlopen("libGL.so.1", RTLD_LAZY))) Sys_Error("Unable to open symbol list for libGL.so.1\n"); #endif } void GL_CloseLibrary(void) { #ifdef WIN32 FreeLibrary(gldll); gldll = 0; #else if (prjobj) dlclose(prjobj); prjobj = NULL; #endif } void *GL_GetProcAddress(char *name) { void *p = NULL; #ifdef WIN32 if (qwglGetProcAddress != NULL) p = (void *) qwglGetProcAddress(name); if (p == NULL) p = (void *) GetProcAddress(gldll, name); #else p = (void *) dlsym(prjobj, name); #endif return p; } static int gl_checkextension(char *name, gl_extensionfunctionlist_t *funcs, char *disableparm, int silent) { int failed = false; gl_extensionfunctionlist_t *func; Con_Printf("checking for %s... ", name); for (func = funcs;func && func->name;func++) *func->funcvariable = NULL; if (disableparm && COM_CheckParm(disableparm)) { Con_Printf("disabled by commandline\n"); return false; } if (strncmp(name, "GL_", 3) || strstr(gl_extensions, name)) { for (func = funcs;func && func->name != NULL;func++) { // functions are cleared before all the extensions are evaluated if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name))) { if (!silent) Con_Printf("missing function \"%s\" - broken driver!\n", func->name); failed = true; } } // delay the return so it prints all missing functions if (failed) return false; Con_Printf("enabled\n"); return true; } else { Con_Printf("not detected\n"); return false; } } void VID_CheckExtensions(void) { gl_vendor = NULL; gl_renderer = NULL; gl_version = NULL; gl_extensions = NULL; Con_Printf("Opening OpenGL library to retrieve functions\n"); gl_combine_extension = false; gl_supportslockarrays = false; gl_textureunits = 1; #if WIN32 if (!gl_checkextension("wgl", wglfuncs, NULL, false)) Sys_Error("wgl functions not found\n"); //gl_checkextension("wglSwapIntervalEXT", wglswapintervalfuncs, NULL, false); #endif if (!gl_checkextension("OpenGL 1.1.0", opengl110funcs, NULL, false)) Sys_Error("OpenGL 1.1.0 functions not found\n"); gl_vendor = qglGetString (GL_VENDOR); gl_renderer = qglGetString (GL_RENDERER); gl_version = qglGetString (GL_VERSION); gl_extensions = qglGetString (GL_EXTENSIONS); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); Con_Printf ("GL_VERSION: %s\n", gl_version); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); Con_Printf("Checking OpenGL extensions...\n"); if (!gl_checkextension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true)) gl_checkextension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); if (gl_checkextension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false)) { qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); if (gl_textureunits > 1) gl_combine_extension = gl_checkextension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || gl_checkextension("GL_EXT_texture_env_combine", NULL, "-nocombine", false); else { Con_Printf("GL_ARB_multitexture with less than 2 units? - BROKEN DRIVER!\n"); gl_textureunits = 1; // for sanity sake, make sure it's not 0 } } gl_supportslockarrays = gl_checkextension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false); // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code if (qglDrawRangeElements == NULL) qglDrawRangeElements = qglDrawRangeElementsEXT; } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void IN_PreMove(void) { } void CL_AdjustAngles(void); void IN_PostMove(void) { // clamp after the move as well to prevent messed up rendering angles CL_AdjustAngles(); } void IN_Mouse(usercmd_t *cmd, float mx, float my) { int mouselook = (in_mlook.state & 1) || freelook.integer; float mouse_x, mouse_y; static float old_mouse_x = 0, old_mouse_y = 0; if (m_filter.integer) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; // LordHavoc: viewzoom affects mouse sensitivity for sniping mouse_x *= sensitivity.value * cl.viewzoom; mouse_y *= sensitivity.value * cl.viewzoom; // Add mouse X/Y movement to cmd if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook)) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (mouselook) V_StopPitchDrift(); if (mouselook && !(in_strafe.state & 1)) cl.viewangles[PITCH] += m_pitch.value * mouse_y; else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } } void VID_InitCvars(void) { Cvar_RegisterVariable(&vid_mode); Cvar_RegisterVariable(&vid_mouse); Cvar_RegisterVariable(&vid_fullscreen); Cvar_RegisterVariable(&gl_combine); Cvar_RegisterVariable(&in_pitch_min); Cvar_RegisterVariable(&in_pitch_max); Cvar_RegisterVariable(&m_filter); Cmd_AddCommand("force_centerview", Force_CenterView_f); }