/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // wad.c #include "quakedef.h" int wad_numlumps; lumpinfo_t *wad_lumps; byte *wad_base; void SwapPic (qpic_t *pic); /* ================== W_CleanupName Lowercases name and pads with spaces and a terminating 0 to the length of lumpinfo_t->name. Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time Space padding is so names can be printed nicely in tables. Can safely be performed in place. ================== */ void W_CleanupName (char *in, char *out) { int i; int c; for (i=0 ; i<16 ; i++ ) { c = in[i]; if (!c) break; if (c >= 'A' && c <= 'Z') c += ('a' - 'A'); out[i] = c; } for ( ; i< 16 ; i++ ) out[i] = 0; } /* ==================== W_LoadWadFile ==================== */ void W_LoadWadFile (char *filename) { lumpinfo_t *lump_p; wadinfo_t *header; unsigned i; int infotableofs; wad_base = COM_LoadHunkFile (filename, false); if (!wad_base) Sys_Error ("W_LoadWadFile: couldn't load %s", filename); header = (wadinfo_t *)wad_base; if (header->identification[0] != 'W' || header->identification[1] != 'A' || header->identification[2] != 'D' || header->identification[3] != '2') Sys_Error ("Wad file %s doesn't have WAD2 id\n",filename); wad_numlumps = LittleLong(header->numlumps); infotableofs = LittleLong(header->infotableofs); wad_lumps = (lumpinfo_t *)(wad_base + infotableofs); for (i=0, lump_p = wad_lumps ; ifilepos = LittleLong(lump_p->filepos); lump_p->size = LittleLong(lump_p->size); W_CleanupName (lump_p->name, lump_p->name); if (lump_p->type == TYP_QPIC) SwapPic ( (qpic_t *)(wad_base + lump_p->filepos)); } } /* ============= W_GetLumpinfo ============= */ lumpinfo_t *W_GetLumpinfo (char *name) { int i; lumpinfo_t *lump_p; char clean[16]; W_CleanupName (name, clean); for (lump_p=wad_lumps, i=0 ; iname)) return lump_p; } Sys_Error ("W_GetLumpinfo: %s not found", name); return NULL; } void *W_GetLumpName (char *name) { lumpinfo_t *lump; lump = W_GetLumpinfo (name); return (void *)(wad_base + lump->filepos); } void *W_GetLumpNum (int num) { lumpinfo_t *lump; if (num < 0 || num > wad_numlumps) Sys_Error ("W_GetLumpNum: bad number: %i", num); lump = wad_lumps + num; return (void *)(wad_base + lump->filepos); } /* ============================================================================= automatic byte swapping ============================================================================= */ void SwapPic (qpic_t *pic) { pic->width = LittleLong(pic->width); pic->height = LittleLong(pic->height); } // LordHavoc: added alternate WAD2/WAD3 system for HalfLife texture wads #define TEXWAD_MAXIMAGES 16384 typedef struct { char name[16]; QFile *file; int position; int size; } texwadlump_t; texwadlump_t texwadlump[TEXWAD_MAXIMAGES]; /* ==================== W_LoadTextureWadFile ==================== */ void W_LoadTextureWadFile (char *filename, int complain) { lumpinfo_t *lumps, *lump_p; wadinfo_t header; unsigned i, j; int infotableofs; QFile *file; int numlumps; COM_FOpenFile (filename, &file, false, true); if (!file) { if (complain) Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename); return; } if (Qread(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t)) {Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;} if(header.identification[0] != 'W' || header.identification[1] != 'A' || header.identification[2] != 'D' || header.identification[3] != '3') {Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;} numlumps = LittleLong(header.numlumps); if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES) {Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;} infotableofs = LittleLong(header.infotableofs); if (Qseek(file, infotableofs, SEEK_SET)) {Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;} if (!(lumps = qmalloc(sizeof(lumpinfo_t)*numlumps))) {Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;} if (Qread(file, lumps, sizeof(lumpinfo_t) * numlumps) != sizeof(lumpinfo_t) * numlumps) {Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;} for (i=0, lump_p = lumps ; iname, lump_p->name); for (j = 0;j < TEXWAD_MAXIMAGES;j++) { if (texwadlump[j].name[0]) // occupied slot, check the name { if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one break; } else // empty slot break; } if (j >= TEXWAD_MAXIMAGES) break; // abort loading W_CleanupName (lump_p->name, texwadlump[j].name); texwadlump[j].file = file; texwadlump[j].position = LittleLong(lump_p->filepos); texwadlump[j].size = LittleLong(lump_p->disksize); } qfree(lumps); // leaves the file open } /* byte hlpalette[768] = { 0x00,0x00,0x00,0x0F,0x0F,0x0F,0x1F,0x1F,0x1F,0x2F,0x2F,0x2F,0x3F,0x3F,0x3F,0x4B, 0x4B,0x4B,0x5B,0x5B,0x5B,0x6B,0x6B,0x6B,0x7B,0x7B,0x7B,0x8B,0x8B,0x8B,0x9B,0x9B, 0x9B,0xAB,0xAB,0xAB,0xBB,0xBB,0xBB,0xCB,0xCB,0xCB,0xDB,0xDB,0xDB,0xEB,0xEB,0xEB, 0x0F,0x0B,0x07,0x17,0x0F,0x0B,0x1F,0x17,0x0B,0x27,0x1B,0x0F,0x2F,0x23,0x13,0x37, 0x2B,0x17,0x3F,0x2F,0x17,0x4B,0x37,0x1B,0x53,0x3B,0x1B,0x5B,0x43,0x1F,0x63,0x4B, 0x1F,0x6B,0x53,0x1F,0x73,0x57,0x1F,0x7B,0x5F,0x23,0x83,0x67,0x23,0x8F,0x6F,0x23, 0x0B,0x0B,0x0F,0x13,0x13,0x1B,0x1B,0x1B,0x27,0x27,0x27,0x33,0x2F,0x2F,0x3F,0x37, 0x37,0x4B,0x3F,0x3F,0x57,0x47,0x47,0x67,0x4F,0x4F,0x73,0x5B,0x5B,0x7F,0x63,0x63, 0x8B,0x6B,0x6B,0x97,0x73,0x73,0xA3,0x7B,0x7B,0xAF,0x83,0x83,0xBB,0x8B,0x8B,0xCB, 0x00,0x00,0x00,0x07,0x07,0x00,0x0B,0x0B,0x00,0x13,0x13,0x00,0x1B,0x1B,0x00,0x23, 0x23,0x00,0x2B,0x2B,0x07,0x2F,0x2F,0x07,0x37,0x37,0x07,0x3F,0x3F,0x07,0x47,0x47, 0x07,0x4B,0x4B,0x0B,0x53,0x53,0x0B,0x5B,0x5B,0x0B,0x63,0x63,0x0B,0x6B,0x6B,0x0F, 0x07,0x00,0x00,0x0F,0x00,0x00,0x17,0x00,0x00,0x1F,0x00,0x00,0x27,0x00,0x00,0x2F, 0x00,0x00,0x37,0x00,0x00,0x3F,0x00,0x00,0x47,0x00,0x00,0x4F,0x00,0x00,0x57,0x00, 0x00,0x5F,0x00,0x00,0x67,0x00,0x00,0x6F,0x00,0x00,0x77,0x00,0x00,0x7F,0x00,0x00, 0x13,0x13,0x00,0x1B,0x1B,0x00,0x23,0x23,0x00,0x2F,0x2B,0x00,0x37,0x2F,0x00,0x43, 0x37,0x00,0x4B,0x3B,0x07,0x57,0x43,0x07,0x5F,0x47,0x07,0x6B,0x4B,0x0B,0x77,0x53, 0x0F,0x83,0x57,0x13,0x8B,0x5B,0x13,0x97,0x5F,0x1B,0xA3,0x63,0x1F,0xAF,0x67,0x23, 