/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.c -- world query functions #include "quakedef.h" /* entities never clip against themselves, or their owner line of sight checks trace->inopen and trace->inwater, but bullets don't */ cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; void SV_AreaStats_f(void); void SV_World_Init(void) { Cvar_RegisterVariable(&sv_debugmove); Cvar_RegisterVariable(&sv_areagrid_mingridsize); Cmd_AddCommand("sv_areastats", SV_AreaStats_f); Collision_Init(); } typedef struct { // bounding box of entire move area vec3_t boxmins, boxmaxs; // size of the moving object vec3_t mins, maxs; // size when clipping against monsters vec3_t mins2, maxs2; // start and end origin of move vec3_t start, end; // trace results trace_t trace; // type of move (like ignoring monsters, or similar) int type; // the edict that is moving (if any) edict_t *passedict; } moveclip_t; //============================================================================ // ClearLink is used for new headnodes static void ClearLink (link_t *l) { l->entitynumber = 0; l->prev = l->next = l; } static void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } static void InsertLinkBefore (link_t *l, link_t *before, int entitynumber) { l->entitynumber = entitynumber; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } /* =============================================================================== ENTITY AREA CHECKING =============================================================================== */ int sv_areagrid_stats_calls = 0; int sv_areagrid_stats_nodechecks = 0; int sv_areagrid_stats_entitychecks = 0; void SV_AreaStats_f(void) { Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls); sv_areagrid_stats_calls = 0; sv_areagrid_stats_nodechecks = 0; sv_areagrid_stats_entitychecks = 0; } typedef struct areagrid_s { link_t trigger_edicts; link_t solid_edicts; } areagrid_t; #define AREA_GRID 512 #define AREA_GRIDNODES (AREA_GRID * AREA_GRID) static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside; static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size; static int sv_areagrid_marknumber = 1; void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) { int i; ClearLink (&sv_areagrid_outside.trigger_edicts); ClearLink (&sv_areagrid_outside.solid_edicts); // choose either the world box size, or a larger box to ensure the grid isn't too fine sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value); // figure out the corners of such a box, centered at the center of the world box sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f; sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f; sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f; sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f; sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f; sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f; // now calculate the actual useful info from that VectorNegate(sv_areagrid_mins, sv_areagrid_bias); sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0]; sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1]; sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; for (i = 0;i < AREA_GRIDNODES;i++) { ClearLink (&sv_areagrid[i].trigger_edicts); ClearLink (&sv_areagrid[i].solid_edicts); } Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld (void) { Mod_CheckLoaded(sv.worldmodel); SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } /* =============== SV_UnlinkEdict =============== */ void SV_UnlinkEdict (edict_t *ent) { int i; for (i = 0;i < ENTITYGRIDAREAS;i++) { if (ent->e->areagrid[i].prev) { RemoveLink (&ent->e->areagrid[i]); ent->e->areagrid[i].prev = ent->e->areagrid[i].next = NULL; } } } void SV_TouchAreaGrid(edict_t *ent) { link_t *l, *next; edict_t *touch; areagrid_t *grid; int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; sv_areagrid_marknumber++; igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next) { next = l->next; touch = EDICT_NUM(l->entitynumber); if (ent->v->absmin[0] > touch->v->absmax[0] || ent->v->absmax[0] < touch->v->absmin[0] || ent->v->absmin[1] > touch->v->absmax[1] || ent->v->absmax[1] < touch->v->absmin[1] || ent->v->absmin[2] > touch->v->absmax[2] || ent->v->absmax[2] < touch->v->absmin[2]) continue; if (touch == ent) continue; if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) { next = l->next; touch = EDICT_NUM(l->entitynumber); if (touch->e->areagridmarknumber == sv_areagrid_marknumber) continue; touch->e->areagridmarknumber = sv_areagrid_marknumber; if (ent->v->absmin[0] > touch->v->absmax[0] || ent->v->absmax[0] < touch->v->absmin[0] || ent->v->absmin[1] > touch->v->absmax[1] || ent->v->absmax[1] < touch->v->absmin[1] || ent->v->absmin[2] > touch->v->absmax[2] || ent->v->absmax[2] < touch->v->absmin[2]) continue; // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do if (touch == ent) continue; if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } } } } void SV_LinkEdict_AreaGrid(edict_t *ent) { areagrid_t *grid; int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = NUM_FOR_EDICT(ent); if (entitynumber <= 0 || entitynumber >= sv.max_edicts || EDICT_NUM(entitynumber) != ent) Host_Error("SV_LinkEdict_AreaGrid: invalid edict %p (sv.edicts is %p, edict compared to sv.edicts is %i)\n", ent, sv.edicts, entitynumber); igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { // wow, something outside the grid, store it as such if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.trigger_edicts, entitynumber); else InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.solid_edicts, entitynumber); return; } gridnum = 0; for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) { if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->trigger_edicts, entitynumber); else InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->solid_edicts, entitynumber); } } } /* =============== SV_LinkEdict =============== */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { model_t *model; if (ent->e->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world if (ent->e->free) return; // set the abs box if (ent->v->solid == SOLID_BSP) { if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) Host_Error("SOLID_BSP with invalid modelindex!\n"); model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { Mod_CheckLoaded(model); if (!model->TraceBox) Host_Error("SOLID_BSP with non-collidable model\n"); if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } else if (ent->v->angles[1] || ent->v->avelocity[1]) { VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // if ((int)ent->v->flags & FL_ITEM) { ent->v->absmin[0] -= 15; ent->v->absmin[1] -= 15; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 15; ent->v->absmax[1] += 15; ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v->absmin[0] -= 1; ent->v->absmin[1] -= 1; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 1; ent->v->absmax[1] += 1; ent->v->absmax[2] += 1; } if (ent->v->solid == SOLID_NOT) return; SV_LinkEdict_AreaGrid(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchAreaGrid(ent); } /* =============================================================================== POINT TESTING IN HULLS =============================================================================== */ /* ============ SV_TestEntityPosition This could be a lot more efficient... ============ */ int SV_TestEntityPosition (edict_t *ent) { return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } /* =============================================================================== LINE TESTING IN HULLS =============================================================================== */ /* ================== SV_ClipMoveToEntity Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype) { int i; trace_t trace; model_t *model = NULL; matrix4x4_t matrix, imatrix; float tempnormal[3], starttransformed[3], endtransformed[3]; float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3]; if ((int) ent->v->solid == SOLID_BSP || movetype == MOVE_HITMODEL) { i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); Mod_CheckLoaded(model); if ((int) ent->v->solid == SOLID_BSP) { if (!model->TraceBox) { Con_Printf("SV_ClipMoveToEntity: SOLID_BSP with a non-collidable model, entity dump:\n"); ED_Print(ent); Host_Error("SV_ClipMoveToEntity: SOLID_BSP with a non-collidable model\n"); } if (ent->v->movetype != MOVETYPE_PUSH) Host_Error("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1); } else Matrix4x4_CreateTranslate(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); Matrix4x4_Transform(&imatrix, start, starttransformed); Matrix4x4_Transform(&imatrix, end, endtransformed); #if COLLISIONPARANOID >= 3 Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); #endif if (model && model->TraceBox) { int frame; frame = (int)ent->v->frame; frame = bound(0, frame, (model->numframes - 1)); VectorAdd(starttransformed, maxs, starttransformedmaxs); VectorAdd(endtransformed, maxs, endtransformedmaxs); VectorAdd(starttransformed, mins, starttransformedmins); VectorAdd(endtransformed, mins, endtransformedmins); model->TraceBox(model, frame, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, SUPERCONTENTS_SOLID); } else Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID); if (trace.fraction < 1) { VectorLerp(start, trace.fraction, end, trace.endpos); VectorCopy(trace.plane.normal, tempnormal); Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal); // FIXME: should recalc trace.plane.dist } else VectorCopy(end, trace.endpos); return trace; } //=========================================================================== void SV_ClipToNode(moveclip_t *clip, link_t *list) { link_t *l, *next; edict_t *touch; trace_t