0x23,0x13,0x07,0x2F,0x17,0x0B,0x3B,0x1F,0x0F,0x4B,0x23,0x13,0x57,0x2B,0x17,0x63, 0x2F,0x1F,0x73,0x37,0x23,0x7F,0x3B,0x2B,0x8F,0x43,0x33,0x9F,0x4F,0x33,0xAF,0x63, 0x2F,0xBF,0x77,0x2F,0xCF,0x8F,0x2B,0xDF,0xAB,0x27,0xEF,0xCB,0x1F,0xFF,0xF3,0x1B, 0x0B,0x07,0x00,0x1B,0x13,0x00,0x2B,0x23,0x0F,0x37,0x2B,0x13,0x47,0x33,0x1B,0x53, 0x37,0x23,0x63,0x3F,0x2B,0x6F,0x47,0x33,0x7F,0x53,0x3F,0x8B,0x5F,0x47,0x9B,0x6B, 0x53,0xA7,0x7B,0x5F,0xB7,0x87,0x6B,0xC3,0x93,0x7B,0xD3,0xA3,0x8B,0xE3,0xB3,0x97, 0xAB,0x8B,0xA3,0x9F,0x7F,0x97,0x93,0x73,0x87,0x8B,0x67,0x7B,0x7F,0x5B,0x6F,0x77, 0x53,0x63,0x6B,0x4B,0x57,0x5F,0x3F,0x4B,0x57,0x37,0x43,0x4B,0x2F,0x37,0x43,0x27, 0x2F,0x37,0x1F,0x23,0x2B,0x17,0x1B,0x23,0x13,0x13,0x17,0x0B,0x0B,0x0F,0x07,0x07, 0xBB,0x73,0x9F,0xAF,0x6B,0x8F,0xA3,0x5F,0x83,0x97,0x57,0x77,0x8B,0x4F,0x6B,0x7F, 0x4B,0x5F,0x73,0x43,0x53,0x6B,0x3B,0x4B,0x5F,0x33,0x3F,0x53,0x2B,0x37,0x47,0x23, 0x2B,0x3B,0x1F,0x23,0x2F,0x17,0x1B,0x23,0x13,0x13,0x17,0x0B,0x0B,0x0F,0x07,0x07, 0xDB,0xC3,0xBB,0xCB,0xB3,0xA7,0xBF,0xA3,0x9B,0xAF,0x97,0x8B,0xA3,0x87,0x7B,0x97, 0x7B,0x6F,0x87,0x6F,0x5F,0x7B,0x63,0x53,0x6B,0x57,0x47,0x5F,0x4B,0x3B,0x53,0x3F, 0x33,0x43,0x33,0x27,0x37,0x2B,0x1F,0x27,0x1F,0x17,0x1B,0x13,0x0F,0x0F,0x0B,0x07, 0x6F,0x83,0x7B,0x67,0x7B,0x6F,0x5F,0x73,0x67,0x57,0x6B,0x5F,0x4F,0x63,0x57,0x47, 0x5B,0x4F,0x3F,0x53,0x47,0x37,0x4B,0x3F,0x2F,0x43,0x37,0x2B,0x3B,0x2F,0x23,0x33, 0x27,0x1F,0x2B,0x1F,0x17,0x23,0x17,0x0F,0x1B,0x13,0x0B,0x13,0x0B,0x07,0x0B,0x07, 0xFF,0xF3,0x1B,0xEF,0xDF,0x17,0xDB,0xCB,0x13,0xCB,0xB7,0x0F,0xBB,0xA7,0x0F,0xAB, 0x97,0x0B,0x9B,0x83,0x07,0x8B,0x73,0x07,0x7B,0x63,0x07,0x6B,0x53,0x00,0x5B,0x47, 0x00,0x4B,0x37,0x00,0x3B,0x2B,0x00,0x2B,0x1F,0x00,0x1B,0x0F,0x00,0x0B,0x07,0x00, 0x00,0x00,0xFF,0x0B,0x0B,0xEF,0x13,0x13,0xDF,0x1B,0x1B,0xCF,0x23,0x23,0xBF,0x2B, 0x2B,0xAF,0x2F,0x2F,0x9F,0x2F,0x2F,0x8F,0x2F,0x2F,0x7F,0x2F,0x2F,0x6F,0x2F,0x2F, 0x5F,0x2B,0x2B,0x4F,0x23,0x23,0x3F,0x1B,0x1B,0x2F,0x13,0x13,0x1F,0x0B,0x0B,0x0F, 0x2B,0x00,0x00,0x3B,0x00,0x00,0x4B,0x07,0x00,0x5F,0x07,0x00,0x6F,0x0F,0x00,0x7F, 0x17,0x07,0x93,0x1F,0x07,0xA3,0x27,0x0B,0xB7,0x33,0x0F,0xC3,0x4B,0x1B,0xCF,0x63, 0x2B,0xDB,0x7F,0x3B,0xE3,0x97,0x4F,0xE7,0xAB,0x5F,0xEF,0xBF,0x77,0xF7,0xD3,0x8B, 0xA7,0x7B,0x3B,0xB7,0x9B,0x37,0xC7,0xC3,0x37,0xE7,0xE3,0x57,0x00,0xFF,0x00,0xAB, 0xE7,0xFF,0xD7,0xFF,0xFF,0x67,0x00,0x00,0x8B,0x00,0x00,0xB3,0x00,0x00,0xD7,0x00, 0x00,0xFF,0x00,0x00,0xFF,0xF3,0x93,0xFF,0xF7,0xC7,0xFF,0xFF,0xFF,0x9F,0x5B,0x53, }; */ byte *W_ConvertWAD3Texture(miptex_t *tex) { byte *in, *data, *out, *pal; // int palsize; int d, p; in = (byte *)((int) tex + tex->offsets[0]); data = out = qmalloc(tex->width * tex->height * 4); if (!data) return NULL; image_width = tex->width; image_height = tex->height; pal = in + (((image_width * image_height) * 85) >> 6); // palsize = pal[1] * 0x100 + pal[0]; // if (palsize >= 256) // palsize = 256; pal += 2; for (d = 0;d < image_width * image_height;d++) { p = *in++; if (tex->name[0] == '{' && p == 