trace; sv_areagrid_stats_nodechecks++; for (l = list->next;l != list;l = next) { next = l->next; touch = EDICT_NUM(l->entitynumber); if (touch->e->areagridmarknumber == sv_areagrid_marknumber) continue; touch->e->areagridmarknumber = sv_areagrid_marknumber; sv_areagrid_stats_entitychecks++; // LordHavoc: this box comparison isn't much use with the high resolution areagrid /* if (clip->boxmins[0] > touch->v->absmax[0] || clip->boxmaxs[0] < touch->v->absmin[0] || clip->boxmins[1] > touch->v->absmax[1] || clip->boxmaxs[1] < touch->v->absmin[1] || clip->boxmins[2] > touch->v->absmax[2] || clip->boxmaxs[2] < touch->v->absmin[2]) continue; */ if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; if (touch->v->solid == SOLID_NOT) continue; if (clip->passedict) { if (touch == clip->passedict) continue; if (!clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } if (touch->v->solid == SOLID_TRIGGER) { ED_Print(touch); Host_Error ("Trigger in clipping list"); } // might interact, so do an exact clip if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->type); else trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins, clip->maxs, clip->end, clip->type); // LordHavoc: take the 'best' answers from the new trace and combine with existing data if (trace.allsolid) clip->trace.allsolid = true; if (trace.startsolid) { clip->trace.startsolid = true; if (clip->trace.fraction == 1) clip->trace.ent = touch; } if (trace.inopen) clip->trace.inopen = true; if (trace.inwater) clip->trace.inwater = true; if (trace.fraction < clip->trace.fraction) { clip->trace.fraction = trace.fraction; VectorCopy(trace.endpos, clip->trace.endpos); clip->trace.plane = trace.plane; clip->trace.ent = touch; } clip->trace.startsupercontents |= trace.startsupercontents; } } /* ================== SV_Move ================== */ #if COLLISIONPARANOID >= 1 trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) #else trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) #endif { moveclip_t clip; vec3_t hullmins, hullmaxs; areagrid_t *grid; int i, igrid[3], igridmins[3], igridmaxs[3]; memset(&clip, 0, sizeof(moveclip_t)); VectorCopy(start, clip.start); VectorCopy(end, clip.end); VectorCopy(mins, clip.mins); VectorCopy(maxs, clip.maxs); VectorCopy(mins, clip.mins2); VectorCopy(maxs, clip.maxs2); clip.type = type; clip.passedict = passedict; #if COLLISIONPARANOID >= 3 Con_Printf("move(%f %f %f,%f %f %f)", clip.start[0], clip.start[1], clip.start[2], clip.end[0], clip.end[1], clip.end[2]); #endif // clip to world clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.mins, clip.maxs, clip.end, clip.type); if (clip.trace.startsolid || clip.trace.fraction < 1) clip.trace.ent = sv.edicts; if (clip.type == MOVE_WORLDONLY) return clip.trace; if (clip.type == MOVE_MISSILE) { // LordHavoc: modified this, was = -15, now -= 15 for (i = 0;i < 3;i++) { clip.mins2[i] -= 15; clip.maxs2[i] += 15; } } // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize) sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, hullmins, hullmaxs); else { VectorCopy(clip.mins, hullmins); VectorCopy(clip.maxs, hullmaxs); } // create the bounding box of the entire move for (i = 0;i < 3;i++) { clip.boxmins[i] = min(clip.start[i], clip.trace.endpos[i]) + min(hullmins[i], clip.mins2[i]) - 1; clip.boxmaxs[i] = max(clip.start[i], clip.trace.endpos[i]) + max(hullmaxs[i], clip.maxs2[i]) + 1; } // debug override to test against everything if (sv_debugmove.integer) { clip.boxmins[0] = clip.boxmins[1] = clip.boxmins[2] = -999999999; clip.boxmaxs[0] = clip.boxmaxs[1] = clip.boxmaxs[2] = 999999999; } // clip to enttiies sv_areagrid_stats_calls++; sv_areagrid_marknumber++; igridmins[0] = (int) ((clip.boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((clip.boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((clip.boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((clip.boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts) SV_ClipToNode(&clip, &sv_areagrid_outside.solid_edicts); for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) if (grid->solid_edicts.next != &grid->solid_edicts) SV_ClipToNode(&clip, &grid->solid_edicts); return clip.trace; } #if COLLISIONPARANOID >= 1 trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) { int endstuck; trace_t trace; vec3_t temp; trace = SV_Move_(start, mins, maxs, end, type, passedict); if (passedict) { VectorCopy(trace.endpos, temp); endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid; #if COLLISIONPARANOID < 3 if (trace.startsolid || endstuck) #endif Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); } return trace; } #endif int SV_PointSuperContents(const vec3_t point) { return SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).startsupercontents; } int SV_PointQ1Contents(const vec3_t point) { return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point)); }