255) out[0] = out[1] = out[2] = out[3] = 0; else { p *= 3; out[0] = pal[p]; out[1] = pal[p+1]; out[2] = pal[p+2]; out[3] = 255; } out += 4; } return data; } byte *W_GetTexture(char *name) { // int i, c, datasize; // short colorcount; // byte pal[256][3], *indata, *outdata, *data; char texname[17]; int i, j; QFile *file; miptex_t *tex; byte *data; texname[16] = 0; W_CleanupName (name, texname); for (i = 0;i < TEXWAD_MAXIMAGES;i++) { if (texwadlump[i].name[0]) { if (!strcmp(texname, texwadlump[i].name)) // found it { file = texwadlump[i].file; if (Qseek(file, texwadlump[i].position, SEEK_SET)) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} tex = qmalloc(texwadlump[i].size); if (!tex) return NULL; if (Qread(file, tex, texwadlump[i].size) < texwadlump[i].size) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} tex->width = LittleLong(tex->width); tex->height = LittleLong(tex->height); for (j = 0;j < MIPLEVELS;j++) tex->offsets[j] = LittleLong(tex->offsets[j]); data = W_ConvertWAD3Texture(tex); qfree(tex); return data; /* image_width = LittleLong(t.width); image_height = LittleLong(t.height); if (matchwidth && image_width != matchwidth) continue; if (matchheight && image_height != matchheight) continue; if (image_width & 15 || image_height & 15) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} // allocate space for expanded image, // and load incoming image into upper area (overwritten as it expands) if (!(data = outdata = qmalloc(image_width*image_height*4))) {Con_Printf("W_GetTexture: out of memory");return NULL;} indata = outdata + image_width*image_height*3; datasize = image_width*image_height*85/64; // read the image data if (Qseek(file, texwadlump[i].position + sizeof(t), SEEK_SET)) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} if (Qread(file, indata, image_width*image_height) != image_width*image_height) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} // read the number of colors used (always 256) if (Qseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET)) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} if (Qread(file, &colorcount, 2) != 2) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} if (texwadlump[i].size > (datasize + sizeof(t))) { colorcount = LittleShort(colorcount); // sanity checking if (colorcount < 0) colorcount = 0; if (colorcount > 256) colorcount = 256; // read the palette // Qseek(file, texwadlump[i].position + sizeof(t) + datasize + 2, SEEK_SET); if (Qread(file, &pal, 3 * colorcount) != 3 * colorcount) {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;} } else memcpy(&pal, hlpalette, 768); // expand the image to 32bit RGBA for (i = 0;i < image_width*image_height;i++) { c = *indata++; if (name[0] == '{' && c == 255) outdata[0] = outdata[1] = outdata[2] = outdata[3] = 0; else { outdata[0] = pal[c][0]; outdata[1] = pal[c][1]; outdata[2] = pal[c][2]; outdata[3] = 255; } outdata += 4; } return data; */ } } else break; } image_width = image_height = 0; return NULL; }